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	<title>Comments on: Dawn Of War II In PC Gamer</title>
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	<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/</link>
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		<title>By: JKT</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-78998</link>
		<dc:creator>JKT</dc:creator>
		<pubDate>Mon, 18 Aug 2008 02:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-78998</guid>
		<description>I want an Ork Warwagon or bring back the Squiggoth. Please say they kept the almighty creatures.</description>
		<content:encoded><![CDATA[<p>I want an Ork Warwagon or bring back the Squiggoth. Please say they kept the almighty creatures.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-43682</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 30 Apr 2008 01:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-43682</guid>
		<description>What on earth is everyone talking about? The Warcraft 3 rpg mechanic was &lt;i&gt; very &lt;/i&gt; streamlined and kept discreet. It certainly wasn&#039;t the center of the game.

Also I have to say, Space Marines finding better armour just lying on the ground? Also no bases? Please don&#039;t tell me it&#039;s World in Conflict style, that system removed all sense of risk  or satisfaction from skirmishes and made the campaign so ruddy dull.</description>
		<content:encoded><![CDATA[<p>What on earth is everyone talking about? The Warcraft 3 rpg mechanic was <i> very </i> streamlined and kept discreet. It certainly wasn&#8217;t the center of the game.</p>
<p>Also I have to say, Space Marines finding better armour just lying on the ground? Also no bases? Please don&#8217;t tell me it&#8217;s World in Conflict style, that system removed all sense of risk  or satisfaction from skirmishes and made the campaign so ruddy dull.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41522</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Tue, 22 Apr 2008 18:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41522</guid>
		<description>I think basically making it more tactical, more personal, more like 40k is the right direction to be heading.

Wargear isn&#039;t just for one character, it&#039;s for special units and for squad commanders. Most special units can be attached to squads to give a morale boost and so on.

I agree in WC3 the Heroes became just too powerful after a stint. But there&#039;s nothing wrong with picking up items on the field - it just encourages players to scout around and cover ground instead of just base-rushing within the first 4 minutes.

I&#039;d far prefer something a little more persistent, a little more personal and a little more manageable.</description>
		<content:encoded><![CDATA[<p>I think basically making it more tactical, more personal, more like 40k is the right direction to be heading.</p>
<p>Wargear isn&#8217;t just for one character, it&#8217;s for special units and for squad commanders. Most special units can be attached to squads to give a morale boost and so on.</p>
<p>I agree in WC3 the Heroes became just too powerful after a stint. But there&#8217;s nothing wrong with picking up items on the field &#8211; it just encourages players to scout around and cover ground instead of just base-rushing within the first 4 minutes.</p>
<p>I&#8217;d far prefer something a little more persistent, a little more personal and a little more manageable.</p>
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41257</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Tue, 22 Apr 2008 00:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41257</guid>
		<description>I second Homunculus - Myth had veteran units (the more kills they got, the better they got (faster movement, reloading, more hit points, etc) so keeping them alive became a priority. And (in the campaigns) there were hero units, but they were few and far between (and only available for certain missions, or parts of missions, sometime scripted, sometimes under your command, sometimes a mix). They added to the whole thing greatly, unlike WarcraftIII, that didn&#039;t know what it wanted to be.</description>
		<content:encoded><![CDATA[<p>I second Homunculus &#8211; Myth had veteran units (the more kills they got, the better they got (faster movement, reloading, more hit points, etc) so keeping them alive became a priority. And (in the campaigns) there were hero units, but they were few and far between (and only available for certain missions, or parts of missions, sometime scripted, sometimes under your command, sometimes a mix). They added to the whole thing greatly, unlike WarcraftIII, that didn&#8217;t know what it wanted to be.</p>
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		<title>By: SBF</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41223</link>
		<dc:creator>SBF</dc:creator>
		<pubDate>Mon, 21 Apr 2008 20:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41223</guid>
		<description>FOR THE EMPEROR!</description>
		<content:encoded><![CDATA[<p>FOR THE EMPEROR!</p>
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		<title>By: Wolfman</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41191</link>
		<dc:creator>Wolfman</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41191</guid>
		<description>Wow .... I was fearing DOW2 was going to be more of the same on a larger scale. Thank god Relic have suprised me! This sounds ace.

More of a Chaos Gate style but in real time. God I played too much Chaos Gate. That was a game where you felt each and every marine was valuble and oh god when you got terminators the just seemed such hard b***ards it was as its supposed to be in the 40K universe!

Now all we need is a story penned by the twisted mind of Ian Watson to go with the gameplay! :)

-wolfman</description>
		<content:encoded><![CDATA[<p>Wow &#8230;. I was fearing DOW2 was going to be more of the same on a larger scale. Thank god Relic have suprised me! This sounds ace.</p>
<p>More of a Chaos Gate style but in real time. God I played too much Chaos Gate. That was a game where you felt each and every marine was valuble and oh god when you got terminators the just seemed such hard b***ards it was as its supposed to be in the 40K universe!</p>
<p>Now all we need is a story penned by the twisted mind of Ian Watson to go with the gameplay! :)</p>
<p>-wolfman</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41189</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41189</guid>
		<description>I&#039;ll certainly check that game out, because DoW1 was really good, although Relic&#039;s post release support has become awful (still no patch for Soulstorms game breaking bugs).

I am suspicious of the loot thing. I liked the equipment reinforcing of DOW1 and I feel anything above that will add too much micro management.

I also feel that the game has a lot of room for improvement and customisation in the general reinforcement mechanic. SM via drop pods, IG only at buildings, Orks can maybe drop their mushroomy DNA somehow and respawn at these places...looking forward to playing this.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll certainly check that game out, because DoW1 was really good, although Relic&#8217;s post release support has become awful (still no patch for Soulstorms game breaking bugs).</p>
<p>I am suspicious of the loot thing. I liked the equipment reinforcing of DOW1 and I feel anything above that will add too much micro management.</p>
<p>I also feel that the game has a lot of room for improvement and customisation in the general reinforcement mechanic. SM via drop pods, IG only at buildings, Orks can maybe drop their mushroomy DNA somehow and respawn at these places&#8230;looking forward to playing this.</p>
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		<title>By: Riotpoll</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41167</link>
		<dc:creator>Riotpoll</dc:creator>
		<pubDate>Mon, 21 Apr 2008 17:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41167</guid>
		<description>It&#039;ll be good if Ork Warbosses can bitch slap every armoured unit in a few seconds! (like TT) Which I hope is the case after reading the article.</description>
		<content:encoded><![CDATA[<p>It&#8217;ll be good if Ork Warbosses can bitch slap every armoured unit in a few seconds! (like TT) Which I hope is the case after reading the article.</p>
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		<title>By: Andrew Armstrong</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41156</link>
		<dc:creator>Andrew Armstrong</dc:creator>
		<pubDate>Mon, 21 Apr 2008 16:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41156</guid>
		<description>Hmm, as long as they don&#039;t simply make it like Dawn of War, and have 30 space marines against...30 Orks...or 30 Imperial Guardsmen. Having their strengths so similar made it quite samey (and annoying for pathfinding your armies). I like the idea of small squads in singleplayer, I wonder how multiplayer will work though - will it be World in Conflict-like, &quot;from the skies&quot; or CoH &quot;build only near your base&quot; or the original Dawn of War style &quot;build anywhere near a random post and in your base&quot;.

Could be interesting stuff, I&#039;ll get it regardless, I quite enjoyed the singleplayer campaigns so far in Dawn of War, had some interesting bits in them.</description>
		<content:encoded><![CDATA[<p>Hmm, as long as they don&#8217;t simply make it like Dawn of War, and have 30 space marines against&#8230;30 Orks&#8230;or 30 Imperial Guardsmen. Having their strengths so similar made it quite samey (and annoying for pathfinding your armies). I like the idea of small squads in singleplayer, I wonder how multiplayer will work though &#8211; will it be World in Conflict-like, &#8220;from the skies&#8221; or CoH &#8220;build only near your base&#8221; or the original Dawn of War style &#8220;build anywhere near a random post and in your base&#8221;.</p>
<p>Could be interesting stuff, I&#8217;ll get it regardless, I quite enjoyed the singleplayer campaigns so far in Dawn of War, had some interesting bits in them.</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41136</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Mon, 21 Apr 2008 15:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41136</guid>
		<description>I&#039;d definitely like it if picking up shiny things on the battlefield carried some element of risk, in keeping with one of the overarching themes of 40k fiction.

&quot;Well, I guess that suit of Power Armor was dedicated to a Chaos god after all.  And now it&#039;s corrupted the command squad.&quot;  

&quot;Oops.&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;d definitely like it if picking up shiny things on the battlefield carried some element of risk, in keeping with one of the overarching themes of 40k fiction.</p>
<p>&#8220;Well, I guess that suit of Power Armor was dedicated to a Chaos god after all.  And now it&#8217;s corrupted the command squad.&#8221;  </p>
<p>&#8220;Oops.&#8221;</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41107</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 21 Apr 2008 14:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41107</guid>
		<description>It&#039;s also not unknown for Inquisition to go on hunts against Space Marines.

KG</description>
		<content:encoded><![CDATA[<p>It&#8217;s also not unknown for Inquisition to go on hunts against Space Marines.</p>
<p>KG</p>
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		<title>By: Matthew</title>
		<link>http://www.rockpapershotgun.com/2008/04/21/dawn-of-war-ii-in-pc-gamer/comment-page-1/#comment-41102</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Mon, 21 Apr 2008 14:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1586#comment-41102</guid>
		<description>much2much - I always laughed at that philosophy given that at least two Marine chapters let their commanders carry weapons retrieved from Chaos champions into battle.</description>
		<content:encoded><![CDATA[<p>much2much &#8211; I always laughed at that philosophy given that at least two Marine chapters let their commanders carry weapons retrieved from Chaos champions into battle.</p>
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