Rock, Paper, Shotgun

“Explore The Solution Space”

By Jim Rossignol on April 2nd, 2008 at 4:52 pm.

I’m not quite sure how I missed this video about Maxis’ work on Spore earlier this week, but fortunately VG247 flagged it up. A brief but pleasingly insight into the studio that is developing Spore.

We’d explore your solution space, GameTrailers.

Incidentally, we know RSS is all messed up. It’ll return to normal as soon, probably. (Hopefully.)

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9 Comments »

  1. Lorc says:

    Why is this “not space week”?

    Even if spore didn’t feature our favourite gap-between-gravity-wells (which it does), it says it’s about space right there in the title.

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  2. I actually don’t know… I was sure I tagged it space week. Probably a saboteur.

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  3. Piratepete says:

    hahaha nice pic Cigol.

    Personally if someone told me to “explore the solution space” I’d probably have to hit them….hard.

    I used to work with a guy who called a presentation a ‘knowledge cascade’. brrrrrrr

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  4. Mike says:

    I think ‘solution space’ is meant in a technical, rather than… shit… sense.

    Spore looks, uh, good.

    I mean, I mean whatever game that they were showing. Looks fun. A little. A little bit fun.

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  5. Zeno, Internetographer says:

    I explored your mom’s solution space.

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  6. MeestaNob! says:

    Um, can anyone who has played Spore in an official capacity as a journalist tell me if it supports widescreen? Every video I’ve seen so far shows it boxed 4:3!!.

    Please dont tell me EA’s widescreenphobia has come back?

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  7. Caiman says:

    All you have to do, MeestaNob, is watch the video and you’ll see Spore being played quite happily by non-other than Will himself on a widescreen resolution with the correct ratio.

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