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	<title>Comments on: BLDGBLOG Interviews Daniel Dociu</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/</link>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42934</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 27 Apr 2008 17:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42934</guid>
		<description>Well, it was certainly weird reading BLDGBLOG and then coming here! I was just going through my blog list alphabetically :)</description>
		<content:encoded><![CDATA[<p>Well, it was certainly weird reading BLDGBLOG and then coming here! I was just going through my blog list alphabetically :)
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42899</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 27 Apr 2008 14:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42899</guid>
		<description>The Gulid Wars collector edition includes an art book of his, which I quietly treasure.

KG</description>
		<content:encoded><![CDATA[<p>The Gulid Wars collector edition includes an art book of his, which I quietly treasure.</p>
<p>KG
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42891</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 27 Apr 2008 14:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42891</guid>
		<description>BLDGBLOG defies blog physics by being interesting, beautifully presented and intelligent.  Sort of like RPS but with less peggle references.</description>
		<content:encoded><![CDATA[<p>BLDGBLOG defies blog physics by being interesting, beautifully presented and intelligent.  Sort of like RPS but with less peggle references.
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		<title>By: tom</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42840</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Sun, 27 Apr 2008 07:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42840</guid>
		<description>I love DDs stuff, Its an awesome combo of mead-like futurism and those great pulp sci-fi book covers of the 70s...

If you&#039;ve ever watched any of the &#039;making of guild wars&#039; things its frequently sad to see his more abstract and 2001ish visions compromised into more stale fantasy confines..

and bldgblog is ace, brilliant resource for any level designers too!

Oh and on a similar tip
http://www.vulkanbros.com/intro.html
is well worth a look too.</description>
		<content:encoded><![CDATA[<p>I love DDs stuff, Its an awesome combo of mead-like futurism and those great pulp sci-fi book covers of the 70s&#8230;</p>
<p>If you&#8217;ve ever watched any of the &#8216;making of guild wars&#8217; things its frequently sad to see his more abstract and 2001ish visions compromised into more stale fantasy confines..</p>
<p>and bldgblog is ace, brilliant resource for any level designers too!</p>
<p>Oh and on a similar tip<br />
<a href="http://www.vulkanbros.com/intro.html" rel="nofollow">http://www.vulkanbros.com/intro.html</a><br />
is well worth a look too.
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42828</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Sun, 27 Apr 2008 01:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42828</guid>
		<description>Dear lordy, this man&#039;s work is &lt;i&gt;gorgeous&lt;/i&gt;.  Too bad he has to sacrifice some of these environment&#039;s purity and emotional impact to make them playable, in his words.

Game design vs. art, sadly.</description>
		<content:encoded><![CDATA[<p>Dear lordy, this man&#8217;s work is <i>gorgeous</i>.  Too bad he has to sacrifice some of these environment&#8217;s purity and emotional impact to make them playable, in his words.</p>
<p>Game design vs. art, sadly.
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		<title>By: Cian</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42825</link>
		<dc:creator>Cian</dc:creator>
		<pubDate>Sun, 27 Apr 2008 00:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42825</guid>
		<description>A delicious combination. I, too, am a fan of the Guild Wars aesthetic and BLDGBLOG.</description>
		<content:encoded><![CDATA[<p>A delicious combination. I, too, am a fan of the Guild Wars aesthetic and BLDGBLOG.
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42824</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Sun, 27 Apr 2008 00:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42824</guid>
		<description>It is indeed afantastic blog!</description>
		<content:encoded><![CDATA[<p>It is indeed afantastic blog!
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		<title>By: Albides</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42823</link>
		<dc:creator>Albides</dc:creator>
		<pubDate>Sun, 27 Apr 2008 00:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42823</guid>
		<description>Gorgeous. Just gorgeous.

I&#039;ve never played Guild Wars but did vaguely recall seeing advertisements showing buildings with sleek sails and wings, not somewhat unlike the Sydney Opera House. So he&#039;s the one responsible. Well done, that man.

I&#039;d love a comparison between concept art and in-game screenshots. How much of his work actually survives the translation? I&#039;ve never seen any game design as impressive as those pictures. But then, concept art always looks better.</description>
		<content:encoded><![CDATA[<p>Gorgeous. Just gorgeous.</p>
<p>I&#8217;ve never played Guild Wars but did vaguely recall seeing advertisements showing buildings with sleek sails and wings, not somewhat unlike the Sydney Opera House. So he&#8217;s the one responsible. Well done, that man.</p>
<p>I&#8217;d love a comparison between concept art and in-game screenshots. How much of his work actually survives the translation? I&#8217;ve never seen any game design as impressive as those pictures. But then, concept art always looks better.
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		<title>By: Jack Monahan</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42822</link>
		<dc:creator>Jack Monahan</dc:creator>
		<pubDate>Sat, 26 Apr 2008 23:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42822</guid>
		<description>this is funny. I&#039;ve got the RSS feed for RPS on my google start page, and not a few days ago added the BLDGBLOG RSS... and here they are cross-referenced. nice.</description>
		<content:encoded><![CDATA[<p>this is funny. I&#8217;ve got the RSS feed for RPS on my google start page, and not a few days ago added the BLDGBLOG RSS&#8230; and here they are cross-referenced. nice.
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		<title>By: BrokenSymmetry</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42820</link>
		<dc:creator>BrokenSymmetry</dc:creator>
		<pubDate>Sat, 26 Apr 2008 23:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1631#comment-42820</guid>
		<description>Daniel Dociu is a genius. Never have I seen any game concept art that comes close to his work. Although Jim has often complained about Guild Wars&#039; non-interactive &quot;film-set&quot; feel, the incredible art in that game&#039;s environments (and especially its architecture) is what keeps me going back to that game, even 3 years after release.</description>
		<content:encoded><![CDATA[<p>Daniel Dociu is a genius. Never have I seen any game concept art that comes close to his work. Although Jim has often complained about Guild Wars&#8217; non-interactive &#8220;film-set&#8221; feel, the incredible art in that game&#8217;s environments (and especially its architecture) is what keeps me going back to that game, even 3 years after release.
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		<title>By: Morte</title>
		<link>http://www.rockpapershotgun.com/2008/04/26/bldgblog-interviews-daniel-dociu/#comment-42808</link>
		<dc:creator>Morte</dc:creator>
		<pubDate>Sat, 26 Apr 2008 21:51:35 +0000</pubDate>
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		<description>Heh. Nice to see some other gamers read BLDGBLOG.</description>
		<content:encoded><![CDATA[<p>Heh. Nice to see some other gamers read BLDGBLOG.
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