Rock, Paper, Shotgun

Final Crysis

By Alec Meer on April 29th, 2008 at 8:20 pm.

Sulk.

Epic do it. id do it. Even educated fleas do it. And now Crytek have announced they too are dumping PC exclusives. VG247 spots Crytek’s Cevat Yerli telling PC Play about the aftershocks of Crysis:

“We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”

Whether or not his mooted reason for it rings true, it’s sad news, and leaves me wondering who’ll next pick up the baton of bleeding-edge graphics. Crytek collected it from Epic, who’d collected it from id, but there’s no obvious successor – with the possible exception of Valve, who lately (and happily) have been concentrating more on eyecandy-via-art, not tech. That said, in these splendidly idea-rich times for PC, do we even still need someone pushing quite so hard against the graphical ceiling?

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341 Comments »

  1. Mike says:

    I love this “they bring it on themselves, those piratey PC gamers” lark. The further along we get with consoles, the more we see piracy on them. It’s just a matter of what’s in most people’s homes.

    Still, it’s fair enough that they want to do this. Hopefully, with platforms like Steam emerging, this sort of thing will be a blip on gaming history rather than being representative of a future trend.

  2. roBurky says:

    I enjoyed Crysis, but it seemed terribly sad that teams of people had spent so much effort on the tiny visual details, but it was wasted because they didn’t spend the same amount of effort on a lot of the important bits.

  3. Mario Granger says:

    But let’s be perfectly honest; what exactly has Crytek really contributed to PC gaming? Not to say Crysis is completely without merit, but its basically FarCry with new graphics right down to the stellar first half ruined by a ridiculous sci-fi element.

    I have to admit, I don’t really care about this at all. This ranks up there with Epic’s ridiculous bashing of the Wii in my eyes.

  4. UncleLou says:

    Bit of a shame. Even if you don’t like the game (personally I loved it, it was far from being just a tech demo), they were pretty much the last ones really pushing the technical boundaries to such an extent, and the broader the spectrum of development efforts is, the better for all of us.

    People who complained about the hardware requirements brutally missed (one of the) point(s) of Crysis.

  5. Jonathan says:

    “That said, in these splendidly idea-rich times for PC, do we still need someone pushing quite so hard against the graphical ceiling?” No. No we don’t.

    Crytek are engineers not artists. They can perfectly replicate a tree but they do shit bird song. Not sure what that means. I didn’t like Crysis. Roburky had it right, how many months did they waste on bendy leaves only to use five year old animation tech. They focused on making pretty stills. you don’t need animation for that.

    Also wasn’t the pirating for the Playstation absolutely horrendous? Everyone I knew had a “chipped” console. Steamworks has the potential to be the biggest games console in the world. At least it will if Valve don’t censor or block new games. If they don’t then PCs will be the easiest way for designers to get a game out as they won’t need a license from the console makers.

  6. Guiguibob80 says:

    if they started to make PC game I could play on my machine I would start buying their game. Now I’m buying from the smart developpers who don’t force me to spend 500$ on my computer to play their latest game and when I insert their CD I have to go through ten steps registeration to even get to play the damn game I paid for.

  7. Dude says:

    Yeah they should read about GTA IV being leaked 10 days before it official launch. I think piracy is also an issue on consoles, but simply the fact that there is so many of them make it less than an issue than on PC. I would like to see actual figure to compare piracy on console and on PC. At the time of the PS1 everyone around was pirating games, I wonder if it changed….
    Is it sad? well not really, they are probably going to make money by selling to the console world and they will probably have some extra in their engine for the good old PC. Let’s face it, consoles will always lag behind the graphic race.
    If it means more money, it means more time to develop games. Now of course their is the argument of dumbed down game because it’s also on console. Personally I don’t think it is true in all case. but I can allready see it coming for their next game…

  8. Meat Circus says:

    Hopefully nobody.

    “Cutting-edge graphics” is why PC gaming is in the idiot-hole in the first place.

    In case of any amibguity, we all know the piracy argument is bullshit, right? Including them? Good.

  9. Kieron Gillen says:

    Just as an idea to throw out into a debate, this is about them not selling 6-7.5 million (i.e. What CoD4 did) instead of the 1.5 million or so they probably have.

    (That’s a guess. May be less. They announced it doing a Million at the arse end of January. so somewhere higher than that considering it appears to still be selling is a goodish guess.)

    There are not many games a year that sell 6-7.5 million.

    (Bottom end guess, assuming it just did a million and stopped would be saying it’ll have got 4-5 million.)

    I’m not sure this is a reasonable guess.

    KG

  10. SwiftRanger says:

    Too bad, Far Cry/Crysis were very good and a focus on PC is never bad if you want to be sure no console taint slips in.

    I guess those 1 million sold copies of Crysis weren’t enough then after all (which would be ludicrous if they really think that way) or are they really that jealous on CoD4′s console sales? Piracy on PC should be dealt with (the sites are known, why not… act?) of course but there are always other reasons as well for not buying Crysis… yet (it seems Cervat alludes to decent future sales as well).

    EDIT: I should learn to guess sooner.:)

  11. UncleLou says:

    “Just as an idea to throw out into a debate, this is about them not selling 6-7.5 million (i.e. What CoD4 did) instead of the 1.5 million or so they probably have.”

    That’s not really what he’s saying though, is it? He’s not saying they’ll go multiplatform because you of course sell more on 2 or 3 platforms than on one, he’s comparing Crysis to single console exclusives (or to how much a game like CoD 4 has sold on each the PS3 and 360, for that matter, rather than in total) – at least that’s how I understand him.

  12. Kieron Gillen says:

    I took it to be “Similar games” as in “FPS” not “Format Exclusives”. Hmm. I’m not sure it holds up even then.

    You’re not Halo 3, y’know.

    KG

  13. Kalain says:

    The comments about piracy on the PC are starting to get old now. Consoles suffer from it just as much as pc’s, look at GTAIV on the 360. people were playing it up to a week before launch. I believe the PS3 has been cracked.

    I go to my local market and I see far more pirated games for the 360 than the PC.

    But as KG has said, they probably want more cash so they are going for the consoles now. When the consoles get to the end of their life, in about 2-3 years, you’ll see PC exclusives again. BUt, I believe they are just doing this so they can say it sold 6+ million.

  14. po says:

    I CHIP CONSOLES for any friend who will let me (and buy all my PC games).

    Anyway, Crysis was crap (can’t believe I payed for it, bastards).

  15. UncleLou says:

    “BUt, I believe they are just doing this so they can say it sold 6+ million.”

    The thing is, I can’t really blame them. If you can sell 3 times the number with comparatively little additional development time, you’d need a bloody good reason not to do it.

  16. Tim Ponting says:

    Speaking as an insider, though Infinity Ward would hesitate to leave behind the PC gamers who helped build the Call of Duty franchise, I think they would be the first to express a desire to abandon PC altogether given half a chance, even if Call of Duty 2 on Xbox 360 only happened because Microsoft helped fund it. It’s not just the piracy economics, it’s also the development considerations that have to go into a multiplatform strategy that includes PC. If you build a PC that is essentially an Xbox 360 and run Call of Duty on it, you’ll find the frame rate on the 360 version OWNS the PC experience because they don’t have to program generically, they can optimise for 360. And QA costs? Don’t even go there.

    Steam (and companies like my own) are working to shut the piracy door, but this will only work if it’s what the publishers and developers want. If the reality is they want one or two unified architectures at most, and aren’t prepared to experience the love-hate performance-pain QA nightmare that is PC… Even secure digital download won’t save mainstream gaming on PC.

    Now indie and casual games… that’s a different matter. Long live the PC.

    SkimpyBikini

  17. Yoshi says:

    This announcement seems a bit disingenuous coming form Crytek, a company that was raided in its early days for using pirated software.

    http://www.gamedev.net/community/forums/topic.asp?topic_id=205574

    Couldn’t find any information on the outcome of the raid.

    Perhaps they paid the licenses/fees and it went away?

  18. cliffski says:

    Unless I’m mistaken, you need to chip a console to run pirated games, and run the risk that updates will then brick it or block your online access.
    Any PC player can, out-of-the-box with a few mouse clicks be running a pirated copy of thousands and thousands of PC games.
    It’s *easier* to pirate games on the PC. That doesnt mean nobody pirates on consoles, but just that a bigger percentage of your sales are lsot to it on PC than console.

    Piracy *is* killing off PC gaming. How many more developers have to abandon the PC as lead platform (or abandon it completely) before the kids who refuse to buy games get this through their skulls?

  19. Rob says:

    Just a note to those praising Steam vis-a-vis stopping piracy: it only prevents pre-release piracy, post-release encryption on Steam is routinely cracked.

  20. Rook says:

    Crysis was packed in with a lot of cards so I wonder how much of that million was actually retail sales.

    The 4-5 million statement is certainly an eyebrow raising comment, I don’t think Orange box hit that, and that was certainly a better product than Crysis ever was, and UT3 barely got passed a million combined on PC and PS3. I really do think Cevat has been drinking the koolaid a bit, after all the promises about Dx10 turned out to be empty, and the quite frankly terrible alien sections despite swearing to have learnt from the trigens.

    Overall though, multiplatform development really seems like a no brainer these days. There’s such a massive amount of redundancy between the PS3/360 and PC that it’s a waste not to develop a title accross all three, and many traditional console developers are certainly coming to similar conclusions.

  21. Monkfish says:

    I can’t help thinking this is just a bit of scapegoatery. Sure PC piracy ain’t exactly ideal, but is it really affecting sales that badly? Are a significant portion of those cheekily downloaded copies genuinely lost sales?

    I’d have been happier if they simply said that they were just gonna chase the mighty console dollar, and not give any other half-assed reason. Making out that piracy is at the very core of PC gaming is tarring everyone with the same brush, and I don’t think that’s fair on the 1.5 million punters that bought the game fair and square.

  22. po says:

    #1 reason for people pirating Crysis?

    Answer:
    One of the most frequent questions on hardware sites is ‘Will my system run Crysis’.

  23. Rook says:

    You’d think that demo they released before the game came out would have answered that question.

  24. bobince says:

    Piracy: your handy excuse for any product failure.

    PC gaming: 20 years and still dying strong.

  25. fluffy bunny says:

    I wonder how many of the people who will inevitably cry “bullshit!” at the notion that piracy might be killing the high-end PC games market are pirates themselves.

  26. po says:

    Except the most graphically intensive parts of the game aren’t in the demo, the demo doesn’t get as much optimising/patches as the game, and is released before any drivers have been updated to cope with the game. [can we get a quote button?]

  27. UncleLou says:

    And even if it is bullshit, publishers and developers obviously believe it. And they are the only ones that matter in the end.

  28. Dinger says:

    1.5 million copies would be a roaring success for Defcon, but for Crysis? That means the devs are getting about $15M, or (roughly) enough budget for facilities and a team of 150 FTE for a year. Can you get 3 years and 186 employees out of that figure?
    Correct my math, but the order of magnitude I’m seeing is in the break-even range for a super-AAA title like Crysis.

    Yeah, I have no doubt that Crysis got pirated through the nose. Marketers presented it as (err… “it was written up by journalists without regard to where their paycheck comes from”) not just as a game, but as a benchmark. And here lies the real problem, the less-understood flipside to the smash-hit “DX 10 and High System Specs” excuse that topped the charts last winter. See, there’s a fundamental mistake in marketing to the high-end system builder.
    Sure, many of them — say 1.5 million — freely drop money on light-dimming graphics cards, and memory chips with LED displays providing an up-to-date count of every hair on the owner’s left testicle. But for system builders, putting computers together is the hobby and the source of prestige in their gatherings. Gaming rigs are the capital investments. Software is just consumables. About as many people go to LAN shindigs to see the software other people have as go to pick up on girls. I mean, sometimes — very rarely — it ends up that way, but nobody in their right mind sets out to do so.

    So, high end system builders just sunk a lot of cash into their hardware, and want to show it off. They do not necessarily believe in buying software, but they do necessarily believe they have to show Crysis on it to impress people with its power. Heck, I’ve known people who bought Crysis to convince themselves that their new computer was “cool,” and then go to the office and brag to everyone about how realistic it was. The Feelies get better every year.

    So maybe marketing the game as “cutting-edge high-powered, DX-10, best for Vista and disposable income” created a demand for a must-have benchmark. By those standards, it did pretty well.

    Frankly, and no offense to the good folks at CryTek, I can’t wait for the super-AAA titles and the super-PCs to kill each other.

  29. Kieron Gillen says:

    Tim: Good to see you, man. Long time.

    UncleLou: has a point. But seriously, PC piracy is much worse than Console Piracy. When I did the Yarr-ts, comparing the size of seeds on the console torrents to the PC torrents was educational.

    KG

  30. RichPowers says:

    Because we all know pirates would’ve gone out and bought a copy if piracy was nonexistent.

    Anyone else think there’s a conspiracy among studios to slander the PC as a gaming platform? Is there a Davos-like meeting where they set a yearly agenda behind-the-scenes? Epic blamed piracy for UTIII’s flop (godforbid they blame the game’s crapiness) and now Crytek’s joining the party. I’m not implying that all studios that discuss piracy are inherently conspirators in a plot to kill off PC gaming and force us into sandboxed consoles ruled by the iron fists of Sony/Microsoft. But I do wonder if these rants by CliffyB, et al are merely the beginnings of a self-fulfilling prophecy.

    I’ve always unfairly loathed Crysis for what it represents: screaming graphics at the cost of exciting gameplay; a game only wealthy PC enthusiasts can truly enjoy; a way for NVIDIA and ATI to perpetuate the graphics card arms race; a way to justify DX10 (and by extension Vista upgrades). In other words everything that makes PC gaming a pain in the arse sometimes.

    A very conspiratorial & paranoid post, yes, but that’s just the vibe I get.

  31. po says:

    Quote: UncleLou

    And even if it is bullshit, publishers and developers obviously believe it. And they are the only ones that matter in the end.

    Thankfully quality publishers like Stardock/Ironclad don’t believe it, just the big overhyping publishers like EA, who can quite frankly f-off to console land.

  32. UncleLou says:

    @Kieron:
    I personally never doubted it. I often see the figures from publishers “spying” on torrent networks at work. It’s frightening.

  33. UncleLou says:

    “Because we all know pirates would’ve gone out and bought a copy if piracy was nonexistent.”

    Noone says that. Well, the industry sometimes does to calculate their theoretical damage, but they don’t believe it themselves. But if you see the figures, often before a game’s release, you’d have to be rather naive to believe that it doesn’t have a significant impact on sales.

    That aside, there’s of course also the more philosophical idea – you don’t want people to use something for free that you have created to earn your living, whether they would have payed for it or not.

  34. fluffy bunny says:

    “But if you see the figures, often before a game’s release, you’d have to be rather naive to believe that it doesn’t have a significant impact on sales.”

    Or just extremely stubborn.

  35. Anach says:

    A huge number of pirates doesnt mean that if there werent pirates that it would sell a huge number of games.

    It would most likely be a small percentage of those pirates that would actually purchase the software if they werent able to pirate it.

  36. Frosty840 says:

    The old argument:
    Pirate-boy has no money. He wants copies of PCShooter25 and ConsoleTrash3000.
    Having no money, he pirates both.
    Total so-called-loss to the industry? £80, assuming level pricing.
    Total actual loss to the industry? £0. No money had no money to be had.

    The real argument:
    Pirate-boy has £40. He wants copies of PCShooter25 and ConsoleTrash3000.
    Having money, he pirates the one that’s easiest to pirate. That would be the one on the PC.
    Total loss to the industry? £0. Again, no money that didn’t exist in the first place wasn’t spent, and nobody lost it.
    Total loss to the PC-games sector of the market? That would be a £40 loss from the sale that went to the console game instead of the PC game. Right there, there was money to be had and it was not had by the industry because of piracy.

    When you look at the industry as a whole, there is no money being “lost”. There’s a pool of money-spent-on-games, and it’s spent on games regardless of piracy.
    Piracy on the PC, however, is directing that money away from the PC and into consoles. This isn’t a situation where there’s only a limited amount of money, and nobody is losing fake sales.

    The PC sector is losing money to the console sector. This is happening because of piracy.

  37. po says:

    How many online games have been pirated. For practically every online game I’ve played (BF2, BF2142, TF2, CoD4) you need an individual serial number to play online. Either that our you’re stuck playing hacked servers with a bunch of cheats.

  38. Paul says:

    Even though Crysis hasnt sold as many copies as CoD4, i think in a long term perspective it will sell better than it does now because more gamers who couldnt play crysis at the time of release will have better pcs or hardware. One of CoD4 advantages over crysis on the pc was that it had moderate system requirements. Thats why i think CoD4 initially sold more copies on the pc than crysis. Maybe sales will also increase at the end of year when crysis becomes slightly cheaper(hopefully!).

  39. Acosta says:

    I’m a bit puzzled for the reactions here. Everyone (apart of Stardock or Valve, which put their games on consoles too) are complaining of the actual state of PC gaming and the best answer we can give is: “uh, the game was crap”.

    If you want to close the eyes and sing “lalala”, fine but you are crazy if you think this is not an issue. What is going to be the space of PC gaming? a second thought platform to put ports from technically inferior consoles? There is less and less money for PC project and less studios interested on it, I don´t know you but I find it a less than ideal situation.

  40. Ozzie says:

    Well, I think the main problem Crytek faced with Crysis was that they limited their audience hugely through massive system requirements.

    That’s more likely the reason for the flop than piracy. I mean, every PC game gets pirated somehow. Yet enough developers can make (more than) enough money on this platform.

  41. po says:

    Back when I was chipping Xboxen, the best mod chip you could buy was £45 including shipping.

  42. UncleLou says:

    “It would most likely be a small percentage of those pirates that would actually purchase the software if they werent able to pirate it.”

    That’s pure speculation. And there are lots of indicators that it’s not true – sales of specific games on consoles, with the PC version selling significantly less, but exceeding the console numbers if you factor in downloads, for example.

    Or sales numbers of first and foremost multiplayer games, where the PC suddenly is much closer to the sales of the console version of that specific game.

  43. Kanakotka says:

    Nothing wrong with piracy. It has been there since computer gaming. I actually have pyro 2 cracked. Anyone remember pyro 2? Yeah, it was 1992 or something like that. It’s just hip to cry and whine about piracy, and blame everything on it. The true software pirate’s creed is simple, so simple, in fact, that i have to type it in caps. Any group that has been around for more than a year and isn’t retarded has this posted in every single info file.

    IF YOU LIKE THE GAME, BUY IT. SUPPORT THE SOFTWARE DEVELOPERS.

    Piracy is the leading cause of shitty games not being done en masse, and great games being supported. We would be flooded with barbie adventure games if piracy didn’t exist.
    Yet, nobody mentions this in the press, curious, isn’t it?

    I have bought around 40 games that i have pirated first.(one of them being crysis. Another one being farcry… i see a pattern) The number of those i haven’t bought and played is, of course, greater. But you could get over 40 games just by looking at EA’s games with year number in the title. There are over 15 NHL titles, for instance… sigh. :P

    Yet they fail to always mention that console piracy exist on similar scale. Have these people even heard of mod chips?

    And just like Ozzie said; ” main problem Crytek faced with Crysis was that they limited their audience hugely through massive system requirements” Though, this bothers me… didn’t Crytek give out a press release not too long ago that Crysis sold over a million copies? FLOP MY ACHING ASS

    Also, epic weeping at UT3′s flop, and pointing the finger at pirates is just ridiculous, unintentional humor. It’s an online game, and the single player is boring, let’s face it, no one wants to play Unreal Tournament as single player. The game flopped because it bluescreened estimated 20% of the computers it ran on, and which it didn’t bluescreen, it crashed to the desktop, to the point that 10-30% could play the game, and realize it’s shitty reincarnation of a boring game.

  44. cliffski says:

    Theres no ‘evil conspiracy’ to pretend that piracy is worse than it is on the PC. I can assure you it IS bad. I’m a small indie dev, quite clearly a struggling PC-only non-DRMed PC good guy, and yet I get brazen freetards emailing me saying “I torrented your game and it won’t run, fix it for me” or posting on my forums asking why the copy they downloaded from a warez site doesnt run right. And I’m doing niche ‘under-the-radar’ stuff. if you work on a triple A game for the PC, it’s WAY worse.
    As I said before, people who want to pretend piracy isn’t a problem (for whatever justification) will still be saying this when there isn’t a single high profile game being made for the PC. Big companies like epic and id do what makes the most money. If PC gamers pirate the products too much, they won’t make them anymore. That is what is happening right now.

  45. fluffy bunny says:

    Cliffski: “Piracy *is* killing off PC gaming. How many more developers have to abandon the PC as lead platform (or abandon it completely) before the kids who refuse to buy games get this through their skulls?”

    Ah, but you’re a developer, so you can’t be trusted. Because obviously, like all other developers who have been saying this lately, you’re part of that great PC-hating conspiracy to slander the PC games market. Yes.*

    * might not be what I believe.

    Edit: Uh, my response was more fun before you posted the post above mine… serves me right for being slow. :)

    Also:

    Frosty:
    “The real argument:
    Pirate-boy has £40. He wants copies of PCShooter25 and ConsoleTrash3000.
    Having money, he pirates the one that’s easiest to pirate. That would be the one on the PC.
    Total loss to the industry? £0. Again, no money that didn’t exist in the first place wasn’t spent, and nobody lost it.
    Total loss to the PC-games sector of the market? That would be a £40 loss from the sale that went to the console game instead of the PC game. Right there, there was money to be had and it was not had by the industry because of piracy.”

    QFT.

  46. cliffski says:

    “Piracy is the leading cause of shitty games not being done en masse, and great games being supported. We would be flooded with barbie adventure games if piracy didn’t exist.
    Yet, nobody mentions this in the press, curious, isn’t it?”

    Sorry but thats total bullshit. Look at casual gaming. The reason 99% of them are games about dressing up and cooking or babysitting is that they are all aimed at 30+ women. Why? Because 30+ women don’t run bit-torrent.

    Don’t insult game developers by suggesting that piracy is doing the industry some kind of service. At least be man enough to admit you steal shit because you think you won’t get caught.

  47. Kieron Gillen says:

    The QFT has a point too.

    KG

  48. Chemix says:

    The reality of it is that pirated games are not that easy to get, a good copy is one among a few dozen bad ones, all of which taking a few days to a week to download depending on broadband speed, it’s not even an option for 56k. After that, a person may or may not feel that the game was worth their money if they had it in the first place.

    I try my best to buy games from developers that I think deserve the money, and I bought Crysis, which is a solid game in itself, just relatively simple in plot and with a few big bugs and a seriously linear ending that directly leads into a cliffhanger that we might never see.

  49. cHeal says:

    “We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”

    I think this man should read the article on Piracy authored by the Sins of our Solar Empire developer. He made two very important points. Create a game which will run on a wide range of systems (also something I feel Valve pioneered) and STOP MAKING GAMES FOR A DEMOGRAPHIC OF PEOPLE WHO PIRATE!!!

    It really is that simple, it’s all very well and good to complain about piracy but why do developers continue to make games which I would nearly say encourage piracy. It’s an FPS, it is hardware braking technology, it’s been hugely hyped and there are questions over whether it will run on peoples systems. That is smack bang in the middle of pirate country I’m afraid.

    Games which are being looked forward to a lot will in-evitably suffer from piracy, whether it be on PC or console. On PC a few steps can be taken to avoid piracy. Provide a healthy sized demo at the right time, not two months before and certainly not two months after. I’d also imagine a good number of people, who wank over computer graphics are the same kind of people who know how to pirate. Sure it’s not hard, but most gamers who are not highly involved in the PC software internet social networks don’t know what torrents are and they certainly wouldn’t know how to mount a drive, hell I didn’t know until 6 months ago. Stop making games which so specifically appeal to this hardcore group of gamers. I hate to tar them all with the same brush (which I actually am not, I’m just think the percentage wise I’d imagine piracy is higher among this group) but the needs of these people (new tech) is an element of the industry which is genuinely of little real worth.

    Crysis limited its possible market by creating an engine which such a small number of people would ever have the chance to play on release, I don’t believe that monetary concerns should take complete presendence over the art of the industry but some research into the market you are relying on to survive is still required and when those elements of your game which are limiting your market are so superfluous one really has to wonder what Crytek were thinking.

    That’s my take. It’s sad to see so few developers making pc exclusive titles but to blame on piracy the failings of the game Crysis really seems to purposely miss the point.

    I’m not sure about CoD4, I heard that it had high piracy rates but it seems to have still done pretty damn well, so it’s hard to guage how much of an effect piracy actually had on the game, as it always is.

    EDIT: I take exception to Cliffski’s belief that piracy is killing PC gaming as it implys that PC gaming is dying or will at some point be dead. This is simply not true, infact PC gaming will almost definitely outlast all other formats just because PC development is open and free and nearly everyone has a PC, less and less people I know are getting the new consoles. What are they getting instead? A laptop.

  50. born2expire says:

    I think Crytek whining about piracy now is a little late, i mean they willing made Crysis a PC exculsive, and they where aware of all the piracy in PC gaming, but still flaunted the fact that they where making a game “for hardcore PC gamers” (most of which are still waiting for that game). It almost seems that they are crying that they didn’t expect people to pirate it. If anything is killing PC gaming its the mass amounts of shitty games. Im proud to say (off the top of my head) I bought Orange Box, Crysis, STALKER, COD4, WiC, UT3, Quake Wars, BF2042, Bioshock, all within the last 6 months, and STALKER being the only one of those games that i enjoyed (perhaps it just that im getting old and not much appeals to me anymore, certinaly not halo!).

    I’d be insterested in seeing how Crysis’s numbers did in comparison to the other big PC sellers of the year Bioshock, Orange Box, COD4, World in Conflict, ect. I bet they sold all about the same.

    As much as people whined and complained about Bioshocks activation it did stop zero-day piracy, hell it took a solid 10-14 days for Bioshock to hit warez, I for one bought it, and i hated it, but that is besides the point.

  51. RichPowers says:

    Chemix: That may be true of PC users as a whole, but the people who are most likely to be PC gamers — computer literate users with broadband — would have no problem finding them. (PC gamer in this sense meaning those who play Battlefield, Crysis, etc.)

  52. fluffy bunny says:

    “STOP MAKING GAMES FOR A DEMOGRAPHIC OF PEOPLE WHO PIRATE!!!”

    Good point, but you realize what you’re effectively saying? You’re saying that PC-devs should only make games for girls and niche-based titles like hardcore strategy games.

    And, well, that seems to be exactly the direction the PC games market is going in right now, if you exclude the multi-platform titles. And I think it’s sad, because… I happen to like first-person shooters.

    :-/

  53. Larington says:

    In the case of Steam games being cracked? – well, I’ve noticed that quite a few publishing types like to talk about ‘Day one sales’, its the big bug bear and the thing they love to brag about – My game sold x million *on the day of release!*… The Steam online auth system allows you to prevent the day one piracy because any disc copy of the game doesn’t include the base exe which is downloaded when you’ve passed auth and the magic release game button has been pressed.

    Thats mostly why Steam is mentioned as a good solution to the whole piracy issue, it encourages people to actually fork money out for the game in order to play it straight away.

    Its also why I hate consoles, where PC gets a game release weeks, months or even a year after the console version(s) were released so a lot of the ‘must have now’ types have already bought or pirated the game (For a modded console), so the battle is already won by the consoles.

  54. po says:

    With console piracy, once you’ve got that mod chip you download a lot (more than you will ever play), borrow a few, and maybe event rent some, but you don’t buy any games, because you spent money not to. Most chipped Xboxes got 250-300GB HDDs fitted (going by what I saw on XboxScene). That’s 50-60 games, assuming they’re a full DVD of data (most aren’t so it’s more like 100).

    …..Why is it that while consoles are harder to pirate on, and easier to develop for, the games cost more?…..

    I used to pirate a lot while I was going to LAN parties regularly (because everyone had different games, and we couldn’t play together otherwise). Everyone bought CoD/UO/2 though because we all thought it was really good. Nowadays I respect the developers a lot more, and spend far too much on games (about £200 last year), considering I don’t play most of them all the way through. I even have 2 copies of BF2 in case someone else wants to join in online on my other PC. I still play it so much the money I spent on CoD4, Crysis, TF2 and BF2142 was wasted, as I’ve hardly played any of them.

    Maybe Blizzard have got the right idea after all, as playing one game endlessly like I’ve done with BF2, but only getting the sale cost isn’t good for the developer, and buying a bunch of unplayed games just annoys the player. I won’t go near WoW at £9/month. £5 maybe, £3 definately.

    Hell, I even donated £50 to my regular BF2 server, so I’d be happy paying £5/month to play that.

  55. UncleLou says:

    and STOP MAKING GAMES FOR A DEMOGRAPHIC OF PEOPLE WHO PIRATE!!!

    I for one happen to like (and buy) many games others obviously pirate. What the SoaSE dev said (and I thought it was mostly a lot of smug nonsense, btw.) is a suggestion to narrow the scope of gaming, effectively.

    Read what cliffski wrote – many causal games already target 30 women because they don’t download games. Now I have nothing at all against 30 women, but I don’t necessarily share my girl-friend’s taste in games.

    edit:

    too slow for fluffy bunny :)

  56. Rook says:

    Except the most graphically intensive parts of the game aren’t in the demo, the demo doesn’t get as much optimising/patches as the game, and is released before any drivers have been updated to cope with the game. [can we get a quote button?]

    Are you trying to argue the demo will run slower, or faster than the rest of the game? You seem to be doing both at once. And the demo shipped on the same day as updated drivers, the patches have done little for performance and the rest of game doesn’t really look any better or any worse than the opening level.

    Either way, people pirating the game, are not trying to see if it’ll work on their system, they’re trying to play the game for free.

  57. CrashT says:

    If I wanted a pirated copy of Crysis (Or any other PC title) I could go to a particular website and start downloading it in the space of thrity seconds.

    If I wanted to pirate a copy of GTA IV (Or any other console title), I could again begin downloading it within thirty seconds but after that I’d have to find somebody to chip my console, then have to worry about going online with it, or what affect updates would have, and several other issues like what I’ll have to do if my 360 ever RRODs on me again.

    The idea that people who pirate wouldn’t buy the game anyway is utter nonsense. If I have a choice between paying £50 for a game I really want, or pirating it, considering the ease of piracy and the nonexistent likelihood of ever getting caught I’d be dumb not to pirate the game thus taking £50 I would otherwise spend on that game away from the industry. If I wasn’t able to pirate it but I still wanted it I’d buy it.

    It’s not just poor people who pirate games.

    It’s precisely because I understand how easy it is to pirate games, that I don’t do it. If somebody seriously thinks it’s not having an adverse affect on the industry then they are lying to themselves. The PC as a platform won’t die, but it will slowly lose all but MMOs, Casual games, and Indie games. I wouldn’t loathe that future but I wouldn’t particularly welcome it with open arms either, I like Triple A PC titles.

  58. Mario Granger says:

    For the person that commented that Steam only stops pre-release piracy: Thats the most damaging form of piracy. The most sales are lost in the copies made available BEFORE release of a game than after.

    I won’t argue that piracy isn’t a problem, but the argument would gain alot more weight if it were coming from development houses that are known more for their cutting-edge tech paired with mediocre-at-best gameplay.

    id? Epic? Crytek? When is the last time those companies have been known for breakthrough, must-experience gameplay? They simply don’t produce compelling software.

    EDIT: I will give Epic a bit of a pass, as their engine tech has been behind some extremely compelling games over the last few years.

  59. Larington says:

    I wonder how many of the people who use cost of games as the excuse for their piracy honestly can’t afford many games, and as such, how many sales or rental revenues wouldn’t have been gained anyway. Thing is, this gets tied into the whole “if it turns out to be a good game then I’ll buy it” rubbish – Afterall theres no shortage of reviews, metacritic scores and demos for many games (PC ones especially) that are great for telling you which games are worth forking out money for.

    Its actually comical that the 360 version of GTAIV suffered from day one piracy by about 10 days prior to the games release, but a Steam held exe unavailable until release wouldn’t have suffered from that problem.

  60. UncleLou says:

    @Mario Granger
    You’ll be hardpressed to find many major developers or publishers who haven’t commented on the problem in the recent past, except maybe Valve. Of course you could then argue that Infinity Ward, Relic, Iron Lore and a dozen more also don’t make compelling software, but I don’t think this argument leads anywhere.

  61. born2expire says:

    Mario Granger says:
    “For the person that commented that Steam only stops pre-release piracy: Thats the most damaging form of piracy. The most sales are lost in the copies made available BEFORE release of a game than after.”

    again, Bioshock had the online activation which completely stopped zero day warez, hell, it took a good 10-14 days for it to be cracked. Fine people whined and bitched about it, but you know what, I bought the game and haven’t had any trouble with it the 3 times I’ve installed it.
    Perhaps that is the answer, also online FPS are hardly pirated due to the fact that you need a unique key to play, or your stuck on cracked servers that are full of cheaters.

  62. Albides says:

    “We seem to lead the charts in piracy by a large margin.”

    There are piracy charts? Are we sure that they’re not just looking at poor sales and assuming piracy, although it might be more due to the fact you need a computer that hasn’t been invented yet in order to play it?

    Assuming those people who have the computing power to play Crysis aren’t short of a quid, I can’t decide whether this means they’d be less likely to pirate the game than most, or more likely to pirate the game, considering they might be able to afford a better internet connection than most.

  63. UncleLou says:

    “There are piracy charts? Are we sure that they’re not just looking at poor sales and assuming piracy,”

    Yes, you can be pretty damn sure that they don’t just look at poor sales. Very, very sure.

  64. po says:

    @Rook
    I’m saying that demos aren’t a very good example of performance either way, and with some developers you may find the rest of the game isn’t up to the standard of the demo in other areas.

    The little cliff hanger at the end of the demo was OK because you could get the game to find out what happens next. The cliff hanger at the end of the game is thoroughly annoying. I don’t know many other games that end on a cliff hanger, except for HL2:E2, which has the next episode already in production, and is practically guaranteed to be an excellent game.

    @CrashT
    There are console chips that can be disabled so the console can be used online, and even versions that can be removed (no-solder) in case you have to send your box in for servicing.

    Console piracy is actually a lot easier for the end user once chipped, as once you’ve done it you can just download games, or rent and copy and play away. With a PC you have to worry about cracks/keygens that have viruses in them, which is off putting to a lot of less knowledgeable potential pirates.

  65. Mooey Poo says:

    I’m literally in tears. Well, not literally, metaphorically maybe. Well, not even metaphorically. Ok, I’m a bit upset.

    In light of this, we’re never likely to see another Deus Ex, or another Thief. I know consoles are more powerful, but devs are still facing an uphill battle against memory constraints. Look at Thief 3 and Deus Ex 2, and how simultaneous Xbox development hampered them. They weren’t necessarily bad games, it’s just that you knew they could have been a shedload better had they been developed purely for the PC.

    Bioshock’s the same. Yes, it looks impressive, but the levels are so enclosed and claustrophobic and linear you can just tell it was developed for the 360 first and the PC second. Console owners seem to love nice shiny levels, but love loading screens even more.

    Of course the exception to the rule is GTA, which allows huge levels. But given the amount of money Rockstar put into its engine, and the way they won’t license it to anyone else means that it’s their tight-fisted money-spinning exclusive. Which sucks really.

    And Crysis – yes it wasn’t quite as good as it should have been, but at least it showed people that the PC is still a valid platform for gaming, and Crytek deserve more recognition for that. I started playing it, and feeling like something was missing. Then I realised what it was when I saw the first load point after about three or four hours of solid gaming. That’s pretty impressive if you ask me. And the game itself isn’t that bad if you just go with it, the magic ride that is Crysis.

  66. Larington says:

    Also, I feel its important to add that Day One Piracy as the term goes, doesn’t just count people who walk in and buy the game on day of release. It is potentially very damaging to pre orders, either cancelled as soon as news of the cracked console game comes to light, or pre-orders that simply aren’t made for exactly the same reason.

    I think the real problem with this issue, is lack of sufficiently unquestionable evidence to genuinely support either theory. For instance, we can see the number of torrent downloads for console & PC releases, but we can’t tell with any certainty what is done with those downloads afterwards, nor the motivations behind each download. To fix the problem, we need to understand it, and frankly, despite the commentary and posturing from certain developers, I don’t honestly think we quite understand it yet certainly not properly enough to make a good attempt at solving it.

  67. cHeal says:

    ““STOP MAKING GAMES FOR A DEMOGRAPHIC OF PEOPLE WHO PIRATE!!!”

    Good point, but you realize what you’re effectively saying? You’re saying that PC-devs should only make games for girls and niche-based titles like hardcore strategy games.

    And, well, that seems to be exactly the direction the PC games market is going in right now, if you exclude the multi-platform titles. And I think it’s sad, because… I happen to like first-person shooters.

    :-/”

    Yeah, an unfortunate result of an irresponsible group of people, though I don’t think it would mean the end of FPS’s completely, just smaller, more cheaply developed game. And like I said PC’s will still have a collosal user based well into the future and there will be plenty of money to be made. Developers just need to be a bit more sensible with costs and also marketing, and It’d probably serve Publishers well to support the education of parents on what their children do on the internet.

  68. Rook says:

    There’s plenty of open world’s in console games, Oblivion, Assassin’s Creed, Crackdown, Saint’s Row, Test Drive Unlimited etc and with Far Cry 2, Mercenaries 2, White Gold coming along there will be more to come, streaming isn’t somehow exclusive to PCs.

  69. po says:

    Personally I’m hopeful for the future of PC gaming, considering the competition that is being stirred up in the integrated graphics arena, with Nvidia, and to a lesser extent (considering their current financial problems) AMD joining Intel in the ring.

    Vista may have been universally panned, but one thing’s for sure, Aero is ensuring that PCs will have better graphics cards.

    PCs still have a lot of graphics horsepower, and the console generation is only getting older. It may look pretty poor, but I can run Crysis on a £20 graphics card. It still may not look amazing on an 8600GT, but that’s what’s likely to be in a lot of vanilla PCs with gaming as an afterthought, and it’s better than console graphics when the code is done well.

  70. John P (Katsumoto) says:

    I don’t agree with this notion that the PC-lead-platform games are dying out, or that it’s all casual games these days:

    Age of Conan / Dead Island / Demigod / Dragon Age / Far Cry 2 / Left 4 Dead / Dawn of War 2 / Cryostasis / Clear Sky etc etc – i’m pretty sure they are all PC leads (and exclusives in a few cases)

    And anyway, not ALL multiplatform games are “dumbed down console lolol2113″. Call of Duty 4, for instance – i don’t think I would have known that was a console lead if I hadn’t read it – it’s just a logical evolution from the original PC game back in 2003.

  71. po says:

    “STOP MAKING GAMES FOR A DEMOGRAPHIC OF PEOPLE WHO PIRATE!!!”

    Good point, but you realize what you’re effectively saying? You’re saying that PC-devs should only make games for girls and niche-based titles like hardcore strategy games.

    Personally I prefer strategy, even in my FPS games. If it wasn’t for the other serious players on my regular BF2 server, I wouldn’t have played the game at all online. I think pirates are likely to be the same people who cheat, hack and grief their way through games. Strategy puts them off playing so the serious grown up players can have a good game without having to spend time as admin on the server.

    In it’s last days that BF2 server ended up being locked to keep out tards, and now almost everyone has moved onto ArmA.

    Consoles are toys for children, and they should stick to playing on them, as anyone who has had to put up with their crap in FPSs would tell you.

  72. Alec Meer says:

    If anything, console co-development has meant stuff like COD4 and Bioshock (which, folks’ minor griping about vita chambers etc aside, both feel entirely at home on PC) benefit from far, far higher production values and quality control than if they’d been PC-only. I can even imagine Crysis’ final act possibly wouldn’t have been quite such a nosedive if it was due for an initial release on 360 as well as PC.

  73. Monkfish says:

    I was thinking the same thing, Alec. Also, it may mean their next game will have slightly more modest system requirements, thanks to cross-platform development. That, alone, will generate more sales.

  74. rabbitsoup says:

    remember the demo, I do, i also rember the sandbox editor that let me see everything, and the levels people released for it. thats not piracy, its stupid. honestly though second hand games are worse than piracy, least there sales

  75. Rook says:

    I’m saying that demos aren’t a very good example of performance either way, and with some developers you may find the rest of the game isn’t up to the standard of the demo in other areas.

    That arguement is basically saying the only way to tell how a game runs is to play the entire game (after all, level 6 might be a buggy mess). And I think anyone using that line to justify their piracy should just learn to be a little more honest and say they didn’t want to pay for it.

  76. Riotpoll says:

    Given the choice between the Orange Box and Crysis, which would you buy?
    One that’s almost guaranteed to run perfectly on your system and has better gameplay or one that you have to run at 800*600 to get a decent frame rate (or pay the same price as a ps3 to get OK framerates at higher res)?
    That is the reason Crytek didn’t get any of my money and why I didn’t use any bandwidth either!

  77. Rob says:

    Interesting comment made in a recent Eurogamer article but it bears repeating with regard to all this pre-release piracy talk: “There will always be a core of people who can’t or won’t pay for things, and who will go to incredible lengths and inconvenience themselves awfully just in order to get stuff for free.” To this core it doesn’t matter if the game comes out 10 days before or 10 days after the street date, I guess the discussion then just deteriorates into different assumptions on the size of said ‘core’.

  78. Dangerdad says:

    Crysis simply isn’t very good. People want to play the game to see the candy, but really aren’t interested in gameplay. *That’s* why it’s being pirated. It’s just a tech demo.

  79. restricted3 says:

    And here come again the crybabies.

    Didn’t they sell 1 million copies of a game few computers can move?. Then shut up and be thankful, man.

    It’s a pity, but the truth is that you can put a turd in a box, put a xbox or ps3 label on the front, and it will sell 5 million copies. It’s hard to fight with that.

  80. Radiant says:

    Ok without getting into the “PC users are either women or thieves” debate.

    What would be Crysis’s selling point on consoles?

    Without it’s PC breaking credentials the game itself, thrown in amongst the zillions of other console shooters, would probably reach the dizzying heights of Blacksite’s sales figures.

    Because lets be real here.
    Everyone looks at COD4 and Halo sales as the norm for consoles but they’re not they’re freaks.

    Halo 3 sold because of the name.
    If Halo 3 wasn’t called Halo it too would sell like whatever the opposite of hot cakes is.
    And COD4 is baddassery in a box; the best FPS made in the last 5-6 years.

    Crysis never sold because:
    A) It’s shit; ok it’s not as shit as Doom 3 but it is Timeshift shit.
    B) Anyone who read anything about it was immediately under the impression that it wont play on their machine.

    1.6 million units shifted if you think about it, for what Crysis is, is absolutely amazing sales.

    Because if Crytek released Crysis on a console it’d have the same sales as the PS3 version of Unreal Tournament 3.

  81. Monkfish says:

    Crysis simply isn’t very good. People want to play the game to see the candy, but really aren’t interested in gameplay. *That’s* why it’s being pirated. It’s just a tech demo.

    Nonsense. I bought it on day of release and enjoyed it thoroughly, as did plenty of other people. There was more to the game than just the graphics. The only part of the gameplay I’d criticise is the way it suddenly changed pace (floaty bit, shooting aliens bit, and the silly VTOC piloting bit). I still replay all the fun, stealthy combat bits on a regular basis.

  82. Radiant says:

    Somewhere out there Brad Wardell is cackling maniacally as he buys himself another diamond studded thong.

    @monkfish I have a few questions:
    why did you buy it, what game is Crysis as good as [comparatively]? is it as good as COD4 or Portal? and what are your pc specs?

  83. Cargo Cult says:

    “There will always be a core of people who can’t or won’t pay for things, and who will go to incredible lengths and inconvenience themselves awfully just in order to get stuff for free.”

    I’ve seen people jumping through far too many hoops in an attempt to get my own MINERVA to work on what can only be pirated copies of Valve’s games (they’ve extracted everything from GCFs why, exactly) – and being utterly vague about the reasons for their peculiar setups. Made trying to do technical support a bit difficult, until I saw a den of pirates discussing the issues in the open on a site I found during a more generic MINERVA-flavoured, ego-stroking Google-trip.

    They’ve wasted many hours in trying to get a free mod to work on a ten quid game. And maybe even did get it to work, albeit missing vital content. BUT THEY SAVED TEN QUID! HAH! THEY’RE THE WINNERS! … Or not.

    The excuses and cognitive dissonance around piracy are great too. Demos aren’t representative of the games, reviews (all of them) aren’t to be trusted, even basic copy-protection is, like, sooo unfair, it’s not theft, it’s copyright infringement, the games companies are stuck in the past, blah blah blah.

    Some people really will pirate anything, simply on principle. Sadly, their distribution networks are being adopted by people who probably would pay for games…

    I didn’t pay for Crysis. I didn’t pirate it either – or even download the demo – ’cause I read reviews, which made it sound like a new Far Cry with overly spangly graphics. I might get round to buying a budget copy in a year or so when I have a computer that can really do it justice – and when I can actually treat it as a game, rather than as a GPU-humping graphics benchmark. By which time all the piratical torrents will be long dead anyway – hooray for the long tail!

  84. Leelad says:

    WTB Digital Distrubution.

    I might have to start putting my caps lock on soon.

    DEN DEY WIL LISSUN!!

  85. Robin says:

    Epic, Id and Valve push the technical envelope in ways that are relevant (and widely adopted, and scalable). Crytek do not, and their games rapidly end up being bundled with graphics cards.

    Console games have always sold an order of magnitude more than their PC equivalents, it’s odd that this is dawning on them now. Not that I’m denying that boxed PC games are in crisis. They’ve been completely nuked by the ease of piracy afforded by BitTorrent.

    Guess it sucks for Crytek that EA games aren’t on Steam.

    Of course the World of Stuart brigade have already been along to stick their fingers in their ears and shout that everything is rosy and piracy is a cure for cancer. Try getting a PC-native high-profile game financed then, geniuses.

  86. Mman says:

    I think the main promotion issue with Crysis is that they focused on showing off and marketing the game for the next (next?)-gen of graphics that the game was never intended to be played on at this time.

    Considering there’s STILL a ton of misinformation on what systems can handle the game fine (I’ve heard of relatively low-spec systems running the game well with the settings turned down), I think it would have done much better if they had added much more reassurance that the game could still be perfectly playable visually and performance-wise on settings less than “OMG max settings DX10 with 8x AF and AA!” and fully reinforced that the higher settings were never intended for the computers of today in the first place.

  87. Rook says:

    I dunno why people are so down on Crysis. It’s very good until the aliens turn up.

    Also, Minerva was the best single player mod ever. You should sell a remixed version with Ellen McLain doing the voiceover, it’d be brilliant.

  88. mandaya says:

    would an end of high-gloss PC games (as unlikely as I think that is) necessarily mean an end of core PC-game genres as FPS and RTS? maybe if consoles just dumped that stupid gamepad-paradigm (you’re excused, wii) and allowed decent mouse/keyboard control (which was actually supported by the games) I’d gladly skip upgrading my PC every two years for 800€ and would stick to a single console for 500€, with linux strapped to it for email and word processing.
    but an FPS with a gamepad? you’ve got to be kidding.
    civ V on a console? good luck without a mouse.
    creative sandboxing a la Dwarf Fortress on a console? won’t ever happen.
    crytek bailing out of PC exclusives just frees the spot for the next big company programming games as tech engines – for the next next gen of consoles. ad infinitum.

  89. Monkfish says:

    why did you buy it, what game is Crysis as good as [comparatively]? is it as good as COD4 or Portal? and what are your pc specs?

    While I freely admit that I did, indeed, want to see the eye candy, I was also interested in it based on the strength of the gun-play in Far Cry, which I really enjoyed.

    My PC is a modestly capable set-up, bought around Christmas 2006:
    Nvidia 8800 GTS (the older, 640MB one)
    E6600 Core 2 Duo (it was best price/perf at the time)
    2 GB cheap RAM

    I was happy to sacrifice some of the eye candy in favour of performance (tweaked the configs to get a decent balance of looks versus performance).

    With regard to which games it’s as good as, that’s a difficult one to answer without copping out. I tend take each game at face value, so don’t really see much merit in comparisons of that nature. I can say that I absolutely loved both Portal and COD4, and would say that overall they were “tighter” experiences than Crysis. They are also very different games to Crysis; Crysis placed emphasis on the sandbox nature of it’s gameplay (well, at least the first two thirds did). Portal and COD are masterpieces of linearity.

    A little rambly, but hope it answers your questions… :D

  90. Dean says:

    It’s all this talk of day-one sales and the effect piracy has that shows just how broke this industry is. Crysis came out in what, November? So 5 months on sale and it’s declared a failure. For a game that most gamers will only get PCs capable of playing it properly over the next few years.

    Something like Crysis should continue to sell (assuming there’s more too it than just pretty pictures) but if it’s not in the first 3 months of release no-one cares. Good luck on finding somewhere to buy it. Modern games generally take at least 10 hours to get through. Often 30+. They’re more akin to books in length than DVDs and movies. I certainly always have a massive backlog of games to play, so a lot of games I might not pick up until they’ve been out a year or so. Most books sell the same way. But the industry wants to adapt the film/CD model of week one sales being the most important thing. But that’s a fundamentally flawed approach when the average person can’t play through your product in a single week.

    It’s interesting that Steam avoids this somewhat by keeping titles available indefinatly, and even having special offers on specific titles on occasion. Likewise Indie games have always relied on selling copies slowly over a long time.

    If I really want your game, I’ll buy it (assuming you release it in the UK). But I almost definately won’t buy it in the first week. I probably won’t buy it in the first month. It’s 50-50 if I get it in the first year. But if by that time you’re declaring it a failure then what’s the point?

  91. A-scale says:

    I’m stunned at the repugnant ignorance of game developers. The “piracy ruins everyone’s fun” attitude is simply a misreading of the issue. People buy games that they really enjoy, that are made by companies they know, love and trust. If you want to cut down on piracy, try being a more humble company that reaches out to its customers and always gives the customer an ear to speak to. If your company is faceless, untouchable, deaf organ that is just part of an even larger, yet more out of touch monolith of a company, don’t expect people to feel bad when they pirate your games. I love supporting Telltale games. Do you know why? It’s not just because they make funny games that are in a league all their own, but because their employees frequent their message boards, and listen and respond to consumers. I also enjoy supporting Valve, not just because they make some of the best and most innovative games around, but because I almost always get a response when I send them an email, becuase they regularly patch, update and otherwise fix their games, and do nice things for their consumers. Crysis is, lets admit it, a technical marvel wrapped around a mediocre title. The story, and basic gameplay mechanics have nothing new to offer. Would Crysis have gotten a tenth the hype it did if I had graphics equal to Half Life 2? I sincerely doubt it. Thus, Crysis is a game to show off what a computer is capable of and nothing more.

    If you can’t get that down, take the innovative aggressive approach and make your game run on a proprietary validation system like Steam. Leaving PC to avoid pirates is just evidence of laziness and lack of innovation.

  92. po says:

    A lot of FPS games could go a step further, and take their single player campaign onto the coop level. It’d give them the pirate proofing of individual serial numbers, and they could push it over single player by making the difficulty too high to play easily alone.

    FFS, Crysis starts you off in a squad, then makes you play almost the entire game alone. Squad tactics with those abilities would really have been something new, and so would a big name game with a good coop campaign (since when have we ever had one of those).

  93. Albides says:

    “There are piracy charts? Are we sure that they’re not just looking at poor sales and assuming piracy,”

    Yes, you can be pretty damn sure that they don’t just look at poor sales. Very, very sure.

    I can’t tell if that’s sarcasm. From where I’m sitting, it looks they just thought since “[s]imilar games on consoles sell factors of 4-5 more”, then the PC’s rampant piracy is obviously the result of poor sales. I’d really like to know how they came to that conclusion.

    And you know, I really can’t help but equate this to Sins of a Solar Empire’s success, and these near prophetic words written in a developer blog

    The dirty secret of the PC game industry is that games with high hardware requirements don’t sell nearly as well as games with more modest requirements. And as an indie, we need every gamer we can get. Don’t let anyone fool you into thinking that there’s necessarily some correlation between what gets covered in game magazines and how well that game actually has sold. Some of the biggest name PC games have with high hardware requirements have sold very low quantities on the PC. You just don’t hear about it. And for us, our goal isn’t to be the coolest developer. We want as many people as possible to buy our game.

  94. The Pope says:

    Wait, they expected people to buy boxed copies?

    The million sales should have been an unexpected bonus to making a graphics card advertisement. When you take into account that most copies of crysis (including the pirated ones) sold a $400 graphics card, I’d say the game had to be one of the biggest cash cows of 2007. Next time, crytek should ask for a commission on every geforce 10,000 they sell.

  95. RichPowers says:

    A-scale: Piracy is definitely an issue, but I feel that many devs/publishers use it as a smoke screen. “What, our game didn’t sell!? It can only be because of those damn pirates!”

    In other words, solely blaming piracy obfuscates other, arguably more important issues facing PC gaming. It’s just that these issues (Intel’s pitiful on-board graphics chips, for example) are complex and less well-defined.

    Dean: Agreed, but look at how corporations obsessively focuses on short-term quarterly results. If you’re making a game for EA, especially one that’s not part of a long-established franchise, shareholders and suits want to see instant results.

  96. Ed says:

    I doubt anyone will read this far down an already too long comments thread, but I thought I’d say a couple of things:

    1: Crysis was not a Bad Game. I enjoyed the first half, but yet again the sci-fi change in the second half seemed to somewhat ruin it (and made the engine really suffer in my experience, down to about 5fps on the boat where I gave up)

    2: Piracy is an issue. If the games were cheaper (say £25 for a game) I’d buy it straight away. Equally, if I could get it on Steam I’d be much more likely to buy it. I’m too lazy to go outside to get my games.

    3: Dubious quality is an issue – I can trust some developers (Rockstar & Valve namely) to produce good games every time. I can’t say the same for any other developer I enough experience with. Sure, reviews help, but you can still never be sure it’s your cup of tea.

    4: Kind of off-topic, but Valve’s special offers on Steam work well – I’ve bought a number of games (Prey for example) pretty cheaply that way, which must benefit the publisher (I’d never have bought it otherwise) which I’ve enjoyed enough to justify the cost of them – but not much more…

    Overall: Cheaper games = higher volume of sales. Selling on steam = higher volume of sales. QAing your game and making it run on normal hardware = higher volume of sales.

  97. Alex says:

    Well, this is just hilarious.

  98. much2much says:

    The piracy discussion bores me. I’m more interested in the development issue here. Or to put it another game CAN I PLEASE GET GAMES ON PC STILL.

    The problem here is NOT WHETHER THE GAME IS PROFITABLE but that it COULD BE MORE PROFITABLE ON THE CONSOLE.

    Here we have the problem of the developers being either bitches or mercenaries. The bitches are doing so at the order of their corporate overlords who are looking to maximise revenue to income (this is only seen because smaller projects are simpler to understand) instead of TOTAL PROFIT.

    The mercenaries do it because its more money more simply. Only the single platform development team to worry about. You can just have the core who have the skills and input back into the game and can be feeding each other grapes etc. Valve style.

    The win win situation is to have good enough management to do great co-development. If I made a game I would not want to go through coding gripes on multiple platforms myself. I think the future holds companies who exclusively port games. Bioshock did this in officially the same company (2K Games Australia is pretty much just a name afaik) but come on separate sides of the world ANY kind of corporate loyalty ain’t laying the foundation of a better port.

    We need companies who just specialise in the porting and I think it will work out best for a flat fee for the job at hand as opposed to royalty.

  99. James T says:

    I wonder how many of the people who use cost of games as the excuse for their piracy honestly can’t afford many games, and as such, how many sales or rental revenues wouldn’t have been gained anyway. Thing is, this gets tied into the whole “if it turns out to be a good game then I’ll buy it” rubbish – Afterall theres no shortage of reviews, metacritic scores and demos for many games (PC ones especially) that are great for telling you which games are worth forking out money for.

    Oh yeah, that good ole critical reception barometer…. Real reliable for, say, Bioshock. The game’s essentially Doom 3 with a better art department — a pretty noble failure, but still a failure as far as I’m concerned, and I don’t know about you, but I’m the final authority on what comes in and out of my wallet — and it still has a metacritic score of 96.
    “Ah, but there was a demo, James!” Yes, which I think illustrates the unfortunate inadequacy of demos — Bioshock could have developed any which way from where the demo stops, but… it doesn’t. I don’t want to go offtrack with the BS stuff (teehee), but the point is that I regret paying full price for it, and absolutely should have examined it with the aid of piracy (since I didn’t know anyone else who had it, or even has it now (it is not my duty as a gamer to have gamer friends)) before shelling out.
    I’m not even criticising 2kB for ‘making an inadequate demo’; that just happens to be the nature of the beast with some games. ‘Death to Spies’ had a nice representative demo — an easy enough task for them, ‘cos the way the game is structured is conducive to that. I played it, enjoyed it, extrapolated from that, bought the game and was not unpleasantly surprised. It’s just not that easy sometimes, sadly.

    I don’t know how local currency maps to the pound (although I know it’s very close to the US dollar), but I do know that anyone putting down $80-100AU for an entertainment product of which they have no credible experience is a sap. 7-10 bucks on a movie ticket/multi-DVD rental (16 for the ticket if you’re a real sucker)? That’s a fair gamble. 30-40 for a book? Well, that’s a bit of a fuck-you, but at least there are libraries. 25-30 for a new album? That’s not so bad, you can get a credible preview of such a body of work by perfectly legitimate means these days. The only common entertainment product I can think that matches games for price are TV-season/film-series box-sets, and anyone dropping the cash for one of those while knowing nothing about its contents is displaying far more money than sense — a common ailment in our currently-credit-happy society, but not something that anyone should have to embody.

    There needs to be an aggressively-pursued study into the whys and wherefores (tsk, redundancy) of PC game piracy — for what purposes, and in what numbers, are gamers indulging in piracy? How many are noxious little crooks pirating games to avoid laying down cash that the studios and creators deserve for their hard work? And crucially, how many of them pirate a game as a means of heeding that most cherishable warning, CAVEAT EMPTOR? Any creator who’d rail against that is essentially complaining that they’re not able to swindle a customer — I don’t think that’s anyone’s actual sentiment, it just illustrates how important the distinction is. When — indeed, if — the numbers of thieves-vs-torrent-employing-customers can even be stabbed at, then creators and gamers and bloggers can speak with a little more authority on how much money is being lost. Maybe there has been decent inquiry done, but I haven’t seen anyone cite it here.

    I sure as hell can’t think of a solution to this problem — unlike console games, PC games can’t realistically be rented, and the ease of piracy comes with the platform — but without the numbers, everyone’s talking out their arses. And then the lost-sales figures get exaggerated, artificially pushing developers away from the PC — and what a waste it is for game producers to move away from the best gaming medium (why do you think Rockstar haven’t announced GTA4 PC? Because dual PC-console owners know the PC version will be better!. Rockstar want the ‘thief element’ of their PC base to be so twitchy about the viability of biding their time that they snap and buy the 360/PS3 version to add to initial sales figures! I ain’t fooled, and I’m certainly not convinced that Hot Coffee is a reason for them not to touch the PC again — if they want an HC-free PC experience, they can have a little double-check of their assets before they release the damn game, can’t they!)

  100. Nimic says:

    I don’t really have much to add to the discussion, but I can add the perspective of a Norwegian student with not a lot of money. I used to download a lot of games, and I still download some games, but more and more I find that I buy them afterwards. I downloaded Crysis, played it through once, then bought it from Digital Download. I only buy games that I can get Digitally, except the obvious ones like Age of Conan (where I pre-ordered the CE).

  101. much2much says:

    James T Bioshock has always been AU$50 on Steam. Maybe thats why I wasn’t so vocal when I was let down about the game not being as interactive and immersive as I thought from repeatedly watching all those clips with voiceovers from Ken Levine.

  102. James T says:

    much: Yeah, I would’ve gone for it, but I didn’t have broadband then, heh (time vs money, time vs money…) Ah well, one for the history books now.

  103. JP says:

    Albides, that quote is dead on. Hopefully PC devs are starting to realize that “high hardware requirements” is just another niche, alongside adventure games and super-complex 4X games. You can’t spend tens of millions making one and then expect the sheer technical awesomeness to make this niche profitable. You have to accept the bad with the good of being on the bleeding edge (no thanks, personally).

    I for one am just happy to see PC gaming growing beyond tech showcases (which we’ve always done well) into everything from Peggle to Sins of a Solar Empire.

  104. Tunips says:

    Commenting on the original posting – Isn’t Far Cry 2 supposed the next graphics-card-meltingly high-end shooter?
    But I am well pleased that more developers now are focusing on how their game LOOKS, rather than how many polygons and dozens of shaders it has. TF2, Spore and the new PoP game all look fantastic, without having particularly outrageous requirements (I hope)

  105. SwiftRanger says:

    “Modern games generally take at least 10 hours to get through. Often 30+. ”

    Some big non-FPS titles perhaps, the rest is only getting shorter and shorter.

  106. nakke says:

    Game, that requires hardware from 5 years in the future sells crappily (compared to the developer’s expectations, at least). HEY, let’s say it’s because of piracy! Yeah, that’ll work!

    How do they know how many who pirated it eventually bought it because it was good in their opinion, or how many didn’t buy the game because they noticed the demo or their pirated version didn’t run at more than 5fps?

    I think it’s silly to complain about bad sales when not even 1% or so of the whole PC population can even run your game. Jesus. (1% is, of course, just coming from my arse. But still. The fact is that not even a fucking tri sli $3000 computer can run Crysis at max settings with a high fps. And that’s totally ridiculous. Sorry for swearing.)

  107. AbyssUK says:

    Yup commercial gaming on the PC is dying, luckily the indie stuff is blooming! I’d play Deathworm over Crysis any day.

  108. Lars Rasmussen says:

    Crysis, release dates,
    NA November 13, 2007
    AUS November 15, 2007
    EUR November 16, 2007

    “Most anticipated release of the year”, and they have the BALLS to let us Europeans stew for 3 days, while the torrent starts popping up on all the usual suspect sites. No wonder it got pirated.

    (I downloaded the game and completed the SP before my pre-order came in the mail – legal, no, entitled, hell yeah).

  109. Zoso says:

    Similar games on consoles sell factors of 4-5 more.

    That does seem to be a huge exaggeration. I can’t be bothered going further than Wikipedia (“Citation Needed” and all that), but as lots of other people point out, if Crysis sold a million it’s only aberrations like Halo 3 that get 4-5 (or 8 ) times that many sales. Of recent(ish) PC shooters, Half-Life 2 sold 4 million. Ah ha, Steam, shows you get more sales if you stop pirates… but the contemporous Doom 3 sold 3.5 million.

    Can’t say I’m terribly fussed about PC exclusives any more anyway, as consoles get more powerful. I admit I’m still a bit bitter about Deus Ex 2 and blame the XBox entirely for it being rubbish, but decently ported stuff like the GTA III series, Bioshock, (hopefully) Mass Effect, I don’t mind waiting a few months after a console release. They’d better port GTA IV, though…

  110. Taxman says:

    Not surprised at all by this announcement at all.

    Pushing over the top graphics in games is what has dug PC gaming into a hole in the ground, by vastly increasing the production costs of games but PC gaming market has not expanded enough to afford the development of such games.

    Not even the consoles are immune to this the Surfer Girl a (very accurate) rumour blog mentioned that Killzone 2 (PS3′s own Crysis) is in trouble over massive costs for the graphics and so-so gameplay. It is possible to hype the game to death though and hope it will sell enough or portray it as your own Halo killer so they are bound to get some sales from that.

    By doing such eye candy fests the only companies making the real money are the hardware vendors like NVIDIA or Intel.

    Also although I am/was one I firmly believe that so called PC enthusiasts are overall the biggest pirates out there, Crysis is the perfect e-penis measurement tool and a game like Crysis plays perfectly into there hands to beat each over the head with.

    Pirates are very much graphics snobs so I do hope some devs wise up and invest in good art direction like Valve do instead of trying to push the tech envelope.

  111. Muzman says:

    Little late here, but the whole PC game is dying thing; surely what’s happening is (as others have said) not that these guys can’t make any money, but aren’t making as much as they think they can. And what’s driving it is not that copying games is now suddenly a big issue or suddenly so much easier (I don’t know what fantasy world has all this fantastically brilliant warez that just works perfectly in it, with no squillion shakey and destructive copies of the same thing to sift through, or has the bandwidth where 4+ gigs is nothing. Certainly not mine). It’s that now it’s more visible. They can do like Kieron did and whip on over to some site and scrape together some rough numbers at the drop of a hat. What bean counter could resist such figures?
    That all might be largely academic, as if people are leaving PC development (or relegating it) it doesn’t really matter why, I suppose. Although it does seem like now would be a good time to repeat that fairly compelling theory that the console world has over stretched itself, is flooded and will collapse in a heap, leaving probably Nintendo standing alone (again) in a year or two.
    Then they’ll come crawling back.
    (incidentally Crysis’ graphics posturing actually put me off getting it as well and may well have hurt it, but the truth is it actually scales quite well and doesn’t make an upper-mid level PC seem as obsolete as the hype may have suggested.)

  112. Kanakotka says:

    I will say it again. Even though developers might whine as much as they want, piracy isn’t really the huge problem it is made out to be. Currently it is just very hip to point the finger at piracy and blame it. But the truth is, it is lesser evil than it was several years ago. Here’s a little bit of proof ; when Homeworld 2 released in 1999 it got 26,800 peers in matter of hours.(it was on suprnova. I pirated the game, it showed just that many peers on my peer client too, so it wasn’t a faked number. And guess what? I bought the game because it was just that damn good.)
    Nowadays, the highest peer count i’ve seen on a game, no matter how awesome, isn’t even 7,000. Piracy is on a DECLINE so to say, but still everyone is crying about it, what’s the fucking deal?

    The problem is usually that the game is shitty, unoriginal, costs too much, and no one wants to buy it anyway.
    Any piracy group that has ”been there, done that” will never touch indie games, or games that are borderline indie.
    Did RELOADED, Razor, MYTH or ASCII even touch sins of solar empire? No. They didn’t.
    It was PROCYON, now, on an old pirate’s eyes, this is a group of retarded little kiddies.
    While they have a few noteworthy titles under their belt, most of the titles they release are either shitty that no one wants to play (lost – via domus, sherlock holmes, et.c. et.c. ) or indie games. Not a proper pirate group so to say.

    Piracy is communism, not democracy. And true pirates will never touch indie games. Ever seen any of the big, well known groups release any indie game?
    Me neither.

    Piracy isn’t killing off PC gaming.
    Piracy isn’t affecting your sales on a large margin.
    Piracy isn’t a major problem everyone makes it out to be.
    Piracy saves your money by letting you know what you are buying before you buy it. (Ever bought anything from shopping tv? Infomercials? Piracy is prevention of this.)
    And finally, Piracy is just a shit filter for most pirates, like me.

    Yes, i steal games, but i do not want to support bad games like the umpteenth installment of fifa or nhl, the newest sim shitty or barbie horse adventures, or anything even remotely like that.
    I want to support good games, like Bioshock, and good engines, like CryEngine 2 (the game wasn’t good enough. The engine is marvellous though)

    Case closed. PC gaming is not dying because of piracy. And most of all, PC gaming is just not dying. It has been ‘dying’ for the last 20 years.

    And those who argue about demos and metacritic scores? Oh please.
    I do not agree with every critic out there.
    I do not know what i am getting by playing a demo, this is the problem with most demos. They are just shitty.

    I want to know what i am purchasing, when i purchase it.
    Ever bought something experimentally from a local food place and tought it tastes like crap? But didn’t matter because it was 5 dollars?
    Well imagine it being 50. And do it several times over. Plus, now that you’ve bought crappy stuff, the developer thinks they can put out more crap and… yeah, you get the point.

  113. SwiftRanger says:

    “This announcement seems a bit disingenuous coming form Crytek, a company that was raided in its early days for using pirated software.”

    They didn’t found any pirated software at their offices I think.

    ““Most anticipated release of the year”, and they have the BALLS to let us Europeans stew for 3 days, while the torrent starts popping up on all the usual suspect sites. No wonder it got pirated.”

    I thought Crysis was even released a bit earlier because it got cracked a week ahead of release.

    “If anything, console co-development has meant stuff like COD4 and Bioshock (which, folks’ minor griping about vita chambers etc aside, both feel entirely at home on PC) benefit from far, far higher production values and quality control than if they’d been PC-only. I can even imagine Crysis’ final act possibly wouldn’t have been quite such a nosedive if it was due for an initial release on 360 as well as PC.”

    Euh, I wouldn’t say that, consoles don’t have better QA, there are enough bugs to prove that. As Cervat also says, Crysis as we know it now wouldn’t be possible on consoles (read: it would have to be scaled back on more than just the graphical aspects).

  114. Theory says:

    I sure as hell can’t think of a solution to this problem — unlike console games, PC games can’t realistically be rented.

    A World of My Own has that covered. It’s a great way of buying and I can’t imagine ever going back to the lump sum cliff-face after I first get a chance to try it. :-)

  115. cliffski says:

    “I will say it again. Even though developers might whine as much as they want, piracy isn’t really the huge problem it is made out to be.”

    based on what?
    I AM a PC game developer. i can see where twice as many people download patches and mods for a game that bought it. Am I a liar?
    It doesn’t matter how much pirates try to justify what they do. Devs can see the bottom line, and they are leaving the PC en masse.
    case closed.

  116. cliffski says:

    “Piracy is communism, not democracy. And true pirates will never touch indie games. Ever seen any of the big, well known groups release any indie game?
    Me neither.”

    As an indie whose games get cracked, you think it matters a fuck to me WHICH group did it?
    get a clue, and please dont embarrass yourself further with your pathetic attempts to justify theft. You leech of the honest gamers who aren’t afraid to buy games. As for a demo not being good enough, is a test drive good enough for a £10,000 car? Or do you steal the car first to make sure?
    What bullshit.

  117. Kanakotka says:

    Your arguments are irrelevant and just absurd. While they try to make a point, the analogies are ridiculous. You are a PC game developer? Well, good for you. Here’s your medal. I’m a PC gamer, where do i get my medals from? By the way, your ‘bottom line’ is merely theorethical figures with next to no relevance to truth.
    PC games are not cars, they’re PC games, they’re as much consumable products as anything.
    I have done my fair share on developing gamethings myself.
    Reality hits hard if you live in an ivory tower. Yes, there will be people who play it without paying you a dime. But there will always be that kind of people, get over it. No matter how you release it, where you release it, what kind of genre it is, on what platform you release it et.c. et.c. will not matter worth one dime.

    I am not trying to justify theft, i’m trying to unjustify shitty games.

    Have a good day.

    PS. If people buy 10 pieces of your game, and 5 people pirate it, it doesn’t mean you would’ve ever sold 15 copies. Hah.

  118. Dinger says:

    Yes, I’ve seen the software I’ve worked on and sold (all of two copies) end up on torrent sites too.

    Please someone ban the following arguments from ever being made again:

    1. I can’t afford to test games, so I pirate them. Dude, we can’t all live the rockstar-games-journalist lifestyle. If you limit your purchases, you can still get entertainment out of it.
    2. Piracy is stealing. Say that again, and I’ll steal your source code and publish your code, just so you know the difference.
    3. The game sucks, and is not worth the money. The price of games does not correspond to the value you’ll get out of them. You buy a book in a bookstore, you have no guarantee that you’ll like it either.
    4. Piracy is killing the PC game industry. Good. (medic voice) Now go!

  119. cliffski says:

    “Your arguments are irrelevant and just absurd. ”

    and you are a pc developer? who? don’t hide behind anonymity, tell us who you are. I’m sure your employer would like to know a pirate is on the payroll.

    you [think] the whole world owes him free games.

  120. Nallen says:

    It makes me angry, and frankly embarrassed, that so many PC gamers are willing to accept or even excuse, nay deem it their right to pirate games.

  121. Cigol says:

    Piracy is a problem on the PC for sure. Nobody can deny that.

    Still it’s not why Crysis didn’t sell as well as they had (foolishly) hoped, nor is it killing PC gaming. All’s it is doing is helping to make the console market more attractive for the quick buck. Which you might think spells doom for the PC but you’d be wrong… Cliffski can’t take his games and put them on the console because it would cost more to develop and nobody would buy them – therefore our PC developer Cliffski is stuck on the PC, Hence; PC gaming will never die as Cliffski is immortal, right?

    Huge generalisation which holds up even with more discerning gamers; You can literally shovel (graphically appealing or online connective) shit into the mouths of console users and they will swallow it with a grin. It’s the nature of the market on a console and that’s a fact (I just made up). It’s consumerism to the full, whereas on the PC it’s obviously a lot more difficult to pull off (though not impossible).

    SO yeah.

  122. cliffski says:

    Don’t be so sure. indie gaming doesn’t exactly rake in the cash. the minute I can’t pay the bills, I’m back to IT support, and the minute pirates latch on to stardocks game, they will go back to doing windowblinds applications.
    Pirates will then get their wish, which is the ability to play all old games for free, and no more new games unless they are advergames sponsored by pepsi. yay!

    Oh and MMOs. we will have even more MMOs, but every other genre will be wiped out. yay!

  123. shiznit says:

    Until I can get a refund or most of what I paid as store credit for returning a piece of shit like Bioshock (which you couldn’t return despite the malware on the DVD), long live piracy.

    Piracy is pissing off big publishers off because they can’t sell complete shit on PC like they can on console since we can so easily download the full game and find out for ourselves.

    And please don’t give me the argument about how I can read reviews to find out if a game is good or not, Halo 3 and Bioshock are some of the highest rated games in Metacritic but they wouldn’t even get 5/10 from me, in fact Bioshock gets a 0/10 for being completely unplayable due to the forced mouse acceleration which not a SINGLE reviewer noticed.

    I’m not saying piracy isn’t hurting PC developers, and my heart goes out to studios like Iron Lore who make good games and have to shut down while clowns like Bungie make shit but get wipe their ass with $100 bills.

    With that said, 90% of all games made are complete shit. I don’t believe a damn thing reviewers say and many demos are in no way representative of the full game (Crysis demo rocked but game started sucking when you met the aliens). I need to try it for myself before I drop $50 on something I can’t return, or even sell for a loss like Bioshock due to the limited installs (which were specifically designed to kill resales not piracy). Console gamers can trade their games in for $40-50 but If I buy a turd like Bioshock based on the demo so-called ‘reviews’, I’m stuck with it.

  124. Okami says:

    Yay, another piracy discussion! Let’s talk about violence in games next, ‘kay?

  125. Lou says:

    Where’s that hubris coming from that gamers have a right to know exactly beforhand if they’ll like it? Do you also completely read books before you buy them and sneak into music gigs and decide to pay afterwards only if you liked what you heard? Very weird.

    Pirates really seem to be notoriously bad at knowing their own tastes. Of course they need to finish the game first to be really sure, then apply their impossibly high standards as a self-excuse.

  126. Albides says:

    Do you also completely read books before you buy them

    Okay, I admit it. First I creep in, all sly, all quiet, wearing a black cloak and keeping to the shadows. I rifle through the books, find a cover that looks appealing, skim the blurb. Then, quick as you like I head for the exit, heart pounding in my chest like a drum, and I wonder that in this quiet place, nobody hears it. But before I do that, I see the librarian and checkout the books, so the alarm thing doesn’t go off.

  127. shiznit says:

    You can call it hubris or what ever you want, I call it being smart with my money. Buying a PC game is much bigger financial risk than buying a console game, and smart consumers use piracy as 100% effective quality control to make purchasing decisions.

    I have bought over 50 games in the last couple years and nearly all of them I downloaded first to check if they were good. If I liked them, I bought them. If I didn’t, I deleted them because why would I want to keep a bad game?

    In fact, if it wasn’t so easy to get full copies of games, I wouldn’t have even bought half the games I ended up buying. Without being able to try it for myself I would probably wait until the price is down to $20 for 99% of all releases. Not all torrent traffic is malicious.

  128. cliffski says:

    Here is the demo for bioshock:
    http://www.gamershell.com/download_20697.shtml
    next excuse?

    Personally I’d give Bioshock 9/10. I thought it was awesome. I also thought it easily worth the money. Was funny to see the freetards foaming at the mouth for the first two weeks when everyone else was playing it too.

  129. cliffski says:

    ” Buying a PC game is much bigger financial risk than buying a console game, and smart consumers use piracy as 100% effective quality control to make purchasing decisions.”

    Do smart consumer steal cars and squat in houses before buying those too? What about a widescreen TV? they cost thousands, how do you cope with the fact that you don’t get a 6 months free demo of a TV OMGZ!!!! Oh Noes!!! etc.

  130. Ian says:

    “I don’t believe a damn thing reviewers say.”

    This suggests you keep reading reviews in spite of not believing/agreeing with any of it.

    So you’re a glutton for punishment. Also, presumably, you look for the games reviewers hate the most and buy them? You must love your games collection of Superman 64 and Leisure Suit Larry: Magna Cum Laude.

  131. Jim Rossignol says:

    Aren’t PC games generally much cheaper than console games these days?

  132. Radiant says:

    Cigol I don’t think that console users WILL buy anything thrown at them.
    How many people bought N ?

    The crux of that Cevat Yerli quote is this:
    “Similar games on consoles sell factors of 4-5 more.”
    And that’s not the case at all.

    Crysis isn’t COD4 or Halo 3; stripped of its PC ball breaking reputation it’d sell about as much as Timeshift or UT3.

    Now; If I sold 1.6 million copies of the casual crap we churn out or if Cliffski sold 1.6 million copies of one of his games we’d be over the moon.
    1.6 million PC games sold in [4 monthes] is good numbers.
    In fact thats should have been his EXPECTED numbers.
    How many copies of ‘Sins’ did Stardock sell?

    If Cevat Yerli thought he could spend as much as he did and recoup that on sales alone then he made a mistake.
    His first.
    His second mistake was not putting something in his game that is unpirateable: a viable online component.

    This belief that PC users are either women or thieves has to stop.

    Everyone knows we’re old men with steering wheels attached to our desks.

  133. Butler` says:

    Alls I can say on this is: some smart SOAB is going to work out how to effectively prevent PC gaming piracy (and not in the same way Steam has) one day and make a mint.

    And as an aside, Crysis sucked.

    EDIT: Spot on there about Crysis Radiant, my thoughts exactly. They should be glad it sold that many on the back of graphics-related hype IMO.

  134. shiznit says:

    PC games are still $50 for the most part at release, and if they end up sucking your money is gone. If a console game sucks, you trade it in for 90% of what you paid.

    I don’t read official reviews anymore because like I said I don’t believe anything they say anymore (Bioshock was the last straw).

    Smart consumers dont steal cars before they buy them because they can test drive them.

    I don’t support stealing games in any way and I have bought over 50 major PC games in the last 2 years alone because I felt they deserved my money. Sometimes a friend will get the game and I can try it there and I don’t have to download it, and sometimes I feel the demo is good enough to properly demonstrate the game (such as a sports game for example). But buying a first person shooter based on one good demo level when they other 10 levels could be total shit and not being able to get a refund is not smart imo, you can say what you want about my morals.

  135. Jim Rossignol says:

    This entire argument makes me wonder whether online PC games rental is the best option, perhaps even with a sort of predictive Tivo downloading system that is putting games you’re likely to want to try on your PC before you’ve even bothered to shop for them.

  136. cliffski says:

    “Smart consumers dont steal cars before they buy them because they can test drive them.”

    in gaming, we call that a DEMO. And like all demos, its very restricted. You get maybe 30 minutes, you don’t get to test all the road conditions or nighttime or motorway driving, nor change the wheels etc etc.
    If a demo is enough for a £10,000 purchase you trust your life to, why is it not enough for a £30 PC game?

  137. shiznit says:

    Cliffski: because every $50 I spend on a game is 50 less for my future real-estate empire :) (man I love recessions)

  138. SwiftRanger says:

    “I have bought over 50 games in the last couple years and nearly all of them I downloaded first to check if they were good. If I liked them, I bought them. If I didn’t, I deleted them because why would I want to keep a bad game?”

    Like cliffski said; demo. You can say it’s not always representative for the full game but I know I’ll buy a game if its demo/trial version has me hooked (spent more than 6 hours on the original Far Cry demo for example, replaying it several times, the SoaSE or Knights of Honor demos even more so) or when I can recognise the good bits in it. It’s a rule of thumb here, if I spend so much time on even a demo, then the full version has to be mine as well (paid for, of course). The other levels might be sh*t? Never had a case of that before and Far Cry f.e. had enough good parts to compensate for the rest.

    A good demo is the best marketing tool any game could wish for and it’s not as if there’s even lack of information on what more you can expect in the full game (practically every review touched on the later sucky parts of Far Cry/Crysis).

    Generally, if you still need to “try out” the full version of a game after you have tried the demo (and liked the demo a lot) then you are fooling yourself imo.

  139. Alec Meer says:

    A rental system will, I suspect, just lead to an additional layer of piracy focused on decrypting and cracking the files already delivered to your hard drive.

  140. shiznit says:

    Steam free play weekends are very effective.

    SwiftRanger yes many demos are good enough to make a buying decision but many are deceptive, and some games just don’t lend themselves well to demos (Oblivion for example) and for others the demo doesn’t come out until a month or two after release.

  141. Feet says:

    Coming in late here so I haven’t read all the comments, apologies if I tread ground already… trud. ¬_¬

    I reckon that PCs are about done as a cutting edge games platform in the way that game’s and games development have been defined up to now, certainly in the lucrative FPS\action genre anyway. I do think that we’ll see more exclusive PC games stepping away from what gaming has been since it became big business in the last 15 years or so, and moving into a new definition of what a game can be.

    Only the console has the pulling power to continue with the current definition of what a game should be and all that entails. IE dev teams in the 100s, costs in the 10s of millions, cutting edge visuals.

    I see this as a good thing over all. Piracy is bad, mmkay, but this response from the traditional FPS\action developers will mean it’ll hopefully usher in a change to what a game is on our “platform”. Go go small indie devs. :)

  142. shiznit says:

    Unfortunately that’s what it looks like, at least we will get crappy ports for a while until they stop bothering even with those. I really am sad that this is happening to PC gaming as it is my favorite type of gaming but something has to be done about the business model and content delivery system. Right now were are basically expecting people to go against their basic nature and not take what they want. I knew many people in college who simply didn’t give a shit about the time and effort that goes into making a game and how the people involved were affected, they downloaded what ever they wanted and never paid for anything and I can definitely sympathize with developers who get hurt. But to continue to do business as usual and expect people to act benevolently is not a solution. I downloaded games to screen them and paid for the ones that I kept, I’m not proud of it but in college you only have so much money to spend so I wanted to make sure I wasn’t getting ripped off. Now that I have a steady income it’s not as big of an issue but it would still help if you could trade used PC games in like you can on console. Being burned by a coaster like Bioshock doesn’t help.

  143. RPS says:

    Please proffer your responses without abuse. We’re editing most insults out now, but will just delete whole posts if they’re not sufficiently gentlemanly.

  144. Amai says:

    I know nobody’s gonna read that, but I strongly feel like I need to express myself on the topic :-)

    ages ago when everybook was copied by hand, havign a book was really expensive, then came printing press, which made them relatively cheap, becasue the madium was cheap there was broader customer base, so you could make little profit of singl book, becasue the whole sales volume would make up for it. The cost of trasnport was the same.

    Now to the modern day piracy :

    Torrents and any p2p makes no cost sharing possible. DOn’t need to pay for materials, don’t need to pay for transport. I welcome the idea, because it will bring end to corporate entertainment. Big companies investing millions in promotion of average or poor games. putting millions into developement of graphics, and comign up with the story you would hate in the book: simple, boring, plain. If someon would make a novel out of crysis, I would’nt touch the thing.

  145. Kanakotka says:

    A demo of a game is not equivalent to a test drive of a car.
    A test drive of a car is called a trial version.

    A demo version of a car would be kid’s car with bicycle paddles to make it go faster.

    Unlike you, i have to earn the money to buy my games, and other stuff.

  146. Butler` says:

    The future of anti piracy is online security. MMOs have it innately, Valve worked at theirs with Steam. The technology is there, what’s probably holding people back is the creative and effective application of it in a scalable manner.

  147. Lou says:

    Difference is that many media, like films, and books, and games, are usually made to be used one time. If you’ve used it once, you don’t need to buy it anymore. Yes, there’s a certain risk involved, but hardly any other media offer more options to inform yourself, or are covered more extensively. There are gazillion of review sites, forums, demos, options to rent and whatnot.

    It’s the nature of such things that there is a certain risk involved if you buy it. If you’re not willing to take that risk, look for a new hobby, or at least stop with the tiresome excuses. I honestly prefer someone freely admitting that he wants to save money to all these half-truths.

  148. Sam says:

    Come on, Lou. You can take films, music and books out of the library, (for a nominal fee, in the case of films and music).
    You can’t do that with games, as far as I am aware.

    (Not that this supports piracy, but it’s an obvious difference between games and other media.)

  149. cliffski says:

    “A demo of a game is not equivalent to a test drive of a car.
    A test drive of a car is called a trial version.
    A demo version of a car would be kid’s car with bicycle paddles to make it go faster.
    Unlike you, i have to earn the money to buy my games, and other stuff.”

    oh joy. I’m 38 years old and run a games company, in case you didn’t realise that.
    The creator of something has the right to decide on what terms he sells it, what price he sets and who can try it beforehand. Not you. if you don’t like those terms, make your own games.
    By the way, the demo’s of games use the same engine as the full game, just like the trial versions of games do. Lots of games have full features and just one hour trials. I bet you pirate those too don’t you?

  150. Kanakotka says:

    I pirate what strikes my fancy. If it’s worth buying, i’ll buy it. If it’s not, i won’t. And in the case that it’s not, usually i don’t play it very much further than i would a 60 minute trial version. I get bored very easily.

    I buy games.
    I donate to freeware games that strike my fancy (Dwarf Fortress & Toribash, to name a couple)
    Even if i pirate a whole alot, i only buy things that i like, support developers that do things that i personally enjoy, et.c. et.c.

    I like to view it as a no-risk investment policy. But in the thick of it, it’s stealing, yes. And i don’t give a crap.

    Just during the last year, i’ve bought 10 games. The estimate of 40 high up there in the comment list was the games that i own boxed pieces of. The truthful number is far higher. (With downloadable games, such as Unreal World 3, Armadillo Run, Pontifex, Garry’s mod, Mount & Blade…(the most recent purchase, guess what? I pirated it first.))
    Truth to be told, i probably had bought around 5-10 of those 40 games if i hadn’t played them first. Simply, because i don’t have that much money to spend on a lottery ticket, hoping that it wins my heart.
    Yes, i just called buying games a lottery. In the sense of this:
    Gaming Critic != Me
    Demo != Representative of the full game
    The ratio of shitty games (in my opinion) to good games is around 10:1. And guess what? My opinion is the only one that counts when i’m buying games. Thusly, reviews aren’t enough, and everyone knows demos do not 99% of the time have much to do with the real game.

    Concider this.

    Demo is like going to a strip club and having the girl take her top off, but before you see most of the bewbs, you need to pay. Let’s say you are required to pay nominal fee of 50€ to see the bouncy brestage. You know there is a 91% chance of her having some kind of weird malformation there, courtesy to South Park episode Asspen. (i know. Not possible. This is an analogy. Bear with it. ) That is the perfect analogy to me downloading games before actually buying them. Trial version fixes this error, as you get to see the bewbs, fondle them too, but only for a limited time, this is the way to get your boobs (game) sold.

    PC games, or games to begin with, aren’t the only thing beriddled with people stealing the product and getting away with it. You’re (supposedly) 38, please, get real.

    And to not avoid a question, pirating trial games is useless. You’re getting the full version no matter where you download it from.
    And to not avoid another earlier question, i enjoy anonymity, being a legion et.c. et.c.
    I have done game development for approx. 3 years, but my games are neither released in english nor to the wide public, so that wouldn’t matter. I’m much more comfortable as a beta tester (my rap sheet on that is far bigger than in any other area, anyway)

  151. J says:

    In the future RPS will just post articles that just say “Piracy.” and there will be millions of comments.

  152. Kieron Gillen says:

    J: We won’t deny that we’ve considered it.

    KG

  153. cliffski says:

    “PC games, or games to begin with, aren’t the only thing beriddled with people stealing the product and getting away with it. You’re (supposedly) 38, please, get real.”

    Yes, people with no sense of right and wrong like you try to put all kinds of different companies out of business. I know that. You don’t have the guts to actually physically go and steal from people that might catch you (and give you a good thumping) so you hide behind your keyboard and do it. We have established that.

    The thing is, this attitude poisons your entire life. You think games are all shit, because they didn’t cost you anything. you invested nothing in them, so they are all disposable crap to you. You don’t even believe a game dev linking his name to his website when he tells you his age! Why would you? everyone cheats and lies and steals right? At least that’s what you have to tell yourself to justify what you do.
    Not a great way to live IMHO.

  154. Muzman says:

    Jim Rossignol says:

    This entire argument makes me wonder whether online PC games rental is the best option, perhaps even with a sort of predictive Tivo downloading system that is putting games you’re likely to want to try on your PC before you’ve even bothered to shop for them.

    I like the idea of ISPs as sort of cable TV stations along the lines of VoD, the cost of an account incorporating fees to a large royalty sharing system not unlike that of radio stations today. Whether they charge users on a download/traffic basis or blanket for access to ‘the catalogue’ could vary according to account, region, provider etc
    It sounds unweildy and the shape of it is still up in the air. But it’s really born, I think, of the fact that the most concievable way to keep everyone relatively happy about digital commodities and money is to get a hold of the one universal physical aspect and create the ‘internet super-tollway’ as it were.

  155. Kanakotka says:

    cliffski, please stop the flamebaiting and try to discuss like a grown up, failing that, at least someone with the mental age above 20′s.

    I have been around too long to fall into a simple flamebait.

  156. cliffski says:

    The easiest solution is for all games to store some code on-line and to effectively act like an MMo, even if single player. This would do wonders to prevent piracy, but can you imagine how much people would complain about having to be on-line to play games? even when 99% of them are on-line all the time. People always worry with somewhere like steam that the dev may go out of business and they wont be able to play their $30 game in 20 years time, but given a choice between that and no games, I know which I’d choose.
    I think such a system is inevitable if PC gaming isn’t to become a niche.

  157. RPS says:

    You can all stop the flamebaiting, in fact. Any further comments containing insults will be deleted.

  158. cliffski says:

    “cliffski, please stop the flamebaiting and try to discuss like a grown up.
    I have been around too long to fall into a simple flamebait.”

    *sigh*
    Ok riddle me this…
    Why is it ok for you to enjoy a full game before deciding whether to pay for it, but its not ok to do it with a car, house or food from a store.
    Explain the difference. Apart from the fact you reckon you can get away with it with the game.

    Also can’t you see that by paying NOTHING for something, you aren’t inclined to see that objects value? This is pretty obvious. Rich kids don’t appreciate fine food and drink as much as working class kids who climbed their way up. If something costs you nothing, you are inclined to subconsciously consider it worthless. Surely you can see that?

  159. Kanakotka says:

    The way to crack an online activation is rather trivial. It is already present in most Windows Live! games which require you to log in to play them. And they all have been cracked. (For instance: Halo 2 and Juiced 2 : Hot Import Nights )
    Truth to be told, i had bioshock 2 days after the release, working just fine. And i didn’t buy it at that time either. I bought it a week after that.

    And you’re 38, failing to see the difference of software and a car/food/house? Jesus H Christ. When was the last time you ate a DVD? Or lived in it? Seriously, this is getting borderline ridiculous. To avoid a flamewar with a person who has a logic that would befuddle Sigmund Freud himself, i’m going to do the easy thing and just ignore your posts from now on. Saves the people who moderate this discussion from doing alot of extra work.

    And no, it doesn’t. I have a very critical mindset of everything. I’m a perfectionist at heart. I had the same ideals when i did the lottery of buying games before downloading them first. Oftenmost i just went on selling it on Finnish equivalent of eBay day later if i didn’t like it. This happened with Anarchy Online, Theme Park World, Theme Hospital, UO Third Dawn and quite many others. But of course, selling games as “used”, even if they were used only for a day or a few hours gives me a fraction of the price back, so, i lost money to gain nothing. Good going.

  160. Okami says:

    Demo is like going to a strip club and having the girl take her top off, but before you see most of the bewbs, you need to pay. Let’s say you are required to pay nominal fee of 50€ to see the bouncy brestage.

    I love piracy threads! They allways degenerate in the most hilarious ways…

  161. cliffski says:

    “Truth to be told, i had bioshock 2 days after the release”

    I doubt that. I watched all tha major warez sites around that time. everyone was full of thousands of people complaining they couldn’t pirate bioshock. but its common for pirates to claim months later they had ‘special knowledge’ and cracked it on the first day.
    Pirates aren’t known for keeping quiet about the fact that they cracked a new game are they…

  162. Kanakotka says:

    Okami, but i must act like my age! If a person on the internet says i’m 12, then breasts is the first thing that comes to mind.

  163. cliffski says:

    Sorry but that makes no sense, you cant eat a house, but it is a major purchase that takes most people 25 years to pay off, yet they make the purchasing decision based upon (at best) a 2 hour demo and some reviews.
    What is so magical about the purchasing decision that you make regarding games that doesnt apply to stuff where you haven’t worked out to steal it yet?
    Pls explain.

  164. Okami says:

    *sigh* Kanakotka.. You are both acting a bit under your age.. Give cliffski a break, I know exactly how he feels, beeing a developer myself. I allways try and stay out of piracy discussions, because I tend to get emotional and then get banned.

    My main problem with piracy (and I guess cliffski’s too) is the disrespect. We spend years of our lives working our asses off, often for far less moneay than we could get in other industries for the same amount of work and talent. If you want to play the games we sacrifice so much for, even if they’re stinkers, then pay respect to us.

    If you really pay for every game you pirate, then it’s ok. But I guess you don’t. I guess there are enough games that you downloaded and played (for any amount of time) and never payed for.

    And that’s disrespecting the people who made them. That’s disrespecting their love and their passion and all the things they had to put up with. Chances are if you didn’t enjoy the game, the people who made them weren’t too happy during development either. They had to put up with a lot of bullshit, have made a game that didn’t get good ratings and on top of that there are people who play the game and don’t pay for it. And justify their actions by saying that the game is bad.

    As a consumer I know how it is to shell out money for a product you’re dissapointed with. And yes it sucks. But I’ve thrown out enough money for useless junk in my life, that I can stomach the 40 eurobucks I’ve spent on a bad pc game. Hell, I spend double that amount of money every weekend and all I get from it are hangovers and depressions.

    EDIT: See what you two did? Now I’ve let myself get involved and got all emotional and stuff. I hate the internets…

  165. James T says:

    Do smart consumer steal cars and squat in houses before buying those too? What about a widescreen TV? they cost thousands, how do you cope with the fact that you don’t get a 6 months free demo of a TV OMGZ!!!! Oh Noes!!! etc.

    Cars and houses and TVs are reviewed by regulatory bodies, so that they meet the objective legal requirements of doing what they need to do. You don’t need six months to work out whether a TV or car or even a house is sufficient, you examine it in the store/test-drive it/inspect it good and proper, you get all the info you can, decide based on that, and you get your property. The properties of a car that get you from place to place and stop the thing from killing you with excessive ease are not optional things, needing to be discovered with a test-drive — they are required by law. If the car or the house does not function precisely as documented and as required by law, you are empowered to, in a nutshell, raise some serious shit.
    Art and entertainment have no such objective requirements, outside of simply functioning (‘The DVD must play’, ‘the game must work’, ‘the painting must… be visible’). That’s why any art or entertainment media that leaves its customers in the dark has to have a very cheap outlay (see: cinema, no ‘in-the-dark’ pun intended). Books have libraries. DVDs have the aforementioned cinema, or rental. Console games can rented as well. Paintings and sculpture can be, y’know, looked at. Box-sets have television (or again, cinema). Mainstream PC gaming is the only medium I can think of offhand where literally the best the model can offer is to metaphorically show me BSG episode 3 and then say “alright, me ol’ suc– er, mucker, now are you gonna buy a Season 1 box, or am I gonna have to ask you to leave?”
    “Well, that was pretty neat, but hey, what if the rest of the show sucks? The ‘Heroes Season 2′-monger screened his wares on TV over a few months — man, I dodged a bullet there! Y’know, I could be paying for my groceries with this money, I can’t just piss it awa–”
    “YES OR NO?!”

    I sympathise, that a demo is the best of any known means of caveat-ing the emptor, so to speak. But, simply due to the nature of many games, a demo has no guarantee of being representative. It will introduce you to the basic mechanics of a game, yes. If that core mechanic is sufficiently complex that the entire appeal of the game flows thenceforth, as you could say was the case in, say, Puzzle Quest or Streetfighter or EVE or Hitman, or, hey, Democracy, then the demo will illustrate this neatly, and it’ll have done its job; hurray. If a gamer, like myself, finds Bioshock’s game mechanic unengaging but acceptable, and thinks, “Well, now I know the game will function, but this one’s obviously all about the narrative, so I’m gonna have to gamble the better part of a hundred bucks”*, then the only useful thing the demo has told me is that the game actually functions; a piece of information right up there with “this meal has been cooked before being served to you!“. That doesn’t even mean the demo was poorly done (per se), it’s just the fundamental limitation of a demo to narrative games (hence the BSG analogy).

    *(incidentally — Bioshock? 50AU if you want to/can get it on Steam (didn’t have the option, meself), a comparatively mild gouge for the jilted consumer. CoD4? 88.50AU Ohoho! No thanks, I won’t blow that sight-unseen (indeed, I did not; I thought CoD4 was another beneficiary of inflated hype, and one I abandoned without regret).

    I have no time for thieves; our opinions on people who deny creators their deserved reward are identical. But the doggone hurts-to-swallow truth of it is that not all ‘pirates’ are thieves; pretending otherwise proves nothing, and pretending that conscientious customers assessing the most expensive entertainment format this side of a gold-plated yoyo before purchase equates to thieves stealing a manufactured object (and the only reason the informed customers and the thieves are ever confused is because the statistics unfortunately can’t be disentangled — there’s no moral confusion or obfuscation there whatsoever) falls at the first hurdle. As applied specifically to your setup, your position is pretty inoffensive — your prices being a perfectly reasonable gamble for the informed customer, and your games being very aptly represented by their demos, there’s bugger-all excuse for anyone to pirate your games — but it doesn’t ‘scale up’; a 70-90 dollar PC game with a nonexistent or unrepresentative demo (inevitably the case with games that retail at that price, apart from, say, sport games) demands not a gamble, but a cautious assessment to ensure that you’re not having a phone-bill-sized chunk being bitten out of you to no avail.

    And now, off to play STALKER! Which I downloaded. And then bought, because it was excellent. Oh the weight on my shoulders!

  166. Nallen says:

    Is it any wonder at all that cliffski is getting annoyed? Very few of you even have the brass tacks to admit what you’re doing is stealing at the bottom line and most of you are sporting this gross sense of self entitlement about your pathetically justified habit. Something which is taking money out of the guy’s pocket.

    How many of you would walk in to a shop and just take a copy off the shelf and try and walk out with it? far, far fewer in all likelihood. You can carry on with the stupid excuses but what you’re doing in unjustifiable from a legal standpoint and really, if you have any sense of justice or fairness, from a moral standpoint either.

  167. cliffski says:

    its the job of game reviewers (along with the demo) and informal reviews on ranking sites etc to tell you what the game is like, combined with videos and screenshots and walkthroughs etc etc. there is a TON of information out there about what every single game is like. The customer cannot seriously pretend to have no idea what they are buying.
    And lets not forget that a house is at least a thousand if not ten thousand times more expensive :D

  168. Nallen says:

    Sorry about the fudged sentance structure above, was in a hurry.

    One other tiny point, as far as it pisses me off that people pirate and feel entitled to it, it also pisses me off that games companies push out what are basically unfinished games at full retail price.

    What is the score with returning games on the basis they are ‘unfit for purpose’ ?

  169. spd from Russia says:

    PC market is semi-dead in USA. even if you kill the piracy sales will still be low in America (and non-existant in Japan)

    Now all I can hope for is mouse becoming a standard option for console shooters cause gamepad is not suited for aiming

  170. Larington says:

    “My main problem with piracy (and I guess cliffski’s too) is the disrespect. We spend years of our lives working our asses off, often for far less moneay than we could get in other industries for the same amount of work and talent. If you want to play the games we sacrifice so much for, even if they’re stinkers, then pay respect to us. ”

    Words cannot describe how much I agree/sympathise with this sentiment. I can think of only one game which I have held a pirated copy of a game, and it was given to me by a half brother who decided he couldn’t get into it many years ago (Before I had concluded I wanted to get into the games industry), I’ve since corrected this oversight by buying a proper retail copy of Starcraft.

    As the saying goes, no one wants to make a bad game, so why punish them for things that are outside their control? If its a shortage of money that prevents you from buying every game at release, then maybe be patient and get budget copies of the games that are a bit more in the fringe?

  171. James T says:

    Cliff, the film and music forms can (at least in the recent past) boast a depth of critical analysis that makes pretty much all mainstream videogame criticism (or, more aptly, review) look like a noncommittal grunt, and even they don’t routinely try to sell an 80-dollar product on the basis of critical murmurings without letting the customer know what they’re getting. I’d like to suggest that this is because the film and music industries market so broadly that a higher percentage of their patronage know what their damn money’s worth, but in fairness to the mainstream PC market, there simply isn’t any conduit to treat customers with respect without letting the thieves in (as earlier posts were saying here, the rent-to-buy method would be perfect… if it didn’t have the same security holes as all software); so PC developers making certain kinds of games are damned whatever they do, but let’s not therefore pretend that review is a substitue for player experience, especially considering the state of gaming review.

    (and again, houses are utilitarian objects with laws and guidelines to which you have recourse should a place be lacking — the only way a game ‘maps’ to this scenario is if, say, the disc is scratched, in which case you have rights regarding its repair/replacement/refund… just like with a house). If you pay way too much for the broken-on-software-level Splinter Cell DA on the basis of some nitwit reviewer in Ubi’s pocket plus a bunch of others who tossed off a review without thorough dissection, “well, at least I didn’t buy a house!” is… probably not one’s first thought. “Maybe I should trust my own eyes next time”, conversely, is likely to be right up there…

  172. Alex says:

    Chances are if you didn’t enjoy the game, the people who made them weren’t too happy during development either. They had to put up with a lot of bullshit, have made a game that didn’t get good ratings and on top of that there are people who play the game and don’t pay for it. And justify their actions by saying that the game is bad.

    I see your point about disrespecting the people who make the games and I think it’s a valid point, but I also taste a lot of bitterness about how your industry is, basically, mismanaged (long, long hours, non-creatives bothering creatives, little pay) and I don’t think it’s fair to transfer those frustrations to the player, even if they pirated the game. At that point you’re muddling emotions about mismanagement with anger at the pirates and I think you need to take a step back.

    Most of the people who play PC games, myself included, won’t say pirating isn’t a big problem (it is), or try to justify it, but we do see a lot of publishers trying to blame pirating for things that seem more inherently wrong with the industry (and how it seems to work) itself.

    Look at Crysis (since that’s what started this particular discussion) – it may be pushing the limits graphically but do those limits really need to be pushed? Isn’t it much more interesting to try and push gameplay and storytelling limits? What’s the point of making a shooter that can hardly run on what most people would say is an acceptable PC configuration these days. How many of the people who downloaded the game will have been able to actually run the game?

    Just to be clear, that’s not me trying to say it’s okay to pirate games, but the situation is never as black-and-white as people in the industry tend to portray it and it can only benefit the debate to acknowledge this.

  173. arqueturus says:

    I agree with Nallen.

    And yes, I’ve done the piracy thing many times in the past but I admit it was thievery, pure and simple. I’ve had reasons like not being able to afford to buy games but it doesn’t change the net result.

    I stole stuff.

  174. Butler` says:

    firstly, at cliffski and co. – i don’t think its fair to say “you didn’t pay for it thus you don’t see its true quality”. Games reviewers certainly don’t pay for theirs. A crap game is a crap game.

    And about the “I pirate to try before I buy” mentality and not wanting to waste money on crap games, as cliffski says, that’s what game reviews are for…no?

  175. Kanakotka says:

    While i cannot publically represent the pirates as a single person, or moderate their doing, or be their spokeperson, for me, and for my part alone, to the publishers of games that i enjoy most, it is ideal thing to do.

    As i mentioned before, i would’ve not personally bought so many games, ever, if i hadn’t pirated so many of them before buying. But let’s stick to the topic here, blaming piracy about loss of sales, even though it’s tremendously hip, is stupid, and the finger is pointed in entirely wrong direction.
    First, the finger should be pointed at self. The question being asked is what -i- did wrong when making the game. Or ”we” if you are in a larger team.
    Then, ask for others of criticism about the game. Everyone who is not a game reviewer by profession aswell. Because there are no experts to -taste-.
    Another player likes the extremely boring grindfest maplestory, another likes WoW, and third one thinks MMOs are idiotic and plays fifa, where the fourth just doesn’t care the slightest bit and plays abandonware in the dark of his room.
    I have to pressure this point again and again, since people keep relating to it.

    People.

    Have.

    Different.

    Tastes.

    And mine isn’t probably compatible with most.

    And cliff? If memory serves, i pirated 1 or 2 of your games in the past. You know why i didn’t buy them? They were bland and boring, and kept my attention for about 20 minutes after the demo part. So they’ll be excellent example. Some of them, if i recall right, didn’t do bad in reviews, but it is just that -i- didn’t like them. End of story. I, however, understand your infuriation at piracy, but face it. It will happen, no matter what someone does. This is a risk known by everyone who makes anything. Even if it were a cellphone you made, it would likely be pirated to hell. (See: China )
    Disrespectful? Sure.
    Illegal? Yeps.
    Does it save me money and ensure that -MY- money goes to where -I- think it belongs, instead to taking chances at buying crappy games and supporting crappy developers? Sure as hell does.

  176. Okami says:

    @Alex: To be honest, my whole post was a bit unfair, arguing from a very emotional point of view, something you shouldn’t do in a debate. I’m not too bitter about my industry by the way. I knew perfectly well what lay in wait for me and I’ve never ever regretted my decision.

    Funny you mentioned Crytek and Crysis. This article beeing about them in the first place and everybody forgetting about that and proceeding to flame each other. They really shouldn’t complain about low sales if they insist in (and even pride themselves of) developing a game that won’t run on most gamer’s systems. But that’s still no excuse for pirating the game!

  177. veek says:

    It’s not PC gaming that’s in trouble, it’s high-end gaming. The Xbox 360 has cost MS a lot of money, and is getting stomped by the Wii. The PS3 regularly gets outsold by the PS2. Crysis is less popular (and probably less profitable) than Runescape. It’s all the same phenomenon.

    The sooner PC devs start putting the PC in the same tech class as the Wii rather than the 360 the sooner they’ll start pulling in Nintendo-level money. Every laptop with a recent intel GPU can run Wii/PS2-level graphics, but hardly anything on the store shelves caters to this huge market.

    And before people complain that this would mean the death of “hardcore” games, the PS2 has them in abundance, so what’s the problem?

  178. lio says:

    actually i think there are probably more people who bought crysis than who have actually played it… i certainly am one of them (and i know a couple more)… bought into the hype so to speak.
    i bought the game right when it came out and when i still had a x1950pro in my system which couldn’t really handle it but i figured i’d upgrade sooner or later and then it would be great… now my 8800gts-512 could handle it at more enjoyable framerates but i probably still haven’t played it for more than 30 minutes and it has been sitting on my shelf ever since… i guess i just prefer the nitty gritty kind of shooters over the tropical island ones after all…
    and i’m sure lots of people who downloaded the game just fired it up once admired the graphics and noticed their system isn’t up to running it and never bothered again.

  179. Rev. Stuart Campbell says:

    “Of course the World of Stuart brigade have already been along to stick their fingers in their ears and shout that everything is rosy and piracy is a cure for cancer. Try getting a PC-native high-profile game financed then, geniuses.”

    I have a brigade now? Awesome!

    I’ll decline your kind offer, thanks, but suck on this until it chokes up your idiot word-hole and saves us listening to any more drivel:

    http://gamasutra.com/php-bin/news_index.php?story=17350

    This is the ONLY even vaguely scientific actual research that’s been done into how many sales are lost to piracy. It was conducted by a small PC developer, exactly the sort of people who are always said to be the ones who suffer most, so you’d expect them to big up the damage. Their actual conclusion:

    That for every THOUSAND pirate copies you stop, you will sell ONE more copy of the game.

    By making games effectively unpirateable, you can make a very big difference to whether people play them or not. But what you can’t do is get those people to buy them. 999 out of every thousand will simply shrug their shoulders and go play one of the 50,000 other games competing for their attention.

    Piracy is a giant red herring. Every day we hear losers who make failures claiming that it’d all be different if not for piracy, and that soon nobody will make games at all because of it. And yet every year the games industry gets bigger and bigger and richer and richer. It’s not a matter of opinion. There is more piracy now than there has ever been, and yet there is more money flowing into the games industry than there has ever been. Shut up and make games that people actually want to pay for, crybabies.

    (And you might want to start by not punishing the people who DO play fair by infecting their computers with shit like Starforce.)

  180. cliffski says:

    “And cliff? If memory serves, i pirated 1 or 2 of your games in the past. You know why i didn’t buy them? They were bland and boring,”

    Wow. So you are now bragging about stealing my copyrighted IP, and boasting about how the games were boring.
    You sum up pirates quite nicely, in terms of your attitude. Every game I have ever made has a demo released on day one. None of the games use DRM, they are cheap, have very low system reqs, if you lose the game you can ask for a new download link even 11 years later (been in biz 11 years now). I reply to tech support questions personally and read every email sent to me. I host my own demos and patches so nobody has to wait to download them, have no adverts in my games and no spyware.
    but that’s not good enough for you is it? You stole them anyway.
    And you wonder why game developers don’t want to make games for an audience like that?

  181. InVinoVeritas says:

    “As i mentioned before, i would’ve not personally bought so many games, ever, if i hadn’t pirated so many of them before buying.”

    This argument is interesting, but I don’t think it holds water. If piracy was impossible starting today, would you quit gaming all together? Or, more likely, would you start relying on things like demos, and more importantly the reviews and advice of such fine fellows as those here at RPS? With your argument, it almost sounds that piracy is an essential component of your interest in gaming, which doesn’t make a whole lot of sense.

  182. Rev. Stuart Campbell says:

    Cliff, I actually applaud everything you’re doing with your games, both in terms of demos and lack of spyware etc, and in the subject matter. But you seem consumed by a truly toxic level of arrogance that I’m sure can’t be doing your company any good. The guy just told you why he didn’t buy your games. You don’t have to like that, and you can be as angry as you want about criticism from someone who hasn’t paid, but the thing you seem to find impossible to grasp is that not liking something is an incredibly good reason not to pay for it.

    People aren’t OBLIGED to buy your games JUST because they have demos and no spyware. They have to like them too. Try to at least get your head round that idea before you go insulting and alienating all your potential customers, eh?

  183. Acosta says:

    So, after flooding RPS with opinions away, the result is that some people steal because a) they want b) they have no money c) they want to know for sure if the game is good enough for their high standards.

    Frankly, we have had this discussion many, many times, if not here in QT3 or in any public forum, and this is a common topic since Amiga times. Maybe it’s time for a full rethinking of the computer gaming model, something like Metaboli, totalgaming, Steam or a mix of different services that have an active security system (crackers will still have their fun, but it will be annoying enough for normal leechers). And from that point, start offering based on what users of PC (and only PC) want and at the price they want it.

    The actual model doesn’t work and hasn´t worked in a long time, maybe is time for something new.

  184. Kieron Gillen says:

    This is RPS’ biggest thread ever. Poor old John’s Ron article languishes unloved. The Internet’s noggin’s a funny one.

    KG

  185. John Walker says:

    I do hate everyone in this thread as a consequence of that.

    It’s a really good interview too!

  186. cliffski says:

    “People aren’t OBLIGED to buy your games JUST because they have demos and no spyware. They have to like them too. Try to at least get your head round that idea before you go insulting and alienating all your potential customers, eh?”

    Dude, he doesn’t like my games, that’s fine. They are a specific genre and taste, that’s very popular with my customers. of COURSE nobody HAS to buy my games. I actively encourage potential buyers to try the demo so they know what they are getting.

    I’m not being arrogant at all. I make a product, and a free demo is available. people are welcome to try the demo. if they think my games suck, that’s fine too, and I’ll try and make them better. But that doesn’t mean people are entitled to take the full game instead of the demo.

    Nobody in the games industry is saying people should be forced to buy anything. people should be free to buy or not buy what they like. But if you want to play the full version of the game, then its only fair to buy it. If you want to play more than the demo, how bad can the game really be?

  187. Acosta says:

    Hey, I read it, was a great interview, but I guess the topic doesn’t burn the same errr passion? than this one. How much time have computer gaming enthusiasts discussed about piratery since Internet was created?

  188. SwiftRanger says:

    “Look at Crysis (since that’s what started this particular discussion) – it may be pushing the limits graphically but do those limits really need to be pushed? Isn’t it much more interesting to try and push gameplay and storytelling limits? ”

    Do you mean we didn’t need Quake, Unreal or Total Annihilation either? :) I know Crysis, SupCom or any other recent “requires a beefy system to run it in full glory”-title aren’t as revolutionary as the games I mentioned in my first sentence but Crysis f.e. isn’t just about the shiny graphics alone, it pushes other edges as well. It’s definitely not about a well-written story idd, I grant you that, but there’s more to enjoy about a shooter than the same linear “hold us, poor confused gamers, by the hand” path we’ve seen for too long in the genre. If I want a “the sky is the limit”/real sandbox kind of game experience then I know I won’t get my satisfaction with HL² or with a CoD game.

    And yes, the push for better PC system parts that inevitably comes with those kind of games is a sacrifice I (and enough others apparently) am willing to make. If no-one is pushing for new technologies then the PC platform has lost one of its finer points. Some folks should get over the taboo that new graphical engines are only good for eyecandy. I don’t want to diss on older engines that are more scaleable like Source because they have their own ways of being attractive but why not also aim for something that’s capable of doing even more stuff at once, in bigger levels, with even better physics? No-one obliges you to adopt certain new ways right away, especially not if those are pushed a bit too early like with Crysis. Like Cervat seems to be saying in the same interview, if you didn’t have a PC capable of running Crysis at release but have one now, why not try/buy it now then? The games bizz really needs to get rid of the “success is only measured in the first few months after release”-mantra.

  189. Jochen Scheisse says:

    As soon as something else becomes the main medium, it will probably be pirated just as much as the PC. It’s just economies of scale, isn’t it?

    EDIT: Anarchies of scale, rather.

  190. Rev. Stuart Campbell says:

    “Nobody in the games industry is saying people should be forced to buy anything. people should be free to buy or not buy what they like. But if you want to play the full version of the game, then its only fair to buy it. If you want to play more than the demo, how bad can the game really be?”

    If I had 10p for every game I’ve played that had a good first 20 minutes then turned shit, I’d be able to finance Crysis 2 by myself. Radio doesn’t only play 15-second clips of songs and expect people to judge them from that. Demos are a nice courtesy, but they don’t cut it when it comes to serious purchasing decisions.

    The feature I linked to is perhaps the most important piece of research into the subject I’ve ever seen, and not just because it backs up with actual empirical facts the stuff I’ve been saying as groundless opinion for years. The truth is that there are unimaginably vast amounts of things competing for people’s attention and money, and as long as games cost £40 and £50 then only very few of them will ever be hits, because both time and money are finite. The odds against any individual game developer are vast, and if anything piracy slightly improves your chances, because it gives people a chance to sample a wider range than just the superhyped blockbusters. But you sound a lot like a poker player bitterly criticising the opposition for playing badly, even though they’ve just taken all your chips – a sore loser. And nobody likes that guy, Cliff.

    It might stick in your throat, but if pirates say “I didn’t buy your game because I didn’t like it”, what you ought to be doing is asking them WHY they didn’t like it, rather than just fuming furiously at them. Because only one of those courses stands even a CHANCE of making them buy your next one.

  191. John Walker says:

    It’s funny, because if there’s one poker player I know who bitches for DAYS about a bad player getting all their chips…

  192. fluffy bunny says:

    “As soon as something else becomes the main medium, it will probably be pirated just as much as the PC. It’s just economies of scale, isn’t it?”

    As soon as? It’s been years since the PC was the main medium.

  193. Rev. Stuart Campbell says:

    “It’s funny, because if there’s one poker player I know who bitches for DAYS about a bad player getting all their chips…”

    And I ask you this question: does anybody like me?

    QED.

  194. cliffski says:

    I really don’t base my business around catering to people who are determined to steal stuff. Neither do stardock.
    I know a lot of piracy advocates hate my guts. I couldn’t care less, because those people don’t buy games. I care about what my customers think.

    face facts, if the demo was 3 hours long, you would find it suddenly got crap at 3 hours and 1 minute. It sounds like the music pirates who whined about DRM until it was removed, then started whining about bit rates instead. You will never be happy.

  195. John Walker says:

    That’s not fair cliffski – equating game piracy with the absolutely horrific nature of DRM isn’t reasonable. Fighting against DRM was not something conducted by the pirates, but by people who believe in a few shreds of humanity.

    And careful Stu – you’re going to get yourself banned for flaming yourself.

  196. fluffy bunny says:

    “You will never be happy.”

    True. They will always find/make up new bullshit reasons to justify piracy.

  197. Rev. Stuart Campbell says:

    “I know a lot of piracy advocates hate my guts. I couldn’t care less, because those people don’t buy games. face facts, if the demo was 3 hours long, you would find it suddenly got crap at 3 hours and 1 minute. It sounds like the music pirates who whined about DRM until it was removed, then started whining about bit rates instead. You will never be happy.”

    And it was all going so reasonably, too. You see where the “arrogance” thing comes from, right?

    The unfortunate fact here is that your most cherished core belief is simply utterly wrong. I’ve never in my life met a pirate who didn’t also own some originals, and I’ve been writing about the subject for 20 years and I’m entirely confident in saying that I know a lot more about it than your simplistic kneejerk view. Fundamentalist dogma is rarely the intelligent response to anything, and it certainly won’t sell you a single extra game. Do you want to be pious or successful? Because the former is a lot easier, but it probably won’t make you happy like the second one would.

  198. cliffski says:

    Dude I’m happy, and make a decent living making games. I make games for people who buy them. What’s weird about that?

  199. Rev. Stuart Campbell says:

    You don’t sound happy. But if you’re making a decent living out of doing something you enjoy then WHAT THE FUCK ARE YOU WHINING ABOUT?

    Man, I hate the greedy.

  200. Kieron Gillen says:

    This may or may not be relevant: My Artist/Writer friend Jamie McKelvie caused a bit of a stir in the world of comics by doing this.

    That is, explain his position on torrenting and put up a paypal link. In short, I am very poor and I would much prefer you buy my comic as it’s my only sustainable channel, etc. However, if you have pirated it and want to just give me some cash, here’s the link.

    Which is an interesting experiment, as the only people who gave him cash were people who’d already bought the comic who were normally general-Walker-esque anti-DRM guys who thought it was the Correct Position. Straight pirates? Not on your nelly.

    I’m not sure what this says, but it’s a fun story.

    EDIT: 200th Post. Oh noes!

    KG

  201. cliffski says:

    Ahhhh I seee. You have decided the cap on my earnings that you will permit yes?
    If you are just angry that some people make more money than you, I suggest flaming the guy who made 2 billion quid from tetra pack milk cartons.
    Apparently its fine to make money from that, because you can’t download milk cartons as a torrent. :D

  202. Kieron Gillen says:

    Let’s be honest. We’d all download milk.

    KG

  203. obdicut says:

    Cliffski:

    I know a lot of piracy advocates hate my guts. I couldn’t care less, because those people don’t buy games. I care about what my customers think.

    I know you believe this, but I think you’re wrong. I have pirated many games; all games that I owned, and all for convenience. I’m glad that the pirates exist, and that their DRM-cracking technology exists, because otherwise many, many of the games I have bought would have been bricks due to me losing the CD, the DRM being incompatible with something on my system, or simply because I moved, and needed to reinstall the game and couldn’t find the original install. (This is why I love Steam, by the way.)

    There are many people like me, who like the pirates for the convenience they provide; the exact same reason I love Steam. The money is not in the least bit an issue for me, and for many people.

  204. Rev. Stuart Campbell says:

    “Ahhhh I seee. You have decided the cap on my earnings that you will permit yes?”

    No, Cliff. I don’t get to make the rules about capitalism, which is unfortunate as we’d all have a lot more room if I did. But sadly, by admitting that you’re already better off than 99% of the people on the planet but just want more more more, you just vacated the moral high ground you’ve been making such a big loud fuss about. And ironically, shown that you’re exactly the same as the people you’re so keen to castigate – greedy.

  205. John Walker says:

    I’d rather stay out of the main debate because it’s hard to state my own thoughts without implying that it might be RPS’ position. We all four have completely different opinions. I’ll save that for mocking unpleasant types like Bruce E. However, I do get concerned when people’s arguments against piracy seem to begin and end in a belief that the world owes them a living.

  206. Rev. Stuart Campbell says:

    “Let’s be honest. We’d all download milk.”

    Most of us start off in life doing exactly that, man.

  207. cliffski says:

    I just don’t get it. I am apparently greedy.. therefore you pirate my games? is this the new excuse?
    I can ASSURE you that will wright is way better off than me. Should his games get pirated more? Do you go to companies house to check the corporate profits before you click a torrent link?
    If you had really LOVED my games, would you still have bought them? even if I was well off? what if I was a millionaire? I had no idea this was a political stance that was being taken, I thought it was all about you getting a decent game no?
    BTW if you have a PC that will run any of my games, you too are better off than 90% of the population, and yet you still you want MORE??

  208. Rev. Stuart Campbell says:

    Cliff, I’ve never pirated one of your games in my life. But you sound awfully angry for someone who claims to be happy and is apparently making a nice living doing a job he likes. Few people are that privileged, yet it seems it’s not enough for you. It seems that you won’t be content until you’re absolutely stinking rich. And there’s no law against that, but it really fucks up your pompous stabs at holier-than-thou morality. Camel through the eye of a needle and all that.

    Me? I don’t want more of anything – indeed, I throw out boxes full of crap from my cellar every week in an attempt to have less. I’m over 25, and anyone that age with a brain in their head tends to realise that possessions are just weights around your neck. If you’re under 25, fair enough. If you’re not, then you’re just [an insult we don't need on the site - RPS].

  209. Jochen Scheisse says:

    Except when possessions are like race cars and jets and rockets. They make you go woooosh!

  210. cliffski says:

    If you read your posts, and then my posts, you will see which of us is the angry one. I think me telling you my thoughts on piracy makes YOU angry, hence the name calling and swearing.
    I’ve been called stupid, been sworn at, told i have no brain in my head, greedy etc etc…
    I’m a game developer who is against piracy. I’m sorry you can’t seem to accept that.

  211. John P (Katsumoto) says:

    More comments than the EG article on the same piece of news! Impressive!

    Far fewer “twonks” in this one, too.

  212. Rev. Stuart Campbell says:

    Oh, and incidentally – GTA IV’s sales figures are out. Even though it was available as a pirate copy BEFORE it was in shops, it shifted 609,000 copies in the UK alone, in ONE DAY. That should extrapolate to at least 5m for Day 1 worldwide, and I’m scared to even imagine how many over months and years, given that the total installed base of formats it’s available for is barely 25m.

    People ARE prepared to buy games, Cliff, even when pirate copies are an option. If they’re not prepared to buy yours, maybe you need to start looking closer to home for someone to blame. Sadly, the blinkered fundamentalist way you ignore even the most constructive criticism, or the simplest available facts, means you’re destined to be unhappy forever.

  213. obdicut says:

    Cliffksi.

    I didn’t call you angry, or stupid, or swear at you. But instead of responding to me, you’re responding to others who are being more combative.

    This may be what makes you appear angry. I think you’re probably just angry on this particular subject, and prepared to think that you’re perfectly happy in your job and your life in general.

    It may be that the way you choose to engage with the issue is combative, and therefore makes you seem angry.

  214. cliffski says:

    LOL.
    And yet again, you cling to this idea that my games don’t sell and I’m bitter about it. if that makes you happy, keep believing it.
    What annoys me is the fact that my fave platform (the PC) and my fave game genres are drying up because of piracy.
    BTW, how many copies are rockstar allowed to sell to pass acceptance by the stuart campbell social equality test? At what point do they become evil?
    Tescos and Sainsburys are owned by multi billionaires. Maybe you should do some shoplifting? the same principle would seem to be applicable, and those swine don’t even give you demos at all!

  215. Larington says:

    I’m beginning to think this needs locking, the argument is going around in circles which I don’t see coming to an end anytime soon.

    This discussion keeps plowing forward, yet getting no where. And I see this circle being replicated every time the piracy reaper is brought up.

  216. Rev. Stuart Campbell says:

    “What annoys me is the fact that my fave platform (the PC) and my fave game genres are drying up because of piracy.

    Thing is, though, that’s complete bollocks. The PC’s total market share has barely changed an iota in years. And you don’t have the slightest clue that ANYTHING is happening “because of piracy”, because the only thing even resembling factual evidence on the subject – which you’ve cleverly ignored – shows that piracy actually affects sales by roughly 0.1%. It’s an easy, lazy excuse for failure, nothing else.

    Finest case of Everiss Syndrome I’ve seen this week…

  217. Jochen Scheisse says:

    But who could have known that this thread, too, will fail to put a full stop behind the piracy debate?

    I see it as proven that Stuart is holier than cliffski, with both contestants giving it all.

  218. cliffski says:

    so you draw the line at shoplifting?
    I’m confused.
    Am I still evil because I’m not actually hungry?

  219. Rev. Stuart Campbell says:

    No, Cliff. You’re evil because you’re a stupid and blinkered fundamentalist loony, which is a lot worse than just being greedy. Nearly everyone’s greedy, it’s a basic human survival trait. But being stupid and wilfully blind is an evolutionary dead end.

  220. cliffski says:

    you see, I just don’t get how its ME who is the angry one. You sure sound angry to me. And why? You get to take anything you want for free, at the expense of the people who make stuff (like me).

    I’m glad you have hung around to make your points the way you have, it just goes to show the true colours of the people who hide behind friendly sounding crap like “sharing is caring” and my fave pirate phrase “don’t forget to thank me for my work”

  221. po says:

    Difference between a game (software/music/film) and a car/house/food?

    Very simple, and rather importantly, production cost.

    Your production costs for any digitally distributable media are fixed. The distribution (and publication costs) will increase as you produce more, but those are more than covered by the sale price.

    Once you have that master disk, and you have covered your costs, then you are making a lot more money than with any product that requires a physical object to be produced for each item sold.

    Media is in a completely different ballpark from physical goods.

    The thing is though, how much of the money ends up going to the developers (giving them the resources to make better games in future), and how much is pocketed by the publishers. Who likes the way the big publishers do business/support products once they’ve been released? I think the general rule is developers are great and deserve our support, publishers suck the scene dry.

    I’d be happier pirating games and sending a cheque direct to the devs than buying from some puplishers, considering their history.

  222. cliffski says:

    Agreed on the publisher thing. The thing about costs is interesting, because people assume that products should be sold at their marginal cost, which is wrong. Every product has a mix of marginal and fixed costs in its sale price. If you sell 1000 items, then even if your marginal cost is trivial, a huge chunk of fixed costs will be in that sale price. if you sell 10,000 then its obviously lower.
    That’s why people like matrixgames have to set such high prices. there aren’t THAT many buyers for hex based games any more.
    The way a free market should work is devs should have a guess at total sales, and thus total revenue, and try not to spend more than that on the game. They cant afford to spend much less, because rival devs will outspend and market them if they do.
    My comparison with houses is not on the production or pricing side, its on the customers purchase decision side. the argument was made that the buyer has insufficient information for a purchase of that magnitude. The house market shows this is not true. When the buyer is trying to evaluate their perceived utility of the product, the mix of fixed/marginal costs in the price is irrelevant.

  223. sinister agent says:

    About two minutes ago I thought to myself “Hang on a minute…” and hovered over your name, Cliff. I had kind of assumed your games would be ones I’d never heard of (to be brutally honest I assumed they were crap and that’s why you had such a bee in your bonnet over piracy, as often happens), so imagine my surprise when I realised you’re the Democracy guy.

    I’ve downloaded probably about half a dozen, ten games, tops, without paying for them. Of these games I’ve since bought three and deleted the rest, except for one which I’ve kept and not paid for because the developers are scumbags and I’ve been burned by them twice in the past, so screw them.

    I also bought Mount & Blade, and (and your blinkered “pirates don’t buy games” rhetoric suggests you won’t believe this, so if you like, I can prove it – I’m sure I’ve got a paypal record of the transaction somewhere) Democracy. Why? Because I, like the majority of pirates, am not in fact a cartoon villain who is a conveniently evil, amoral, selfish thief, but just someone who:

    a) doesn’t have the money to buy many games (£30? Fuck right off – I can feed myself for a week with that), and
    b) is sick of being fleeced with crap, overpriced games by greedy hacks who actively despise gamers.

    And so I pirate the odd game here and there. If the game’s worth my money, I’ll buy it. If it’s not, I’ll delete it. If the game’s good but the company involved are useless bastards, I will probably keep the game and my money, because shitty developers are the reason games are so expensive, why they’re so lousy and why there’s so much piracy.

    I paid for your game because I thought it was pretty good, and because supporting an indie developer trying something kind of interesting is a Good Thing. Being brutally honest again, I probably haven’t got my money’s worth out of it as I played it for a couple of days and then never touched it again, but I’m not bitter about that because you’re not taking over the planet, and it didn’t cost much. I even paid extra for that wee planet-defending shooter thing, and I only played that for about forty minutes. I won’t be buying (or downloading, relax) Kudos or Rock Star because they don’t look like enough of a departure from what I’ve already got. They basically don’t look good enough to justify spending my money, and that’s the only reason.

    If I couldn’t pirate the games I pirated, I sure as hell wouldn’t pay for them when I could buy half a dozen books instead, or even just play one of the scores of old games I have.

    I know a lot of piracy advocates hate my guts. I couldn’t care less, because those people don’t buy games. I care about what my customers think.

    I can imagine how frustrating it must be to have your work pirated, but saying that pirates don’t buy games is farcically unrealistic, imagining that many of them would buy if they couldn’t pirate is as well, and comparing piracy to theft is utter nonsense. I’m one of your customers, and I think you’ve got this all backwards. I support piracy. I also support innovative, typically independent, developers who aren’t churning out any old turgid shit to chase a profit. The two are far from mutually exclusive.

    You’ve really done yourself no favours at all with some of your comments today. Some of what you’ve said is not only fatuous and ill-considered (stop calling it theft or shoplifting, for chirst’s sake – you’re embarassing yourself. And can you really not see the difference between a game and a house? Here’s one important hint – you can and will see the entirety of the house before you buy it. With games, you can see – at most – the bits that the person trying to sell it lets you see. Would you let the estate agent only show you one room before buying a house?), but very arrogantly phrased.

  224. Rev. Stuart Campbell says:

    “you see, I just don’t get how its ME who is the angry one.”

    “Piracy *is* killing off PC gaming. How many more developers have to abandon the PC as lead platform (or abandon it completely) before the kids who refuse to buy games get this through their skulls?”

    “brazen freetards”

    “Sorry but thats total bullshit.”

    “At least be man enough to admit you steal shit because you think you won’t get caught.”

    “As an indie whose games get cracked, you think it matters a fuck to me WHICH group did it?
    get a clue, and please dont embarrass yourself further with your pathetic attempts to justify theft. You leech of the honest gamers who aren’t afraid to buy games. As for a demo not being good enough, is a test drive good enough for a £10,000 car? Or do you steal the car first to make sure?
    What bullshit.”

    “and you are a pc developer? who? don’t hide behind anonymity, tell us who you are. I’m sure your employer would like to know a pirate is on the payroll.

    you [think] the whole world owes him free games.”

    “Was funny to see the freetards foaming at the mouth for the first two weeks when everyone else was playing it too.”

    “Yes, people with no sense of right and wrong like you try to put all kinds of different companies out of business. I know that. You don’t have the guts to actually physically go and steal from people that might catch you (and give you a good thumping) so you hide behind your keyboard and do it.”

    “The thing is, this attitude poisons your entire life. You think games are all shit, because they didn’t cost you anything. you invested nothing in them, so they are all disposable crap to you. You don’t even believe a game dev linking his name to his website when he tells you his age! Why would you? everyone cheats and lies and steals right? At least that’s what you have to tell yourself to justify what you do.”

    Sorry, Cliff, my bad. You’re quite right. You’re not angry at all.

  225. Larington says:

    Yeah, there was once I time when I toyed with the idea “pirate because the publishers are evil” the big problem with this, as I concluded, is that by hurting the publisher you hurt the developer. Few publishers are willing to fund a sequel to a failed game and (in rare cases) a failed developer if its first game(s) don’t sell.

    A certain company was voted best new developer at GDC 07… One year later, the developer was closing its doors. Interesting that, no?

  226. Cigol says:

    Cliffski what do you make of Valves comments from this interview; http://www.gamesindustry.biz/articles/the-last-of-the-independents-

    Doug Lombardi: “Well, Steam allows us to eliminate “Day Zero” piracy – which is between gold and when the game’s on the store shelves – and that’s when all the real piracy, the damaging piracy happens.

    Gamers are generally good people, right? They’re pretty intelligent, you know, they usually have a job. They’re not derelicts out on the street, looting and robbing all of the time. But when they’ve been hyped up on a project and they really want to play this game and they can’t wait to play it…Maybe they bought a new computer or console just to play it, and it shows up on a torrent site and it’s not at the store…Temptation’s going to come into play.

    But with Steam you can’t, right? We tell you to pre-load the game, regardless of where you’re going to buy it. Download it now so you’re ready to play it the day it comes out. The disc that we send out is useless until we turn it on on launch day. So we don’t have the problem of sending the disc to replication and having some punk grab it and put it on a bit torrent site and take the sales away from us.

    We saw that in 2004 when we released Half-Life 2. Doom 3, Halo 2 and whichever version of GTA came out that year were all available on the pirate network before they came out at stores. The final version of the games. Half-Life 2 wasn’t. The only difference was that Half-Life 2 had Steam anti-piracy stuff in place.”

    There is a lot of other interesting stuff in that interview incidentally, such as;

    “…the other reason why that is propagated so much is that Microsoft, Nintendo and Sony are spending millions of dollars setting armies of PR people on you guys to tell you how great their platforms are and nobody’s doing that for the PC.”

    “Folks on the industry side of things – publishers and developers – are seeing these things and they know that some of the stories that are being propagated are half truths. Yes, retail sales of PC games in the States are down, no question about it. Steam sales are up on PC games – we sold more copies of Episode 2 on Steam than we did of Episode 1, and we sold less at retail.”

  227. Kanakotka says:

    Let me step in for a moment. Again.
    Since people do not read earlier comments, here’s the sum up again:

    PC gaming has been actively dying for the last 20 years, but still hasn’t! Amazing!
    And why has it been dying? Piracy, of course. Are j00 st00pid? It’s dem darr damn pirates dar be steeling our profits.

    Pirates – Killing PC gaming AND your profits since 198x ? Or not…?
    As i mentioned before, the amount of peers on any game has been declining. And i’ve been doing this thang for far over 10 years.
    Let’s compare.
    suprnova, year is 1999, homeworld 2, over 23,000 peers. ON ONE SINGLE TORRENT.
    mininova, year is 2008, superhit GTA IV prereleased to everyone before it even hits stores. 14,000 combined peers on ALL torrents.

    oops?

    By the way, GTA : SA is still the most pirated game ever! (Thanks Jack Thompson) Did you -ever- see Rockstar games whining about it like this? Surely, they mentioned “aww damnit pirates” somewhere in the press releases, but they had(back then, being around 2-3 million) large sales figures, so…

    Also, since the industry is getting fair bigger every day, even if the amount of pirates would stay the same as they were in suprnova’s times, the ratio would -still- be far smaller when compared to back then.

    As i have said now 4 times, it’s just hip to blame things on everyone who isn’t directly responsible for it. (See : 9/11 conspiwancy thewwies.)

    Piracy is doing great big amount of good in comparison to it’s bad sides, too. To those who are aware of things. I would be willing to bet my left arm that there is at least 1 person who downloaded cliffski’s game before he bought it. AT LEAST. That makes him a customer to cliffski. And chances are, without piracy, he would’ve never even heard of the game.

    Now, again, to sum it up. Piracy is stealing, big deal, et.c. et.c. it happens. But not just in PC gaming, not just in software, it happens even in CARS. (Gaze at: http://www.riemurasia.net/jylppy/media.php?id=30140&c=1 for instance. Yes, it is called plagiarization, but what you are stealing here is IDEAS. It isn’t the name that makes the product.
    Then again, piracy (physical) isn’t really relevant to piracy (software) in much of ways. So blah. I’m just talking for the sake of talking.

    (Biggest thread ever, i’m superseeding milk now. Moo.)

  228. Dinger says:

    Dang. RPS always brings a new perspective.

    This time, it’s the perspective of those defenders of neutral planets in Sins of a Solar Empire. I always wondered about those neutral fleets. I mean, you pop into a gravity well, here’s an ice planet with a bunch of frigates and maybe a cruiser defending. I don’t have ice planet tech, so I leave, and come back when I’m ready to colonize. There’s a brief battle, then you colonize. Unless, of course, your evil conniving enemy pops in. Then there’s a three-way battle until the neutral force is wiped out. Then you take turns colonizing, nuking, and re-colonizing the miserable ice planet until someone retires. Then you expand your network.

    In this battle, the defensive force holding the place is pathetic, designed only to prevent colonizing half the system with a push of a colonizing ship and a handful of frigates. I never really thought about the battle from their perspective.

    But here, well, we’ve got a multi-board crusade in full effect. In follow up to the Flamewar over on Bruce Everiss’ blog covered in the Sunday Papers (where we find out his name is really Brian), and the relative commentary whimper of his recapitulation of his position, Everiss brings his planet-nuking dreadnought into low orbit over the World of Stuart, screaming “piracy”. In the meanwhile, Cliffski, while known for many insightful views, returns to his Hobby Horse and continues his crusade against the evil pirates.

    The genius of Sins of a Solar Empire is that the pirates are real, have a home world, can be bribed to go after their enemies (gee, no company would profit from GTA IV being massively pirated before release day?) and are so numerous, no side can mount a reasonable defense. Basically, you have to figure out how much it’s worth defending against pirates, and, if their price is higher than that, make sure your empire can survive.

    Anyway, cheers guys. I’ve read this thread, but I must say the interview where they talk about how their studies of the seasons on human life, and the design challenge of making freezing to death comical, was more rewarding.

  229. SwiftRanger says:

    That Gamesindustry.biz-interview deserves its own RPS post I’d say, I was especially surprised about Lombardi’s stance on retail versions. At least he acknowledges that PC gaming should always have retail presence next to digital distribution. Some folks might think a DD-only future is the way to go but I am not one of them.

    edit: nice new perspective idd, Dinger. :)

  230. Jochen Scheisse says:

    Dinger, that was always my argument why a simulation of the 30 years war, where you could either take control of a mercenary band (pirates) or a free city (ambitioned young developer) would be interesting.

  231. po says:

    Single torrents? There’s usually more than one torrent for a game (and you forget about other networks like edonkey/kad/overnet/dc++/etc)

  232. John Walker says:

    cliffski – can’t we avoid comparing piracy to shoplifting?

    I’d like to assume debates on this subject start a few steps ahead of that. Steal from shop = shop loses object. Pirate software = object duplicated. In one the owner loses something. In the second, the owner *loses* nothing. (I stress – I’m in NO way arguing that piracy does no harm, or hurts no one. But no one looks in their drawers and find their game is gone). It isn’t isn’t isn’t “theft”, and this debate will never get anywhere while people use the wrong terms. Whatever it is, however wrong or not wrong it may be, however much the owner may be hurt by it, it just isn’t theft, and it cannot be accurately, or practically compared to theft. If anything, making this innaccurate comparison gives ammunition to those arguing against you.

    It’s disappointing that because Stuart is rude, you’ve decided that anyone who shares his beliefs or disagrees with you is therefore rude. That’s a bigoted statement to make, and not fair to people in this thread who have made similar arguments politely.

    I’d yell at Stuart too, if I didn’t spend half my life yelling at him anyway. Believe me, it’s being taken care of.

  233. Kanakotka says:

    Oops again. The above post by me is actually written before i read sinister agent’s comment. Proof of concept?

    Also, can i lick you, John? I like licking people.

  234. Butler` says:

    One thing that strikes me as odd is that, piracy wise, PC gaming comes no where near music. PC games are big, clumsy (often in multiple segments) and usually .iso or some such bullshit – even if I wanted to I doubt I could be arsed.

    Music is instant gratification .mp3, .wmv etc. and far more accessible, weighting in at 70-90mb an album.

    I don’t see PC gaming piracy as THAT much of an issue, but nor would I EVER try and justify it (as some in this thread are trying to…).

  235. John Walker says:

    I want you to lick me, Kanakotka.

  236. Robin says:

    @Kanakotka: Suprnova didn’t launch until 2002. And in any case you’re talking complete garbage. High profile PC games regularly attract torrent swarms in the tens or even hundreds of thousands in the first few days.

    You can dispute how much of an impact that has on developers’ bottom lines, but you can’t in all seriousness claim that PC games piracy is on the decline.

    @Stu: Hello! That’s a good article, but the numbers are only applicable to downloadable casual games (in fact, one specific game), which have a low price tag to start with and little or no perceived value. If you make one that appeals to gamers who know how to rip games off (which describes Reflexive’s Ricochet Infinity, but not most of the gem-matching and diner-managing games these companies usually put out), they’ll rip it off. No sales are being lost, I agree.

    However, the vast majority of the casual audience just go from site to site playing one hour demos without ever buying anything, and as such a significant amount of the income of companies in this sector comes from advertising. The games cost a pittance to develop. None of these factors are directly applicable to traditional full-price PC games.

    I’d like to put my faith in people to buy games because they liked them, but the number of people who ‘think’ like Katakotka up there is (on the PC, right now) ridiculously, and quite possibly commercially significantly, enormous. Trust people but lock your car doors, and all that.

  237. Rocktart says:

    I haven’t downloaded any games/comics but I gave Jamie $10 as I’ve used one of his pictures as wallpaper for ages. I’m not sure how that would translate into gaming.

  238. SuperNashwan says:

    “because the only thing even resembling factual evidence on the subject – which you’ve cleverly ignored – shows that piracy actually affects sales by roughly 0.1%”
    Careful Stu, we all know how welcome facts are in a debate about piracy. The few attempts at proper studies into music piracy’s effects make for interesting reading, and by ‘interesting’ I mean they largely show piracy to have an insignificant effect on sales. Bit inconvenient for the “piracy *obviously* hurts sales” camp, who’re strangely oblivious to how complex systems can often produce unintuitive results.

  239. cliffski says:

    Piracy doesnt deprive a physical object, clearly. But it still hurts the developer. ‘copyright infringement’ sounds like some minor legal debating point, not something that means people lose their jobs. We dont have a word that sums it up correctly unfortunately.

    As for the pirates can be customers thing, yes thats true, but those people (who pirate occasionally, but buy games they like) dont tend to be the raving,insulting,foaming, aggressive types like ths guy in this thread. THOSE are the ones that I don’t listen to regarding my games.

    BTW On the angry thing, please… re-read those posts, and yours. You have thrown insults directly at me, called me an idiot, stupid, all kinds of stuff that I haven’t said to you. How can you not see the difference between the way I’ve addressed you, and the flaming hatred and foaming insults you have hurled at me?

    BTW it’s not a ‘hobby horse’, its a very very serious issue. Go ask a small independent retailer what he thinks of shoplifters. I can assure you he will be MUCH more annoyed about it than me.

  240. cliffski says:

    “You’re evil because you’re a stupid and blinkered fundamentalist loony”

    just one of many examples of the anger of the piracy advocate in this thread…

  241. Rev. Stuart Campbell says:

    Yes, Cliff, I have called you a few (factually accurate) names, boo hoo. That doesn’t mean I’m angry, it means that after 20 years I’m weary of debating with really stupid people who don’t listen to the evidence and I very quickly get bored of trying to reason with them like adults. It’s not so much anger as resigned, pitying contempt. You, on the other hand, are clearly poisonously bitter that some people are playing your games without paying for them, even though you claim to be doing very nicely out of them anyway. Heck, you even threaten physical violence. Nice.

    And heavens, can that really be you going on about the completely unrelated topic of shoplifting AGAIN in your last paragraph? Sigh.

  242. John Walker says:

    I did some studies on the subject of music piracy and sales for PC Format a few years ago. The results showed, without much room for doubt, that piracy played a large part in improving record sales. There was a record spike the year of Napster, like nothing in a decade, then a dip in the gap between Napster closing and other P2P options becoming popular. Then another huge spike again. It didn’t dip again until iTunes and equivalents became the norm. Oh boy, people didn’t like that article. The RIAA and BPI had been obfuscating their figures to imply they were losing sales, by announcing “album sales” were dropping. They managed this by including cassette and vinyl sales figures along with CD. Once those were removed, CD sales were rocketing. Oops.

    I’m not sure what comparisons can be drawn with PC gaming from that.

  243. sinister agent says:

    Go ask a small independent retailer what he thinks of shoplifters. I can assure you he will be MUCH more annoyed about it than me.

    Ah, but what does that shopkeeper do about it? He just accepts that it’s inevitable and tries to appeal to the majority of his honest customers by treating them better. He doesn’t double the price of everything and hire a thug to scream “YOU WOULDN’T STEAL A CAR” at everyone who comes in, while rifling through their pockets. If he did that, people would tell him to shove it and go ahead and steal more than they would have anyway just to spite him.

    Run the business right, get in the right stock and treat people well, and the shoplifting/piracy won’t make a dent. It worked for Sins of Solar Whateverface just as well as for the slightly creepy corner shop owner near my old flat.

  244. John Walker says:

    Here’s what’s frustrating:

    cliffski is a really nice guy who makes some really interesting games, who goes beserk whenever piracy is discussed, and won’t consider any other positions.

    Rev Stu is possibly one of the most educated people when it comes to videogame piracy, with a vast wealth of knowledge on the subject, who has had the debate too many times and resorts to calling everyone idiots because they haven’t had the time and education on the subject he has.

    If these two people listened to each other, I think cancer might get cured.

  245. cliffski says:

    stuart, if it doesn’t show your angry, it shows your incredibly rude, and incapable of defending your point of view.
    Even after you pretend I’ve been ruder than you, and get called out on it, and shown what nonsense it is, you cant even accept you were wrong, yet throw a load more insults and abuse at me.
    What do you think you achieve by the abuse exactly? because you aren’t making games pirates look like the nice guys here…

  246. cliffski says:

    John do you REALLY think I’ve ‘gone beserk’ here? Show me the point where that happened and what I said. I know stuart has got very abusive, but where have I sunk to his level? I’m sure this just hasn’t happened….

  247. cliffski says:

    “Ah, but what does that shopkeeper do about it?”

    He employs security guards, sticks tags on everything he stocks, and scanners by every exit, he installs video cameras that watch the customers, he has steel shutters that cover the windows at night.
    Thats WAY more invasive than 99% of game DRM. You have just got used to it, and see it as reasonable.

  248. Rev. Stuart Campbell says:

    I always know I’ve won an argument when grown adults suddenly start to whine about being called the occasional mild name rather than face up to the facts I’ve pointed out. I’m not going to change your mind, Cliff, because one can only change the minds of strong, intelligent and thoughtful people, so I while away the duller moments of Chelsea v Liverpool pointing out that you’re a one-note buffoon who can’t engage with the truth when it conflicts with your groundless but fondly-cherished pet fundamentalism. Hey ho.

    I’m rude to idiots? Gee, what will you spot next? That the sky’s blue? But “rude” and “angry” aren’t synonyms, Cliff. Look ‘em up in a dictionary while you’re checking the difference between “copy” and “steal”.

  249. cliffski says:

    Ok, I thought earlier RPS had posted that people should stop flaming. I did. (to the extent I even had) Stuart didn’t, and his posts are still here, in which case, I’m off.
    If I wanted this level of discussion, I’d go play counterstrike…

  250. sinister agent says:

    He employs security guards, sticks tags on everything he stocks, and scanners by every exit, he installs video cameras that watch the customers, he has steel shutters that cover the windows at night.

    What the hell kind of corner shops do you go to, man? I’ve worked in tiny independent shops as well as ones that turn over hundreds of thousands every year and none of them had half of that crap. Sigh. I think the point has been missed. Let’s leave this analogy be, shall we? I think dealing with Stu is probably enough for you to worry about right now.

  251. Citizen Parker says:

    If ever I’m elected Global Ruler For All Eternity, first decree: Any internet posts about piracy have to be published without commenting enabled. All sides seem to come in with minds made up, so little ever seems to be accomplished. Maybe that’s just me being defeatist however.

    (for the curious, second decree: Segways for everyone!)

  252. John Walker says:

    cliffski – I think you go beserk EVERY TIME this discussion is had. You are so resolute in your position that you will make comments like in your one to Stu just now. Stuart is unfortunately far too rude to people when he loses patience, and then loses his chance of having people listen to the very many answers he has. However, your fury at him comes from your absolute belief that you are 100% right, and your complete refusal to consider any other opinion at all.

    Where have you sunk to his level? Where you wrote, “[you're] incapable of defending your point of view.” You may not have called him a fuckface, but you’re pretty bloody insulting.

    I suggest this. Ask questions. Not leading insults, but genuine, open-ended questions. Both of you. Ask each other, rather than tell each other.

  253. cliffski says:

    Show me John.. show me the bit where I go bezerk.
    You disagree with me (Clearly) over piracy, and you have discussed it sensibly. He has not. The only person going bezerk here is Stuart.
    He was warned not to flame people, and now that warning is apparently void.

    How on earth is pointing out that he is being abusive rather than addressing the issue ‘calling him a fuckface’?

    this is silly.

  254. Rev. Stuart Campbell says:

    Okay, let’s give it a try and see how it goes:

    Cliff, what is your actual hard statistical evidence that shows that the PC games market is in decline?

  255. cliffski says:

    Ok here is a rational question. lets see if it gets answered..

    “Do you think that the customer that already has in his possession a full copy of a game which he has played all the way through, knowing he can get away with keeping his money if he decides to, is in a neutral position when deciding if that game is worth purchasing, in comparison with someone who has only played a demo.”

  256. Robin says:

    Is there anyone Stuart hasn’t alienated yet on his bizarre crusade against anyone who so much as hints that it would be quite nice to get paid for their work? Will this escalation continue to it’s grimly inevitable conclusion, i.e. a middle-aged man, stripped to the waist and covered in blood, being escorted by the police out of Argos?

    (Or getting bored after a few weeks and finding another issue to call people names over.)

  257. cliffski says:

    I don’t have statistics. I know from experience that devs I know and worked with have shifted entirely (or mainly) to the console market, and quote piracy as a major factor. witness crysis, id, epic etc, as well as smaller devs I know personally.
    But are you suggesting that piracy is fine as long as the market does NOT decline?
    Surely the market should be the size it deserves to be based upon the entertainment value it provides? In other words, even if the market is growing, it should be growing MORE if some people are using piracy to avoid paying for the entertainment, where they would otherwise have done so.

  258. Larington says:

    I’m going to suggest solution B, if you find explaining your side of the arguments so tedious, please just put a single article on the web that breaks down all the major points and as many of the minor points as you can think of, and then everytime this thing comes up again – Link to it. Maybe with any luck it’ll reduce the amount of backwards and forwards if we have one article that can be referred to (Preferably with references for further reading). Better still, if that article is politely worded, the chances of aggressive language causing the other poster to become defensive (Which is where a person stops listening btw) is vastly reduced.

    If a point is evidently missed in a posters response, just politely say “please look at point 6 in the article again”…

  259. SuperNashwan says:

    “Once those were removed, CD sales were rocketing. Oops.

    I’m not sure what comparisons can be drawn with PC gaming from that.”
    I’d like to think a sensible person might at least come to the conclusion that for PC games piracy, we just don’t know right now. Some people here seem to be taking devs abandoning PC exclusives to be proof piracy is hurting sales, rather than merely being blamed for doing so. If you look at the flak some companies took for going multi-format (Thief 3 anyone?) it’s certainly a convenient excuse for the transition.

  260. John Walker says:

    I’m sure if Alec or one of the grown ups were here, the flames would get deleted. I prefer to see if people can be managed. I’ve contacted both Stu and cliffski privately to try and squish this, and maybe get somewhere productive.

    I don’t know if that will happen, however. People’s caricatures of the other side are so ridiculous that they treat each other like crap. I imagine that what will happen is this thread will dwindle to a close and drop off the bottom of the front page, and start over again the next time the subject comes up, with everyone back where they started.

  261. Rev. Stuart Campbell says:

    “I don’t have statistics.”

    Ooh, down at the first fence. Bad luck. So not only have you not proved that piracy is to blame for the PC’s decline, you can’t even show us that there IS actually a decline in the first place! Meanwhile, empirical published sales figures (they’re in MCV every month) show that the PC’s share of the market is much the same as ever, and probably actually getting bigger once the likes of Steam and casual games (which are rarely properly counted, and are growing especially fast) are taken into account. So the PC has a growing share of a growing market, yet you somehow manage to interpret this as a catastrophic decline signifying an imminent apocalypse. I find that weird.

    “But are you suggesting that piracy is fine as long as the market does NOT decline?”

    Yes, I am. Because, among other things, I believe that piracy in fact grows the market. The evidence available plainly supports this assertion, because levels of piracy have grown every year since games were invented, yet the market keeps consistently getting bigger rather than smaller. Piracy is a hundred times easier and a thousand times more widespread now in the broadband age than it ever was in the Speccy era, yet the industry is unimaginably more vast and profitable. The most-pirated formats in history – Spectrum, Playstation 1, DS – are also the most successful and longest-lived, even though piracy was rife on all of them from day 1.

    As a secondary reason, I’m not a mean-spirited market fundamentalist, so if someone is genuinely never going to buy something I make, I don’t give a toss if they have it for free. If it’s no real-world loss to me, in fact, I’m happier to have it experienced by more people, because I like it when culture is widely shared. But then I’m a liberal tree-hugging pinko that way. I make my entire archive of past writing and games available for free. I’m not greedy, y’see, and I have nothing but contempt for those who are.

  262. John Walker says:

    SuperNashwan – I’d tend to agree with that. While I have some pretty solid views on music piracy, I just don’t know when it comes to games. I see facts like: the most pirated machines in the past have always been the most successful, and then I see the PC market in a form of decline (or not as it’s still outselling 360), and I can form thoughts. But I just don’t have the information. Which, I think, is why in these debates I try to beg people to listen to each other so the information gets out there.

  263. Dudley says:

    “I make my entire archive of past writing and games available for free. ”
    A slight correction that by make available for free he means “charge £2 a month if you want to see anything recent” (www.worldofstuart.co.uk)

    Otherwise of course a solid post. There’s a hell of a lot at that site to read. Perhaps a few of you could go do so rather than enter a battle of wits unarmed.

  264. Larington says:

    I find it difficult, but I’m trying to stay in the “we just don’t know” camp… But its REAL difficult, partly fear, what if when I finally get into the games industry, I lose my job because the developer I’m working for is forced to close doors, and I’m out on the street with no way of paying the rent.

    That said, you know all those anti-gamer types who think all games should be banned, their suffering from fear as well and a lot of that fear is based on “research” that either has no definite application to reality, or which jumps to conclusions.

    We need to know, not guess, but because a lot of the important evidence, like sales figures on Steam, true numbers of downloads via torrents and other file sharing mechanisms (And especially how many of those downloads translated to sales AND WHY)… Without reliable indisputable evidence from which to found a proper analysis, threads like this will continue for all eternity, until gaming in general is superseded by superduperholographic virtual reality, and even then… Only maybe.

  265. Rev. Stuart Campbell says:

    “A slight correction that by make available for free he means “charge £2 a month if you want to see anything recent” (www.worldofstuart.co.uk)”

    That would be why I used the word “past”, you insanely argumentative clot.

  266. Dudley says:

    As to the actual article, perhaps similar games on consoles sell 4 or 5 times more because crysis only runs properly on a tiny proportion of PCs (maybe 2 million worldwide) but Halo 3 say, runs on 19 million 360s (minus a lot of broken ones)

  267. John Walker says:

    Ok, I’m off now.

    Everyone behave, and no one is to call anyone names, and I want you all in your beds with the light off by 11.

    Next time someone asks why we don’t have a forum: I link to this thread.

  268. shiznit says:

    And liverpool just got robbed.

  269. Dudley says:

    Sorry, Stu and I have some “previous”.

    Doesn’t change that he’s bang on here.

  270. Dudley says:

    “And liverpool just beaten by a better team despite that team wrongly having a goal disallowed”

    Fixed that for you.

  271. cliffski says:

    I don’t care if the pc games market has increased 10,000%. That doesnt mean that piracy is good for the market. Not vaguely.
    A perfect marlket is one where people who makes tsuff that people want, benefit from it, thus incentivising more of that product, to enlarge the global level of satisfaction.
    Soo….
    If you get *10* happiness from a PC game, and *5* from buying a hamburger, then in a no-piracy world, you buy the game, and the dev gets to make another game, producing a potential +10 happiness.
    If you pirate the game and buy the burger instead, the reverse happens, and society is only +5 better off.
    Thats a bad thing.

    Now it *does not matter* if the PC market is getting bigger or smaller or the same size. What matters is whether or not it is the *right* size. And piracy is preventing it getting to that right size.
    The system that capitalism uses to measure utility is money. If you can undermines the market and the money isnt spent in accordance with peoples desires, then the market is producing the wrong products.

    In other words, there are some great games NOT being made right now, because piracy is distorting the market.

  272. Rev. Stuart Campbell says:

    And that’s the difference between us, Cliff. I’m a rational realist, you’re a religious fundamentalist, whose religion is Capitalism. Which is what I said in the first place, and why we will never agree. I believe in happiness for as many people as possible, you believe in money. Good luck to you.

  273. cliffski says:

    No, not at all. You arent getting the point I’m trying to make.
    because people dont buy game X, we get no game X+1 EVEN THOUGH that is a game that everyone wants, and will make people happy.
    This is exactly what you want right? everyone to be happy?
    Yet when someone makes a game that everyone plays and nobody buys, its the last game of that sort ever made. because the developers have bills to pay. You might live in a world of happiness, but my landlord wants his rent.
    This is the harsh reality. People CANNOT make unprofitable games. It just does not work.
    What do you expect? For devs to say “hey our game is #1 on the torrent sites. We lost a fortune, and are in debt, but hey! lets do the much anticipated sequel!!”
    Thats not living in the real world, and its NOT maximising ANYONEs happines…

  274. obdicut says:

    Cliffski:

    You didn’t at all address the assertion, which I also believe, that piracy is actually good for the games market, in pretty much the same way it’s good for the music market.

    I am much more inclined to buy a game because I know that if, for whatever reason, my retail version does not function, that there are pirated versions available for me to install and use.

    There are many games that I would never, ever go to the trouble of purchasing in-store, but I will purchase using the most accessible and easy format available to me– Steam or Direct-Download. I have the comfort of knowing that if I change computers, I can redownload.

    Piracy gives me the option to download a game that I bought, legally, without needing to find the actual physical case. I like pirates for that reason. I also like them for cracking intrusive DRM.

    Chicken/egg is obviously applicable here.

  275. Dudley says:

    The game becomes profitable because the number of people who don’t buy it because of piracy is outweighed by the number of people who would never have played it without piracy and then go on to buy it.

    That won’t be true with Crysis I expect but then I and most people who aren’t the Queen don’t have the PC to play it.

  276. Rev. Stuart Campbell says:

    Sigh. You’re not even listening, Cliff. What’s the point?

    I’m saying that piracy DIRECTLY CAUSES THE MARKET TO GROW TO A GREATER SIZE THAN IT WOULD BE WITHOUT PIRACY. Yet you say “I don’t care if the pc games market has increased 10,000% [because of piracy]. That doesnt mean that piracy is good for the market.”

    But that’s quite clearly EXACTLY what it DOES mean, IF my assertion is correct. And you can’t handle that even as a possibility, or come up with any sort of argument disproving or even disputing it, so you start dribbling on about imaginary hamburgers instead. Someone else paraphrased your reaction better than I could, though:

    “I don’t care how brilliant everything is for everyone, if it means I have to change my mind.”

    I gave you a fair shot, with a rational viewpoint supported by the available facts. Your response was “I don’t care about the facts if they conflict with my fundamentalist ideology.” You’d apparently rather sell FEWER copies and make LESS money, as long as it meant that nobody was getting a free ride at the same time.

    That I expected such an irrational and paradoxical response makes it no less disappointing, and I’m leaving it here, so that John can go to bed without worrying about what’s happening and having nightmares.

  277. sinister agent says:

    If you get *10* happiness from a PC game, and *5* from buying a hamburger, then in a no-piracy world, you buy the game, and the dev gets to make another game, producing a potential +10 happiness.
    If you pirate the game and buy the burger instead, the reverse happens, and society is only +5 better off.
    Thats a bad thing.

    What on earth is that supposed to demonstrate? Of course you’re going to get a preferable result from someone not pirating if you invent an arbitrary value system where pirating is automatically worse. Reload and try again, man.

    In other words, there are some great games NOT being made right now, because piracy is distorting the market.

    People who want to make games will make those games. You wanted to make Democracy, right? You knew it’d be hard and might fail, right? But you made it anyway. People don’t make games because they think the market is right for it. They make games because they like games, and want to make a good one and maybe get some money for it. Yeah, profit is a consideration, but nobody says “I’d love to make a game, but I won’t because of piracy”. If they thought like that, the game would probably be crap anyway.

    Piracy is essentially advertising for publishers – just look at what happened with Napster – millions of people heard of bands they’d never touch with a barge pole (I myself have a record collection comprised almost entirely of songs I downloaded first, for free, and I’m not the only one). Good games get pirated and so reach a wider audience, and that audience talks about the game with their friends who would otherwise have never heard of the game. They then go out and buy it, where before what would happen is the would-be pirate will not touch the game, and the potential buyer will not ever hear about it.

    Piracy isn’t distorting the market. Piracy is part of the market. Illicit goods, theft and cheap knock-offs are a part of every market. Every other market works around or even with it – they don’t fold, abuse and lie to their customers, and throw their toys out of the pram and blame everything on the pirates when something goes wrong.

  278. cliffski says:

    I tried to be civil, and yet i just get insults. so fuck it, why bother.
    bye

  279. obdicut says:

    Cliifski:

    I didn’t insult you once. You didn’t respond to me once. Others also didn’t insult you, and you didn’t respond to them.

    You’re choosing to be confrontational.

    And honestly, statements like “I don’t care if piracy has grown the game market” really do seem very, very, very strange.

  280. sinister agent says:

    Cliff, do us and intelligent debate a favour – ignore Stu’s insults, but address his points. Yes, someone can be rude to you but still make a perfectly valid point, and it is up to you to address that point regardless of the insults. Rise above it, but address it.

    That way you get to defend your stance, understand someone else’s, and maybe we all reach an understanding we didn’t have before – and you get to shrug off someone else’s rudeness, which is always satisfying because it means they get all frustrated while you get to be all “psh, I am immune to your tiny words.”

  281. cliffski says:

    ” People don’t make games because they think the market is right for it. They make games because they like games, and want to make a good one and maybe get some money for it.”

    you are describing people’s hobbies. Not full time development. How do you think studios pay the rent? and buy food. seriously.

  282. cliffski says:

    “And honestly, statements like “I don’t care if piracy has grown the game market” really do seem very, very, very strange.”
    you didnt read them then. That is NOT what I said.
    I said I dont care if the market has grown. That is so clealry and obviosuly not what you just stated.

    I do NOT think that piracy grows the market (obviously).
    I said that growth in the market does NOT mean that piracy has no effect. Surely people can see this?
    If a non-piracy market will naturally grow 50%, but with piracy it grows 30%, then piracy HAS had a 20% effect on the market, despite its overall rise.
    That is my point.

  283. cliffski says:

    “Piracy is essentially advertising for publishers”

    If this really grew sales, then surely the idea of making the game free, but asking people to pay for it (like radiohead tried), would be a MORE profitable system.
    Is this what people here think?
    If so…

    1)Why hasn’t any developer done this?
    2)Why don’t YOU prove us ignorant devs wrong by doing it right now. Prove us wrong. with hard sales figures.

    If letting people take the product for free really grew the market, then donationware would be the top earning system of games publishing.

    It isn’t.

  284. obdicut says:

    Cliffski

    My apologies, then, for misunderstanding you.

    So if you were showed data that showed that piracy does indeed grow the market, would you reverse your opinion on piracy?

    I’m trying to disentangle whether or not you’re making a philosophical or a practical stand here. It seems to be more philosophical than practical, since you’ve come to the conclusion without having data.

    In an interesting side note, bookstores do track most-stolen books-from-libraries, and they do use that as part of the metric for what books to repurchase. Of course, when a book is stolen from a physical library it actually disappears.

  285. cliffski says:

    Cool.
    If you could show me that piracy boosted my sales, I’d 100% change my opinion on it IMMEDIATELY.
    I hate dealing with piracy, DMCA, lawyers yada yada. Who needs it. I love making games, not arguing. I’d LOVE piracy to boost sales.
    But I just do not believe it does so, and furthermore, I do not believe its possible to know for sure, because you are asking pirates if they would have bought a game they know they already got for free.
    Nobody can answer that question honestly, not you, not me, not anyone. Thats just not the way our brains are wired.

  286. Dinger says:

    Guys, in 2 hours, according to GMT (!= GMT 1, contrary to what you Imperials like to think), it will be May Day. Kindly show some respect to the Wretched of the Earth.

    You know, if piracy is making it so that your business model doesn’t work, figure out what the cost of dealing with piracy is. If it’s too high, change your business model, even if it means not developing for the PC, or doing something else. Heck, I’d love to be paid to drink beer and watch professional sports, but it’s not a viable business model.
    As said, people CANNOT make unprofitable games. So don’t.
    Where it stops being a serious issue and becomes a “hobby horse” is when you cease taking effective measures against piracy and try to “socially engineer” change by insulting people who have a different opinion, and not necessarily one that condones piracy.
    Here’s the bad news: you may be a software developer, providing games for people to play. But, by your own admission, the people you’re debating with are not the leaders of the “pirate community”, nor is the ideology they espouse that of most pirates. So even if you thoroughly beat them, and by your persuasive argumentation and full command of divinely illuminated reason, forced them to admit the rightness of your position, it still wouldn’t change a thing.

    It’s as ludicrous as Bruce pointing to Stu’s site and screaming “pirate!” Uhhh, he just pointed out the difference between copyright infringement and theft. Copyright Infringement in most civilized places is not a crime; it’s a civil matter.

    Feel free to spend your time as you wish, but don’t pretend like your arguments are helping anything.

    And, for the record, many of us consider breaking the peace wrong, but we find infringement of our rights evil. Anyway, in that spirit, in a couple hours, we will commemorate the 222nd anniversary of the Haymarket riots, which brings together the spirits of communism and the fierce defense against any infringement of our rights. I strongly recommend we commemorate it with fierce spirits.

    Oh and Robin, clicking on your name brings up a page accusing me of pirating your images. After bypassing such charlatanry, I find you have made a game in which the player participates in a “victimless crime.” Oh Lord, let me guess how it ends: Cliffski writes “Wait, that’s a stolen apple. I’m sure you’re full of parasites now.”

    For the record, I opposed the Enclosure Movement too.

  287. sinister agent says:

    you are describing people’s hobbies. Not full time development. How do you think studios pay the rent? and buy food. seriously.

    By making more games. If a studio doesn’t have enough good ideas that they want to do in order to develop profitably full time, then they will and should go out of business. If all they can do is churn out crap, tough. None of us owe the publishers a living. If not enough people are buying a game, then their game is not good enough, their costs are too high, or both.

    But anyway. You talk about how much the market might grow without piracy, however, you fail to consider that maybe without piracy, the market would have grown less. You reach the conclusion “piracy slows growth” based solely on the assumption that piracy causes a net reduction in sales – in other words, you’re effectively saying “piracy costs sales because piracy costs sales”. You have nothing to back this up but speculation.

    I and a few other have submitted that in fact, piracy causes the hypothetical 30% growth by multiplying every game’s audience.

  288. cliffski says:

    No I have no data. as I just said NOBODY has data that can be trusted on that.

    But hold on.. You are saying that if a dev makes a game that EVERYONE loves, but NOBODY buys, then they make ends meet by doing the same thing again?
    If game A loses money you do NOT make another one. Unless you want to go bankrupt. How is that not clear?
    You are equating the amount of money the game made with how good it is. Thats fine, if people buy the games they like. If they like the game, play the game, but dont buy it, then you could make the next 10 awesome games ever and never earn a penny.
    That is my point!

  289. jack norton says:

    Well, in any case there’s a simple solution, make a online only game. Not a MMOG, just a regular singleplayer game that stores and read data from a server. End of piracy. Why big developers don’t just do that and stop complaining? :)

  290. obdicut says:

    “But I just do not believe it does so, and furthermore, I do not believe its possible to know for sure, because you are asking pirates if they would have bought a game they know they already got for free.
    Nobody can answer that question honestly, not you, not me, not anyone. Thats just not the way our brains are wired.”

    Well, there are many other ways of figuring out whether or not privacy helps. You can assume every single person pirating the game never buys the retail version, and you could still prove that piracy helped the game.

    If you ask your legitimate buyers the following question, with a promise of absolutely complete anonymity (as was done for the music industry) “Did you play a pirated version of the game before you bought it? Were you inspired to buy the game based on someone’s recommendation who had a pirated copy? Do you ever download the pirated copy of a game you already own?” These would be a good start.

    You do believe me, right, that I use pirated copies of games in the manner that I’ve described? And that others like me exist? Or are you assuming that I’m lying?

  291. Rev. Stuart Campbell says:

    “You do believe me, right, that I use pirated copies of games in the manner that I’ve described? And that others like me exist? Or are you assuming that I’m lying?”

    This is the core of the issue. Cliff just chooses not to hear when people explicitly say “I pirated your game, liked it and bought it”, because if he acknowledged this incredibly-commonly-reported claim as being true, he’d have to admit that everything he’s stated as fact is wrong, and re-assess his entire position. And he really, really doesn’t want to have to do that.

  292. cliffski says:

    It doesnt matter what you promise them or what you ask, thats not my point.
    I think people lie to themselves.
    People play a game to the end, and then when they know they could buy it retrospectively, they CANNOT even to themselves, be fair about what they think the game is worth.
    People tend to devalue something they got for free. And people like to (generally) think of themselves as honest, and reasonable. If they have to admit (even to themselves) that they DID enjoy that game enough to buy it, it makes them feel bad. So not surprisingly you tell yourself that the game wasn’t good enough.
    I’m not saying it’s malicious, just that its natural, and thats what people do.

  293. obdicut says:

    Rev.

    “Cliff just chooses not to hear when people explicitly say “I pirated your game, liked it and bought it”, because if he acknowledged this incredibly-widely-reported fact, he’d have to admit that everything he’s stated as fact is wrong, and re-assess his entire position. And he really, really doesn’t want to have to do that.”

    But this isn’t even what I do. I pirate games AFTER buying them. And I know a lot of other people who do. I’m weirdly ethical and scrupulous, and I won’t download a game I don’t own (unless it’s ages-old and I can’t find any way to actually buy it.) I will download pirated versions of every game that I buy on disc. I often don’t even bother ever installing from the actual disc. I started this habit during a time period of a broken CD tray– I’d buy the game, download the pirated copy, and play it.

    I think that there are a lot of people like me. Really, what does the current model allow a user to do if they get their disc scratched and can’t install on a new computer?

  294. sinister agent says:

    Of course, when a book is stolen from a physical library it actually disappears.

    Yep – and the library operates in such a manner that means theft will not cripple it (as do shops, shipping companies and every other industry in the world).

    you are asking pirates if they would have bought a game they know they already got for free.
    Nobody can answer that question honestly, not you, not me, not anyone. Thats just not the way our brains are wired.

    Except that we can answer it. I already told you that I’ve bought at least three out of 6 – 10 games that I originally pirated. My brain is just fine, thanks. Also, there are a fair few games I and loads of other may not have heard of if it weren’t for a few people nabbing them – those people nab the game, play it, talk about it, etc, etc.

    If this really grew sales, then surely the idea of making the game free, but asking people to pay for it (like radiohead tried), would be a MORE profitable system.
    Is this what people here think?
    If so…

    1)Why hasn’t any developer done this?

    Because most developers prefer to shout and scream and blame piracy for all the industry’s failures. The videogame industry is incredibly conservative and cowardly.

    2)Why don’t YOU prove us ignorant devs wrong by doing it right now. Prove us wrong. with hard sales figures.

    It’s interesting that you’re so keen on sales figures when you freely admitted earlier that you have no evidence for your claims at all. Look at the posts someone made about the music industry earlier (big spikes in sales when Napster and the Napster 2 era took hold; industry trying to fiddle sales figures so it’d look like the opposite happened because reality didn’t fit in with their delusions about the convenient bogeyman). THere’s that for starters, and then empirical observation of myself and a fair few other people who have bought more games solely because of piracy to back it up.

    Not watertight, but it’s more than you have.

    If letting people take the product for free really grew the market, then donationware would be the top earning system of games publishing.

    It isn’t.

    Arguably because most donationware is crap.

    It currently works the other way round – people make a game, and then automatically think “how much can I sell this for?”. It’s only natural – it’s the traditional mode of business, it’s practical and the networks are already established. It’s a safe bet. If, however, people think they won’t make any money off it (or no publishers will touch it), then they consider freeware and donationware. What they don’t do is get their game and start considering all the options for distributing it – people will naturally think of selling it the conventional way first.

    And of course, I’m not talking about letting people get the game for free – I’m talking about letting some people get the game for free – they’ll then talk about it to people who will go out and buy the game (because some people, myself included, prefer to physically buy the game, and might not donate simply out of neglect, but if they had to pay or pirate (or pay AFTER pirating), they’d pay).

    . I pirate games AFTER buying them

    Oh yeah, I’ve done this too. I couldn’t get a Total War game to work from the CD. Downloaded a cracked version and bang – it worked.

  295. sinister agent says:

    But hold on.. You are saying that if a dev makes a game that EVERYONE loves, but NOBODY buys, then they make ends meet by doing the same thing again?

    No, I am saying (if you read the words that I actually used) that if their first game was a flop, their first game wasn’t good enough and TOUGH. SHIT. It happens in every industry. Blaming the pirates is like blaming the kids nicking chocolates (only worse, because you don’t actually lose the stock). If your chocolates were good enough, those kids would go out and tell their mates, some of whom would be honest and buy them.

    Name a game that everyone loves but nobody buys. One.

    The games nobody buys are this: BAD.

    If game A loses money you do NOT make another one.

    If game A loses money, game A (or its promotion) is not good enough and/or cost too much to make.

    Thats fine, if people buy the games they like. If they like the game, play the game, but dont buy it, then you could make the next 10 awesome games ever and never earn a penny.
    That is my point!

    Yes, but that doesn’t happen. If people like the game, people buy it, or at the very least, they talk about it and recommend it to others who will buy it. If people like the game enough, people tell their friends about it and/or buy it.

    Yes, some people will pirate the game and never buy it – but they were never going to buy it anyway. However, with piracy, they become another person talking about the game, recommending it on forums and to their mates. One person who would never have paid becomes one or two people who go and buy the game.

  296. Alex says:

    “Ah, but what does that shopkeeper do about it?”

    He employs security guards, sticks tags on everything he stocks, and scanners by every exit, he installs video cameras that watch the customers, he has steel shutters that cover the windows at night.
    Thats WAY more invasive than 99% of game DRM. You have just got used to it, and see it as reasonable.

    No, sorry cliffski, that’s not the same, in fact it’s less invasive. I’m only inconvenienced by those countermeasures as long as I’m in the store, as soon as I’ve paid and leave the store, that’s that.

    When I buy a game, everytime I want to play a game there’s still a security guard standing behind me, to see if I actually paid. Granted, he disappears when my disk check goes through, or I connect to a server, but he’ll be back next time.

  297. sinister agent says:

    Oh, by the way:

    If this really grew sales, then surely the idea of making the game free, but asking people to pay for it (like radiohead tried), would be a MORE profitable system.
    Is this what people here think?
    If so…

    1)Why hasn’t any developer done this?
    2)Why don’t YOU prove us ignorant devs wrong by doing it right now. Prove us wrong. with hard sales figures.

    If letting people take the product for free really grew the market, then donationware would be the top earning system of games publishing.

    “Doom.”

  298. Robin says:

    Stuart: “I gave you a fair shot, with a rational viewpoint supported by the available facts.”

    Please show me the facts that back up the claim that piracy is causally linked to growing the market. It makes some sense in the abstract, I agree, but this comment thread was sparked off by discussing a specific set of circumstances. You want to be a realist, address those circumstances. Face it, you won’t accept the possibility that piracy *can ever* be detrimental to the amount and quality of product in a discrete section of the market. And yet you’re calling cliffski a “fundamentalist”? Utterly hilarious.

    “Cliff just chooses not to hear when people explicitly say “I pirated your game, liked it and bought it”, because if he acknowledged this incredibly-commonly-reported claim as being true, he’d have to admit that everything he’s stated as fact is wrong, and re-assess his entire position.”

    So if an unknowable amount of people are Honest Pirates then your argument works? How terribly convenient!

    It would be great if people could be trusted to just pay what they thought something was worth, on a sufficient scale to build games that are easy enough and technically robust enough for the majority of people to use. Cliff’s argument about heavily pirated games not getting sequels is perhaps an oversimplification, but one that Stuart tellingly seems to be ignoring.

    sinister agent: “No, I am saying (if you read the words that I actually used) that if their first game was a flop, their first game wasn’t good enough and TOUGH. SHIT.”

    Startopia? Psychonauts? It would be great to live in a world where quality of games was rewarded fairly.

    Oh, and shareware != donationware. Why do you think Id, Epic and 3D Realms eventually abandoned the shareware model?

  299. po says:

    Methinks this comments thread needs another page, lest we crash the internet!

  300. sinister agent says:

    Startopia? Psychonauts? It would be great to live in a world where quality of games was rewarded fairly.

    Yeah, I know, but shit happens in other industries, too. That’s nothing to do with piracy – it’s the nature of mass markets. People have lousy taste (just look at the Box Office top 10 for proof), and sometimes good games or albums take a fall because of that. Harsh, but inevitable, piracy or no.

    Oh, and shareware != donationware. Why do you think Id, Epic and 3D Realms eventually abandoned the shareware model?

    Because they no longer needed the word of mouth. I know that shareware isn’t the same thing, but Doom’s ‘free’ content was plenty to just give away. Comparable to a huge, huge demo (a third of the game, wasn’t it?), but one that wasn’t made just to advertise the game as most are now, and one you could play ad infinitum, unlike the time-locked ones that don’t often give you a good idea of what the game is really like.

    I wasn’t the one who proposed donationware, remember. Shareware would have been more than acceptable for most of the games I previously downloaded.

  301. Kanakotka says:

    Come on guys. Calm down and get real. Time for comic relief!

    http://uk.youtube.com/watch?v=-Xfqkdh5Js4

    Also, don’t quote “people i know did it!” as statistical proof.
    We all know people are stupid. And there is nothing worse than stupid people in large groups.

    Also, cliff’s arguments and analogies are getting more ridiculous with every single post. Popcorn, anyone?

    Also, Stu’s rant on imaginary hamburgers, pure gold.

  302. Noc says:

    Po: I say we try and stir up more invective, and try and see how long we can keep the momentum up. So you’re all . . . fags or something, I don’t know. And your mothers. ‘Cause of Pirates.

    (Though my browser DID almost crap itself trying to put corners on all those boxes. 1,212 is a lot of corners.)

  303. sinister agent says:

    Also, don’t quote “people i know did it!” as statistical proof.

    We’re not. It’s empirical observation that proves that it is at least possible that piracy increases sales. That many people refuse to even consider the possibility despite its demonstrable validity (and it’s more so that ‘piracy means lost sales’, because that goes on the assumption that people who pirate would otherwise have bought the game, which can’t really be proved, whereas I can, if you like, take some photos of myself playing a cracked Hitman 2 and then some more of the sealed box which prove it is at least possible) is a little sad. Then there’s the Napster thing – strong correlation doesn’t imply causation, but seriously, do you doubt that Napster gave thousands of bands an unimaginably wider audience and increased sales?

    Circumstantial, and not necessarily applicable to the games industry, but there’s more evidence to suggest that piracy encourages growth than there is to suggest that it inhibits sales.

  304. Kanakotka says:

    “Why hasn’t any developer released their game free and had people pay if they liked it?”
    Have you even ever heard of freeware games, cliff? Run by donations, no less?
    I know several. Just google ”freeware game”.

    Besides, Radiohead didn’t only try, they went big with it. Raking in far more profits than with a commercial publisher, hell, i paid 14.50$ for it because it was a nice album.

    Besides, no matter what you say, you love arguing, even without a point. The constant jabbering on the same damn point “kind of” proves that. If you dress a pig in a hawaii shirt it’s still a pig… imaginary hamburgers… hahhaha.

    Oh, and mr. Jack Norton, because evading such system, making it read false data and other fun things are trivial to make. You know, you can even crack a windows, thinking it is activated infinitely, and you can download updates to it too. (Microsoft does a key check during each update. And checks validity of some key files.)

  305. Kanakotka says:

    Check up titles like Dwarf Fortress and Toribash. They’re both freeware, run by donations, and better than the retail industry has put out in a long long time. Toribash was, for a moment, shareware, but that didn’t work out. So what did NABI studios to about it? Blame pirates, then go cry in a corner and say they’ll go console? No. They turned it into another payment method. And it has raked in the cash for them.
    (oop. Triplepost. concrete set on 2 earlier ones before i finished.)

    And Noc, do not worry. The corners are smoothed and browser safe, they have no sharp edges to damage it. I call them wussyedges. All edges in my ideal world have electric NATO wire running over them, and have razor blades attached to them, but that’s just me.

    Note that the “Don’t copy that floppy” video is a COMIC RELIEF. Simply because it’s just ridiculous in every way. :P (and proves how old piracy is.) And i think it’s where cliff gets all his arguments from, too!

  306. Kanakotka says:

    Oh, and one more thing, there’s still tv programme / movie piracy, if you live in a “backwater country”(jokingly.) like Finland or Australia, you don’t get most programs. Thusly, what’s the way to get them? Torrent em, of course. Now here’s a great little proof thing for you.

    Are you familiar with the anime series Naruto, in any way?
    It only came to the US because it was ILLEGALLY DOWNLOADED BY U.S. RESIDENTS SO DAMN MUCH THAT THE TEAM THAT PUBLISHED IT THOUGHT IT WAS A GRAND IDEA TO ACTUALLY SEEK OUT AND PUBLISH IT IN U.S. TOO . That sentence purposefully in caps, to give a rock solid proof that piracy has it’s benefits.
    Deny that, biatches.

    Also, i love how they don’t have the slighest clue how to play a game in videos like that. MASH KEYBOARD; STUFF HAPPEN, ME SO GOOD.

  307. Oddbob says:

    ““Why hasn’t any developer released their game free and had people pay if they liked it?””

    *puts hand up*

    Mark Incitti’s latest game is “pay how much you think it’s worth”, many of my friends and fellow developers survive on donations for their games, nominal amounts or just giving the darn things away. I know at least one commentator in this thread has chucked me a fiver for one of my (still unfinished, sorry!) games.

    I believe that the majority of people who can pay will pay for what they enjoy. Again though, I have no hard facts – only the evidence that I’ve gathered from the people I’ve encountered along the way in this wearisome life and my own actions.

    Is it sustainable as a business model? Well, I’ll tell you sometime after August when I have some shiny original stuff to put out using the Radiohead model and I’ll happily hand over any stats, sales figures, conversion rates etc… once I’ve got some hard data on my side.

    Do I believe it’ll work? If the games we put out are good enough, then yes, yes I do. Even if it doesn’t, heck – at least I’m trying rather than trying to hold back the tide with my bare hands.

    Yet, I still truly believe that if it does fall flat (and I’m certainly accounting for this possibility), it’ll be entirely down to us – the folks putting together, developing and selling the games rather than any nebulous demon.

    As an aside, the company I used to work for (not a games company, a video rental store – it was for a while the second largest chain in the UK next to Blockbuster) upon going bust blamed the rise in piracy for its demise.

    I’m sure as heck it had nothing to do with a rapid expansion program it could ill afford that was undertaken to get one over on Blockbusters, idiotic stock decisions that were based on massive copydepth of shite titles rather than what Joe Public wanted and an unwillingness to listen to its customers… no, sirree.

    I’m sure I had a point somewhere, but it is 3:30am so forgive me for drifting. I need some kip :-)

  308. Muzman says:

    I realise people are probably rolling their eyes at all this and groaning at yet another piracy debate going over the same ground, getting nasty etc. But this is why piracy is such a brilliant topic. It’s got everything!: economics, morality, social values, real politik. It goes to various fundamental issues of human thought in this day and age.

    As we’ve seen said, it’s pretty hard to deny that copyright infringing game and general software copying (I’ll avoid the more impassioned term) has not held back the advance of gaming and has probably actually permitted (facilitated?) the relentless advance of hardware and the spread of computing in general. But no one with any stake in software development can ever acknowledge it out loud (well some do, but I bet it really annoys most), lest permissiveness take hold and before you know it ‘God is dead’. And as much as I like the idea that humans are better off with a full and open picture of reality regardless (or perhaps because of) its moral implications for current social structures, I can’t really blame them for trying to keep it under wraps and reinforce “You get what you’ve a paid for, and only what you’ve paid for” as sacred every chance they get.

    For many, I suspect including cliffski here, it’s not a cynical thing where they encourage willful ignorance or doublethink in lesser mortals to produce morally correct behaviours that benefit themselves, but that to them the sacred economic relationship is the only thing that matters. It’s the right of the individual to profit from his or her labours . I can see why people feel this way, and despite my chardonnay marxism I really can’t imagine the world I live in functioning to my satisfaction if that relationship is not generally taken to be somewhat sacred.

    But at the same time, it’s difficult for many to ignore (indeed, to avoid publicising and discussing) the complexity of the situation and to address the larger picture. Is doing this eroding the morality of our economics and what does that mean? What does that say about our assumptions of human psychology and who has which assumption?
    It’s ying and yang; conservative and liberal; individualist and socialist; absolutist and relativist.
    It’s got it all, baby, I love it!

  309. Rev. Stuart Campbell says:

    “Please show me the facts that back up the claim that piracy is causally linked to growing the market. It makes some sense in the abstract, I agree, but this comment thread was sparked off by discussing a specific set of circumstances. You want to be a realist, address those circumstances.”

    The specific circumstances of Crysis are that it has TERRIFYING spec requirements far beyond the majority of PC owners, yet still sold well over a million copies – a pretty strange definition of failure. Its producers have nevertheless decided to chase what they perceive to be an even more profitable market, and are looking for a reason that sounds better than “We want even more money”. So they blame piracy, because it’s easy, because so many people are complete morons on the subject. (If Crysis was pirated more than other games, is it really such a leap to imagine that people wanted to see if their system could cope with it before buying it, and discovered that it couldn’t?)

    More piracy = more sales. This is a consistent fact over 30 years of videogame development. You can argue over whether there’s direct cause and effect, but you can’t argue with the plain facts. There is more piracy now, both in absolute terms and relative ones, than at any time in the history of gaming. It’s never been easier to get games for free, whether by torrenting PC stuff or buying an R4 for your DS and just downloading ROMs direct off websites. And yet gaming KEEPS GETTING BIGGER. At the very least, it smashes the idea that piracy is causing harm, and simple common sense and logic suggests the opposite. Cliff’s alternate view – that there’s an infinite ocean of unspent consumer money out there that he’d be swimming in if not for those evil pirates – is fantasy world stuff.

    To look at the rock-solid black-and-white FACTS and somehow come to the conclusion “Piracy kills the gaming industry” isn’t just stupid and wrong, it’s perverse. NOTHING is killing the games industry. The games industry, including the PC, is in spectacular health.

  310. Theory says:

    The fact of the matter is that neither you, Stuart, nor you, Cliffski, nor anyone else, has ANY facts. Nobody can see into the minds of the people on a torrent and know why they are there, so nobody can crunch their number in anyone’s favour, so nobody gets anywhere by trying to discuss it.

    The only thing we DO know is that piracy is having the effect of killing off PC-exclusive games that target the pirate demographic, because developers keep giving it as their reasoning when they decide to bottle out. No great loss as far as I’m concerned…

    (I find Stuart’s consistent presumption of causality between piracy and sales amusing. Have you noticed that the number of PC game sales and the number of console-exclusive games have been growing at the same time too? Clearly, one is effecting the other! Go on Stu! Argue it!)

  311. Rev. Stuart Campbell says:

    “The fact of the matter is that neither you, Stuart, nor you, Cliffski, nor anyone else, has ANY facts.”

    Unfortunately for you, though, that statement is complete bollocks. The amount of piracy is measurable, simply by counting torrents. The amount of game sales is measurable, by counting game sales. Both are growing. Fact. Increased piracy therefore does not cause game sales to fall. Fact.

    It’s funny how piracy fundamentalists go selectively blind and deaf when presented with real stats rather than the completely-made-up drivel of “Piracy costs the industry £10bn a year!” or whatever that we always hear from FAST and ELSPA. Everything argued by them is based on totally unsupported fantasies about what MIGHT be the case if there was no piracy. Meanwhile, game sales keep right on going up and up and up, even as piracy gets bigger and bigger and bigger. I don’t PRESUME a link between those two things, but Occam’s Razor certainly suggests it.

  312. Jim Rossignol says:

    Going back to Crytek: surely it makes complete sense for Crytek to release a game on 360 and PC, tuning a version to work on both? I don’t see how there’s any kind of conflict there. The fact that they didn’t do that from the start seems odd to me. Afaik there are incentives to do format exclusives if you’re tied to Sony or MS, but there’s no such incentive if you’re a PC developer – and isn’t that one of the benefits of developing for PC: easy porting to 360?

    Also, I think the people who’ve mentioned that Crysis should have been bundled with 3D cards from the start have made a really good point: Crysis should have set its sights on being both a reason for PC owners to upgrade their machines *and* the benchmark test for having made that upgrade.

  313. radomaj says:

    I’m sorry. I don’t care about you discussion. I only read the second to last post.

    Both are growing. Fact. Increased piracy therefore does not cause game sales to fall. Fact.

    Bears. Beats. Battlestar Galactica.

  314. Theory says:

    Did you, uh, read the sentence after that quote?

    I don’t PRESUME a link between those two things, but Occam’s Razor certainly suggests it.

    So you accept that both your theory and (to slap a name on it) Cliffski’s are equal in all regards other than simplicity?

    Above and beyond that, Occam’s razor, by its very definition a presumption actually, depends on a personal judgement of which theory “introduces the fewest assumptions“, which pretty much backs up my argument. Cliffski would reach the opposite conclusion with the same data.

  315. John P (Katsumoto) says:

    re: Jim’s latest

    That’s what I said about 250 posts up, more or less. As long as they’re not making 360 games and porting them to PC, this doesn’t affect us at all!

  316. Theory says:

    I keep trying to edit my comment to quote Stu at the start (several other comments appeared while I was typing), but all I get is “Saving Comment Failed”.

  317. Jim Rossignol says:

    The plugin for comment editing is a bit wobbly, sorry about that.

  318. Lh'owon says:

    Wow… I was going to make a comment about the insane number of posts when there were around 90.

    Piracy it seems is quite the contentious issue.

  319. Kanakotka says:

    Piracy is not the issue. It’s what it’s blamed for, and people who are actively fighting against it. As well as people who are rabidly fighting against fighting against it, that create the issue of loop discussion.

    For instance, the exact same argument of bogus numbers, imaginary hamburgers is made by cliffski at least 8 times in this 200plus (plus sign isn’t working?) post threads. That’s raving 4% of all posts being practically the same deal, dressed differently.

    His other argument, supposedly repeated just as many times, (if not more) is that we’re all thieves and would put some big-ass house and a car that strickes our fancy within a dollar figure decorated sack and run away into the night while cackling maniacally and plotting for our next evil scheme.

    And it gets counter pointed, for it’s sheer ridiculousy, every single time. By different people, no less.

    If this fails, engage the flamewar. Leave the bait, wait for someone to nibble it, and get the opposition banned. Woopee. This -IS- his hobby horse, so bear with it. (thank you for the link)

    Did i mention quotes out of context yet?

    10 [Made up point 1] GO TO 20
    20 [Counter point 1] GO TO 30
    30 [Made up figure 2] GO TO 40
    40 [Counter figure of figure 2] GO TO 50
    50-??? [Ramble] GO TO n PLUS 10
    ???-400 [Spampost. Buy WoW Gold! POWERLEVEL SERVICE!]
    400-500 [Calling names] GO TO 510
    510 GO TO 10

  320. Robin says:

    Stuart, I didn’t mean Crysis alone, I meant developing high profile games exclusively or natively on the PC. This is shrinking, even while the industry as a whole is growing. You keep ducking this by referring to games as a whole.

    Obviously consoles are a more attractive prospect for publishers at the moment, but in previous cycles we haven’t had major PC developers abandoning PC-led development, or EA scrapping the PC version of Madden. Why the change?

    Do you think it’s even possible that piracy can become *so* easy and the never-pay-ever mindset (we may talk about paying for games out of a sense of responsibility, but millions of American schoolkids don’t think in this way) *so* entrenched that it stops being a benign publicity generating tool and actually starts biting into projected sales?

    I never said anything about piracy killing the industry. It’ll just see-saw back when we start using online activation for all PC games, then it’ll escalate on the home consoles, then the PC again when the next batch of consoles come out.

  321. Rev. Stuart Campbell says:

    Stats for those assertions, please.

  322. Jochen Scheisse says:

    Stuart: I would also like to know if the stats you quote have been compiled somewhere on the net. Also, on a side note, I generally agree that there is probably a corelation between the availability of intellectual property and the market size. But if this philosophical observation is the only basis for your assumption that piracy => market size has a significantly positive corelation, you’re not doing much better than cliffski in terms of stats, even though you are a much better rethoric.

    Jim: Cervat says somewhere in the interview that Crysis is necessarily PC exclusive, because the engine was their next-gen engine experiment, and if they would port it to consoles without making it look like total crap, they’d have to design a totally new game/engine. So implicitly, he just says designing a next-gen engine for next-gen PCs wasn’t their brightest idea.

  323. Rev. Stuart Campbell says:

    Yes they have, and I provided the relevant links.

  324. Robin says:

    “Stats for those assertions, please.”

    Epic, Id and CryTek abandoning PC-led development and EA Sports cutting PC titles aren’t ‘assertions’, Stu, they’re facts.

    You’ve not provided evidence for anything, just one article which you seem to think applies to a completely different sector, my refutation of which you’ve ignored, same as everything which punctures your typically lightweight and emotion-blinded argument.

  325. Jochen Scheisse says:

    Do you mean this? It is the only link I found, but I am still in bad shape because I got pretty drunk in yesterday’s Walpurgisnight celebrations, so I most probably missed the links you meant. The link I found is interesting, especially the fact that making cracks invalid after a while brought the best sales boost. But not even that is authoritative IMO, because contrary to casual games, “regular” PC games often offer a brilliant 10 hour experience, but no immediate replay value. And that’s the type of game where making cracks obsolete on a regular basis won’t be that successful, even if the person liked the game experience very much. If you played through a game like Prince of Persia for example, which is definitely a very good game, and one week later your crack becomes obsolete, you’ll maybe only notice it half a year later when you decide to replay it. And while the whole text is interesting for a small segment of the market in a small time period, it does very little to give evidence that piracy^=>marketsize^.

  326. Rev. Stuart Campbell says:

    “Epic, Id and CryTek abandoning PC-led development” means nothing, though. Who cares what format LEADS development? Nobody but fanboys. Show me evidence that the number of PC releases is declining overall, please.

  327. Jochen Scheisse says:

    As soon as abandoning PC-led development means giving the game half a year on the console market before porting it to the PC and developing it with a command scheme, game mechanics and engine requirements tailored to the console market, more people will care. Of course, that’s kind of a worst case scenario.

  328. shiznit says:

    Stuart, I agree with most of what you say but you are missing one important point.

    It’s not about how many total PC releases we get (which might be very well increasing as you say), it’s about now many non-consolized PC-centric games like S.T.A.L.K.E.R are getting more and more rare. It’s not just fanboyism to care which platform is the lead for a specific game, console games ported to PC inevitably have dumbed down gameplay, shitty UI, fucked up FOV and controls. Just look at Bioshock vs Deus Ex or SS2, the former isn’t even close to the predecessors. Making a game for consoles first means catering to the lowest common denominator, and for you Europeans, that denominator in the US is as about as smart as a box of rocks, and this pussification of games trickles over to PC. Developers are finding it easier to make a game for consoles where the bulk of the money is (and always has been), and they use piracy as the excuse for not leading on PC. I don’t mind getting ports of 360 games as they generally run very well on my PC and I get to play at much higher resolutions with AA and AF, but I don’t want complex PC games like STALKER to go away.

  329. Robin says:

    ““Epic, Id and CryTek abandoning PC-led development” means nothing, though. Who cares what format LEADS development? Nobody but fanboys.”

    Please don’t insult the intelligence of everyone here. It’s blindingly obvious that if a developer has to factor porting to consoles into their design to get their game green lit, that’s going to significantly influence the kind of games that they can make. Needs cursor control to play? Uses an online business model incompatible with Xbox Live (i.e. virtually all of them)? Tough luck. Format zealotry has nothing to do with it. But you know this. It’s just another pointless, baiting diversion.

    “Show me evidence that the number of PC releases is declining overall, please.”

    I can’t, easily. But the fact that the developers and publishers I’ve mentioned as well as several others who typically release their games cross platform are cutting back their support for the PC suggests that the trend is continuing. It has been evident for years though. Why do you think the print PC games mags have spread their coverage of new games ever thinner, and resorted to using mods and expansion packs as cover stories?

    Of course you will cite the proliferation of casual and indie games as counter-evidence, but we’ve always had those. And they don’t encompass the kind of big, risky and progressive projects like shiznit is talking about above, and that RPS is primarily engaged in discussing.

    But then, you don’t play those games, so why are you even bothered?

  330. Kanakotka says:

    While i agree with most Stuart’s points, i have to agree with shiz aswell. But multiplatform is just fine if they are tailored differently for each platform. We have to be reminded that PC still has the possibility of the most complex controls you could wish for, in a simple layout that most people who have used a computer for more than a year have already mastered.
    For example, Spore. It will be a huge grand monolith of a game, and a multiplatform release. While this will make us go ?? ?? ?? about such platforms as X360 and PS3 harboring a game with similar controls to an FPS and RTS (which certainly aren’t tailored for consoles.) It will most probably be very different due to it’s controls on PC than on X360 and PS3, while on the Wii it could retain it’s similarities due to the Wii’s controls. (It seems to be only a rumor of an appearance on the Wii at the moment. A little unclear, but more possible on X360 and PS3.)

    To nutshell it up. Multiplatform is just fine, as long as it’s PC version is tailored to work with PC in mind, and not a console. (Assassin’s creed PC flop, anyone? I couldn’t even get myself to play to Jerusalem. I do not enjoy exhibit_generic_console_game on my PC. If i wanted to play them, i’d buy an X360 or PS3.)

  331. shiznit says:

    no platform can make Assassin’s Creed actually fun to play, but Bioshock *could* have been fun for me if the mouse control wasn’t such an obvious afterthought.

  332. cliffski says:

    “Unfortunately for you, though, that statement is complete bollocks. The amount of piracy is measurable, simply by counting torrents. The amount of game sales is measurable, by counting game sales. Both are growing. Fact. Increased piracy therefore does not cause game sales to fall. Fact.”

    Holy fuck. don’t ever try to pretend you are logical if you are going to draw that conclusion kid.
    What next? you prove that increased consumption of cornflakes causes global warming?
    The fact that sales have risen and piracy has risen does NOT mean that piracy isn’t reducing sales. it just means they haven’t reduced them enough to send the figure heading downwards.
    Children of 9 understand this.

  333. Sam says:

    cliffski, Stuart didn’t say “piracy isn’t reducing sales”, he said that “increased piracy doesn’t cause game sales to fall”. Since games sales are not falling, demonstrably, and piracy is quite high, demonstrably, this is an inescapable truth.
    Now, it remains to argue that piracy prevents games sales from increasing as fast as they would without it, but that’s not “falling sales” – it is “reduced sales”, if it happens; a phrase which only you have used, and which you have no produced any concrete evidence for or against.

    It is also interesting that you have failed to address the fact that the music industry, which is famously grumpy about piracy, has failed to demonstrate that any loss in sales it experiences are actually proportional to piracy (indeed, as Mr John Walker noted, from his own research, it appears that, in the music industry, piracy is correlated with increased sales). I would expect that piracy in the computer games industry would not be so wildly different to piracy in the music industry as to make them incomparable.

    I realise that you are angry about the possibility of people using a product that you have spent time on without renumerating you financially. I can understand this. However, as numerous people have commented to you previously, “I should have been paid for this” is not identical to “I would have been paid for this, if it was impossible not to pay for it”, since it ignores the possibility that the value assigned by a pirate to your work is anywhere near the value that you assign to it. It also ignores the possibility that piracy increases sales, as it may possibly do in the music industry (and, indeed, as the example of Baen Books’ “Baen Free Library” shows that, in this case legally distributed, free copies of a book can increase sales of the same product).

  334. shiznit says:

    I can tell you for a fact I ended up buying many many more games than I would have ordinarily because of piracy.

    Example:
    I am open to 4x strategy games but they end up boring the hell out of me after 30 min. So when Sins of a Solar Empire came out I was skeptical (and I have said previously, I don’t take reviews seriously anymore since the Bioshock disaster). I was thinking: “this game might actually be good, but what if it’s boring like the rest of them?” That is usually enough for me not to buy a game until it is in the discount bin, period.

    But thanks to the internet, I downloaded the full version and played it (the demo was not out yet so lets just pretend this was one of the many games that do not have demos, and there are a great many). No DRM, super easy to install and play. After ONE game agains the AI, I thought: “HOLY SHIT! this game is awesome! I want to play online!”

    Next thing I did was go to the store and bought it. It would have never had a chance if it wasn’t for ‘piracy’ (more like borrowing IMO).

  335. Kanakotka says:

    Also, on the original post, leading piracy on large margin is inexcusable bollocks. The most pirated game is, and always will be GTA SA, due to Jacky cracky Thompson scandal on it.

    You know what also is inexcusable bollocks? Comparing piracy to any manner of theft.
    Theft -> Item Lost -> Gather underpa…items -> ???? -> PROFIT

    Piracy -> Item Duplicated, No loss. -> Item used, no deteroriation to item -> Item not sold for profit -> Item dumped/ Item bought.

  336. zima says:

    Allright, I’m officially weird – I’ve actually read al thel comments here. And since RPS seems to be the only site covering gaming in the way I like (actually…only “pseudo-blog” I read, hmm…)…might be a good occasion to start commenting myself (and gawd, I’ve even read the FAQ (yep, I’m weird allright)…BTW, it was really hard not to use FFVII avatar)

    Now…to add something to discussion (I would probably like to add it to Stalker thread ;P…but even reading it would be a bad idea; didn’t play Stalker yet (PC too slow…))

    So…yes, technically I do pirate (harrr), and I never tried to whitewash myself when it comes to it. Actually…I was usually irritated by people trying to attach moral virtues to their habit. Especially if it was simply habit – those people could afford the games easily. Me…not always (heck, my PC still waits for AGP dx9 card…), BUT…if I like the game, if I actually play it/play it passionatelly, I’ll try to buy it. In the last ~1,5 year that would mean for example HL2, HoMM3 and Diablo2…all played by me in single player mode anyway. As for few other titles…well, I either can’t even buy them now/here or don’t even remember trying them (don’t consider them worthy of beeing remembered?). Yes, there are demos…but here’s another issue, of publishers not respecting me/my low-end PC and stuffing invasive copy protection even into free downloads (DVD-burning capabilities of my PC were castrated by Starforce attached to Trackania Nations…). Which brings me to thing that’s perhaps shocking to those who would paint me as a bad, bad pirate…I actually bought GalCiv and GalCiv2, even though I don’t really like 4X games. I guess it was simply nice enough of Stardock not to mess in my PC/castrate performance (which is similar to how cracked “scene” copies work…), for which I’ll probablt buy Sins of Solar Empire (once it’ll be available here/my PC will be able to run it) – and this time I think I might really love their game.
    Still, on _moral_, not technicall grounds it’s hard to justify what I do…and I don’t, I’m rather comfortable with the way I deal with those issues now, so I giess I’m actually bad pirate after all ;) (yeah, as a badge of accomplishment (plus for actually reading the damn thread) you can send me a pirates-themed game in which I’ll feel right at home ;) (seriously…the only franchise dealing with that would be, afaik, “Pirates” by Sid Mayer, and as you can see from themes present in my selection of “big” games and my dislike of 4X I probably wouldn’t like it, so I might as well just pirate it ;P ))

    And there’s also other thing…resell value. My Playstation wasn’t chipped (ironically…it’s broken for a few years now)…what for if there was no problem reselling my games/buying used ones.

    BTW, did we generally settled in this thread on the idea that Steam model of antipiracy is the “most ok” one?

  337. Puckett, Cianan Josiah Tsali says:

    Speaking as one who has pirated several games (yes, lock me up and shoot my ass, go fuck yourself), there are those rare individuals we call “Try-Delete_Buys” to make sure the game is actually worth the fifty dollars. You want your game to sell strong and not get pirated? No fucking chance.

    You want your game to sell strong and get minimal piracy? Release a demo that makes the worst aspects of the game seem like it could conquer Halo 3 at the worst. Get your best and brightest, model, model model, Hell, a ten year release is nothing as long as it gives the gamers what the fuck they want : Good graphics, Good Story, Good Compatibility, few fucking bugs.

    Arr, mateys.

  338. Puckett, Cianan Josiah Tsali says:

    So yes, I am buying my soul back, game purchase at a time. I’ve done it before, and I will do it till my eyes explode and my heart stops beating.

  339. Dan Harris says:

    “…What CoD4 did…”

    I love CoD4. How come you’ve never written an article on it, and how awesome it is? One of those Wot I Think ones. Bit late now.

    I like the way you get to call a helicopter after killing a bunch of people.

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