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	<title>Comments on: Scripty of Heroes</title>
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	<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/</link>
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43916</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43916</guid>
		<description>Which will be first:

&quot;Statesman has revealed his burning love for you.  You must find his current wife, and explain to her he no longer loves her.  Then return to me, and I&#039;ll pass on his super-kiss.&quot;

or

&quot;Go.  Hunt.  Kil.  Skuls.&quot;

?</description>
		<content:encoded><![CDATA[<p>Which will be first:</p>
<p>&#8220;Statesman has revealed his burning love for you.  You must find his current wife, and explain to her he no longer loves her.  Then return to me, and I&#8217;ll pass on his super-kiss.&#8221;</p>
<p>or</p>
<p>&#8220;Go.  Hunt.  Kil.  Skuls.&#8221;</p>
<p>?</p>
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		<title>By: MaW</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43729</link>
		<dc:creator>MaW</dc:creator>
		<pubDate>Wed, 30 Apr 2008 06:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43729</guid>
		<description>@Arathain: Actually I doubt that will be seriously possible. From what I&#039;ve gathered reading posts from the game designers over the years, they design levels by filling them with spawn points of various types, which are pre-programmed to adapt to team size and difficulty settings. I very much doubt that the level designers typically have the ability to say &#039;this grants the player a particular piece of salvage&#039; although of course they could if they want to as the programmers are just down the hall (or maybe across the room).

They most certainly won&#039;t be giving that ability to players making their own maps.</description>
		<content:encoded><![CDATA[<p>@Arathain: Actually I doubt that will be seriously possible. From what I&#8217;ve gathered reading posts from the game designers over the years, they design levels by filling them with spawn points of various types, which are pre-programmed to adapt to team size and difficulty settings. I very much doubt that the level designers typically have the ability to say &#8216;this grants the player a particular piece of salvage&#8217; although of course they could if they want to as the programmers are just down the hall (or maybe across the room).</p>
<p>They most certainly won&#8217;t be giving that ability to players making their own maps.</p>
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43660</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Wed, 30 Apr 2008 00:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43660</guid>
		<description>Sounds great, although I know the salvage farmers in the game will turn this to their advantage, so it may have an economic impact.  I&#039;m more than willing to put up with that in return for some of the excellent stuff I know the community will write.</description>
		<content:encoded><![CDATA[<p>Sounds great, although I know the salvage farmers in the game will turn this to their advantage, so it may have an economic impact.  I&#8217;m more than willing to put up with that in return for some of the excellent stuff I know the community will write.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43495</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 29 Apr 2008 20:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43495</guid>
		<description>Thing with Ryzom is that it was a neat feature in a game no-one wanted to play. I don&#039;t want to make a Ryzom level. I do want to make a CoH level.

KG</description>
		<content:encoded><![CDATA[<p>Thing with Ryzom is that it was a neat feature in a game no-one wanted to play. I don&#8217;t want to make a Ryzom level. I do want to make a CoH level.</p>
<p>KG</p>
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		<title>By: MaW</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43489</link>
		<dc:creator>MaW</dc:creator>
		<pubDate>Tue, 29 Apr 2008 20:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43489</guid>
		<description>I intend to use it to create a series of missions to spread the fame of my primary villain and his hat.</description>
		<content:encoded><![CDATA[<p>I intend to use it to create a series of missions to spread the fame of my primary villain and his hat.</p>
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		<title>By: Moorkh</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43484</link>
		<dc:creator>Moorkh</dc:creator>
		<pubDate>Tue, 29 Apr 2008 19:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43484</guid>
		<description>Great feature - but indeed they jut copied that from another failed MMO, Ryzom (as Okami correctly stated). Never found out how that worked out, though. 
With a sound peer review system and a seamless integration into the rest of the game, this just could be the way forward for this genre. Copy away! :)</description>
		<content:encoded><![CDATA[<p>Great feature &#8211; but indeed they jut copied that from another failed MMO, Ryzom (as Okami correctly stated). Never found out how that worked out, though.<br />
With a sound peer review system and a seamless integration into the rest of the game, this just could be the way forward for this genre. Copy away! :)</p>
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		<title>By: Evan</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43457</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Tue, 29 Apr 2008 18:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43457</guid>
		<description>I played CoV/CoH for two months.  Too much grinding.

The instances were awesome, but they were also pretty rare.  I hear that that has changed, and I have been looking for a good reason to jump back in.

This sounds cool, but I&#039;m going to toss out an idea that I hope the developers read: &lt;b&gt;Let users create missions for the opposite side where their character is the main boss.&lt;/b&gt;

In other words, as a villain, I could create a mission where heroes have to stop me from stealing X, Y and Z.  These would be instanced of course, and my character would be played by AI ... but still.

That could create a nice little back and forth.</description>
		<content:encoded><![CDATA[<p>I played CoV/CoH for two months.  Too much grinding.</p>
<p>The instances were awesome, but they were also pretty rare.  I hear that that has changed, and I have been looking for a good reason to jump back in.</p>
<p>This sounds cool, but I&#8217;m going to toss out an idea that I hope the developers read: <b>Let users create missions for the opposite side where their character is the main boss.</b></p>
<p>In other words, as a villain, I could create a mission where heroes have to stop me from stealing X, Y and Z.  These would be instanced of course, and my character would be played by AI &#8230; but still.</p>
<p>That could create a nice little back and forth.</p>
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		<title>By: Stew</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43442</link>
		<dc:creator>Stew</dc:creator>
		<pubDate>Tue, 29 Apr 2008 17:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43442</guid>
		<description>I&#039;m sold.

Yes, it&#039;ll be the existing villain groups and environments (for now, given comments about increasing the scope later). On the other hand, players can put in all the description. Fool that I am, that *matters* to me because I love reading the mission briefs. They&#039;ve got a delicious feel that really carries over the right feel of late-Silver-Age comics, and the chance to get in on that--and share it with other players--is a beautiful thing.

If you do reconvene, tip the nod over here. Wonder if we could get an RPS supergroup going on one of the Euroside servers...</description>
		<content:encoded><![CDATA[<p>I&#8217;m sold.</p>
<p>Yes, it&#8217;ll be the existing villain groups and environments (for now, given comments about increasing the scope later). On the other hand, players can put in all the description. Fool that I am, that *matters* to me because I love reading the mission briefs. They&#8217;ve got a delicious feel that really carries over the right feel of late-Silver-Age comics, and the chance to get in on that&#8211;and share it with other players&#8211;is a beautiful thing.</p>
<p>If you do reconvene, tip the nod over here. Wonder if we could get an RPS supergroup going on one of the Euroside servers&#8230;</p>
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	<item>
		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43430</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Tue, 29 Apr 2008 16:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43430</guid>
		<description>I don&#039;t know if Second Life counts - gaming elements there are the exception rather than the rule.  It&#039;s a sandbox, yes, but it&#039;s not about creating game content for people to play though.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if Second Life counts &#8211; gaming elements there are the exception rather than the rule.  It&#8217;s a sandbox, yes, but it&#8217;s not about creating game content for people to play though.</p>
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	<item>
		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43429</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Tue, 29 Apr 2008 16:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43429</guid>
		<description>But when you talk about user generated content aren&#039;t you forgetting about absolutely everything in second life?

Reply to Noc: I&#039;ve never played Second Life but I have heard of a whole D&amp;D themed area where they essentialy make campaigns and reconstructions of WoW instanced dungeons. Quite frankly the scripting they mention sounds pretty limited compared to building an entirely new game within a game.</description>
		<content:encoded><![CDATA[<p>But when you talk about user generated content aren&#8217;t you forgetting about absolutely everything in second life?</p>
<p>Reply to Noc: I&#8217;ve never played Second Life but I have heard of a whole D&#038;D themed area where they essentialy make campaigns and reconstructions of WoW instanced dungeons. Quite frankly the scripting they mention sounds pretty limited compared to building an entirely new game within a game.</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/04/29/scripty-of-heroes/comment-page-1/#comment-43426</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Tue, 29 Apr 2008 16:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1650#comment-43426</guid>
		<description>Didn&#039;t Saga of Ryzom allow players to use it&#039;s mission editor and upload user built content?</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t Saga of Ryzom allow players to use it&#8217;s mission editor and upload user built content?</p>
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