<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making of: System Shock 2</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 00:59:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Lord VileCore</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-78004</link>
		<dc:creator>Lord VileCore</dc:creator>
		<pubDate>Thu, 14 Aug 2008 11:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-78004</guid>
		<description>Huh. I haven&#039;t had the chance to play Bioshock as of yet, what with me having minimum specs, and no XBox, but I was addicted to the first one when it came out, and I love the second one. I prefer the second one because, to me, it&#039;s just that much scarier; the first one was &quot;funky&quot;, if you know what I mean. The music was just too funky ;P.
The second one was downright disturbing in places. It was incredible, to me, how atmospheric that game was.
I wouldn&#039;t go so far, as some have, to say that it&#039;s &quot;the perfect game&quot; because there is no such thing. It&#039;s very, very good, agreed, but of COURSE it has flaws. Everything does. Certainly, if it was perfect, we wouldn&#039;t have &quot;I hate system shock 2&quot; posts.
Haven&#039;t played BioShock, like I said, but since it&#039;s steampunk, has no characters from SS1 or 2, and is only similar gameplay-wise, I don&#039;t consider it to be a System Shock game. &quot;Spiritual successor&quot;? Well, all first person shooters are spiritual successors to Doom, but you don&#039;t see that touted on video-game boxes.
Sorry about the long-ass rant, I&#039;ve been awake for a few days ;)</description>
		<content:encoded><![CDATA[<p>Huh. I haven&#8217;t had the chance to play Bioshock as of yet, what with me having minimum specs, and no XBox, but I was addicted to the first one when it came out, and I love the second one. I prefer the second one because, to me, it&#8217;s just that much scarier; the first one was &#8220;funky&#8221;, if you know what I mean. The music was just too funky ;P.<br />
The second one was downright disturbing in places. It was incredible, to me, how atmospheric that game was.<br />
I wouldn&#8217;t go so far, as some have, to say that it&#8217;s &#8220;the perfect game&#8221; because there is no such thing. It&#8217;s very, very good, agreed, but of COURSE it has flaws. Everything does. Certainly, if it was perfect, we wouldn&#8217;t have &#8220;I hate system shock 2&#8243; posts.<br />
Haven&#8217;t played BioShock, like I said, but since it&#8217;s steampunk, has no characters from SS1 or 2, and is only similar gameplay-wise, I don&#8217;t consider it to be a System Shock game. &#8220;Spiritual successor&#8221;? Well, all first person shooters are spiritual successors to Doom, but you don&#8217;t see that touted on video-game boxes.<br />
Sorry about the long-ass rant, I&#8217;ve been awake for a few days ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-75380</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 05 Aug 2008 08:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-75380</guid>
		<description>@Jonathan

The &quot;minigame&quot; in Bioshock is much worse than SS2&#039;s minigame; SS2 played off of the whole &quot;old school RPG based off DnD&quot; aspect, so yeah, there were dice rolls, and honestly, I need to think a lot more to play SS2&#039;s hacking mini game (difficulty based off Cyb&amp;Hack skills, cost never too expensive), than I do for Bioshocks blatant ripoff, dumbing down of, and sleezing up of, the old games like Pipeline. In Bioshock, you really don&#039;t need to think or lose anything valuable when you hack ($500 limit? I had infinite money it felt like, even if the limit were $100...); after a certain point of just getting bored with that easy minigame (maybe it&#039;s just that I grew up with a game that&#039;s *really* challenging, instead of just a ripoff of... that game...), they screwed you over and made it night IMPOSSIBLE to win it at some points. Big straight line of &quot;alarm/failureificness!&quot; squares between the start and end= no player skill required, you fail unless you got X, Y, and Z tonics. SS2s hacking system wasn&#039;t perfect, but it does require more strategy than Bioshock&#039;s hacking. And if you had problems in SS2, it was your own fault for not doing a lower difficulty where everything is much cheaper. And specializations do work, if you realize you&#039;re in an FPS and don&#039;t max out energy in the first level of the game at the first oppertunity. I just played through on hard, and thought I&#039;d run out of nades near the end; wound up with about 40 extra after beating it. In Bioshock, after the first level or so, I realized two things: the Plasmids are nothing but a gimmick, as opposed to the psionic abilities in SS2, which while more niched, were more fun and actually unique, and that I&#039;d never, ever, ever run out of ammo. I tried, too, and I just couldn&#039;t.

One of my biggest gripes with Bioshock: there&#039;s no &quot;moral ambiguity&quot; when, all in all, you gain more stuff by saving the little sisters, than you do by harvesting them. I really feel disappointed with Bioshock, and honestly, I have had a *lot* more fun playing through SS2 for the 5th and 6th time than I had in all of Bioshock. I&#039;m sure it makes a great console FPS, but it&#039;s certainly no spiritual successor to SS2; Bioshock is just another FPS, with different flashy graphics and gimmicks.</description>
		<content:encoded><![CDATA[<p>@Jonathan</p>
<p>The &#8220;minigame&#8221; in Bioshock is much worse than SS2&#8217;s minigame; SS2 played off of the whole &#8220;old school RPG based off DnD&#8221; aspect, so yeah, there were dice rolls, and honestly, I need to think a lot more to play SS2&#8217;s hacking mini game (difficulty based off Cyb&amp;Hack skills, cost never too expensive), than I do for Bioshocks blatant ripoff, dumbing down of, and sleezing up of, the old games like Pipeline. In Bioshock, you really don&#8217;t need to think or lose anything valuable when you hack ($500 limit? I had infinite money it felt like, even if the limit were $100&#8230;); after a certain point of just getting bored with that easy minigame (maybe it&#8217;s just that I grew up with a game that&#8217;s *really* challenging, instead of just a ripoff of&#8230; that game&#8230;), they screwed you over and made it night IMPOSSIBLE to win it at some points. Big straight line of &#8220;alarm/failureificness!&#8221; squares between the start and end= no player skill required, you fail unless you got X, Y, and Z tonics. SS2s hacking system wasn&#8217;t perfect, but it does require more strategy than Bioshock&#8217;s hacking. And if you had problems in SS2, it was your own fault for not doing a lower difficulty where everything is much cheaper. And specializations do work, if you realize you&#8217;re in an FPS and don&#8217;t max out energy in the first level of the game at the first oppertunity. I just played through on hard, and thought I&#8217;d run out of nades near the end; wound up with about 40 extra after beating it. In Bioshock, after the first level or so, I realized two things: the Plasmids are nothing but a gimmick, as opposed to the psionic abilities in SS2, which while more niched, were more fun and actually unique, and that I&#8217;d never, ever, ever run out of ammo. I tried, too, and I just couldn&#8217;t.</p>
<p>One of my biggest gripes with Bioshock: there&#8217;s no &#8220;moral ambiguity&#8221; when, all in all, you gain more stuff by saving the little sisters, than you do by harvesting them. I really feel disappointed with Bioshock, and honestly, I have had a *lot* more fun playing through SS2 for the 5th and 6th time than I had in all of Bioshock. I&#8217;m sure it makes a great console FPS, but it&#8217;s certainly no spiritual successor to SS2; Bioshock is just another FPS, with different flashy graphics and gimmicks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37306</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Mon, 07 Apr 2008 10:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37306</guid>
		<description>@Optimaximal:
In a word, no.  SS2 was simply an atmospheric FPS in a time of oh-so-many Quake clones.  It was just one of the games, along with Thief and HL, to show that the genre did not have to be mindless.  With the skillful application of a reasonalbe plot and lashings of atmospheric sound effects, it showed what you could do with an FPS if you just tried.

It is not the holy grail of gaming, not by a long chalk.</description>
		<content:encoded><![CDATA[<p>@Optimaximal:<br />
In a word, no.  SS2 was simply an atmospheric FPS in a time of oh-so-many Quake clones.  It was just one of the games, along with Thief and HL, to show that the genre did not have to be mindless.  With the skillful application of a reasonalbe plot and lashings of atmospheric sound effects, it showed what you could do with an FPS if you just tried.</p>
<p>It is not the holy grail of gaming, not by a long chalk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37303</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Mon, 07 Apr 2008 10:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37303</guid>
		<description>The question is:

Is System Shock 2 the Bugatti Veyron/Concorde of PC Gaming...?
  
Something so &#039;almost perfect&#039; that we won&#039;t ever see anything as raw and uncompromisingly good for years too come, if ever, with attempts to improve on the formula just being either refinements (Deus Ex) or watered down &lt;em&gt;improvements&lt;/em&gt; (Bioshock).</description>
		<content:encoded><![CDATA[<p>The question is:</p>
<p>Is System Shock 2 the Bugatti Veyron/Concorde of PC Gaming&#8230;?</p>
<p>Something so &#8216;almost perfect&#8217; that we won&#8217;t ever see anything as raw and uncompromisingly good for years too come, if ever, with attempts to improve on the formula just being either refinements (Deus Ex) or watered down <em>improvements</em> (Bioshock).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37301</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 07 Apr 2008 09:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37301</guid>
		<description>Oh GREAT! Thanks for the SPOILER, man!!!

Now I can&#039;t make my own uninformed decision about killing young girls!</description>
		<content:encoded><![CDATA[<p>Oh GREAT! Thanks for the SPOILER, man!!!</p>
<p>Now I can&#8217;t make my own uninformed decision about killing young girls!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37295</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Mon, 07 Apr 2008 09:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37295</guid>
		<description>Speaking as a vehement sledger of Bioshock, I&#039;ll grant that it didn&#039;t actually melt my brain.

(...UNTIL I LEARNED THAT KILLING THE SMALL CHILDREN WAS WRONG!!!!!)</description>
		<content:encoded><![CDATA[<p>Speaking as a vehement sledger of Bioshock, I&#8217;ll grant that it didn&#8217;t actually melt my brain.</p>
<p>(&#8230;UNTIL I LEARNED THAT KILLING THE SMALL CHILDREN WAS WRONG!!!!!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37283</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Mon, 07 Apr 2008 08:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37283</guid>
		<description>All this talk of how good SS2 was (and it was good, though VERY flawed) just reminds me of how brain-meltingly aweful Bishock is.  Such a shame that, as has been said above, we are unlikely to see a game like it again.</description>
		<content:encoded><![CDATA[<p>All this talk of how good SS2 was (and it was good, though VERY flawed) just reminds me of how brain-meltingly aweful Bishock is.  Such a shame that, as has been said above, we are unlikely to see a game like it again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37260</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Mon, 07 Apr 2008 06:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37260</guid>
		<description>System Shock 2 was the game that made me realize I MUST to make video games. It single handedly shaped pretty much the rest of my life, from what I studied in college, to landing a job in the video game industry. So it will always have a very fond place in my memories.</description>
		<content:encoded><![CDATA[<p>System Shock 2 was the game that made me realize I MUST to make video games. It single handedly shaped pretty much the rest of my life, from what I studied in college, to landing a job in the video game industry. So it will always have a very fond place in my memories.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37209</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Sun, 06 Apr 2008 21:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37209</guid>
		<description>The quality of the sound design in System Shock 2 cannot be overstated. It is the only game to this day that has made me dread opening a door that I knew I must go through, simply because of the sounds coming through it. No game since has matched System Shock 2 in atmosphere.</description>
		<content:encoded><![CDATA[<p>The quality of the sound design in System Shock 2 cannot be overstated. It is the only game to this day that has made me dread opening a door that I knew I must go through, simply because of the sounds coming through it. No game since has matched System Shock 2 in atmosphere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wcaypahwat</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37033</link>
		<dc:creator>wcaypahwat</dc:creator>
		<pubDate>Sun, 06 Apr 2008 03:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37033</guid>
		<description>I think SS2 was the first game I actually bought and paid for myself. Still love it to his day, and only recently just started a new game, which I&#039;ll have to get back to once i get home from my holiday. I suppose i should try and finish Bioshock as well, since I haven&#039;t touched it since about a week after release.

My happiest memory? running screaming down a corridor looking for a ladder or otherwise higher ground, having only the smallest amounts of health and ammo left, and my last savegame too far back for me to care for. Ahhhh, nostalgia.</description>
		<content:encoded><![CDATA[<p>I think SS2 was the first game I actually bought and paid for myself. Still love it to his day, and only recently just started a new game, which I&#8217;ll have to get back to once i get home from my holiday. I suppose i should try and finish Bioshock as well, since I haven&#8217;t touched it since about a week after release.</p>
<p>My happiest memory? running screaming down a corridor looking for a ladder or otherwise higher ground, having only the smallest amounts of health and ammo left, and my last savegame too far back for me to care for. Ahhhh, nostalgia.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-2/#comment-37031</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 06 Apr 2008 02:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37031</guid>
		<description>You can turn respawning and weapon breaking off if it annoys you that much (there is a text file you can edit or somesuch).  Personally I lower the weapon degrade rate a bit whenever I play it again these days, it was definitly too much.

The combat wasn&#039;t dice-roll.

The respawning wasn&#039;t excessive unless you tripped a security alarm (a good reason not to).

The hacking was better than BS simply because it wasn&#039;t an overly time consuming and irritating minigame.  Just a few clicks and you failed or passed based on your hacking skill.. what with it being somewhat RPG based I don&#039;t see a problem with that.  It didn&#039;t bother me half as much as the crappy water game in BS.  It wasn&#039;t good though.

Oh you could also carry around repair tools/maintenence tools rather than lots of weapons.

I don&#039;t think the texture comment has much merit tbh, I never had trouble getting lost because of that.  (it was much easier to get lost in the original, though I prefer that game to the second).

It had plenty of flaws, the oversized weapons were ugly, the weapons did degrade far too fast (like the armour in Stalker after they patched it..), I never tried psionics so I can&#039;t comment on that but as a Navy (hacker and small arms) player I never had trouble finishing it, unless you thought you could get through it just by having a high hacking skill and nothing else I&#039;m not sure what the problem was there.

I enjoyed BS, but not as much as I enjoyed any of the other games I have played in the last few years on the PC.


(edit)

I do wish someone would take a leaf out of SS1&#039;s difficulty settings book, it was a brilliant idea.


(edit 2)

The main reason to get lost is SS2 was the crappy map not the textures! ¬_¬</description>
		<content:encoded><![CDATA[<p>You can turn respawning and weapon breaking off if it annoys you that much (there is a text file you can edit or somesuch).  Personally I lower the weapon degrade rate a bit whenever I play it again these days, it was definitly too much.</p>
<p>The combat wasn&#8217;t dice-roll.</p>
<p>The respawning wasn&#8217;t excessive unless you tripped a security alarm (a good reason not to).</p>
<p>The hacking was better than BS simply because it wasn&#8217;t an overly time consuming and irritating minigame.  Just a few clicks and you failed or passed based on your hacking skill.. what with it being somewhat RPG based I don&#8217;t see a problem with that.  It didn&#8217;t bother me half as much as the crappy water game in BS.  It wasn&#8217;t good though.</p>
<p>Oh you could also carry around repair tools/maintenence tools rather than lots of weapons.</p>
<p>I don&#8217;t think the texture comment has much merit tbh, I never had trouble getting lost because of that.  (it was much easier to get lost in the original, though I prefer that game to the second).</p>
<p>It had plenty of flaws, the oversized weapons were ugly, the weapons did degrade far too fast (like the armour in Stalker after they patched it..), I never tried psionics so I can&#8217;t comment on that but as a Navy (hacker and small arms) player I never had trouble finishing it, unless you thought you could get through it just by having a high hacking skill and nothing else I&#8217;m not sure what the problem was there.</p>
<p>I enjoyed BS, but not as much as I enjoyed any of the other games I have played in the last few years on the PC.</p>
<p>(edit)</p>
<p>I do wish someone would take a leaf out of SS1&#8217;s difficulty settings book, it was a brilliant idea.</p>
<p>(edit 2)</p>
<p>The main reason to get lost is SS2 was the crappy map not the textures! ¬_¬</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J</title>
		<link>http://www.rockpapershotgun.com/2008/04/03/making-of-system-shock-2/comment-page-1/#comment-37026</link>
		<dc:creator>J</dc:creator>
		<pubDate>Sun, 06 Apr 2008 01:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1466#comment-37026</guid>
		<description>&lt;blockquote cite=&quot;Levine&quot;&gt;&quot;It was a kind of Heart of Darkness story, with a military commander gone crazy and your mission was to go to this crazy space-ship and assassinate him.&quot;

Feels like they went back to System Shock 2&#039;s original premise to start with for BioShock.

The BioShock backlash is very disappointing.

I think SS2 criticisms about breaking weapons and respawning are really overstated. It wasn&#039;t that hard to keep track of the state of your weapons and the decay wasn&#039;t that full on. It was right on the main screen even.
The respawning too wasn&#039;t like a flood or anything, made sense to me in the context of the game.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<blockquote cite="Levine"><p>&#8220;It was a kind of Heart of Darkness story, with a military commander gone crazy and your mission was to go to this crazy space-ship and assassinate him.&#8221;</p>
<p>Feels like they went back to System Shock 2&#8217;s original premise to start with for BioShock.</p>
<p>The BioShock backlash is very disappointing.</p>
<p>I think SS2 criticisms about breaking weapons and respawning are really overstated. It wasn&#8217;t that hard to keep track of the state of your weapons and the decay wasn&#8217;t that full on. It was right on the main screen even.<br />
The respawning too wasn&#8217;t like a flood or anything, made sense to me in the context of the game.</p></blockquote>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.249 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 01:21:59 -->
