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	<title>Comments on: Gymnastic Fantastic</title>
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	<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/</link>
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39973</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Wed, 16 Apr 2008 11:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1550#comment-39973</guid>
		<description>The trapezes are giving me horrible flashbacks to my Lagrangian mechanics course.

Brrr.

But yeah, as Duncan says, it can be a real nightmare overcoming most of the level, before smashing your face into the final bar. The horror. The horror.</description>
		<content:encoded><![CDATA[<p>The trapezes are giving me horrible flashbacks to my Lagrangian mechanics course.</p>
<p>Brrr.</p>
<p>But yeah, as Duncan says, it can be a real nightmare overcoming most of the level, before smashing your face into the final bar. The horror. The horror.
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		<title>By: Duncan</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39964</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Wed, 16 Apr 2008 10:54:40 +0000</pubDate>
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		<description>Been addicted to this for a week now.
Once you get the hang of the controls it&#039;s... erm... still a bloody hard game. Those challenge levels are killer! Game could really benefit from some kind of checkpoint system (like Trials2) or a &quot;rewind time&quot; system (e.g. PoP, Braid etc.) because making a couple of difficult transitions on &quot;Hop, Skip and Jump&quot; by then stacking it on one of the later moves = starting all over again.  Harsh. :-(</description>
		<content:encoded><![CDATA[<p>Been addicted to this for a week now.<br />
Once you get the hang of the controls it&#8217;s&#8230; erm&#8230; still a bloody hard game. Those challenge levels are killer! Game could really benefit from some kind of checkpoint system (like Trials2) or a &#8220;rewind time&#8221; system (e.g. PoP, Braid etc.) because making a couple of difficult transitions on &#8220;Hop, Skip and Jump&#8221; by then stacking it on one of the later moves = starting all over again.  Harsh. :-(
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		<title>By: Harold</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39912</link>
		<dc:creator>Harold</dc:creator>
		<pubDate>Wed, 16 Apr 2008 07:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1550#comment-39912</guid>
		<description>Gymnastic fantastic but controls kind of tragic!</description>
		<content:encoded><![CDATA[<p>Gymnastic fantastic but controls kind of tragic!
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		<title>By: Walaber</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39882</link>
		<dc:creator>Walaber</dc:creator>
		<pubDate>Wed, 16 Apr 2008 02:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1550#comment-39882</guid>
		<description>Just a note on non-360 pads, there is a note in the readme about this, but you can open the &quot;controller.cfg&quot; file with a text editor (the file is in the &quot;Content&quot; directory of the game install), and adjust the controller mapping, including how the various axis&#039; are mapped to the right stick, which makes it possible to play with a DUALSHOCK via USB adapter, or SIXAXIS, etc.</description>
		<content:encoded><![CDATA[<p>Just a note on non-360 pads, there is a note in the readme about this, but you can open the &#8220;controller.cfg&#8221; file with a text editor (the file is in the &#8220;Content&#8221; directory of the game install), and adjust the controller mapping, including how the various axis&#8217; are mapped to the right stick, which makes it possible to play with a DUALSHOCK via USB adapter, or SIXAXIS, etc.
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39875</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Wed, 16 Apr 2008 01:18:35 +0000</pubDate>
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		<description>How dare you wince at my High Comedy?!</description>
		<content:encoded><![CDATA[<p>How dare you wince at my High Comedy?!
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39873</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Wed, 16 Apr 2008 01:14:37 +0000</pubDate>
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		<description>Awww &quot;get to grips with&quot; *wince*</description>
		<content:encoded><![CDATA[<p>Awww &#8220;get to grips with&#8221; *wince*
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/gymnastic-fantastic/#comment-39870</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Wed, 16 Apr 2008 00:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1550#comment-39870</guid>
		<description>But, it&#039;s so damned hard to control! (even with a 360 pad)

I watched the tutorial, thought &quot;oh, that looks fairly simple&quot; and then I failed, I failed so hard I&#039;m going to continue failing for at least 3 more months.

I build momentum, release and generally just plow into either the floor or a nearby bar - any actual grabbing that occurs is purely by accident!</description>
		<content:encoded><![CDATA[<p>But, it&#8217;s so damned hard to control! (even with a 360 pad)</p>
<p>I watched the tutorial, thought &#8220;oh, that looks fairly simple&#8221; and then I failed, I failed so hard I&#8217;m going to continue failing for at least 3 more months.</p>
<p>I build momentum, release and generally just plow into either the floor or a nearby bar &#8211; any actual grabbing that occurs is purely by accident!
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