Videogames are getting so hard these days.
UPDATE: Exclusive RPS Walkthrough now available.
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05/04/2008 at 09:22
I can’t fully explain my affection for this game.
05/04/2008 at 09:23
It ran a billion miles an hour for me!
05/04/2008 at 09:26
That made my day, thank you Mr. Walker. I just woke up and played it – wonderful!
05/04/2008 at 09:32
…maybe press ‘Refresh’ and start again?
05/04/2008 at 09:49
When you only have time to beat one game before you have to go.
05/04/2008 at 09:54
I have a feeling the ending is trying to say something about Portal..
05/04/2008 at 10:01
You have to burn the rope.
05/04/2008 at 10:20
Now what am I going to do with the rest of my day?
05/04/2008 at 10:24
Best ending credits since Portal!
05/04/2008 at 10:25
Those graphics make me think back fondly to the Sega Master System.
05/04/2008 at 10:26
I missed the chandelier and fell on the boss the first time I tried to burn the rope. Does this make me the worst gamer ever?
05/04/2008 at 10:38
I burnt the rope!
05/04/2008 at 10:42
I got the chandelier the first time, then fell through it and hit the boss.
05/04/2008 at 10:46
“I missed the chandelier and fell on the boss the first time I tried to burn the rope. Does this make me the worst gamer ever?”
I had to retry at least 4 times. I’m not kidding.
05/04/2008 at 10:47
Speaking of Portal, Game-ism has made an interesting observation about GLaDOS.
05/04/2008 at 11:01
So is this biting social commentary about the false achievement of winning games or something?
I have the vague feeling I’m being made fun of… :<
05/04/2008 at 11:03
I hate games where you have to know the inner workings of the developers minds and understand their own twisted logic. I mean there are no clues in that game as to how to kill the boss!
05/04/2008 at 11:40
“It ran a billion miles an hour for me!”
Yeah, me too. Fixed it by updating to the latest version of the Flash plugin.
05/04/2008 at 11:41
Couldnt handle all the rpg stat assignment elements or the character design tools. Found the levelling system awkward and the puzzles really arcane.. Had to resort to gamefaqs TBH.
05/04/2008 at 11:52
Kieron Gillen says:
I’m stuck in the corridor. The corridor goes up a bit, and my character can only go left and right. I’m not sure what I have to do. Please help.
05/04/2008 at 12:11
John O'Kane says:
I’m stuck on that bit too, did some research and I found the manual here, link to mazapan.se but TLDR. Can someone give me a cheat codes instead?
05/04/2008 at 12:13
John O'Kane says:
Actually it’s weird reading that manual. On the one hand, the comedy is in the obviousness, but on the other hand – when did it become obvious? Would this manual actually be a treasure trove of important information to someone who has never played a computer game before?
05/04/2008 at 12:20
my copy didn’t seem to have the rickroll mandated by internet law.. is this a bug or do I have an illegal version?
05/04/2008 at 12:46
Findus Crispy Pancakes says:
Is my ‘version’ broke? He doesn’t seem to “move”; he just teleports places. Also, it causes my browser to curl up and die….
05/04/2008 at 12:59
As mentioned ^above^, people who find the game at warp speed 9 need to update their browser’s flash player, I’ve tried to complete it without updating, trust me its too difficult.
Anyone else think the music was quite ‘Flight of the Conchords’-esque?
05/04/2008 at 13:12
James T says:
Well, it knocks the shit out of Invisible War!
05/04/2008 at 13:18
jph wacheski says:
heheha,. that was great,. yeah the song makes it. sorta Ween-ish,. great work!
05/04/2008 at 13:29
That is the pure simple source equation of gaming!
Play. Win. Reward. It doesnt matter that it was ridiculously easy! It gave you game which you smiled your way through beginning to end. It does everything portal does and it succeeds because of that.
BTW Portal really has started something wonderful with Still Alive. I know there were other credit songs but i feel Still Alive will always be “The” song.
YHTBTR is very basically the best game i have played since portal, because it fails at nothing and makes you happy 100% of the time you play.
Nice find Walker
05/04/2008 at 13:43
John Walker says:
Kudos for the find goes to Steve Avery, whose credit is hidden in the alt text.
05/04/2008 at 14:25
Wow, great find! What’s wrong with you, Valve? Why would anybody want to do that?
05/04/2008 at 15:24
Jonathon Halliwell says:
Made me smile. Love the music in the game
05/04/2008 at 15:36
hey i liked the walkthrough ne chance you can put the controls in thanks
05/04/2008 at 15:51
Zeno, Internetographer says:
What, no online multiplayer?
05/04/2008 at 16:00
For those of you having trouble with the graphics, a text adventure version of the game can be yours! It’s still in alpha, so it’s only the bare bones of the strategic depth of the game itself. You can find it here, but you’ll need Win-Glulxe or similar to open it.
05/04/2008 at 16:09
John Walker says:
Excellent stuff Mike, but you forgot to end on a text-song! (Also, some look-ats would be nice : )
05/04/2008 at 16:11
Alpha 2 coming later. I’m just working on some background AI and environmental effects.
Okay, the second sentence is a lie.
05/04/2008 at 16:33
To date, apart from portal, I still think world in conflict has had the greatest musical spots ever. But I’ve always been a fan of white snake. Also, someone mentioned invisible war. Kidney Thieves was one of the upsides to that particular endeavour.
Games need more great music, damnit!
05/04/2008 at 16:36
Chris Evans says:
Intriguingly good =]
Great end music too :D
05/04/2008 at 16:37
Now with messages, pitfalls and ending celebrations.
link to sekritforum.co.uk
That’s all from me. Incidentally, if anyone knows how to get Inform7 to package stuff straight to a Windows executable (e.g. people don’t have to download Win-Gluxle) that would be fantastic.
05/04/2008 at 17:01
Haha, that’s great Mike! :D
05/04/2008 at 17:09
Citizen Parker says:
Thanks for the great FAQ. One thing though – you forgot the obligatory “Thanks” section that is 3/4 the length of the FAQ
05/04/2008 at 17:10
OMG THESE GAM IS SO SHIT I USED A TRAINER TO BEAT IT IT WOZ RELLY BORING LULZ
05/04/2008 at 17:22
Mr. Dantes says:
I’m extremely conflicted about whether I should bash my head in or grin like a lunatic after playing this game.
In all probability, I shall do both.
05/04/2008 at 17:24
Del Boy says:
05/04/2008 at 17:30
Matthew Gallant says:
I love it, great find.
05/04/2008 at 17:46
Whats interesting is that this game reminds me about that whole thing about death in games. *Jumps for cover as everyone else on RPS throws a pillow at him*
IE Should games really have life or death survival as the basic core of the challenge, for instance, the designers of Fable 2 tried to experiment with a system where instead of dying you just spend a few moments getting your ass kicked on the ground until you eventually get back up and enact your revenge… It got taken out in the end though, it wasn’t popular with testers or focus groups by the sounds of it, which is a shame (In my opinion).
05/04/2008 at 17:59
Okay, this is embarrassing. How can I beat the text version? I tried to jump fruitlessly, get the chandelier, throw the torch, equip the rope and I just can’t get past the Grinning Colossus. This is not a joke post, I really can’t. Help me.
05/04/2008 at 18:03
Wiould be interesting to see if a non-gamer actually found this easy or not. Don’t have one to hand myself.
05/04/2008 at 18:47
Reply to Lambo
I’ve always been incredibly fond of the lecture at the end of the pc version of Earth Worm Jim. Criminaly there’s no youtube video.
Also the song at the end of Battle Isle Incubation is if anything funnier than Portal’s. For a different reason.
05/04/2008 at 18:58
radomaj – I would strongly suggesting using the ‘burn’ action!
Glad you liked the text edition, Kian! :)
No cunning plans here
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NOW TURN OVER
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The end of an era
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Simulation & wargame blather
What you really don't need
Hungry Like The Wolf
At last: this one's a keeper
The straight and narrow