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	<title>Comments on: New Prince Of Persia Announced</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/</link>
	<description></description>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-45900</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Wed, 07 May 2008 22:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-45900</guid>
		<description>&lt;blockquote&gt;Whether they stuck with that style remains to be seen, however.&lt;/blockquote&gt;
&lt;a href=&quot;http://www.gametrailers.com/player/33651.html&quot; rel=&quot;nofollow&quot;&gt;It seems they did&lt;/a&gt;. Thanks GameTrailers, you adorable internet scamps.</description>
		<content:encoded><![CDATA[<blockquote><p>Whether they stuck with that style remains to be seen, however.</p></blockquote>
<p><a href="http://www.gametrailers.com/player/33651.html" rel="nofollow">It seems they did</a>. Thanks GameTrailers, you adorable internet scamps.</p>
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-44579</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Fri, 02 May 2008 16:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-44579</guid>
		<description>Totally late to the party, the article is now &quot;old&quot;, etc, but I have to throw my love-hat into the PoP-ring. (No, I don&#039;t know what that means either.) SoT is one of the few games I&#039;ve actually completed, the fact it&#039;s a console platformer makes that doubly impressive. Looking back, the combat *was* a bit weak...but James is right, the &quot;upgraded&quot; combat wasn&#039;t executed quite as elegantly as I would have liked.</description>
		<content:encoded><![CDATA[<p>Totally late to the party, the article is now &#8220;old&#8221;, etc, but I have to throw my love-hat into the PoP-ring. (No, I don&#8217;t know what that means either.) SoT is one of the few games I&#8217;ve actually completed, the fact it&#8217;s a console platformer makes that doubly impressive. Looking back, the combat *was* a bit weak&#8230;but James is right, the &#8220;upgraded&#8221; combat wasn&#8217;t executed quite as elegantly as I would have liked.</p>
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		<title>By: James G</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43260</link>
		<dc:creator>James G</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43260</guid>
		<description>I absolutely adored SoT, and yet left WW by the wayside in one of the tedious boss fights. (The one in which a single kick can send you plummeting to your dooms, and an attempt to back-off just results in someone else falling to their doom.)

To be honest, I prefered the combat of SoT, but then again I&#039;ve never been a fan of combat heavy games (which excludes a lot I know.). The SoT system was simple, yet WW was a bit overburdened and just lead to button mashing.</description>
		<content:encoded><![CDATA[<p>I absolutely adored SoT, and yet left WW by the wayside in one of the tedious boss fights. (The one in which a single kick can send you plummeting to your dooms, and an attempt to back-off just results in someone else falling to their doom.)</p>
<p>To be honest, I prefered the combat of SoT, but then again I&#8217;ve never been a fan of combat heavy games (which excludes a lot I know.). The SoT system was simple, yet WW was a bit overburdened and just lead to button mashing.</p>
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43256</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43256</guid>
		<description>Yay, I think.

PoP:SoT was one of the greates platformers in my history of liking platformers, and perhaps more crucially, THE greatest game title abbreviation bar none.</description>
		<content:encoded><![CDATA[<p>Yay, I think.</p>
<p>PoP:SoT was one of the greates platformers in my history of liking platformers, and perhaps more crucially, THE greatest game title abbreviation bar none.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43254</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43254</guid>
		<description>One of my favourite things about SoT was standing in a big giant room-puzzle, standing planning your route and still ending up at a point a) You&#039;re sure you hadn&#039;t planned to get to, as there seems to be no way to continue to the exit, and b) You&#039;re not even convinced you knew it was there before you got to.

In TT I hated the chariots but actually liked the way the quick kills worked to a degree. Give me TT&#039;s combat system in SoT&#039;s world and I&#039;d be happy.</description>
		<content:encoded><![CDATA[<p>One of my favourite things about SoT was standing in a big giant room-puzzle, standing planning your route and still ending up at a point a) You&#8217;re sure you hadn&#8217;t planned to get to, as there seems to be no way to continue to the exit, and b) You&#8217;re not even convinced you knew it was there before you got to.</p>
<p>In TT I hated the chariots but actually liked the way the quick kills worked to a degree. Give me TT&#8217;s combat system in SoT&#8217;s world and I&#8217;d be happy.</p>
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		<title>By: Arnulf</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43252</link>
		<dc:creator>Arnulf</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43252</guid>
		<description>I agree with Colthor: no boss fights, please!

Sands of Time is just perfect as it is. I&#039;ve got it both for PC and ps2; although I&#039;m playing with my gamepad only. Keyboard and mouse controls just don&#039;t do it justice.

I was disappointed with Warrior Within. Some spots are very SOT like, but the mini-bosses ticked me off, and the whole story was just.. &lt;i&gt;meh&lt;/i&gt; for me.</description>
		<content:encoded><![CDATA[<p>I agree with Colthor: no boss fights, please!</p>
<p>Sands of Time is just perfect as it is. I&#8217;ve got it both for PC and ps2; although I&#8217;m playing with my gamepad only. Keyboard and mouse controls just don&#8217;t do it justice.</p>
<p>I was disappointed with Warrior Within. Some spots are very SOT like, but the mini-bosses ticked me off, and the whole story was just.. <i>meh</i> for me.</p>
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		<title>By: SuperNashwan</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43250</link>
		<dc:creator>SuperNashwan</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43250</guid>
		<description>I&#039;ve come to the conclusion that SoT is one of those games that had a spark of magic about it never to be repeated; they clearly demonstrated in the sequels they didn&#039;t have much idea what they&#039;d done right the first time.  I&#039;m far more hopeful about the next Tomb Raider after Anniversary showed someone at least understands about that feeling of completely owning vast levels.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve come to the conclusion that SoT is one of those games that had a spark of magic about it never to be repeated; they clearly demonstrated in the sequels they didn&#8217;t have much idea what they&#8217;d done right the first time.  I&#8217;m far more hopeful about the next Tomb Raider after Anniversary showed someone at least understands about that feeling of completely owning vast levels.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43225</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 29 Apr 2008 08:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43225</guid>
		<description>I thought the bosses in TT were much better than those in Sands of Time. Although they were a little QTEish they were better than that bloody fight with the Vizier at the end of SoT.

Block - hack hopefully- block - repeat.</description>
		<content:encoded><![CDATA[<p>I thought the bosses in TT were much better than those in Sands of Time. Although they were a little QTEish they were better than that bloody fight with the Vizier at the end of SoT.</p>
<p>Block &#8211; hack hopefully- block &#8211; repeat.</p>
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		<title>By: Colthor</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43219</link>
		<dc:creator>Colthor</dc:creator>
		<pubDate>Tue, 29 Apr 2008 07:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43219</guid>
		<description>More run, jump, climb, puzzle!
Less fight!
No silly boss nonsense!

/Eloquent.</description>
		<content:encoded><![CDATA[<p>More run, jump, climb, puzzle!<br />
Less fight!<br />
No silly boss nonsense!</p>
<p>/Eloquent.</p>
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		<title>By: SenatorPalpatine</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43203</link>
		<dc:creator>SenatorPalpatine</dc:creator>
		<pubDate>Tue, 29 Apr 2008 03:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43203</guid>
		<description>I missed the Prince of Persia series.  I&#039;ll add it to my list.</description>
		<content:encoded><![CDATA[<p>I missed the Prince of Persia series.  I&#8217;ll add it to my list.</p>
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		<title>By: Quirk</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43196</link>
		<dc:creator>Quirk</dc:creator>
		<pubDate>Tue, 29 Apr 2008 02:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43196</guid>
		<description>I think everyone&#039;s forgetting just how bad the combat in SoT was. I played through it again not long ago, and while yes, it has a great many pretty platformy bits, and I like the atmosphere and story better than the other games, the combat takes up way too much of the game time - yes, proportionately about as much as the other games, given they allow you to dispatch your adversaries much more briefly - and is pretty painfully dire. Go play it again and see if you don&#039;t agree.

WW was mechanically better, but the whiny Prince ruined the feel of it for me, and the boss battles were appalling; TT comes for me clearly first, but then I quite liked many of the boss battles and could live with the admittedly over-difficult chariot races. The latter games were however weakened by taking away the copious amounts of sand the first let you have, which made them a bit less carefree. 

I&#039;m quite excited by the idea of another Prince of Persia series though, building on the Two Thrones.</description>
		<content:encoded><![CDATA[<p>I think everyone&#8217;s forgetting just how bad the combat in SoT was. I played through it again not long ago, and while yes, it has a great many pretty platformy bits, and I like the atmosphere and story better than the other games, the combat takes up way too much of the game time &#8211; yes, proportionately about as much as the other games, given they allow you to dispatch your adversaries much more briefly &#8211; and is pretty painfully dire. Go play it again and see if you don&#8217;t agree.</p>
<p>WW was mechanically better, but the whiny Prince ruined the feel of it for me, and the boss battles were appalling; TT comes for me clearly first, but then I quite liked many of the boss battles and could live with the admittedly over-difficult chariot races. The latter games were however weakened by taking away the copious amounts of sand the first let you have, which made them a bit less carefree. </p>
<p>I&#8217;m quite excited by the idea of another Prince of Persia series though, building on the Two Thrones.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/04/28/new-prince-of-persia-announced/comment-page-1/#comment-43174</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1642#comment-43174</guid>
		<description>I&#039;m another one hoping they go back to the acrobatics-exploring-puzzling of SoT and ditch most of the combat. Even if the combat system in WW was better, the fights just got in the way of what made Prince of Persia Prince of Persia.</description>
		<content:encoded><![CDATA[<p>I&#8217;m another one hoping they go back to the acrobatics-exploring-puzzling of SoT and ditch most of the combat. Even if the combat system in WW was better, the fights just got in the way of what made Prince of Persia Prince of Persia.</p>
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