Final Crysis

By Alec Meer on April 29th, 2008 at 8:20 pm.

Sulk.

Epic do it. id do it. Even educated fleas do it. And now Crytek have announced they too are dumping PC exclusives. VG247 spots Crytek’s Cevat Yerli telling PC Play about the aftershocks of Crysis:

“We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”

Whether or not his mooted reason for it rings true, it’s sad news, and leaves me wondering who’ll next pick up the baton of bleeding-edge graphics. Crytek collected it from Epic, who’d collected it from id, but there’s no obvious successor – with the possible exception of Valve, who lately (and happily) have been concentrating more on eyecandy-via-art, not tech. That said, in these splendidly idea-rich times for PC, do we even still need someone pushing quite so hard against the graphical ceiling?

__________________

« | »

, , .

341 Comments »

  1. sinister agent says:

    Startopia? Psychonauts? It would be great to live in a world where quality of games was rewarded fairly.

    Yeah, I know, but shit happens in other industries, too. That’s nothing to do with piracy – it’s the nature of mass markets. People have lousy taste (just look at the Box Office top 10 for proof), and sometimes good games or albums take a fall because of that. Harsh, but inevitable, piracy or no.

    Oh, and shareware != donationware. Why do you think Id, Epic and 3D Realms eventually abandoned the shareware model?

    Because they no longer needed the word of mouth. I know that shareware isn’t the same thing, but Doom’s ‘free’ content was plenty to just give away. Comparable to a huge, huge demo (a third of the game, wasn’t it?), but one that wasn’t made just to advertise the game as most are now, and one you could play ad infinitum, unlike the time-locked ones that don’t often give you a good idea of what the game is really like.

    I wasn’t the one who proposed donationware, remember. Shareware would have been more than acceptable for most of the games I previously downloaded.

  2. Kanakotka says:

    Come on guys. Calm down and get real. Time for comic relief!

    http://uk.youtube.com/watch?v=-Xfqkdh5Js4

    Also, don’t quote “people i know did it!” as statistical proof.
    We all know people are stupid. And there is nothing worse than stupid people in large groups.

    Also, cliff’s arguments and analogies are getting more ridiculous with every single post. Popcorn, anyone?

    Also, Stu’s rant on imaginary hamburgers, pure gold.

  3. Noc says:

    Po: I say we try and stir up more invective, and try and see how long we can keep the momentum up. So you’re all . . . fags or something, I don’t know. And your mothers. ‘Cause of Pirates.

    (Though my browser DID almost crap itself trying to put corners on all those boxes. 1,212 is a lot of corners.)

  4. sinister agent says:

    Also, don’t quote “people i know did it!” as statistical proof.

    We’re not. It’s empirical observation that proves that it is at least possible that piracy increases sales. That many people refuse to even consider the possibility despite its demonstrable validity (and it’s more so that ‘piracy means lost sales’, because that goes on the assumption that people who pirate would otherwise have bought the game, which can’t really be proved, whereas I can, if you like, take some photos of myself playing a cracked Hitman 2 and then some more of the sealed box which prove it is at least possible) is a little sad. Then there’s the Napster thing – strong correlation doesn’t imply causation, but seriously, do you doubt that Napster gave thousands of bands an unimaginably wider audience and increased sales?

    Circumstantial, and not necessarily applicable to the games industry, but there’s more evidence to suggest that piracy encourages growth than there is to suggest that it inhibits sales.

  5. Kanakotka says:

    “Why hasn’t any developer released their game free and had people pay if they liked it?”
    Have you even ever heard of freeware games, cliff? Run by donations, no less?
    I know several. Just google ”freeware game”.

    Besides, Radiohead didn’t only try, they went big with it. Raking in far more profits than with a commercial publisher, hell, i paid 14.50$ for it because it was a nice album.

    Besides, no matter what you say, you love arguing, even without a point. The constant jabbering on the same damn point “kind of” proves that. If you dress a pig in a hawaii shirt it’s still a pig… imaginary hamburgers… hahhaha.

    Oh, and mr. Jack Norton, because evading such system, making it read false data and other fun things are trivial to make. You know, you can even crack a windows, thinking it is activated infinitely, and you can download updates to it too. (Microsoft does a key check during each update. And checks validity of some key files.)

  6. Kanakotka says:

    Check up titles like Dwarf Fortress and Toribash. They’re both freeware, run by donations, and better than the retail industry has put out in a long long time. Toribash was, for a moment, shareware, but that didn’t work out. So what did NABI studios to about it? Blame pirates, then go cry in a corner and say they’ll go console? No. They turned it into another payment method. And it has raked in the cash for them.
    (oop. Triplepost. concrete set on 2 earlier ones before i finished.)

    And Noc, do not worry. The corners are smoothed and browser safe, they have no sharp edges to damage it. I call them wussyedges. All edges in my ideal world have electric NATO wire running over them, and have razor blades attached to them, but that’s just me.

    Note that the “Don’t copy that floppy” video is a COMIC RELIEF. Simply because it’s just ridiculous in every way. :P (and proves how old piracy is.) And i think it’s where cliff gets all his arguments from, too!

  7. Kanakotka says:

    Oh, and one more thing, there’s still tv programme / movie piracy, if you live in a “backwater country”(jokingly.) like Finland or Australia, you don’t get most programs. Thusly, what’s the way to get them? Torrent em, of course. Now here’s a great little proof thing for you.

    Are you familiar with the anime series Naruto, in any way?
    It only came to the US because it was ILLEGALLY DOWNLOADED BY U.S. RESIDENTS SO DAMN MUCH THAT THE TEAM THAT PUBLISHED IT THOUGHT IT WAS A GRAND IDEA TO ACTUALLY SEEK OUT AND PUBLISH IT IN U.S. TOO . That sentence purposefully in caps, to give a rock solid proof that piracy has it’s benefits.
    Deny that, biatches.

    Also, i love how they don’t have the slighest clue how to play a game in videos like that. MASH KEYBOARD; STUFF HAPPEN, ME SO GOOD.

  8. Oddbob says:

    ““Why hasn’t any developer released their game free and had people pay if they liked it?””

    *puts hand up*

    Mark Incitti’s latest game is “pay how much you think it’s worth”, many of my friends and fellow developers survive on donations for their games, nominal amounts or just giving the darn things away. I know at least one commentator in this thread has chucked me a fiver for one of my (still unfinished, sorry!) games.

    I believe that the majority of people who can pay will pay for what they enjoy. Again though, I have no hard facts – only the evidence that I’ve gathered from the people I’ve encountered along the way in this wearisome life and my own actions.

    Is it sustainable as a business model? Well, I’ll tell you sometime after August when I have some shiny original stuff to put out using the Radiohead model and I’ll happily hand over any stats, sales figures, conversion rates etc… once I’ve got some hard data on my side.

    Do I believe it’ll work? If the games we put out are good enough, then yes, yes I do. Even if it doesn’t, heck – at least I’m trying rather than trying to hold back the tide with my bare hands.

    Yet, I still truly believe that if it does fall flat (and I’m certainly accounting for this possibility), it’ll be entirely down to us – the folks putting together, developing and selling the games rather than any nebulous demon.

    As an aside, the company I used to work for (not a games company, a video rental store – it was for a while the second largest chain in the UK next to Blockbuster) upon going bust blamed the rise in piracy for its demise.

    I’m sure as heck it had nothing to do with a rapid expansion program it could ill afford that was undertaken to get one over on Blockbusters, idiotic stock decisions that were based on massive copydepth of shite titles rather than what Joe Public wanted and an unwillingness to listen to its customers… no, sirree.

    I’m sure I had a point somewhere, but it is 3:30am so forgive me for drifting. I need some kip :-)

  9. Muzman says:

    I realise people are probably rolling their eyes at all this and groaning at yet another piracy debate going over the same ground, getting nasty etc. But this is why piracy is such a brilliant topic. It’s got everything!: economics, morality, social values, real politik. It goes to various fundamental issues of human thought in this day and age.

    As we’ve seen said, it’s pretty hard to deny that copyright infringing game and general software copying (I’ll avoid the more impassioned term) has not held back the advance of gaming and has probably actually permitted (facilitated?) the relentless advance of hardware and the spread of computing in general. But no one with any stake in software development can ever acknowledge it out loud (well some do, but I bet it really annoys most), lest permissiveness take hold and before you know it ‘God is dead’. And as much as I like the idea that humans are better off with a full and open picture of reality regardless (or perhaps because of) its moral implications for current social structures, I can’t really blame them for trying to keep it under wraps and reinforce “You get what you’ve a paid for, and only what you’ve paid for” as sacred every chance they get.

    For many, I suspect including cliffski here, it’s not a cynical thing where they encourage willful ignorance or doublethink in lesser mortals to produce morally correct behaviours that benefit themselves, but that to them the sacred economic relationship is the only thing that matters. It’s the right of the individual to profit from his or her labours . I can see why people feel this way, and despite my chardonnay marxism I really can’t imagine the world I live in functioning to my satisfaction if that relationship is not generally taken to be somewhat sacred.

    But at the same time, it’s difficult for many to ignore (indeed, to avoid publicising and discussing) the complexity of the situation and to address the larger picture. Is doing this eroding the morality of our economics and what does that mean? What does that say about our assumptions of human psychology and who has which assumption?
    It’s ying and yang; conservative and liberal; individualist and socialist; absolutist and relativist.
    It’s got it all, baby, I love it!

  10. Rev. Stuart Campbell says:

    “Please show me the facts that back up the claim that piracy is causally linked to growing the market. It makes some sense in the abstract, I agree, but this comment thread was sparked off by discussing a specific set of circumstances. You want to be a realist, address those circumstances.”

    The specific circumstances of Crysis are that it has TERRIFYING spec requirements far beyond the majority of PC owners, yet still sold well over a million copies – a pretty strange definition of failure. Its producers have nevertheless decided to chase what they perceive to be an even more profitable market, and are looking for a reason that sounds better than “We want even more money”. So they blame piracy, because it’s easy, because so many people are complete morons on the subject. (If Crysis was pirated more than other games, is it really such a leap to imagine that people wanted to see if their system could cope with it before buying it, and discovered that it couldn’t?)

    More piracy = more sales. This is a consistent fact over 30 years of videogame development. You can argue over whether there’s direct cause and effect, but you can’t argue with the plain facts. There is more piracy now, both in absolute terms and relative ones, than at any time in the history of gaming. It’s never been easier to get games for free, whether by torrenting PC stuff or buying an R4 for your DS and just downloading ROMs direct off websites. And yet gaming KEEPS GETTING BIGGER. At the very least, it smashes the idea that piracy is causing harm, and simple common sense and logic suggests the opposite. Cliff’s alternate view – that there’s an infinite ocean of unspent consumer money out there that he’d be swimming in if not for those evil pirates – is fantasy world stuff.

    To look at the rock-solid black-and-white FACTS and somehow come to the conclusion “Piracy kills the gaming industry” isn’t just stupid and wrong, it’s perverse. NOTHING is killing the games industry. The games industry, including the PC, is in spectacular health.

  11. Theory says:

    The fact of the matter is that neither you, Stuart, nor you, Cliffski, nor anyone else, has ANY facts. Nobody can see into the minds of the people on a torrent and know why they are there, so nobody can crunch their number in anyone’s favour, so nobody gets anywhere by trying to discuss it.

    The only thing we DO know is that piracy is having the effect of killing off PC-exclusive games that target the pirate demographic, because developers keep giving it as their reasoning when they decide to bottle out. No great loss as far as I’m concerned…

    (I find Stuart’s consistent presumption of causality between piracy and sales amusing. Have you noticed that the number of PC game sales and the number of console-exclusive games have been growing at the same time too? Clearly, one is effecting the other! Go on Stu! Argue it!)

  12. Rev. Stuart Campbell says:

    “The fact of the matter is that neither you, Stuart, nor you, Cliffski, nor anyone else, has ANY facts.”

    Unfortunately for you, though, that statement is complete bollocks. The amount of piracy is measurable, simply by counting torrents. The amount of game sales is measurable, by counting game sales. Both are growing. Fact. Increased piracy therefore does not cause game sales to fall. Fact.

    It’s funny how piracy fundamentalists go selectively blind and deaf when presented with real stats rather than the completely-made-up drivel of “Piracy costs the industry £10bn a year!” or whatever that we always hear from FAST and ELSPA. Everything argued by them is based on totally unsupported fantasies about what MIGHT be the case if there was no piracy. Meanwhile, game sales keep right on going up and up and up, even as piracy gets bigger and bigger and bigger. I don’t PRESUME a link between those two things, but Occam’s Razor certainly suggests it.

  13. Jim Rossignol says:

    Going back to Crytek: surely it makes complete sense for Crytek to release a game on 360 and PC, tuning a version to work on both? I don’t see how there’s any kind of conflict there. The fact that they didn’t do that from the start seems odd to me. Afaik there are incentives to do format exclusives if you’re tied to Sony or MS, but there’s no such incentive if you’re a PC developer – and isn’t that one of the benefits of developing for PC: easy porting to 360?

    Also, I think the people who’ve mentioned that Crysis should have been bundled with 3D cards from the start have made a really good point: Crysis should have set its sights on being both a reason for PC owners to upgrade their machines *and* the benchmark test for having made that upgrade.

  14. radomaj says:

    I’m sorry. I don’t care about you discussion. I only read the second to last post.

    Both are growing. Fact. Increased piracy therefore does not cause game sales to fall. Fact.

    Bears. Beats. Battlestar Galactica.

  15. Theory says:

    Did you, uh, read the sentence after that quote?

    I don’t PRESUME a link between those two things, but Occam’s Razor certainly suggests it.

    So you accept that both your theory and (to slap a name on it) Cliffski’s are equal in all regards other than simplicity?

    Above and beyond that, Occam’s razor, by its very definition a presumption actually, depends on a personal judgement of which theory “introduces the fewest assumptions“, which pretty much backs up my argument. Cliffski would reach the opposite conclusion with the same data.

  16. John P (Katsumoto) says:

    re: Jim’s latest

    That’s what I said about 250 posts up, more or less. As long as they’re not making 360 games and porting them to PC, this doesn’t affect us at all!

  17. Theory says:

    I keep trying to edit my comment to quote Stu at the start (several other comments appeared while I was typing), but all I get is “Saving Comment Failed”.

  18. Jim Rossignol says:

    The plugin for comment editing is a bit wobbly, sorry about that.

  19. Lh'owon says:

    Wow… I was going to make a comment about the insane number of posts when there were around 90.

    Piracy it seems is quite the contentious issue.

  20. Kanakotka says:

    Piracy is not the issue. It’s what it’s blamed for, and people who are actively fighting against it. As well as people who are rabidly fighting against fighting against it, that create the issue of loop discussion.

    For instance, the exact same argument of bogus numbers, imaginary hamburgers is made by cliffski at least 8 times in this 200plus (plus sign isn’t working?) post threads. That’s raving 4% of all posts being practically the same deal, dressed differently.

    His other argument, supposedly repeated just as many times, (if not more) is that we’re all thieves and would put some big-ass house and a car that strickes our fancy within a dollar figure decorated sack and run away into the night while cackling maniacally and plotting for our next evil scheme.

    And it gets counter pointed, for it’s sheer ridiculousy, every single time. By different people, no less.

    If this fails, engage the flamewar. Leave the bait, wait for someone to nibble it, and get the opposition banned. Woopee. This -IS- his hobby horse, so bear with it. (thank you for the link)

    Did i mention quotes out of context yet?

    10 [Made up point 1] GO TO 20
    20 [Counter point 1] GO TO 30
    30 [Made up figure 2] GO TO 40
    40 [Counter figure of figure 2] GO TO 50
    50-??? [Ramble] GO TO n PLUS 10
    ???-400 [Spampost. Buy WoW Gold! POWERLEVEL SERVICE!]
    400-500 [Calling names] GO TO 510
    510 GO TO 10

  21. Robin says:

    Stuart, I didn’t mean Crysis alone, I meant developing high profile games exclusively or natively on the PC. This is shrinking, even while the industry as a whole is growing. You keep ducking this by referring to games as a whole.

    Obviously consoles are a more attractive prospect for publishers at the moment, but in previous cycles we haven’t had major PC developers abandoning PC-led development, or EA scrapping the PC version of Madden. Why the change?

    Do you think it’s even possible that piracy can become *so* easy and the never-pay-ever mindset (we may talk about paying for games out of a sense of responsibility, but millions of American schoolkids don’t think in this way) *so* entrenched that it stops being a benign publicity generating tool and actually starts biting into projected sales?

    I never said anything about piracy killing the industry. It’ll just see-saw back when we start using online activation for all PC games, then it’ll escalate on the home consoles, then the PC again when the next batch of consoles come out.

  22. Rev. Stuart Campbell says:

    Stats for those assertions, please.

  23. Jochen Scheisse says:

    Stuart: I would also like to know if the stats you quote have been compiled somewhere on the net. Also, on a side note, I generally agree that there is probably a corelation between the availability of intellectual property and the market size. But if this philosophical observation is the only basis for your assumption that piracy => market size has a significantly positive corelation, you’re not doing much better than cliffski in terms of stats, even though you are a much better rethoric.

    Jim: Cervat says somewhere in the interview that Crysis is necessarily PC exclusive, because the engine was their next-gen engine experiment, and if they would port it to consoles without making it look like total crap, they’d have to design a totally new game/engine. So implicitly, he just says designing a next-gen engine for next-gen PCs wasn’t their brightest idea.

  24. Rev. Stuart Campbell says:

    Yes they have, and I provided the relevant links.

  25. Robin says:

    “Stats for those assertions, please.”

    Epic, Id and CryTek abandoning PC-led development and EA Sports cutting PC titles aren’t ‘assertions’, Stu, they’re facts.

    You’ve not provided evidence for anything, just one article which you seem to think applies to a completely different sector, my refutation of which you’ve ignored, same as everything which punctures your typically lightweight and emotion-blinded argument.

  26. Jochen Scheisse says:

    Do you mean this? It is the only link I found, but I am still in bad shape because I got pretty drunk in yesterday’s Walpurgisnight celebrations, so I most probably missed the links you meant. The link I found is interesting, especially the fact that making cracks invalid after a while brought the best sales boost. But not even that is authoritative IMO, because contrary to casual games, “regular” PC games often offer a brilliant 10 hour experience, but no immediate replay value. And that’s the type of game where making cracks obsolete on a regular basis won’t be that successful, even if the person liked the game experience very much. If you played through a game like Prince of Persia for example, which is definitely a very good game, and one week later your crack becomes obsolete, you’ll maybe only notice it half a year later when you decide to replay it. And while the whole text is interesting for a small segment of the market in a small time period, it does very little to give evidence that piracy^=>marketsize^.

  27. Rev. Stuart Campbell says:

    “Epic, Id and CryTek abandoning PC-led development” means nothing, though. Who cares what format LEADS development? Nobody but fanboys. Show me evidence that the number of PC releases is declining overall, please.

  28. Jochen Scheisse says:

    As soon as abandoning PC-led development means giving the game half a year on the console market before porting it to the PC and developing it with a command scheme, game mechanics and engine requirements tailored to the console market, more people will care. Of course, that’s kind of a worst case scenario.

  29. shiznit says:

    Stuart, I agree with most of what you say but you are missing one important point.

    It’s not about how many total PC releases we get (which might be very well increasing as you say), it’s about now many non-consolized PC-centric games like S.T.A.L.K.E.R are getting more and more rare. It’s not just fanboyism to care which platform is the lead for a specific game, console games ported to PC inevitably have dumbed down gameplay, shitty UI, fucked up FOV and controls. Just look at Bioshock vs Deus Ex or SS2, the former isn’t even close to the predecessors. Making a game for consoles first means catering to the lowest common denominator, and for you Europeans, that denominator in the US is as about as smart as a box of rocks, and this pussification of games trickles over to PC. Developers are finding it easier to make a game for consoles where the bulk of the money is (and always has been), and they use piracy as the excuse for not leading on PC. I don’t mind getting ports of 360 games as they generally run very well on my PC and I get to play at much higher resolutions with AA and AF, but I don’t want complex PC games like STALKER to go away.

  30. Robin says:

    ““Epic, Id and CryTek abandoning PC-led development” means nothing, though. Who cares what format LEADS development? Nobody but fanboys.”

    Please don’t insult the intelligence of everyone here. It’s blindingly obvious that if a developer has to factor porting to consoles into their design to get their game green lit, that’s going to significantly influence the kind of games that they can make. Needs cursor control to play? Uses an online business model incompatible with Xbox Live (i.e. virtually all of them)? Tough luck. Format zealotry has nothing to do with it. But you know this. It’s just another pointless, baiting diversion.

    “Show me evidence that the number of PC releases is declining overall, please.”

    I can’t, easily. But the fact that the developers and publishers I’ve mentioned as well as several others who typically release their games cross platform are cutting back their support for the PC suggests that the trend is continuing. It has been evident for years though. Why do you think the print PC games mags have spread their coverage of new games ever thinner, and resorted to using mods and expansion packs as cover stories?

    Of course you will cite the proliferation of casual and indie games as counter-evidence, but we’ve always had those. And they don’t encompass the kind of big, risky and progressive projects like shiznit is talking about above, and that RPS is primarily engaged in discussing.

    But then, you don’t play those games, so why are you even bothered?

  31. Kanakotka says:

    While i agree with most Stuart’s points, i have to agree with shiz aswell. But multiplatform is just fine if they are tailored differently for each platform. We have to be reminded that PC still has the possibility of the most complex controls you could wish for, in a simple layout that most people who have used a computer for more than a year have already mastered.
    For example, Spore. It will be a huge grand monolith of a game, and a multiplatform release. While this will make us go ?? ?? ?? about such platforms as X360 and PS3 harboring a game with similar controls to an FPS and RTS (which certainly aren’t tailored for consoles.) It will most probably be very different due to it’s controls on PC than on X360 and PS3, while on the Wii it could retain it’s similarities due to the Wii’s controls. (It seems to be only a rumor of an appearance on the Wii at the moment. A little unclear, but more possible on X360 and PS3.)

    To nutshell it up. Multiplatform is just fine, as long as it’s PC version is tailored to work with PC in mind, and not a console. (Assassin’s creed PC flop, anyone? I couldn’t even get myself to play to Jerusalem. I do not enjoy exhibit_generic_console_game on my PC. If i wanted to play them, i’d buy an X360 or PS3.)

  32. shiznit says:

    no platform can make Assassin’s Creed actually fun to play, but Bioshock *could* have been fun for me if the mouse control wasn’t such an obvious afterthought.

  33. cliffski says:

    “Unfortunately for you, though, that statement is complete bollocks. The amount of piracy is measurable, simply by counting torrents. The amount of game sales is measurable, by counting game sales. Both are growing. Fact. Increased piracy therefore does not cause game sales to fall. Fact.”

    Holy fuck. don’t ever try to pretend you are logical if you are going to draw that conclusion kid.
    What next? you prove that increased consumption of cornflakes causes global warming?
    The fact that sales have risen and piracy has risen does NOT mean that piracy isn’t reducing sales. it just means they haven’t reduced them enough to send the figure heading downwards.
    Children of 9 understand this.

  34. Sam says:

    cliffski, Stuart didn’t say “piracy isn’t reducing sales”, he said that “increased piracy doesn’t cause game sales to fall”. Since games sales are not falling, demonstrably, and piracy is quite high, demonstrably, this is an inescapable truth.
    Now, it remains to argue that piracy prevents games sales from increasing as fast as they would without it, but that’s not “falling sales” – it is “reduced sales”, if it happens; a phrase which only you have used, and which you have no produced any concrete evidence for or against.

    It is also interesting that you have failed to address the fact that the music industry, which is famously grumpy about piracy, has failed to demonstrate that any loss in sales it experiences are actually proportional to piracy (indeed, as Mr John Walker noted, from his own research, it appears that, in the music industry, piracy is correlated with increased sales). I would expect that piracy in the computer games industry would not be so wildly different to piracy in the music industry as to make them incomparable.

    I realise that you are angry about the possibility of people using a product that you have spent time on without renumerating you financially. I can understand this. However, as numerous people have commented to you previously, “I should have been paid for this” is not identical to “I would have been paid for this, if it was impossible not to pay for it”, since it ignores the possibility that the value assigned by a pirate to your work is anywhere near the value that you assign to it. It also ignores the possibility that piracy increases sales, as it may possibly do in the music industry (and, indeed, as the example of Baen Books’ “Baen Free Library” shows that, in this case legally distributed, free copies of a book can increase sales of the same product).

  35. shiznit says:

    I can tell you for a fact I ended up buying many many more games than I would have ordinarily because of piracy.

    Example:
    I am open to 4x strategy games but they end up boring the hell out of me after 30 min. So when Sins of a Solar Empire came out I was skeptical (and I have said previously, I don’t take reviews seriously anymore since the Bioshock disaster). I was thinking: “this game might actually be good, but what if it’s boring like the rest of them?” That is usually enough for me not to buy a game until it is in the discount bin, period.

    But thanks to the internet, I downloaded the full version and played it (the demo was not out yet so lets just pretend this was one of the many games that do not have demos, and there are a great many). No DRM, super easy to install and play. After ONE game agains the AI, I thought: “HOLY SHIT! this game is awesome! I want to play online!”

    Next thing I did was go to the store and bought it. It would have never had a chance if it wasn’t for ‘piracy’ (more like borrowing IMO).

  36. Kanakotka says:

    Also, on the original post, leading piracy on large margin is inexcusable bollocks. The most pirated game is, and always will be GTA SA, due to Jacky cracky Thompson scandal on it.

    You know what also is inexcusable bollocks? Comparing piracy to any manner of theft.
    Theft -> Item Lost -> Gather underpa…items -> ???? -> PROFIT

    Piracy -> Item Duplicated, No loss. -> Item used, no deteroriation to item -> Item not sold for profit -> Item dumped/ Item bought.

  37. zima says:

    Allright, I’m officially weird – I’ve actually read al thel comments here. And since RPS seems to be the only site covering gaming in the way I like (actually…only “pseudo-blog” I read, hmm…)…might be a good occasion to start commenting myself (and gawd, I’ve even read the FAQ (yep, I’m weird allright)…BTW, it was really hard not to use FFVII avatar)

    Now…to add something to discussion (I would probably like to add it to Stalker thread ;P…but even reading it would be a bad idea; didn’t play Stalker yet (PC too slow…))

    So…yes, technically I do pirate (harrr), and I never tried to whitewash myself when it comes to it. Actually…I was usually irritated by people trying to attach moral virtues to their habit. Especially if it was simply habit – those people could afford the games easily. Me…not always (heck, my PC still waits for AGP dx9 card…), BUT…if I like the game, if I actually play it/play it passionatelly, I’ll try to buy it. In the last ~1,5 year that would mean for example HL2, HoMM3 and Diablo2…all played by me in single player mode anyway. As for few other titles…well, I either can’t even buy them now/here or don’t even remember trying them (don’t consider them worthy of beeing remembered?). Yes, there are demos…but here’s another issue, of publishers not respecting me/my low-end PC and stuffing invasive copy protection even into free downloads (DVD-burning capabilities of my PC were castrated by Starforce attached to Trackania Nations…). Which brings me to thing that’s perhaps shocking to those who would paint me as a bad, bad pirate…I actually bought GalCiv and GalCiv2, even though I don’t really like 4X games. I guess it was simply nice enough of Stardock not to mess in my PC/castrate performance (which is similar to how cracked “scene” copies work…), for which I’ll probablt buy Sins of Solar Empire (once it’ll be available here/my PC will be able to run it) – and this time I think I might really love their game.
    Still, on _moral_, not technicall grounds it’s hard to justify what I do…and I don’t, I’m rather comfortable with the way I deal with those issues now, so I giess I’m actually bad pirate after all ;) (yeah, as a badge of accomplishment (plus for actually reading the damn thread) you can send me a pirates-themed game in which I’ll feel right at home ;) (seriously…the only franchise dealing with that would be, afaik, “Pirates” by Sid Mayer, and as you can see from themes present in my selection of “big” games and my dislike of 4X I probably wouldn’t like it, so I might as well just pirate it ;P ))

    And there’s also other thing…resell value. My Playstation wasn’t chipped (ironically…it’s broken for a few years now)…what for if there was no problem reselling my games/buying used ones.

    BTW, did we generally settled in this thread on the idea that Steam model of antipiracy is the “most ok” one?

  38. Puckett, Cianan Josiah Tsali says:

    Speaking as one who has pirated several games (yes, lock me up and shoot my ass, go fuck yourself), there are those rare individuals we call “Try-Delete_Buys” to make sure the game is actually worth the fifty dollars. You want your game to sell strong and not get pirated? No fucking chance.

    You want your game to sell strong and get minimal piracy? Release a demo that makes the worst aspects of the game seem like it could conquer Halo 3 at the worst. Get your best and brightest, model, model model, Hell, a ten year release is nothing as long as it gives the gamers what the fuck they want : Good graphics, Good Story, Good Compatibility, few fucking bugs.

    Arr, mateys.

  39. Puckett, Cianan Josiah Tsali says:

    So yes, I am buying my soul back, game purchase at a time. I’ve done it before, and I will do it till my eyes explode and my heart stops beating.

  40. Dan Harris says:

    “…What CoD4 did…”

    I love CoD4. How come you’ve never written an article on it, and how awesome it is? One of those Wot I Think ones. Bit late now.

    I like the way you get to call a helicopter after killing a bunch of people.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>