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	<title>Comments on: Mortal Online</title>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-40295</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Thu, 17 Apr 2008 11:45:11 +0000</pubDate>
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		<description>The Knight guy&#039;s obviously gonna win. Oh, wait, the huge dragon. Obv.

Dabbled in several Mumorpiguhs, but they never held my interest long enough. It was either a case of: play it enough to get a good character, i.e. use all your time on it; or go off and live your live while playing a whole host of smaller games that provide equal enjoyment. 

Agree with KingMob, playing for multiple hours only to lose everything puts players off. And Devs don&#039;t want that. But I do find the idea of a Memoh being more grounded in reality (you die, you dead, foo!) appealing. Far more intense.</description>
		<content:encoded><![CDATA[<p>The Knight guy&#8217;s obviously gonna win. Oh, wait, the huge dragon. Obv.</p>
<p>Dabbled in several Mumorpiguhs, but they never held my interest long enough. It was either a case of: play it enough to get a good character, i.e. use all your time on it; or go off and live your live while playing a whole host of smaller games that provide equal enjoyment. </p>
<p>Agree with KingMob, playing for multiple hours only to lose everything puts players off. And Devs don&#8217;t want that. But I do find the idea of a Memoh being more grounded in reality (you die, you dead, foo!) appealing. Far more intense.
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		<title>By: KingMob</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-40121</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Wed, 16 Apr 2008 18:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1548#comment-40121</guid>
		<description>@Dogun: How do you handle disconnects? Really? OK then, how do you handle people who disconnect on purpose if they&#039;re dying?

Character death won&#039;t mean a reroll until you can play through an MMO in less than an hour. Heck, people can&#039;t even stand a loss of XP from death anymore... 
designers are going farther and farther away from a death penalty, for good reason - it penalizes players with limited amounts of time available, which happens to coincide with the players that have the most money.</description>
		<content:encoded><![CDATA[<p>@Dogun: How do you handle disconnects? Really? OK then, how do you handle people who disconnect on purpose if they&#8217;re dying?</p>
<p>Character death won&#8217;t mean a reroll until you can play through an MMO in less than an hour. Heck, people can&#8217;t even stand a loss of XP from death anymore&#8230;<br />
designers are going farther and farther away from a death penalty, for good reason &#8211; it penalizes players with limited amounts of time available, which happens to coincide with the players that have the most money.
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		<title>By: Stick</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-40049</link>
		<dc:creator>Stick</dc:creator>
		<pubDate>Wed, 16 Apr 2008 14:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1548#comment-40049</guid>
		<description>@Matu: Heh. Not the stereotype I&#039;d expected.

@others: I liked the bit from the official page about PvP being an integral part of the game, as opposed to a tacked-on afterthought. To each their own, of course. 

Paraphrasing a conversation from EVE: 
&quot;If I wanted to play fight-the-computer while chatting, I&#039;d install X3 and alt-tab to IRC.&quot;
(Also, &quot;Maybe &lt;i&gt;all&lt;/i&gt; the pirates aren&#039;t dirty griefers? Maybe we&#039;re just playing the damn game?&quot;)</description>
		<content:encoded><![CDATA[<p>@Matu: Heh. Not the stereotype I&#8217;d expected.</p>
<p>@others: I liked the bit from the official page about PvP being an integral part of the game, as opposed to a tacked-on afterthought. To each their own, of course. </p>
<p>Paraphrasing a conversation from EVE:<br />
&#8220;If I wanted to play fight-the-computer while chatting, I&#8217;d install X3 and alt-tab to IRC.&#8221;<br />
(Also, &#8220;Maybe <i>all</i> the pirates aren&#8217;t dirty griefers? Maybe we&#8217;re just playing the damn game?&#8221;)
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		<title>By: Matt Dovey</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39962</link>
		<dc:creator>Matt Dovey</dc:creator>
		<pubDate>Wed, 16 Apr 2008 10:46:07 +0000</pubDate>
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		<description>Dogun: Hardcore Diablo 2? That stuff was panic-inducing.

I can&#039;t imagine such an MMO being too successful - anyone losing a 6 month old character is just going to quit - but it sure would make it interesting. Eve PvP works so well because there&#039;s a lot of time investment to lose if your ship goes down, and that gives you a hell of an adrenalin rush. It&#039;s like crack after a while.</description>
		<content:encoded><![CDATA[<p>Dogun: Hardcore Diablo 2? That stuff was panic-inducing.</p>
<p>I can&#8217;t imagine such an MMO being too successful &#8211; anyone losing a 6 month old character is just going to quit &#8211; but it sure would make it interesting. Eve PvP works so well because there&#8217;s a lot of time investment to lose if your ship goes down, and that gives you a hell of an adrenalin rush. It&#8217;s like crack after a while.
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		<title>By: Dogun</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39959</link>
		<dc:creator>Dogun</dc:creator>
		<pubDate>Wed, 16 Apr 2008 10:33:14 +0000</pubDate>
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		<description>I&#039;d really like to see an MMO where character death means reroll, someday.</description>
		<content:encoded><![CDATA[<p>I&#8217;d really like to see an MMO where character death means reroll, someday.
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		<title>By: Anthony Damiani</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39917</link>
		<dc:creator>Anthony Damiani</dc:creator>
		<pubDate>Wed, 16 Apr 2008 08:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1548#comment-39917</guid>
		<description>[quote]“in full PvP” - Oh, well, there goes that.[/quote]

You, too, huh?</description>
		<content:encoded><![CDATA[<p>[quote]“in full PvP” &#8211; Oh, well, there goes that.[/quote]</p>
<p>You, too, huh?
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		<title>By: Chris H.</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39899</link>
		<dc:creator>Chris H.</dc:creator>
		<pubDate>Wed, 16 Apr 2008 06:27:48 +0000</pubDate>
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		<description>The shot of the players drawing weapons reminded me of an old favorite Bushido Blade on PS I. I like the one-hit-one-kill system in BB, but for an MMO obviously they would have to make it take longer to actually kill someone. But the idea of not just wearing somebody&#039;s health bar down, but simply harming and killing them has its appeal - suddenly it doesn&#039;t help to tank up on HP. If you&#039;ve ever seen a movie called Twilight Samurai, you&#039;ll know what I&#039;m imagining. It probably is vaporware, though.</description>
		<content:encoded><![CDATA[<p>The shot of the players drawing weapons reminded me of an old favorite Bushido Blade on PS I. I like the one-hit-one-kill system in BB, but for an MMO obviously they would have to make it take longer to actually kill someone. But the idea of not just wearing somebody&#8217;s health bar down, but simply harming and killing them has its appeal &#8211; suddenly it doesn&#8217;t help to tank up on HP. If you&#8217;ve ever seen a movie called Twilight Samurai, you&#8217;ll know what I&#8217;m imagining. It probably is vaporware, though.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39879</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Wed, 16 Apr 2008 02:13:47 +0000</pubDate>
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		<description>I think this is some sort of record for the fastest an MMO&#039;s lost me as a potential customer (er, aside from Korean ones, which I don&#039;t even consider anymore after trying Lineage (1), Maple Story, Silk Road, and one or two others.). Opening - &quot;Ooo, pretty.&quot; &quot;in full PvP&quot; - Oh, well, there goes that.</description>
		<content:encoded><![CDATA[<p>I think this is some sort of record for the fastest an MMO&#8217;s lost me as a potential customer (er, aside from Korean ones, which I don&#8217;t even consider anymore after trying Lineage (1), Maple Story, Silk Road, and one or two others.). Opening &#8211; &#8220;Ooo, pretty.&#8221; &#8220;in full PvP&#8221; &#8211; Oh, well, there goes that.
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39868</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 16 Apr 2008 00:19:50 +0000</pubDate>
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		<description>I have to admit I&#039;ve never even tried an mmorpg. This is largely because of the monthly fees. GCSE IT and the Daily Mail (for when the Beano started using too many big words) taught me never ever to use a credit card. The fact 90% seem to take place in the same sodding place doesn&#039;t help. Eve Online is the only game I can see changing this and thats largely due to it seeming to accept subscription through Steam.

Also I&#039;m deeply ashamed I misspelled purdy. I find this fact deeply troubling.</description>
		<content:encoded><![CDATA[<p>I have to admit I&#8217;ve never even tried an mmorpg. This is largely because of the monthly fees. GCSE IT and the Daily Mail (for when the Beano started using too many big words) taught me never ever to use a credit card. The fact 90% seem to take place in the same sodding place doesn&#8217;t help. Eve Online is the only game I can see changing this and thats largely due to it seeming to accept subscription through Steam.</p>
<p>Also I&#8217;m deeply ashamed I misspelled purdy. I find this fact deeply troubling.
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39859</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Tue, 15 Apr 2008 23:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1548#comment-39859</guid>
		<description>Jog: I agree that WoW was too dumbed down (&quot;You can only go from here to here... you can&#039;t hit him in this area... naughty naughty!&quot; etc, etc), but I think that&#039;s why it&#039;s so successful... WoW is very easy to get into for the casual gamer types--before they realize they have to raid 7  hours a day in the end game, but I think Blizzard has fixed that so now you only have to PVP for 4 hours a day to get ph4t l3wts.

To a hardcore person like yourself, WoW is going to be too constrained, but that constraint is also why the mmo is so successful.</description>
		<content:encoded><![CDATA[<p>Jog: I agree that WoW was too dumbed down (&#8220;You can only go from here to here&#8230; you can&#8217;t hit him in this area&#8230; naughty naughty!&#8221; etc, etc), but I think that&#8217;s why it&#8217;s so successful&#8230; WoW is very easy to get into for the casual gamer types&#8211;before they realize they have to raid 7  hours a day in the end game, but I think Blizzard has fixed that so now you only have to PVP for 4 hours a day to get ph4t l3wts.</p>
<p>To a hardcore person like yourself, WoW is going to be too constrained, but that constraint is also why the mmo is so successful.
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		<title>By: Seth Tipps</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39858</link>
		<dc:creator>Seth Tipps</dc:creator>
		<pubDate>Tue, 15 Apr 2008 23:17:06 +0000</pubDate>
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		<description>Looks pretty cool. The art is phenomenal, and the animations seemed pretty solid. The AI programmer needs to check himself though; the scripting for the rhino was such that it slid about quite noticeably. That sort of detail is noticeable in near photo-realistic environments.</description>
		<content:encoded><![CDATA[<p>Looks pretty cool. The art is phenomenal, and the animations seemed pretty solid. The AI programmer needs to check himself though; the scripting for the rhino was such that it slid about quite noticeably. That sort of detail is noticeable in near photo-realistic environments.
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		<title>By: Matu</title>
		<link>http://www.rockpapershotgun.com/2008/04/15/mortal-online/#comment-39857</link>
		<dc:creator>Matu</dc:creator>
		<pubDate>Tue, 15 Apr 2008 22:56:12 +0000</pubDate>
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		<description>Stick, do you want me to, um, stick it to you?

Stereotypical young Swedish male: pointy blond hair and earrings.</description>
		<content:encoded><![CDATA[<p>Stick, do you want me to, um, stick it to you?</p>
<p>Stereotypical young Swedish male: pointy blond hair and earrings.
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