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	<title>Comments on: Om-nom-Nombz!</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/</link>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40690</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Sat, 19 Apr 2008 01:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40690</guid>
		<description>The art style was a good choice, very consistent and a good cover for the simple graphics. It&#039;s mostly the gameplay itself that&#039;s lacking polish or is less than ideal.

 The basic aiming controls were a bit insufferable, every twitch of the mouse or small adjustment causing the whole screen to move seemed unnecessary. More of a floating aiming reticle could&#039;ve reduced motion irritation (let alone motion sickness) and perhaps to allow you to pick your shots more. They&#039;ve reduced the gameplay down to simple avoidance and firing in the right general direction, with the slow bullets giving constant feedback on your accuracy.

The posse mechanic has some really cumbersome bits, primarily in how their position is glued to your every turn. Shooting off a zombie that&#039;s affixed itself to an ally was nearly impossible, since as you spun to aim your allies would swiftly move to retake their 8 and 4&#039;o&#039;clock positions behind you.

Altogether I found it hard to play through the whole demo, the only exciting goal was getting new henchmen but since the full game only has 2 more to gain I&#039;m not even remotely tempted to purchase. There were some fun bits where I had to take on lots of zombies and the purely avoidance-based gameplay became challenging and more complicaetd, but over all it was just too simple, too easy to learn, there was very little skill to develop or hone.

There are tons of simple, arcadey games out there and too many people making new ones. I&#039;ve played worse games, XNA-based ones off XBMarketplace mostly, it doesn&#039;t compare that poorly to similar games, it&#039;s just a really tired mechanic. Refining everything down to be as simple as possible while still being playable just isn&#039;t going to make you stand out.</description>
		<content:encoded><![CDATA[<p>The art style was a good choice, very consistent and a good cover for the simple graphics. It&#8217;s mostly the gameplay itself that&#8217;s lacking polish or is less than ideal.</p>
<p> The basic aiming controls were a bit insufferable, every twitch of the mouse or small adjustment causing the whole screen to move seemed unnecessary. More of a floating aiming reticle could&#8217;ve reduced motion irritation (let alone motion sickness) and perhaps to allow you to pick your shots more. They&#8217;ve reduced the gameplay down to simple avoidance and firing in the right general direction, with the slow bullets giving constant feedback on your accuracy.</p>
<p>The posse mechanic has some really cumbersome bits, primarily in how their position is glued to your every turn. Shooting off a zombie that&#8217;s affixed itself to an ally was nearly impossible, since as you spun to aim your allies would swiftly move to retake their 8 and 4&#8242;o&#8217;clock positions behind you.</p>
<p>Altogether I found it hard to play through the whole demo, the only exciting goal was getting new henchmen but since the full game only has 2 more to gain I&#8217;m not even remotely tempted to purchase. There were some fun bits where I had to take on lots of zombies and the purely avoidance-based gameplay became challenging and more complicaetd, but over all it was just too simple, too easy to learn, there was very little skill to develop or hone.</p>
<p>There are tons of simple, arcadey games out there and too many people making new ones. I&#8217;ve played worse games, XNA-based ones off XBMarketplace mostly, it doesn&#8217;t compare that poorly to similar games, it&#8217;s just a really tired mechanic. Refining everything down to be as simple as possible while still being playable just isn&#8217;t going to make you stand out.</p>
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		<title>By: Josh Marshall</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40687</link>
		<dc:creator>Josh Marshall</dc:creator>
		<pubDate>Sat, 19 Apr 2008 00:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40687</guid>
		<description>FYI:  Demo version 1.1 often crashes before the game loads on Vista.  They have a newly updated Demo v1.11 here:
http://www.nombz.com/demo/NOMBZ_Demo_1.11.exe</description>
		<content:encoded><![CDATA[<p>FYI:  Demo version 1.1 often crashes before the game loads on Vista.  They have a newly updated Demo v1.11 here:<br />
<a href="http://www.nombz.com/demo/NOMBZ_Demo_1.11.exe" rel="nofollow">http://www.nombz.com/demo/NOMBZ_Demo_1.11.exe</a></p>
]]></content:encoded>
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	<item>
		<title>By: Jason Lutes</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40684</link>
		<dc:creator>Jason Lutes</dc:creator>
		<pubDate>Sat, 19 Apr 2008 00:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40684</guid>
		<description>Decent visual style, good music, great set of bullet points, but the gameplay&#039;s jut not there. The least they could do with such boring level layouts is figure out how to randomize them, ala Zombies!!!.</description>
		<content:encoded><![CDATA[<p>Decent visual style, good music, great set of bullet points, but the gameplay&#8217;s jut not there. The least they could do with such boring level layouts is figure out how to randomize them, ala Zombies!!!.</p>
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	<item>
		<title>By: Yengwa</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40675</link>
		<dc:creator>Yengwa</dc:creator>
		<pubDate>Fri, 18 Apr 2008 23:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40675</guid>
		<description>I thought it was boring.</description>
		<content:encoded><![CDATA[<p>I thought it was boring.</p>
]]></content:encoded>
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	<item>
		<title>By: Mustache</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40635</link>
		<dc:creator>Mustache</dc:creator>
		<pubDate>Fri, 18 Apr 2008 19:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40635</guid>
		<description>i hate fast zombies</description>
		<content:encoded><![CDATA[<p>i hate fast zombies</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40534</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 18 Apr 2008 10:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40534</guid>
		<description>The spelling in the screenshot rather than my tiny head is correct.

KG</description>
		<content:encoded><![CDATA[<p>The spelling in the screenshot rather than my tiny head is correct.</p>
<p>KG</p>
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		<title>By: CitrusFreak</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40530</link>
		<dc:creator>CitrusFreak</dc:creator>
		<pubDate>Fri, 18 Apr 2008 10:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40530</guid>
		<description>Noombz? Or is it Nombz? I&#039;m a little confused.</description>
		<content:encoded><![CDATA[<p>Noombz? Or is it Nombz? I&#8217;m a little confused.</p>
]]></content:encoded>
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	<item>
		<title>By: matt</title>
		<link>http://www.rockpapershotgun.com/2008/04/18/om-nom-nombz/comment-page-1/#comment-40526</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Fri, 18 Apr 2008 09:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1573#comment-40526</guid>
		<description>Well, it looks at least like we ought to give it a try. Since it&#039;s a demo, maybe they&#039;re planning on tunning it a little, if the AI&#039;s not that great and suchs...
Anyways, shooting zombies in the head is never a wastefull occupation. :)</description>
		<content:encoded><![CDATA[<p>Well, it looks at least like we ought to give it a try. Since it&#8217;s a demo, maybe they&#8217;re planning on tunning it a little, if the AI&#8217;s not that great and suchs&#8230;<br />
Anyways, shooting zombies in the head is never a wastefull occupation. :)</p>
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