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	<title>Comments on: Cortex Command</title>
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	<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/</link>
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		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-42593</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Fri, 25 Apr 2008 18:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-42593</guid>
		<description>Vanilla CC is a little frustrating, but it can be made awesome by a) making a few changes to the .ini to add lots and lots of health to your brain and giving you tons of gold from the start so you don&#039;t have to bother mining and b) downloading all the best mods. CC is most hilarious just as a sandbox without worrying about winning or mining gold. When you&#039;re half-an-hour in and the level is littered with humongous spaceship wrecks peppered by bloody dismembered limbs and legless robots... oh, there&#039;s nothing quite like it.

As for the controls... I never really had a problem with them. Perhaps it&#039;s just me?</description>
		<content:encoded><![CDATA[<p>Vanilla CC is a little frustrating, but it can be made awesome by a) making a few changes to the .ini to add lots and lots of health to your brain and giving you tons of gold from the start so you don&#8217;t have to bother mining and b) downloading all the best mods. CC is most hilarious just as a sandbox without worrying about winning or mining gold. When you&#8217;re half-an-hour in and the level is littered with humongous spaceship wrecks peppered by bloody dismembered limbs and legless robots&#8230; oh, there&#8217;s nothing quite like it.</p>
<p>As for the controls&#8230; I never really had a problem with them. Perhaps it&#8217;s just me?</p>
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		<title>By: Geoff</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-42168</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Thu, 24 Apr 2008 13:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-42168</guid>
		<description>Looks like it will be glorious when it&#039;s finished.  I was happy to see from the dev log that it seems to be still actively under development.  Hopefully RPS will do us the favor of a reminder post, when it&#039;s actually finished...

It seems that would be a really good feature for most of these indie devs to have - &quot;email me when it&#039;s done&quot;

Edit:  Ouch.  In development since 2000.  Not encouraging.  Though it does appear that work is still ongoing.  I really hope this game does get finished.</description>
		<content:encoded><![CDATA[<p>Looks like it will be glorious when it&#8217;s finished.  I was happy to see from the dev log that it seems to be still actively under development.  Hopefully RPS will do us the favor of a reminder post, when it&#8217;s actually finished&#8230;</p>
<p>It seems that would be a really good feature for most of these indie devs to have &#8211; &#8220;email me when it&#8217;s done&#8221;</p>
<p>Edit:  Ouch.  In development since 2000.  Not encouraging.  Though it does appear that work is still ongoing.  I really hope this game does get finished.</p>
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		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-42098</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-42098</guid>
		<description>I&#039;ve got a widescreen monitor. It won&#039;t run fullscreen as the res is unsupported, and in a window the fonts are so small as to be headache-inducing. Sort it out, Cortex Command.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a widescreen monitor. It won&#8217;t run fullscreen as the res is unsupported, and in a window the fonts are so small as to be headache-inducing. Sort it out, Cortex Command.</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-42029</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Thu, 24 Apr 2008 00:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-42029</guid>
		<description>Saw the premise (back when it was &lt;i&gt;D.I.R.T.&lt;/i&gt; or something), tried it, couldn&#039;t find the fun. Waited a year, heard about it again, tried the new version, couldn&#039;t find the fun. Waited a year, came back, couldn&#039;t find the fun. Tried it now, still no fun to be found. 

The major problem, according to Mr. Me, is that it truly is fun and funny for things to go ridiculously wrong...but for that to count, something has to occasionally go &lt;i&gt;right&lt;/i&gt;, and that doesn&#039;t happen in &lt;i&gt;CC&lt;/i&gt;. Your units can&#039;t do anything and the physics are impossibly ambitious, so you&#039;re digging for gold lol and then you try to aim and you can&#039;t because the controls stink lol and then you get buried lol and slowly dig yourself free lol and something blows up lol and all the enemy soldiers get stuck lol and then your rocket falls over rofl. I&#039;m happy to be silly, videogame, but you have to meet me halfway by at least &lt;i&gt;existing&lt;/i&gt;. A set of rules and abilities, a framework. You know?

I think that it&#039;s a beautiful idea, but the implementation has turned out to be NP-complete.</description>
		<content:encoded><![CDATA[<p>Saw the premise (back when it was <i>D.I.R.T.</i> or something), tried it, couldn&#8217;t find the fun. Waited a year, heard about it again, tried the new version, couldn&#8217;t find the fun. Waited a year, came back, couldn&#8217;t find the fun. Tried it now, still no fun to be found. </p>
<p>The major problem, according to Mr. Me, is that it truly is fun and funny for things to go ridiculously wrong&#8230;but for that to count, something has to occasionally go <i>right</i>, and that doesn&#8217;t happen in <i>CC</i>. Your units can&#8217;t do anything and the physics are impossibly ambitious, so you&#8217;re digging for gold lol and then you try to aim and you can&#8217;t because the controls stink lol and then you get buried lol and slowly dig yourself free lol and something blows up lol and all the enemy soldiers get stuck lol and then your rocket falls over rofl. I&#8217;m happy to be silly, videogame, but you have to meet me halfway by at least <i>existing</i>. A set of rules and abilities, a framework. You know?</p>
<p>I think that it&#8217;s a beautiful idea, but the implementation has turned out to be NP-complete.</p>
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		<title>By: MindBrain</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-42003</link>
		<dc:creator>MindBrain</dc:creator>
		<pubDate>Wed, 23 Apr 2008 21:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-42003</guid>
		<description>Looked at their forums and I think I saw there probably won&#039;t make online play. Anyone know a game like this with online play?</description>
		<content:encoded><![CDATA[<p>Looked at their forums and I think I saw there probably won&#8217;t make online play. Anyone know a game like this with online play?</p>
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		<title>By: MindBrain</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-42002</link>
		<dc:creator>MindBrain</dc:creator>
		<pubDate>Wed, 23 Apr 2008 21:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-42002</guid>
		<description>I tried this out and it&#039;s definately cool. Just the type of game I&#039;ve been thinking someone should make. 

The controls I think are just a little bit rough and the graphics could be a little bit more clear. Also I think wreckage should deteriorate

But what it really needs is online multiplayer even if it&#039;s just 1 vs 1. I&#039;d buy it in a second if it had that.</description>
		<content:encoded><![CDATA[<p>I tried this out and it&#8217;s definately cool. Just the type of game I&#8217;ve been thinking someone should make. </p>
<p>The controls I think are just a little bit rough and the graphics could be a little bit more clear. Also I think wreckage should deteriorate</p>
<p>But what it really needs is online multiplayer even if it&#8217;s just 1 vs 1. I&#8217;d buy it in a second if it had that.</p>
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		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-41979</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Wed, 23 Apr 2008 19:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-41979</guid>
		<description>Yay! It&#039;s finally been covered! This game requires more coverage, as it is awesome.

(Yes, I too have made mods)</description>
		<content:encoded><![CDATA[<p>Yay! It&#8217;s finally been covered! This game requires more coverage, as it is awesome.</p>
<p>(Yes, I too have made mods)</p>
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		<title>By: Jives</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-41976</link>
		<dc:creator>Jives</dc:creator>
		<pubDate>Wed, 23 Apr 2008 19:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-41976</guid>
		<description>So i played this a bit back in the day, when it was just two bases and then lol kill each other....

this base building malarky scares me</description>
		<content:encoded><![CDATA[<p>So i played this a bit back in the day, when it was just two bases and then lol kill each other&#8230;.</p>
<p>this base building malarky scares me</p>
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-41968</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Wed, 23 Apr 2008 18:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-41968</guid>
		<description>With the deformable terrain, this is a bit like &lt;a href=&quot;http://en.wikipedia.org/wiki/Liero&quot; rel=&quot;nofollow&quot;&gt;Liero&lt;/a&gt;, but with a lot more falling over and accidentally decapitating yourself.</description>
		<content:encoded><![CDATA[<p>With the deformable terrain, this is a bit like <a href="http://en.wikipedia.org/wiki/Liero" rel="nofollow">Liero</a>, but with a lot more falling over and accidentally decapitating yourself.</p>
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	<item>
		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-41967</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Wed, 23 Apr 2008 18:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-41967</guid>
		<description>It&#039;s a game where the really fun bit is when things go horribly wrong. A new trooper having his head torn off by the jetwash of his own dropship, which makes a horrific spin in the air as one engine is shot off, cratering into the ground, exploding, wreckage randomly slaughtering far-off troops.

The time-limited demo doesn&#039;t properly illustrate the game, and that&#039;s really too bad because there&#039;s plusses and minuses once you draw it out from 10 minutes to infinite time. I&#039;ve had to dabble with modding to make it so all the wreckage and corpses are crumbly and easily packed like sand. 

Otherwise, within 15 minutes my base and much of the planet is covered in a thick and growing layer of carnage that dwarfs the soil layer, and so confuses the nascent digging AI that there&#039;s virtually no chance they&#039;ll ever threaten my base unless I insist on digging out every few kills.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a game where the really fun bit is when things go horribly wrong. A new trooper having his head torn off by the jetwash of his own dropship, which makes a horrific spin in the air as one engine is shot off, cratering into the ground, exploding, wreckage randomly slaughtering far-off troops.</p>
<p>The time-limited demo doesn&#8217;t properly illustrate the game, and that&#8217;s really too bad because there&#8217;s plusses and minuses once you draw it out from 10 minutes to infinite time. I&#8217;ve had to dabble with modding to make it so all the wreckage and corpses are crumbly and easily packed like sand. </p>
<p>Otherwise, within 15 minutes my base and much of the planet is covered in a thick and growing layer of carnage that dwarfs the soil layer, and so confuses the nascent digging AI that there&#8217;s virtually no chance they&#8217;ll ever threaten my base unless I insist on digging out every few kills.</p>
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	<item>
		<title>By: Munin</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-41965</link>
		<dc:creator>Munin</dc:creator>
		<pubDate>Wed, 23 Apr 2008 18:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-41965</guid>
		<description>Yeah, the controls really suck. As with the Dwarf Fortress UI complaints, certain people will come and say &quot;SO ITS NOT SUPER MARIO GET USED TO IT LOL&quot;, but 1) accessibility is important for me, and 2) I think in this case it actually seriously hinders the fun...</description>
		<content:encoded><![CDATA[<p>Yeah, the controls really suck. As with the Dwarf Fortress UI complaints, certain people will come and say &#8220;SO ITS NOT SUPER MARIO GET USED TO IT LOL&#8221;, but 1) accessibility is important for me, and 2) I think in this case it actually seriously hinders the fun&#8230;</p>
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/cortex-command/comment-page-1/#comment-41962</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Wed, 23 Apr 2008 18:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1604#comment-41962</guid>
		<description>Just controlling the guys in this is hard. All I&#039;ve managed to do is maneuver a guy outside and shoot a couple of enemies before the demo runs out. And that was on my second attempt. First time I just managed to crash a lot of space rockets.</description>
		<content:encoded><![CDATA[<p>Just controlling the guys in this is hard. All I&#8217;ve managed to do is maneuver a guy outside and shoot a couple of enemies before the demo runs out. And that was on my second attempt. First time I just managed to crash a lot of space rockets.</p>
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