<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Retro: Space Hulk</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 05:44:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Shalrath</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-263663</link>
		<dc:creator>Shalrath</dc:creator>
		<pubDate>Mon, 31 Aug 2009 18:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-263663</guid>
		<description>&quot;Best GW computer game ever is…. *drumroll* Chaos Gate.&quot;

I still own the boxed copy of it. Fuck it&#039;s fun. I can&#039;t get it running on my XP 64 box though, I might have to check out VOGONS and see what they say about it.</description>
		<content:encoded><![CDATA[<p>&#8220;Best GW computer game ever is…. *drumroll* Chaos Gate.&#8221;</p>
<p>I still own the boxed copy of it. Fuck it&#8217;s fun. I can&#8217;t get it running on my XP 64 box though, I might have to check out VOGONS and see what they say about it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-150180</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 24 Feb 2009 11:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-150180</guid>
		<description>They way I figure it, terminator armour is probably the minimum required to keep a marine alive in a hostile environment and *physically carry* a weapon big enough to take down a genestealer.

A hardier choice might&#039;ve been a dreadnought, but I don&#039;t think they&#039;d fit through those low hallways ;)</description>
		<content:encoded><![CDATA[<p>They way I figure it, terminator armour is probably the minimum required to keep a marine alive in a hostile environment and *physically carry* a weapon big enough to take down a genestealer.</p>
<p>A hardier choice might&#8217;ve been a dreadnought, but I don&#8217;t think they&#8217;d fit through those low hallways ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nano</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-115664</link>
		<dc:creator>Nano</dc:creator>
		<pubDate>Fri, 21 Nov 2008 15:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-115664</guid>
		<description>It seems good. Something like that heppened to me with the super-archi-dooper-excellent Duke Nukem 3D (Duke3D for friends :)</description>
		<content:encoded><![CDATA[<p>It seems good. Something like that heppened to me with the super-archi-dooper-excellent Duke Nukem 3D (Duke3D for friends :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: apa</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-99020</link>
		<dc:creator>apa</dc:creator>
		<pubDate>Fri, 10 Oct 2008 20:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-99020</guid>
		<description>so... is there any hope for the Teardown Space Hulk to be released?</description>
		<content:encoded><![CDATA[<p>so&#8230; is there any hope for the Teardown Space Hulk to be released?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jason</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-84540</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 02 Sep 2008 23:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-84540</guid>
		<description>man space hulk was the best!  i would love to get my hands on some the audio to start and stop my computer too.

BLESS YOUR WEAPONS!!!

GLORY!!!!!</description>
		<content:encoded><![CDATA[<p>man space hulk was the best!  i would love to get my hands on some the audio to start and stop my computer too.</p>
<p>BLESS YOUR WEAPONS!!!</p>
<p>GLORY!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malloc420</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-78716</link>
		<dc:creator>Malloc420</dc:creator>
		<pubDate>Sat, 16 Aug 2008 14:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-78716</guid>
		<description>“Right, that’s why they die with one swipe of a Genestealer’s claws. Never really got the whole Space Marine big hulking armor bit. Let’s see, it restricts your vision, impairs your movement, and offers no protection. But hey, it looks cool.”

terminator armour is the best a space marine can get BUT the reason genestealer claws cut right through them is because the claws are sooo sharp and the genestealers sooo fast and strong one good lunge is all it takes and even after all this time ( and updates to how things work in warhammer 40.000 ) genestealers can still take apart a terminator squad very quickly. one thing id like to see would be space hulk remade for the nintendo ds that COULD be awsome or remade for the xbox 360 / ps3 because with updated graphics and downloadable content and all it COULD be even more awsome that what it used to be</description>
		<content:encoded><![CDATA[<p>“Right, that’s why they die with one swipe of a Genestealer’s claws. Never really got the whole Space Marine big hulking armor bit. Let’s see, it restricts your vision, impairs your movement, and offers no protection. But hey, it looks cool.”</p>
<p>terminator armour is the best a space marine can get BUT the reason genestealer claws cut right through them is because the claws are sooo sharp and the genestealers sooo fast and strong one good lunge is all it takes and even after all this time ( and updates to how things work in warhammer 40.000 ) genestealers can still take apart a terminator squad very quickly. one thing id like to see would be space hulk remade for the nintendo ds that COULD be awsome or remade for the xbox 360 / ps3 because with updated graphics and downloadable content and all it COULD be even more awsome that what it used to be</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Diogo Ribeiro</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-76103</link>
		<dc:creator>Diogo Ribeiro</dc:creator>
		<pubDate>Thu, 07 Aug 2008 11:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-76103</guid>
		<description>Curiously, I&#039;ve begun replaying Space Hulk a couple of weeks ago, well before stumbling on this article thanks to RPS&#039; Past-O-Vision. To me it still stands the test of time in nearly all aspects, although I must admit to the difficulty being unexpected. Guess my mind blocked out the trauma :)

Good article indeed. Any chance for a Chaos Gate featurette?</description>
		<content:encoded><![CDATA[<p>Curiously, I&#8217;ve begun replaying Space Hulk a couple of weeks ago, well before stumbling on this article thanks to RPS&#8217; Past-O-Vision. To me it still stands the test of time in nearly all aspects, although I must admit to the difficulty being unexpected. Guess my mind blocked out the trauma :)</p>
<p>Good article indeed. Any chance for a Chaos Gate featurette?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-39188</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 13 Apr 2008 01:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-39188</guid>
		<description>Boy, I love X-Com, but it doesn&#039;t hold a candle to Space Hulk when it comes to being hard.

Hell, you play the same mission in X-Com four or five times tops, no matter how difficult, and that&#039;s enough. Not to mention SAVING inside the mission.

Space Hulk had no save inside mission, and you really could spend weeks trying to finish ONE mission.

It was that hard.

Alas, the thing I most loved about it was the intro, including the animation AND the sound track AND the sound effects.</description>
		<content:encoded><![CDATA[<p>Boy, I love X-Com, but it doesn&#8217;t hold a candle to Space Hulk when it comes to being hard.</p>
<p>Hell, you play the same mission in X-Com four or five times tops, no matter how difficult, and that&#8217;s enough. Not to mention SAVING inside the mission.</p>
<p>Space Hulk had no save inside mission, and you really could spend weeks trying to finish ONE mission.</p>
<p>It was that hard.</p>
<p>Alas, the thing I most loved about it was the intro, including the animation AND the sound track AND the sound effects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Switchbreak</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-35932</link>
		<dc:creator>Switchbreak</dc:creator>
		<pubDate>Wed, 02 Apr 2008 16:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-35932</guid>
		<description>This game tought me to swear. The difficulty is positively sadistic on some of those missions. It all paid off, though, when I beat the last level after barely escaping a massacre by putting my last two living guys back-to-back, like a climactic scene in a buddy action movie, and through some miraculous chance mowed down literally hundreds of Genestealers without dying on the final advance to the objective room. Pure brilliance.</description>
		<content:encoded><![CDATA[<p>This game tought me to swear. The difficulty is positively sadistic on some of those missions. It all paid off, though, when I beat the last level after barely escaping a massacre by putting my last two living guys back-to-back, like a climactic scene in a buddy action movie, and through some miraculous chance mowed down literally hundreds of Genestealers without dying on the final advance to the objective room. Pure brilliance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Winterborn</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-35798</link>
		<dc:creator>Winterborn</dc:creator>
		<pubDate>Wed, 02 Apr 2008 05:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-35798</guid>
		<description>Terminator armour was still weak against genestealers in 40K from what I can recall. The big difference was on an open battlefield the majority of genestealers were mowed down before they could get into close combat range.

I agree with Anthony Damiani on the universe, had friends who were really into it when I was a teenager. I&#039;ve always lumped it mentally into something I call &#039;hard man style&#039; - that is trying very, very hard to be a &#039;hard man&#039;.</description>
		<content:encoded><![CDATA[<p>Terminator armour was still weak against genestealers in 40K from what I can recall. The big difference was on an open battlefield the majority of genestealers were mowed down before they could get into close combat range.</p>
<p>I agree with Anthony Damiani on the universe, had friends who were really into it when I was a teenager. I&#8217;ve always lumped it mentally into something I call &#8216;hard man style&#8217; &#8211; that is trying very, very hard to be a &#8216;hard man&#8217;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-35639</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 01 Apr 2008 14:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-35639</guid>
		<description>It was better in 40k.. almost brokenly so in the edition I had (where it had something like a 3+ save on 2D6 and couldn&#039;t be modified by more than -4  or similar).</description>
		<content:encoded><![CDATA[<p>It was better in 40k.. almost brokenly so in the edition I had (where it had something like a 3+ save on 2D6 and couldn&#8217;t be modified by more than -4  or similar).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/03/31/retro-space-hulk/comment-page-1/#comment-35567</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Tue, 01 Apr 2008 11:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1439#comment-35567</guid>
		<description>You&#039;ve got to give whoever came up with the name Tactical Dreadnought Armour a fucking cigar, surely.</description>
		<content:encoded><![CDATA[<p>You&#8217;ve got to give whoever came up with the name Tactical Dreadnought Armour a fucking cigar, surely.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.182 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 06:48:02 -->
