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	<title>Comments on: RPS Exclusive: Dinner With Rod Humble</title>
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	<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/</link>
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		<title>By: merchantfan</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-44439</link>
		<dc:creator>merchantfan</dc:creator>
		<pubDate>Thu, 01 May 2008 19:39:42 +0000</pubDate>
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		<description>Interesting... I liked the star-thing in Animal Crossing, but I always kind of came out with these weird looking shapes. Then again, I suppose that was more realistic. I hope Mr. Humble&#039;s kidding about the Sims 3 thing though. That goes against the nature of free form games. It might make sense if it only simulated one life, but an every generation of a expandable area? How does that end, atom bomb? This is why I probably won&#039;t get Spore. Most games lose their playability after a while, but less goal-oriented games shouldn&#039;t force you to stop.</description>
		<content:encoded><![CDATA[<p>Interesting&#8230; I liked the star-thing in Animal Crossing, but I always kind of came out with these weird looking shapes. Then again, I suppose that was more realistic. I hope Mr. Humble&#8217;s kidding about the Sims 3 thing though. That goes against the nature of free form games. It might make sense if it only simulated one life, but an every generation of a expandable area? How does that end, atom bomb? This is why I probably won&#8217;t get Spore. Most games lose their playability after a while, but less goal-oriented games shouldn&#8217;t force you to stop.
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		<title>By: Lisa2324</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-44348</link>
		<dc:creator>Lisa2324</dc:creator>
		<pubDate>Thu, 01 May 2008 13:01:26 +0000</pubDate>
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		<description>I thought this piece was well written. Good Job.  Remember though:  The cake is a lie.</description>
		<content:encoded><![CDATA[<p>I thought this piece was well written. Good Job.  Remember though:  The cake is a lie.
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		<title>By: TS3UK_Craig</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-44153</link>
		<dc:creator>TS3UK_Craig</dc:creator>
		<pubDate>Wed, 30 Apr 2008 22:50:26 +0000</pubDate>
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		<description>Excellent interview, it was an excelent and interesting read. 

Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Excellent interview, it was an excelent and interesting read. </p>
<p>Thanks a lot.
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-43907</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:02:41 +0000</pubDate>
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		<description>I really wish the Omnibus &lt;em&gt;was&lt;/em&gt; from an obscure tornado game, because then I&#039;d be clever. Sorry to disappoint...</description>
		<content:encoded><![CDATA[<p>I really wish the Omnibus <em>was</em> from an obscure tornado game, because then I&#8217;d be clever. Sorry to disappoint&#8230;
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-43133</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Mon, 28 Apr 2008 19:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1606#comment-43133</guid>
		<description>Nice interview! I first encountered Mr. Humble&#039;s name, though, when he was the producer of the brilliant vehicular mayhem simulator, &lt;a href=&quot;http://www.mobygames.com/game/dos/quarantine&quot; rel=&quot;nofollow&quot;&gt;Quarantine&lt;/a&gt;... which incidentally contained the hidden message &#039;Rod...Humble...Is...Drunk...Again.&#039; ;)</description>
		<content:encoded><![CDATA[<p>Nice interview! I first encountered Mr. Humble&#8217;s name, though, when he was the producer of the brilliant vehicular mayhem simulator, <a href="http://www.mobygames.com/game/dos/quarantine" rel="nofollow">Quarantine</a>&#8230; which incidentally contained the hidden message &#8216;Rod&#8230;Humble&#8230;Is&#8230;Drunk&#8230;Again.&#8217; ;)
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		<title>By: JP</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42682</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Sat, 26 Apr 2008 04:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1606#comment-42682</guid>
		<description>&lt;3 &lt;3 &lt;3</description>
		<content:encoded><![CDATA[<p>&lt;3 &lt;3 &lt;3
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		<title>By: jwaap</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42198</link>
		<dc:creator>jwaap</dc:creator>
		<pubDate>Thu, 24 Apr 2008 15:53:00 +0000</pubDate>
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		<description>The hangover was a joke. :) Noone got it. They loved it. I should&#039;ve made it worse.</description>
		<content:encoded><![CDATA[<p>The hangover was a joke. :) Noone got it. They loved it. I should&#8217;ve made it worse.
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42191</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 24 Apr 2008 15:01:16 +0000</pubDate>
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		<description>&lt;blockquote&gt;(Confusingly this machine thinks I’m Kieron).&lt;/blockquote&gt;

Confusingly, &lt;b&gt;I&lt;/b&gt; thought you were Kieron until I read that line, because I generally look at the Gravatar first - are you perhaps using the same (probably RPS-based) e-mail address as Kieron?</description>
		<content:encoded><![CDATA[<blockquote><p>(Confusingly this machine thinks I’m Kieron).</p></blockquote>
<p>Confusingly, <b>I</b> thought you were Kieron until I read that line, because I generally look at the Gravatar first &#8211; are you perhaps using the same (probably RPS-based) e-mail address as Kieron?
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42181</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Thu, 24 Apr 2008 14:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1606#comment-42181</guid>
		<description>Don&#039;t forget that in Pathologic, the Masks address you the player, not you the character. The rest of the NPCs talk to the character, but the Masks know more - and it confuses your character no end. And the Masks mock you every midnight by putting on a play based on what you did that day. (Confusingly this machine thinks I&#039;m Kieron).</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that in Pathologic, the Masks address you the player, not you the character. The rest of the NPCs talk to the character, but the Masks know more &#8211; and it confuses your character no end. And the Masks mock you every midnight by putting on a play based on what you did that day. (Confusingly this machine thinks I&#8217;m Kieron).
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		<title>By: Cyrenic</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42179</link>
		<dc:creator>Cyrenic</dc:creator>
		<pubDate>Thu, 24 Apr 2008 14:07:16 +0000</pubDate>
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		<description>Kieron and Nicko:  You guys remind me of the encounter in Baldur&#039;s Gate 2, where a party of novice adventurers decide to attack you.  You trounce them easily, but then a &quot;reloading&quot; message pops up and the encounter replays with the novice party deciding not to fight you.  At least it lets you know how all those other NPC&#039;s feel when you reload your game.</description>
		<content:encoded><![CDATA[<p>Kieron and Nicko:  You guys remind me of the encounter in Baldur&#8217;s Gate 2, where a party of novice adventurers decide to attack you.  You trounce them easily, but then a &#8220;reloading&#8221; message pops up and the encounter replays with the novice party deciding not to fight you.  At least it lets you know how all those other NPC&#8217;s feel when you reload your game.
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		<title>By: Tim E</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42115</link>
		<dc:creator>Tim E</dc:creator>
		<pubDate>Thu, 24 Apr 2008 11:21:20 +0000</pubDate>
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		<description>When eating with developers it is customary to document the food in exhaustive detail. John Walker is made of fail.

http://weekofsteak.blogspot.com/</description>
		<content:encoded><![CDATA[<p>When eating with developers it is customary to document the food in exhaustive detail. John Walker is made of fail.</p>
<p><a href="http://weekofsteak.blogspot.com/" rel="nofollow">http://weekofsteak.blogspot.com/</a>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/23/rps-exclusive-dinner-with-rod-humble/#comment-42109</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:57:21 +0000</pubDate>
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		<description>Nicko: That&#039;s awesome. I was planning on doing similar things with my DX mod the Cassandra Project. There was one puzzle I wanted to do which was impossible to do without re-loading after dying and, in the process, discovering a password, so when you get through the door the people you meet are &quot;How on earth did you know the password?&quot;. And your character starts to realise the truth of her existence, etc.

Games are great at nature of reality stuff, I think. Forget the Tolstoy - I want to see Games&#039; Kafka.

KG</description>
		<content:encoded><![CDATA[<p>Nicko: That&#8217;s awesome. I was planning on doing similar things with my DX mod the Cassandra Project. There was one puzzle I wanted to do which was impossible to do without re-loading after dying and, in the process, discovering a password, so when you get through the door the people you meet are &#8220;How on earth did you know the password?&#8221;. And your character starts to realise the truth of her existence, etc.</p>
<p>Games are great at nature of reality stuff, I think. Forget the Tolstoy &#8211; I want to see Games&#8217; Kafka.</p>
<p>KG
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