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	<title>Comments on: Use Key in Moloch?</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/</link>
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		<title>By: phil</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39520</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Mon, 14 Apr 2008 21:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39520</guid>
		<description>This was a great episode, except for the last puzzle. I had to consult the walkthrough (which is helpfully provided on the telltalegames site!).. And I&#039;m glad that I did it sooner rather than later. The solution was so ridiculous, there&#039;s no way I&#039;d have gotten it. A little disappointing there, but as I said, otherwise a great episode. Especially if you&#039;ve played the previous episodes - they tie up the time travelling stuff, which although predictable (:P) is kinda neat and fun.</description>
		<content:encoded><![CDATA[<p>This was a great episode, except for the last puzzle. I had to consult the walkthrough (which is helpfully provided on the telltalegames site!).. And I&#8217;m glad that I did it sooner rather than later. The solution was so ridiculous, there&#8217;s no way I&#8217;d have gotten it. A little disappointing there, but as I said, otherwise a great episode. Especially if you&#8217;ve played the previous episodes &#8211; they tie up the time travelling stuff, which although predictable (:P) is kinda neat and fun.</p>
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		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39500</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Mon, 14 Apr 2008 19:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39500</guid>
		<description>I dont think I ever completed a point&amp;click adventure without at least once consulting the walkthrough. Still if the storyline is compelling and the characters rich I manage to enjoy it, although I am in fact not really involved in solving it.</description>
		<content:encoded><![CDATA[<p>I dont think I ever completed a point&amp;click adventure without at least once consulting the walkthrough. Still if the storyline is compelling and the characters rich I manage to enjoy it, although I am in fact not really involved in solving it.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39488</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 14 Apr 2008 19:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39488</guid>
		<description>One of season 2&#039;s welcome innovations is an in-game hint system that doesn&#039;t feel out of place at all. If you&#039;re wandering around stuck, Max or another character may make an off the cuff comment that points in the right direction...but it&#039;ll also be a perfectly appropriate in character comment for the situation. (not that this always unstuck me, but it&#039;s neat anyway.)</description>
		<content:encoded><![CDATA[<p>One of season 2&#8217;s welcome innovations is an in-game hint system that doesn&#8217;t feel out of place at all. If you&#8217;re wandering around stuck, Max or another character may make an off the cuff comment that points in the right direction&#8230;but it&#8217;ll also be a perfectly appropriate in character comment for the situation. (not that this always unstuck me, but it&#8217;s neat anyway.)</p>
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		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39480</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Mon, 14 Apr 2008 18:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39480</guid>
		<description>The paramount flaw of point-and-click games as a whole is that it isn&#039;t good enough to find &lt;b&gt;a&lt;/b&gt; solution, you have to find &lt;b&gt;their&lt;/b&gt; solution.</description>
		<content:encoded><![CDATA[<p>The paramount flaw of point-and-click games as a whole is that it isn&#8217;t good enough to find <b>a</b> solution, you have to find <b>their</b> solution.</p>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39452</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Mon, 14 Apr 2008 16:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39452</guid>
		<description>I&#039;ve never really got the hang of these point and click adventure/puzzle games. I think I got about a quarter of the way through Grim Fandango before having to resort to a cheat sheet the rest of the way through. I just don&#039;t have the patience for spending half an hour clicking through loads of items and options to figure out some obscure and often illogical puzzle.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never really got the hang of these point and click adventure/puzzle games. I think I got about a quarter of the way through Grim Fandango before having to resort to a cheat sheet the rest of the way through. I just don&#8217;t have the patience for spending half an hour clicking through loads of items and options to figure out some obscure and often illogical puzzle.</p>
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		<title>By: Ozzie</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39438</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Mon, 14 Apr 2008 16:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39438</guid>
		<description>I don&#039;t know.
Except for 104 I haven&#039;t played any other Sam &amp; Max episode so far.
But I thought it was a very good one, even in comparison to the old LucasArts classics.
It was well and thoughtfully designed, but don&#039;t expect anything new or groundbreaking. The new Sam &amp; Max episodes don&#039;t introduce new gameplay mechanics or come with a bag full innovations, but nevertheless, they are fun. 

I played Hit the Road recently again and indeed, the new Sam &amp; Max has probably a different sense of humor and weirdness than the first adventure of the Freelance Police.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know.<br />
Except for 104 I haven&#8217;t played any other Sam &amp; Max episode so far.<br />
But I thought it was a very good one, even in comparison to the old LucasArts classics.<br />
It was well and thoughtfully designed, but don&#8217;t expect anything new or groundbreaking. The new Sam &amp; Max episodes don&#8217;t introduce new gameplay mechanics or come with a bag full innovations, but nevertheless, they are fun. </p>
<p>I played Hit the Road recently again and indeed, the new Sam &amp; Max has probably a different sense of humor and weirdness than the first adventure of the Freelance Police.</p>
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		<title>By: RLacey</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39425</link>
		<dc:creator>RLacey</dc:creator>
		<pubDate>Mon, 14 Apr 2008 15:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39425</guid>
		<description>Maybe I&#039;m weird, but I quite liked Episode 202.

It&#039;s been a pretty fun season in my opinion. They&#039;re  not the best adventure games that I&#039;ve ever played, but I find more than enough within them that I like to keep me very pleased :).</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;m weird, but I quite liked Episode 202.</p>
<p>It&#8217;s been a pretty fun season in my opinion. They&#8217;re  not the best adventure games that I&#8217;ve ever played, but I find more than enough within them that I like to keep me very pleased :).</p>
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		<title>By: Turin Turambar</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39369</link>
		<dc:creator>Turin Turambar</dc:creator>
		<pubDate>Mon, 14 Apr 2008 12:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39369</guid>
		<description>It&#039;s an irregular series. 2x04 was great, for example, but 2x02 (Moai Better Blues) was a sin to God&#039;s eyes.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an irregular series. 2&#215;04 was great, for example, but 2&#215;02 (Moai Better Blues) was a sin to God&#8217;s eyes.</p>
]]></content:encoded>
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	<item>
		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39364</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Mon, 14 Apr 2008 12:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39364</guid>
		<description>Eh, I tried one of these once.  I had to go play a good adventure game to get the taste out of my mouth.</description>
		<content:encoded><![CDATA[<p>Eh, I tried one of these once.  I had to go play a good adventure game to get the taste out of my mouth.</p>
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	<item>
		<title>By: Phil</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39361</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 14 Apr 2008 12:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39361</guid>
		<description>Worst than Hugh Bliss is really a sentient collection of alien spores for no reason what so ever?</description>
		<content:encoded><![CDATA[<p>Worst than Hugh Bliss is really a sentient collection of alien spores for no reason what so ever?</p>
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39359</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 14 Apr 2008 12:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39359</guid>
		<description>Worst twist ever.</description>
		<content:encoded><![CDATA[<p>Worst twist ever.</p>
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/04/14/use-key-in-moloch/comment-page-1/#comment-39357</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Mon, 14 Apr 2008 11:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1538#comment-39357</guid>
		<description>A good finale for a great season. 

(I&#039;m with this guy: http://www.adventuregamers.com/article/id,862/ )</description>
		<content:encoded><![CDATA[<p>A good finale for a great season. </p>
<p>(I&#8217;m with this guy: <a href="http://www.adventuregamers.com/article/id,862/" rel="nofollow">http://www.adventuregamers.com/article/id,862/</a> )</p>
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