Rock, Paper, Shotgun

Butchering Pathologic – Part 3: The Soul

Posted by Quintin Smith on April 12th, 2008 at 9:49 am.

Share:


[Following on from the first two parts, this is the grand finale of Quinns' evisceration of the game Walker described as "Oblivion with Cancer". As a compliment. Lots of spoilers, but you should read it anyway.]

Butchering Pathologic
Part III: The Soul

There are two themes that run through Pathologic like a couple of sharks lurking in a swimming pool. By themes I mean something that’s vital to the vision of the game yet is detached from the structure of the game proper- something like Half-Life 2’s Orwellian influence, or Beyond Good and Evil’s cartoon imagery. In the case of Half-Life 2, there’s nothing about City 17’s hi-tech tyranny that directly affects your running and gunning. Likewise in Beyond Good and Evil the fact that your hovercraft is repaired by walruses doesn’t make a difference when you’ve got a puzzle in front of you.

In the case of Pathologic, the two themes are meat and theater. And at least to my mind, they’re what propel the game from being interesting and brave to being beautiful. It’s an ugly, ugly beauty though.

The game’s obsession with the theatrical is what you encounter first. After selecting New Game you first find yourself up in the dress circle of an empty theater, looking down at the stage. On it are the three healers, and they play out a short scene for you where they argue fiercely over which of them has the potential to save the town. The house lights then dim, and the actors fall silent. There’s nothing for you to do but make your way to the doorway that leads down from the stalls, and it’s only when you go through that door that you’re finally faced with the character selection screen. Oh, yes.

Subsequently, when you start playing the game proper it’s difficult to see yourself as anything other than an actor fretting upon a stage. This is in a large part down to the Executors.

The easiest way to describe the Executors is as the game’s stage hands, or maybe directors. They’re six feet tall, and all you can ever see of them is a floor-length cloak and a huge raven mask. Everyone in town can see them yet no one ever questions their existence, so neither do you. The first time you meet one they’ll calmly explains the rules of the game to you, but from then on all they do is watch events unfold like curious narrators. And while you never see them move, they still take on a terrible dark weight because as time goes on you start to think of them as the city’s death-dealers. You learn to dread them because the first sign of any significant character falling ill or dying is an Executor standing outside their door. It’s not long before you start wondering if that raven head is even a mask at all.

And this is, by the way, what happens when you fail to complete a day’s quests. A relevant NPC who may be vital in future quests has an Executor posted outside their house who bars your entry. It’s all the more disastrous because it’s always your allies who fall. I think the Executors’ exact words are along the lines of “These people must die because of you, because these are the only people who would die for you”.

But all these dramatic devices feel a little unfinished and fluffy. Yeah, there are optional vignettes played out at the town’s theater every night, and there are the abstract mime creatures that make appearances as supernatural messengers, and it all adds colour to the game while still letting it remain a suitable shade of dark brown. But I’m pretty sure these fourth-wall breaking theatrics were only meant as some kind of failsafe to ensure the player knows just how dramatic the game is. I’m only really writing about them here to give you a better sense of Pathologic’s mad ambition.

Or maybe I’m being unfair. It’s hard to tell, because Pathologic’s wussy thespianism pales in comparison to its meat story. Oh, man. Let me tell you the meat story.

The town you’re trying to save isn’t built on hot slaughter, or cold execution, but something in between. It’s built on the lukewarm killing of perceived necessity. The efficient industry of the town’s abattoir seems to leak out onto the streets somehow- gangs of kids, madmen and drunkards all kill unthinkingly with empty heads and scavenged blades. Life feels cheap, a notion not helped by that daily deathtoll in the hundreds or thousands.

In fact, one of Pathologic’s great secrets is that each of the healers has to resort to inflicting death in order to keep living themselves. Anyone playing the Bachelor is going to find themselves roaming the streets at night with a gun, killing would-be murderers for their valuable possessions. The Devotress can only stay alive by harming more than she heals with her supernatural touch. And I’m probably biased but I think it’s the worst if you play the Haruspicus, like I did.

As the Haruspicus you get access to your father’s arcane laboratory, a place of dusty scrolls and copper pots hidden in a locked warehouse. Here you can make tinctures and tonics using recipes you can find or buy, but you’re a busy man. You rarely have the time to go on rambles in the countryside beyond the town to harvest roots and herbs, and even when you do it’s a tricky process finding them in the crispy grass. So instead you have to trek out into the marshes and consult with the Worms, strange inhuman nomads who talk in a language that’s already ruined even before it undergoes a cheap translation from Russian to English. The Worms have the plants you need, but they want to ‘water’ the earth with human organs and blood in return. And so, playing as the Haruspicus, you’re often thigh deep in swamp water, your arms are red to the elbows with blood and your pockets run over with stolen human livers.

It’s another of the game’s bizarre divides. The sole purpose of your character in his or her life, and your sole purpose in the game, is to save lives. Yet the humans in this game are only ever made out to be so much water and gristle. In Pathologic, life is cheap, life is weak, blood is thin, and water is thick.

This de-mystifying of human meat continues with the town’s ancient past, which hints at a worship of bulls. There are references to a horned earth mother, and near the Abattoir there’s a huge sacrificial plinth. But at the same time, this is a town that’s only ever bred these holy bulls and cows for their meat and skin, so the town is eating and selling the same meat that they consider their God. There’s a general blurring of flesh and life here. The town’s river is referred to as the Spine, the main streets are veins and the industrialist’s manor is called the Heart. If you ask for directions from any townsperson they always give them to you in these biological terms. “Go down the neck and through the mind”. And remember earlier, the rumours of dead bodies being disposed of with the madmen in the Aviary. Cannibalism is never mentioned- that would be crude. But the game does play with the notion that we are all one flesh, and that this flesh is cheap.

Okay. So far, all this is so much surface froth, just like the theatrical side of the game. Where the theme of meat eventually differs is that it ties into the game’s plot. The theater is never anything more than a whimsical idea, but the meat grows deep. The meat story actually comes to a frightening, disgusting conclusion.

It happens towards the end of the game’s time span, maybe day eight or nine. By this point you’ll have felt out the limits and rules of the game and built yourself a routine. You’ll probably start the day by visiting one of the big kids who, for a price, will mark new infected areas on your map. And you’ll definitely be chatting to everyone you pass on the way, seeing if they’ve got anything you need that they could be persuaded to part with. You’ll probably be gathering up whole armfuls of empty bottles too, and filling them at wells on your way to check up on whoever’s assuming command of the town on that day.

In theory you should be calm in your own security at this point, but really as a player you’re more tired and sick than ever. For twenty five, maybe thirty hours of game time you’ve been listening to nothing but the lies of the healthy, the moans of the sick and that endless industrial thumping, and it’s been for nothing. Trekking across town and ducking danger has become exhausting, and the longer you play the game the more the illness spreads and bigger the mystery gets.

Then, for one mission or another, you hit M to bring up your fullscreen map and plan your route. But the game doesn’t give you your map. With all the gentleness of one of those cheap scare websites that make sure they have your attention before flashing something gory and noisy up on the screen, Pathologic instead gives you a primitive anatomical cutaway of a bull, drawn in the same style as your map. It’s the most singularly gut-wrenching moment you can imagine because after it’s done scaring you, you start scaring yourself. You start understanding, and everything clunks (not clicks) slowly into place.

First, you see that those district nicknames actually apply to the parts of the animal. You see the spine, the veins, the heart and the neck, and more besides. You see that the Aviary is the kidneys, the Abattoir is the bowels, the train yard is the genitals.

At last you understand what the town is, and it’s all the worse because you’re trapped inside it. And because you understand the town, at last you can understand the disease. Your realisation of its true nature happens slowly, like a sun disappearing over the horizon. It’s not the town that’s sick. It’s the earth that’s fallen ill. That’s why the quarantines aren’t working, that’s why the wells are drying up, that’s why the buildings themselves are darkening and rotting and growing great scabs on top of their brickwork.

All flesh is earth, all earth is flesh.

As the Haruspicus you eventually get access to the Abattoir. There you find out that whenever a cow is killed, the blood is always drained into the same hungry pit where it slips away into the darkness. You figure out that over thousands of years the blood has pooled beneath the town, and now it’s that same blood that’s become infected. You start siphoning buckets of blood back out, and with this sample of the infection you can finally fall back to your laboratory and start manufacturing a panacea.

As the Bachelor you talk to the architect who designed the Polyhedron, and you learn what allows the Escher-like structure to stand. The spike at its base pierces deep, deep into the earth, where the bull’s brain is on your map. It’s that wound that’s gotten infected. Your achievement as the Bachelor is in rallying the town to pull down the Polyhedron, which has the side effect of forcing the kids out of it to take the place of the deceased adults.

Incidentally, the microcosm of kids within the town takes on greater significance once all this has happened. The kids are uncaring of the adults that built the town, the adults are uncaring of the earth bull they live on, the bulls are eaten by the adults, and at the end of the game the deceased adults are replaced by the kids forced to leave the Polyhedron. So it goes.

As the Devotress I’ve got absolutely no idea what you do. Sorry. She seems to disappear around day 8, and I’m not a big enough masochist to play through this game again as her to find out why. My time with Pathologic is over. And before anyone points this out as a problem with the game, I should point out that on finishing Schindler’s List there’s no great desire to rewind the tape, crack open another beer and watch that sucker again.

So the healers do beat the disease in the end, and they do it by forgetting everything they know and coming to believe in something bigger than themselves. Maybe it’s a message about wisdom, and about not losing sight of your past and your nature as you grow. Or maybe it’s about something else entirely. I think anyone who plays this game to the end is going to come away with a different message, just because it’s thought provoking. There’s no need for it to be conclusive. It’s just an experiment in decision making. It’s just a game.

An awesome game.

Back when it was released in Mother Russia, Pathologic was drenched in awards. Game of the Year, in many cases. And yet no one outside its home country has even heard of it. That makes me more upset than if it were a book or movie, because a great book or movie can still be discovered years after release. Games only have a limited lifespan in which to achieve recognition because after that they become outdated, and few people are going to want to go near them. Pathologic’s barely five years old and it’s already almost unplayable, and if you don’t believe that then hunt down a copy and bear witness to your own revulsion at the hideous visuals, the repetition and the slow pace that make it such a great game in the first place.

In a few more years Pathologic’s going to be permanently lost to time, and I don’t think there’s anything we can do about that. But I think some good can still come of the loss.

Now you have an idea of what you missed this time around, maybe you’ll help prevent this from happening next time. Maybe next time a game like this comes along we can both grab it, and scream about it in a way that I failed to do at the time. It’s the Internet age now, hype and excitement are easy to spread! We can spread them! I’m sure that together we can save whatever comes next, I know we can. We’ve got to do something. Otherwise we’re all going to be stuck playing Roboman: The Fightening for the rest of our adult lives.

__________________


Related Stories:

__________________

« Experiments In RTS AI | RPS Omnibus: April 6th – April 12th »

, , , .

77 Comments »

  1. hydra9 says:

    @dhex: The demo does drop you into the middle of things. The game does that too – only not quite so much. If you like the atmosphere and ‘feel’ of the demo though, you might like the game.

    Re: The translation. It’s BAD, admittedly. In fact, my first thought on loading up Pathologic was “Uh oh, I don’t know if I’m going to be able to play this.” I kinda felt like uninstalling it straight away. But I played on, it sucked me in, and I found myself getting used to the broken style of the translation. I think if you read it carefully, you’ll understand most of it. The quality goes up and down throughout – Some parts are quite well translated – others stink.

  2. dhex says:

    what i don’t get is why the voice actors are reading text that has nothing to do with the text on screen.

  3. grandstone says:

    I guess my problem with the translation was that I, too, had to speak that crazy alien language in order to get things done, but for every set of responses that made sense, there were three others that didn’t have clear differences between the replies.

  4. Brother None says:

    I noticed some people were having trouble starting up Pathologic. There’s generally two issues that keep Pathologic from starting up or make it start without sound, I ran into it again too when replaying it, m’self. The solutions:
    One is to simply install the WMV 10 Codec if you don’t have it, but most of us do.

    What really helps is this (if the error the game gives is “can not find openall32.dll”):
    /1) Download “foobar2000 OpenAL output component” http://www.bockholdt.com/fb2k/foo_output_oal.zip
    2) Unzip the file defopenal32.dll.
    3) Rename file defopenal32.dll into openal32.dll
    4) Just copy this openal32.dll into game’s main executable folder (where “game.exe” located, check properties of the shortcut)./

    Without openall32.dll, the game either doesn’t start or only starts without sound. With this file, it starts and runs fine, with sound.

    Couldn’t find if it’d come up yet, but it’s a pretty key fix that helps deal with most people’s problems in running the game.

  5. Ian says:

    Got my copy of Pathologic through the post. Should it bother me, given I’ve already forked out for a game I’m half bracing myself to think is too weird to be playable, that on the back the developers themselves describe it as “bizarre”? :D

  6. A/C says:

    Tried to play it. Couldn’t stand more than about two hours.

    I get the genius. I really do. But the gameplay is just awfully boring.

    Can someone please spoil the story for me?

  7. brog says:

    A/C: Isn’t that what these three articles already do? This third one especially.

  8. Scandalon says:

    Darn you RPS, Yet Another game I “Must Play” but probably never will…

    (Excellent series of writing/words/thingies by the way)

  9. sana says:

    I played the full game for a few hours. Why do you people think it’s badly translated? I think they’ve done it way too good. Every peasant is speaking some kind of totally complex upper class English which I, English not being my native language, have trouble understanding. It’s pretty much a “TL;DR” experience.

    And then the first day only seems to consist of getting truckloads of text to read and miles to run.

    The only somewhat important gameplay thing I understood so far is, that NPCs of the same appearance have the same dialogue and desires. So you can trade some thuggish looking man some water, because he’s so thirsty, and the other 100 thuggish looking men in town will accept the same thing.

  10. A/C says:

    Well, kind of. Someone mentioned huge twists that were not revealed here, and I’m really damn curious… :)

  11. PippinZ says:

    With an improved graphics engine (fog really kills the sense of place, can’t see the polyhydron from the end of the street), better translation, serious bug fixes (it has game-murdering bugs), improved AI (as it is it’s very basic, and the rats seem to be a little too fierce, and will follow you everywhere); this could have been a legendary game.

    As it is, it’s still damn intriguing. I had alot of fun playing this game warts and all. Apparently artsy games aren’t fun so I must have been ill at the time.

    Definitely one of those original but sadly flawed titles. Wouldn’t be out of place sitting next to games like Omikron the Nomad Soul, Bladerunner and Sanitarium.

  12. Candid Manchurian says:

    Just finished the haruspicus scenario.
    Let me just say that this article in no way spoils the multi-layered revelation awaiting the persistent player in the last few days of the story.
    For the prospective player, make sure you use the walkthrough pdf available through the game’s forum community if you don’t want to risk getting stuck on some of the more overburdened days. The objectives are sometimes less than clear, to be sure.
    Will try the devotress scenario one day. Not right now though.

  13. The LxR says:

    Please, don’t. The Devotress translation is MANGLED.

  14. Chris Evans says:

    *coughs in the direction of The LxR about that interview*

    ;)

  15. The LxR says:

    Hey, I’ll get to the interview as soon as I’m done translating Tension. :) You don’t want it to turn out like Pathologic, do you? )

  16. hey LxR you need to team up with GSC – their technology and combat gameplay with your living, changing day-by-day world and mindblowing plot = best game of this type ever :)
    (yeah one can dream)

  17. Mr. President says:

    Wow, this must be the most insightful and well-written article about a videogame I’ve ever read. Props to you, sir:)

    Pathologic’s difficulty is kinda overrated. It might seem a little intimidating at first, but after a few hours you’ll get the basics down, and from that point on you can more or less forget about survival and pay more attention to the amazing story. Don’t worry, the game will still be challenging, but will no longer seem annoyingly unfair. Just use the walkthrough for your own sanity’s sake (somebody should probably write a strategy guide too) and save often in case you get infected or something else goes horribly wrong. By the end of every scenario I had WAY too much supplies and regretted wasting so much time on obtaining them.

    To everyone who’s upset about the spoiler in the article: don’t be. There are more revelations like this in the game, and many of them are mutually exclusive – which means some of them may or may not be fake. Like Quinns said, this game loves bending the truth, making you figure out what to believe.

  18. Snofeld says:

    When i first read these articles I was intrigued, and my curiosity has only grown over time. My copy of the game arrives tomorrow. Wish me luck.

  19. Then good luck, Snofeld.

    They’re right about the strategy guide–you will need it.

  20. it-ogo says:

    Thanks for the article!

    I installed this game (in Russian), played it up to 7th or 9th day then removed. All of that – three times. It’s too exhausting and too mind-catching in the same time. The masterpiece you are destined to pass and miss.

    Three themes: theater, meat and… sickness. No? :) The last one is not hidden.

    Is this game felt like specifically Russian by russians? Hard to say. For the Russian this game is a strange balance of native and… let us say, alien.

    There are many parables which are less evident outside of the cultural context of time and place. 1910 is a good date. But maybe 1917 is better. Or 1991. Which are ways to overcome the catastrophe of crashing the country? Old native way – brutal and wise – by Haruspecus. New Age Imperial way – enlightened and rational – by Bachelor. Or maybe some new way of unknown future – fanatical, spiritual and insane – by Devotress.

  21. Mr. President says:

    People at the Ice-pick Lodge forums have pretty much figured out the game’s geographical setting and time period (among other things). I suggest you go check it out if you know Russian.

  22. Izkata says:

    I, too, would be interested in a full spoiler – I know I’ll never be playing this game, but was still intrigued as to the story itself.

  23. luphisto says:

    im afraid playing that game would warp my already deviant mind. excellent set of articals though.

  24. Mr.President says:

    Another playthrough attempt (look like it will actually get finished this time):
    http://forums.somethingawful.com/showthread.php?threadid=3033830

  25. Dryani says:

    Pathologic is an immersive, different, and eerie game. All in all I would definitely recommend it to anybody looking for something with substance. The company that produced it took a risk on making a different game, and that risk brought about an amazingly cool first person adventure game.

    Also, the music in this game is fantastic.

  26. hypo says:

    thanks for the spoiler warning. i’ll read part 3 once I beat the bachelor’s story…or succumb to infection. loved parts 1 & 2

  27. Noise says:

    In case anyone cares, here’s the new steam group created for appreciation of this game. Join even you only just started!

    http://steamcommunity.com/groups/pathologic

Page 2 of 2«12

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

GamersGate has loads of PC games.

Respond to our gibber

  • Nimic : “Is Frontlines any good? I can't be arsed to look it up, so it would be much appreciated if someone could give me the run ...” on The RPS Bargain Bucket: Bundles Of Fun
  • Vinraith : “It really is completely brilliant, despite its numerous flaws. If there's ever been another survival horror RPG/strategy game I'm certainly not aware of it. It's ...” on The RPS Bargain Bucket: Bundles Of Fun
  • Matzerath : “Nothing too exciting. More money for beer and Fort Zombie. No really, you guys, there's more to that game than meets the eye!!! It needs ...” on The RPS Bargain Bucket: Bundles Of Fun
  • Jacob Hansen : “Massively is a bit like politics, you know they've done wrong before... very wrong, enough to make you remove their page from your bookmars... but ...” on Inevitable Call of Duty MMO Rumour
  • Phinor : “Frontlines was an instant buy for 2.49€. I had already forgotten about the game but I'll definitely check it out during the Christmas holiday. Also ...” on The RPS Bargain Bucket: Bundles Of Fun

Browse the archive

Buy classic PC games from Good Old Games, please.