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	<title>Comments on: *Embarrassed Cough*</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/</link>
	<description></description>
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		<title>By: God</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-44564</link>
		<dc:creator>God</dc:creator>
		<pubDate>Fri, 02 May 2008 15:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-44564</guid>
		<description>If Alt-F4 doesn&#039;t work...

Step 1. Control-Atl-Delete (for Windows users anyway)
Step 2. Select Assassin&#039;s Creed.
Step 3. Click &quot;End Task&quot;</description>
		<content:encoded><![CDATA[<p>If Alt-F4 doesn&#8217;t work&#8230;</p>
<p>Step 1. Control-Atl-Delete (for Windows users anyway)<br />
Step 2. Select Assassin&#8217;s Creed.<br />
Step 3. Click &#8220;End Task&#8221;</p>
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		<title>By: Seth Tipps</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-43185</link>
		<dc:creator>Seth Tipps</dc:creator>
		<pubDate>Tue, 29 Apr 2008 00:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-43185</guid>
		<description>The reason for this is obvious to me; they wasted no time or money that wasn&#039;t absolutely necessary to make a port for PC. It is unstable, and the quit process being so utterly and incomprehensibly redundant is just one way in which they failed to understand the needs of the interface. Assassins creed is not a bad game. It was one of the best I&#039;ve seen on the 360 since Bioshock. But it is a bad game on the PC.</description>
		<content:encoded><![CDATA[<p>The reason for this is obvious to me; they wasted no time or money that wasn&#8217;t absolutely necessary to make a port for PC. It is unstable, and the quit process being so utterly and incomprehensibly redundant is just one way in which they failed to understand the needs of the interface. Assassins creed is not a bad game. It was one of the best I&#8217;ve seen on the 360 since Bioshock. But it is a bad game on the PC.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-43156</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 28 Apr 2008 20:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-43156</guid>
		<description>Actually, with the advent of the Games for Windows initiative, I&#039;ve seen Gamestops with PC displays much like the console ones.</description>
		<content:encoded><![CDATA[<p>Actually, with the advent of the Games for Windows initiative, I&#8217;ve seen Gamestops with PC displays much like the console ones.</p>
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	<item>
		<title>By: Biscuitry</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-43067</link>
		<dc:creator>Biscuitry</dc:creator>
		<pubDate>Mon, 28 Apr 2008 14:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-43067</guid>
		<description>The problem is that developers continue to labour under the mistaken impression that a given UI will work equally well on a console and a PC. And then they wonder why so many PC gamers hate console ports.</description>
		<content:encoded><![CDATA[<p>The problem is that developers continue to labour under the mistaken impression that a given UI will work equally well on a console and a PC. And then they wonder why so many PC gamers hate console ports.</p>
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	<item>
		<title>By: Manu</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-43065</link>
		<dc:creator>Manu</dc:creator>
		<pubDate>Mon, 28 Apr 2008 14:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-43065</guid>
		<description>&quot;Press any key to continue&quot; ? That&#039;s CONSOLE talk !</description>
		<content:encoded><![CDATA[<p>&#8220;Press any key to continue&#8221; ? That&#8217;s CONSOLE talk !</p>
]]></content:encoded>
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	<item>
		<title>By: Dexton</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-43022</link>
		<dc:creator>Dexton</dc:creator>
		<pubDate>Mon, 28 Apr 2008 10:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-43022</guid>
		<description>I&#039;d pull the goddamn plug out of my computer rather than go through all that ****.</description>
		<content:encoded><![CDATA[<p>I&#8217;d pull the goddamn plug out of my computer rather than go through all that ****.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-43021</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Mon, 28 Apr 2008 10:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-43021</guid>
		<description>Re: &#039;Press START to begin&#039;

Could it be harking back to &#039;Insert coin (to begin)&#039;? The games were ported from the arcade machines onto the first consoles, and the trend has stuck ever since?

The &#039;controller check&#039; hypothesis sounds a fair enough reason why this would be kept in, apart from the fact that most games ask you to put the controller back in when absent as a basic requirement.

The &#039;screensaver&#039; thing doesn&#039;t really follow through for current generation consoles, though, since most console games have an &#039;attract mode&#039; (a benefit of more memory/disc space) that shows you demo/teaser footage if you leave the game on the title screen. That in itself harks back to the arcade versions (where the &#039;attract mode&#039; would entice you to play the game and insert more monies), but still has its uses when a game is shoved on a display unit on shop floors.

But following on from this I suspect Tycho is closest to the money. I think the &#039;Press START to begin&#039; thing was probably -in the past- just to save on resources when the game is in idle mode. You&#039;ll notice that most (if not all?) of these screens are very basic without too much on the screen and most are non-animated apart from the START message, which would otherwise burn itself onto the screen after time. Only once the end-user has made some input does the game start using more system resources to display an animated main menu. This piece of design could have kept arcade machines, which must have been expensive to replace, running for many more hours than if they were in constant medium-heavy use.

As I say this, to me, seems like an antiquated piece of arcade-to-first-generation design, which isn&#039;t really necessary anymore. It&#039;s worth noting that ONLY console-to-PC ports have this, since PC users only start a game program when they intend to play it. The PC has never been left idle in an arcade or an electronics boutique for a customer to play a demo of the game.</description>
		<content:encoded><![CDATA[<p>Re: &#8216;Press START to begin&#8217;</p>
<p>Could it be harking back to &#8216;Insert coin (to begin)&#8217;? The games were ported from the arcade machines onto the first consoles, and the trend has stuck ever since?</p>
<p>The &#8216;controller check&#8217; hypothesis sounds a fair enough reason why this would be kept in, apart from the fact that most games ask you to put the controller back in when absent as a basic requirement.</p>
<p>The &#8217;screensaver&#8217; thing doesn&#8217;t really follow through for current generation consoles, though, since most console games have an &#8216;attract mode&#8217; (a benefit of more memory/disc space) that shows you demo/teaser footage if you leave the game on the title screen. That in itself harks back to the arcade versions (where the &#8216;attract mode&#8217; would entice you to play the game and insert more monies), but still has its uses when a game is shoved on a display unit on shop floors.</p>
<p>But following on from this I suspect Tycho is closest to the money. I think the &#8216;Press START to begin&#8217; thing was probably -in the past- just to save on resources when the game is in idle mode. You&#8217;ll notice that most (if not all?) of these screens are very basic without too much on the screen and most are non-animated apart from the START message, which would otherwise burn itself onto the screen after time. Only once the end-user has made some input does the game start using more system resources to display an animated main menu. This piece of design could have kept arcade machines, which must have been expensive to replace, running for many more hours than if they were in constant medium-heavy use.</p>
<p>As I say this, to me, seems like an antiquated piece of arcade-to-first-generation design, which isn&#8217;t really necessary anymore. It&#8217;s worth noting that ONLY console-to-PC ports have this, since PC users only start a game program when they intend to play it. The PC has never been left idle in an arcade or an electronics boutique for a customer to play a demo of the game.</p>
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-42998</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Mon, 28 Apr 2008 08:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-42998</guid>
		<description>Jeez.  Why are people willing to accept something so ridiculous? It&#039;s just giving them the nod to be as lazy next time.</description>
		<content:encoded><![CDATA[<p>Jeez.  Why are people willing to accept something so ridiculous? It&#8217;s just giving them the nod to be as lazy next time.</p>
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		<title>By: Kevin Lee</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-42997</link>
		<dc:creator>Kevin Lee</dc:creator>
		<pubDate>Mon, 28 Apr 2008 08:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-42997</guid>
		<description>Funny, I&#039;ve only actually gone through the whole quit process once. Every other time I took the game crashing as a sign of &quot;time to stop playing for now.&quot;</description>
		<content:encoded><![CDATA[<p>Funny, I&#8217;ve only actually gone through the whole quit process once. Every other time I took the game crashing as a sign of &#8220;time to stop playing for now.&#8221;</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-42973</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Mon, 28 Apr 2008 01:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-42973</guid>
		<description>ALT-F4 is a Windows standard &quot;exit this program&quot; key shortcut. (Not that it works in all programs.) Much as ALT-ENTER is a standard &quot;switch between windowed and full-screen modes&quot; shortcut that I find useful with some games (though, annoyingly, not in some of the games that most need it.)

The overabundance of cutscenes are front-loaded - that&#039;s the tutorial section. Once you get through that, the only cutscenes for a long time are before assassinations (and really briefly before investigations), everything else is gameplay. As for guards getting on you in the Kingdom, well...it&#039;s a stupid, unnecessary filler region, to be sure. But the guard thing is not even remotely an issue. You can go at a full gallop through the whole thing whenever you please. The guards can&#039;t do a thing to you unless you stop and let them catch up, and even then you just have to hide briefly or kill them. (If you want to collect things in the Kingdom, which there&#039;s little reason to do, especially on the PC. Otherwise just charge through.)</description>
		<content:encoded><![CDATA[<p>ALT-F4 is a Windows standard &#8220;exit this program&#8221; key shortcut. (Not that it works in all programs.) Much as ALT-ENTER is a standard &#8220;switch between windowed and full-screen modes&#8221; shortcut that I find useful with some games (though, annoyingly, not in some of the games that most need it.)</p>
<p>The overabundance of cutscenes are front-loaded &#8211; that&#8217;s the tutorial section. Once you get through that, the only cutscenes for a long time are before assassinations (and really briefly before investigations), everything else is gameplay. As for guards getting on you in the Kingdom, well&#8230;it&#8217;s a stupid, unnecessary filler region, to be sure. But the guard thing is not even remotely an issue. You can go at a full gallop through the whole thing whenever you please. The guards can&#8217;t do a thing to you unless you stop and let them catch up, and even then you just have to hide briefly or kill them. (If you want to collect things in the Kingdom, which there&#8217;s little reason to do, especially on the PC. Otherwise just charge through.)</p>
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		<title>By: calabi</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-42966</link>
		<dc:creator>calabi</dc:creator>
		<pubDate>Sun, 27 Apr 2008 23:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-42966</guid>
		<description>What is alt-f4, who invented it, and why did no one tell me about it.  If you go that far you might as well just Ctrl-alt-delete.

But if people are perfectly willing to accept that then coming soon.....the new menu, menu, menu, game(save here only), menu, game, menu, game, menu, menu, game exit system.</description>
		<content:encoded><![CDATA[<p>What is alt-f4, who invented it, and why did no one tell me about it.  If you go that far you might as well just Ctrl-alt-delete.</p>
<p>But if people are perfectly willing to accept that then coming soon&#8230;..the new menu, menu, menu, game(save here only), menu, game, menu, game, menu, menu, game exit system.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/04/27/embarrassed-cough/comment-page-1/#comment-42961</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Sun, 27 Apr 2008 22:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1632#comment-42961</guid>
		<description>Heh. I&#039;ve had the 360 version for some time now, and all I have to do is turn her off once I&#039;m sure it&#039;s saved. The bain of PC users I guess.

Technologically it&#039;s a great game, but the gameplay gets damn tedious damn fast, and the final few seconds are so desperately retarded. Seriously, if the credit&#039;s rolled about a minute before the actual end, it would be a decent- if not great- ending. I really didn&#039;t mind the whole Animus plotline- it means the sequels can be set present-day (or future or whatever the hell it is).</description>
		<content:encoded><![CDATA[<p>Heh. I&#8217;ve had the 360 version for some time now, and all I have to do is turn her off once I&#8217;m sure it&#8217;s saved. The bain of PC users I guess.</p>
<p>Technologically it&#8217;s a great game, but the gameplay gets damn tedious damn fast, and the final few seconds are so desperately retarded. Seriously, if the credit&#8217;s rolled about a minute before the actual end, it would be a decent- if not great- ending. I really didn&#8217;t mind the whole Animus plotline- it means the sequels can be set present-day (or future or whatever the hell it is).</p>
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