Dinner With Rod Humble: Sims Style Stuff

By John Walker on April 30th, 2008 at 11:57 am.

Last week we brought you part one of our interview with EA’s Rod Humble. This week we bring you the second part, where we get down to talking about Rod’s day job: The Sims. When you’re sat down for dinner with the man in charge of one the biggest selling gaming franchise ever, and have a chance to find out more about the forthcoming The Sims 3, what do you ask about? Peeing. And then some slightly more practical questions. Along the way we discussed The Sims’ sociology on a wider scale, how Rod finds freezing to death endlessly funny, and why The Sims’ expansion packs deserve a better time than the gaming press gives them.

In future, could girls be more subtle when rejecting me?

RPS: You said that you want Sims 3 to welcome back the hardcore.

RH: Yeah. We’re adding systems which add depth and longevity to the gameplay. In addition to being able to go up many different advancement tracks, such as gardening or hobbies. The game also gives you little tasks to do. The game has an added depth that I think we’ve learned from other games that have come out in the last four or five years. It adds that extra meat of challenge. I think a lot of current players love all the Sims games as creative tools, but quite often I think core gamers like challenge and depth, and we’re always trying to strike a balance. I hope Sims 3 adds a little bit more to that balance.

RPS: Can you name some of those games that influenced you?

RH: Well, there’s that wonderful game called EverQuest.

RPS: [Rod worked on EverQuest in the olden days] I think I’ve heard of that.

RH: Glad to see my old friends at Sony Online still doing so well. I do think that kind of gameplay, in terms of its depth and ability to really get your teeth into a long-term challenge, was very important to us. You’ve got to have a lot of respect for any game that can grab people’s attention and hold it for that long. So there’s a little bit of addition in that direction. I wouldn’t want to give the wrong impression. I wouldn’t want to say that The Sims 3 is a game all about challenge. It’s very much a Sims product, but if you want that extra depth it’s there.

RPS: How does a super-speedy daily routine work with more to do? If there’s one thing that drove me mad about The Sims, it was taking so long to do tasks that should be really quick.

RH: Sure, we’re going to tune it. I think that the core game in Sims 2 was probably a little too time-constrained. A few minutes of game time was a week. But that’s slightly extended. We want people to feel like they’ve lived the life, to get more of a sense of rhythm. That’s important when you’re in a seamless world, and an entirely simulated town as well. Yeah, we’ve extended that a little bit, so you get to enjoy life a little bit longer.

A downtrodden neighbourhood in Simsville.

RPS: Something that’s always struck me about The Sims is how the world has this slightly Stepford Wivesy feel, this strange sanitisation. It’s a world without misery, without horror. Why is that?

RH: We’ve talked about this internally, this tone. So for instance the ideal homeless person in The Sims would be the wise, crusty old soul with fingerless gloves, huddled around one of those barrel fires. Quite the gentleman-of-the-road philosopher, rather than anything edgy. We do have this semi-idealised version of the world. It’s very deliberate, it has this tone of a certain kind of whimsy and a certain kind of safety. It also helps you look at the world a little bit differently, and that leans into our perspective of The Sims. Well, they’ve been called internally, “hamsters with jobs.” In one way you’re meant to role-play them, but in another way you’re meant to be looking at them, and have a certain amount of distance.

RPS: So do people draw this distinction?

RH: When you talk to Sims players, as we do quite a lot, quite often you’ll see they change perspective, from first-person to third-person. So if they’re describing a play session, they’ll say for example: “I went out on a date, but my Sim messed it up.” They’ll change that perspective mid-sentence without noticing. That again is deliberate – as a game it’s trying to sail close to the edge, between are you role-playing, or do you have these little creatures at arm’s length, as a separate entity putting things into this world.

RPS: It’s almost like you’re imposing benevolence upon the player.

RH: Yes, sometimes. And sometimes you can become that Sim. A lot of it again is trying to give a unique viewpoint into human life. It’s an adorable thought. What if you did have the ability to sit above people you knew and watch them go about their daily lives, and then be able to give them hints as to what to do. It’s a pretty cool thing to think about. I don’t know if it’s voyeuristic, or if it’s more like looking at little machines.

An outraged family, yesterday.

RPS: I was asking some friends of mine with five kids, who all play The Sims a lot, I said to them my thought that more bad things should happen. I know it seems morbid, but there should be more of reality. And they immediately started shouting, “But everything catches fire! We always cry when the house burns down!” So how do you find that balance between this hamster-world, and the real-life subjects like Social Services taking your baby, or your house catching fire.

RH: Well both of those examples are done in a funny way. If disaster strikes in your Sims household, it’s kind of entertaining. And even if the worst happens, one of your Sims dies in some kind of household accident, then Death shows up, and that’s funny. Death is an agent in and of himself, so players will see Death come in, claim the dead Sim, and then before Death disappears he’ll go and use the toilet. Or he’ll go to the fridge and make himself a meal. That last little twist of lightening up the situation helps add to the comedy value… I don’t know if it’s comedy. It’s a different kind of drama. They say tragedy plus distance equals comedy, and I think we try to put in emotional distance for the player. Make everything upbeat in its own way, have it’s own twist. We do have to be very careful.

RPS: You seem to like the death bits.

RH: We have a lot of fun with it, so every expansion pack we come to the point where we’re adding in some new death states. I remember in Seasons they were putting in the death state of being snowed to death. The person is in a snowstorm, and you see them trying to fight it and fight it, until the fighting slows down [laughs] and he just rolls over and gives up. It shouldn’t be funny. But oh my goodness, it is. It’s always about mean things happening in an amusing way. There’s also a lot of potty humour in it, and we fully embrace that. I think that’s a wonderful traditional mode of humour, and I still find it funny watching Sims pee themselves. I make no apologies for it. I think that’s a classic genre and endlessly entertaining. [laughs] It makes chuckle just thinking about it!

Honey, I think someone's watching us when we go to the toilet.

RPS: I think The Sims has really led the way for peeing in games. I keep hearing about how, like Age of Conan NPCs will drink too much and then piss up against a wall, and I think, yeah, but The Sims did that already.

RH: We were the trailblazers.

RPS: So can we look forward to increased pee capacity in Sims 3?

RH: There are definitely new potty humour states and jokes to enjoy, sure. We’re not leaving that behind.

RPS: Whenever I mention The Sims to almost anyone, from the most die-hard fan to someone who knows it vaguely, they always say that at some point they lock someone in a bathroom, take away all the doors, and watch their Sim collapse in a puddle of his own urine. Have you any idea of the psychology behind this?

RH: [laughs] First of all, what happens in The Sims stays in The Sims. We certainly wouldn’t say that everybody does that. But it’s just hilarious. This is a guilt-free pleasure. Nobody is going to get hurt. Watching people lose control of their bladder functions is just funny. I can’t say why that is. You’re British! My God, this is our culture! This is the basis of an entire culture for us. I think it’s in the genes. It’s universal though – everybody finds it hilarious. I know some people try to hang that as a negative around the game. But I embrace it – it’s a wonderful, traditional source of humour.

RPS: I think it shows a level of honesty. If you ever see a kid playing with her toys, it’s never a pure and happy game. There’s always suffering, there’s always people needing to wee. It’s a reality of how we play.

RH: You know, that’s very true. When I watch my son play over the years, that little devious element comes into it. If you’re playing with figures, they start to do mean things. Even if you’re playing with cars or trains, there’s going to be a crash. And it’s done with such vigour and delight. The child watches misery inflicted on this little world. I don’t know why that’s so appealing. Maybe play is getting out of our system things that we want to think through. What would it be like if that really horrible thing happened. I think everyone can look back at when they were a kid – well, I can certainly, maybe it makes me odd – wondering what it would be like if something horrible happened to my parents. What would happen? Often it’s a case of: would I have to do my homework any more? A kid always goes to the most naïve outcome. Would my grandparents give me lots of gifts? I do think it’s a part of how we play.

RPS: I think, as silly an example as it is, it makes the games feel more truthful.

RH: Yeah. And a lot of it isn’t planned. We have a rule of thumb internally that when we come to a decision that may be considered edgy, we always put that choice in the player’s hands. We’re a creativity tool, and we don’t have a linear story. We don’t tell you what’s going to happen, so for a person who picks up the game and never wants to see anything bad happen to their Sims, they won’t. By giving the player the creative control, and the authorial control more importantly, I think that’s very liberating for everybody. If you’re not interested, you’re not going to see it, and if you are, you’re going to be delighted by it.

Who could resist that stud?

RPS: So I used to work at a national radio station, as a lowly assistant producer, occasionally talking on air. And we had a rule: you always talk as if there’s only one person listening. If you ever became aware that there was an average of a million listeners, if you pictured that, your head would explode. You’ve just sold your one hundred millionth Sims unit. How do you rationalise that?

RH: I’m going to steal your example. I think that summarises the way that you should develop games, as well as talk with and engage an audience. The more you try to generalise your message, the more you end up sounding… There’s a reason politicians sound the way they do. If you hear a good politician talk – I say good in terms of a polished politician – they will very carefully avoid saying anything that could offend anyone. But in doing so, they reduce their message to something that addresses nobody. You have to be able to address an individual. You mention one hundred million sales of The Sims – I do a fair amount of talking with mainstream press, and one of the weird things that you learn is an uncomfortable and unwelcome feeling of sympathy for politicians. You come out of there thinking, “Oh, I just said something… I really hope that’s not what becomes the story.” What must it be like if you’re a politician who says a million words every month, but it’s the six that are a mistake that are going to be picked up and carried everywhere. But in terms of the creative process, absolutely. You’re free because you’re not making a hard statement – unless that’s through the game mechanics – you can just say that this is going to be the player’s choice.

And I said, I don't need to revise. And well, you know the rest.

RPS: It seems like the specialist press has lost a lot of patience with The Sims because of the add-on packs. When a new one comes out, it immediately looks down its nose at it. Why do you think this has happened?

RH: I would say that people who don’t like add-on packs are the kinds of people who would drink Coca-Cola in a world of Champagne. [Editor’s note: I still cannot work out what this means.] Every pack, from our perspective, we put as much effort into it as an original game. For us, and for our players, I think these are new games that add to their experience. It’s certainly incredibly hard work, and I’m very proud of the amount of innovation we put into them. In terms of people’s reactions in the core gamer press, well I hope they enjoy it. We respect their views, and just want them to know we’re really proud of the games. No matter what, we try not to be lazy, so we always try to do either something new, or if our players want something again, then something with extra value, with a twist on it. I think the words “expansion pack” probably come across as a negative themselves.

RPS: I’ve heard you say before that you created a business simulator, and people didn’t notice.

RH: Yeah, if you look at Open For Business, you can create any kind of business you want, plus have the people who run the business run their own lives, and the business simulator has incredible depth. You can make a bookstore with whatever books you want, you can make objects like toys and sell them in a store, you can design the store your own way. It was surprising to me, given just what an incredibly deep game that was – an entire business game – that it wasn’t critiqued like that. Which led me to believe that perhaps the Sims expansion packs get put on someone’s desk, “Here’s another one, check out the objects and interactions.” I really think they’re a little deeper than that. I was really proud of Open For Business, and even an expansion pack like Seasons – it’s a game about how the yearly cycle of weather impacts people’s lives. That’s a huge deal. I was really proud of that as well. I think it’s all about perspective.

Whatever is going on here, Open For Business does it.

RPS: The Sims is heavily focus tested, isn’t it? Why is it that focus testing in games seems so effective, while in movies it’s so destructive?

RH: I think the reason it works is because you’re not usually going to change the content in response to a focus group, but the way you play it. A lot of it is ease of use. With The Sims we always get a lot of, “If only I could do X.” “But you can! Can’t you see it buried under twelve menus?! What’s wrong with you?” So we change it. There’s never been a mandate from EA saying, “Focus group players didn’t like this, therefore you need to change it.” We just get a report for the developers, who want to make it good.

RPS: So I suppose the equivalent would be a cinema focus group who responded that they couldn’t see the screen clearly.

RH: Exactly. Maybe that’s why it works for games. It would be frightening if we were changing the content. I wouldn’t like that.

The Singles developers get caught red-handed.

RPS: Do you want to be working on Sims 4?

RH: I’m really happy, so sure. There are a lot of great creative leaders within the Sims label. It’s not like I have to worry about everything.

RPS: Okay, so I understand that this question is loaded, but…

RH: I’ll unload it.

RPS: Will Wright could have gone on to keep making The Sims, but he had another idea in mind. Do you have that burning project you want to go on to?

RH: It’s really interesting. I kind of get that already. I think the difference is I really enjoy working on multiple things at once. Sure, we’re working on The Sims 3, but at the same time we’re working on MySims, the Sim City franchise, Sims Carnival, all of the add-on packs – Castaway this year was really fun – so it’s not like I feel I’m stuck anywhere. I think people expect us to do quirky stuff. I think it’s assumed that we’re going to be doing weird stuff – if there’s one thing I really admire about the old 1990s Maxis, if you look at their stuff, some of it was really weird. I think I get it right now. I don’t know. In a year’s time I could tell you I’m ready to kill myself, but right now I’m happy.

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39 Comments »

  1. cliffski says:

    I hope this isn’t released too close to spore. It’ll be sims-gamers overload.

  2. Jim Rossignol says:

    But it’s kind of a dead cert for this to sell. Spore is far more of a test of gamer’s tastes.

  3. Rocktart says:

    Makes me want to play SimAnt again. Not many games where regurgitating food is key gameplay.

  4. Mattress says:

    “I would say that people who don’t like add-on packs are the kinds of people who would drink Coca-Cola in a world of Champagne.” [Editor’s note: I still cannot work out what this means.]

    I think Humble means that if champagne was as ubiquitous and as cheap as Coca-Cola, expansion pack loathers would drink coke, despite the taste, just because it would be considered avant garde.

  5. Acosta says:

    I think Mattress is right about the Champagne world (I would drink water, given I dislike both Coca-Cola and Champagne, that makes me special or something).

    Fantastic interview, I player the original Sims and didn’t enjoy it, I missed Sim City that looked more a proper strategy game and didn’t like the experience of micromanage when one of my sims had to go to the toilet, after what I have read about reducing that type of micro and opening the possibilities for water-drinking hardcore players like me.

  6. Mike says:

    I feel very positive about this. I went off The Sims 2 after a while, because I didn’t like who it was pandering to, this strange ‘creative tool’ that they talked about often became a kind of nightmarish fanfiction world.

    Sims 3 looks like it’s going to take it a little bit further towards reality, and I like that. I like having ‘more time’ to live and enjoy living. I’m not so fussed about the hardcore gaming stuff, but just having time to breathe and relax with what you have… it really sounds good.

    To me, this sort of thing justifies Electronic Arts. You know, you have this big monolith that people like chipping away at, and there are reasons to do it. But then you get this, there’s this fusion of big money and big ideas. John Walker recently blogged about television being good recently because he thinks the pitches have combined good ideas with things that money men want to hear, and The Sims 3 looks like a parallel example of that. It’s a wonderful series to be asked to evolve with new technology – and it’s being backed with a big budget, because it’s a huge seller. It could be wonderful, it really could.

  7. Citizen Parker says:

    Gah, the way he drops a little tidbit on the SimCity franchise… I’d love to know what’s in store for that one.

    In a perfect world, the SimCity team would grab Soren Johnson once Spore is out the door and he would apply the “simplify, simplify” approach that made Civ IV so blessedly streamlined.

    Otherwise, I fear that SimCity 2000 will forever remain the last in the series I could wrap my head around. Which saddens me, as I must build monuments unto my greatness every so often.

  8. Liz says:

    the sims 2 pics looked better than the sims 3 pics

  9. Kadayi says:

    I’m glad to see you picked up on how Sims behaviour patterns have started to creep into other games. One of the big things that struck me about AoC when it was initially previewed was how the developers were using Sims like NPC AI wants and needs to add dynamism to their game worlds (Oblivion did similar), which is no bad thing for gaming as a whole. Nothing kills immersion more than static NPCs or those stuck on a perpetual conveyor belt route.

    I do agree with Rons opinion on the expansions as well. They added a lot more to the game than just more objects and interactions, and were often poorly reviewed at times.

  10. TS3UK_Craig says:

    Excellent interview, it was an excellent and interesting read.

    Thanks Rod.

  11. Kommissar Nicko says:

    I remember reading a previous interview with someone involved with Sims 2 that said the game is more like an entire genre than a single game, and a genre completely without knock-off versions, therefore anyone craving a variation can only count on an expansion coming out.

    I don’t care when Sims 3 comes out, especially in relation to Spore–I crave them both. The simulation gaming scene is so empty and barren compared to the mid-90s it’s upsetting. And SimCity 5000? Lackaday!

  12. roBurky says:

    A while ago, I was thinking I’d like to get a Sims 2 expansion to make things more interesting as I was thinking about playing it again. But I hit a problem in that trying to figure out which one was considered to be the best was more difficult than I thought it would be. Mainly because of the indifference gaming sites and gaming forums have towards The Sims. My usual sources of information on games had none.

    (I’m discovering this article late, as I didn’t realise it was a new article. The title and first screenshot are very similar to part 1 of the interview.)

  13. latchon says:

    That’s a very good review. I’ve gotten more out of this one that the other ones related to The Sims 3, most likely because they talk about the same three things (i.e. micromanaging, Will Wright’s absence, and the contiguous neighbourhood).

    I think I’ll be happy with The Sims 3, but I’ll be even happier if somebody from EA could give me a reason that you can’t be given the possible choice of controlling your sims at work. That, and pets in the main game. Everybody loves free pets.

  14. Meeko says:

    Well, this article has actually made me interested in the game. I play Sims2 and don’t see much point in another version of the game… it’s not like the jump from Sims to Sims2, now is it?
    I think the idea of being challenged has piqued my interest more than anything else.
    Hopefully, the EP’s to this version will deal with adding more challenges and depth to the game and for those not interested in them, they will have the option to have the EP but not pick up on the new challenge.
    I do hope they continue to make EP’s for Sims2 though. That game has so much depth already, I can see me playing it for the next few years and still not realizing all there is to do in it.
    Pssst… SP idea for Sims2 = Lawn & Garden. We need more tree’s, bushes and flowers to decorate with! How about planter boxes where Sims can grow things indoors, such as tomatoes, which would be really great after we get Apartment Living!

  15. ShortyBoo says:

    I’m still not sold on TS3. I’ve played The Sims since the beginning and I’ve faithfully bought every single expansion and stuff pack for both The Sims and The Sims 2. But I really think they’re going overboard with changes in TS3. It’s almost to the point where it doesn’t even feel like a Sims game anymore. I think instead of focusing so much on making TS3 different, they should make it like TS2 only improved. And by improved, I mean minimal bugs and glitches and better compatibility with certain computers. Like the Blue Screen crashes with NVidia cards and compatibility with dual core and quad core processors for example. And I also think they need to stop worrying about what so called “hardcore gamers” think about the Sims 3 because by trying to appeal to them, they’re just alienating their loyal customers who aren’t considered “hardcore gamers” but still shell out hundreds of dollars on Sims games. Plus, like my brother said (who would be considered a hardcore gamer) “hardcore gamers aren’t interested in The Sims and never will be.” And I agree with him.

  16. kadayi says:

    ShortyBoo, you may not think it but given your dedication to the Sims you probably fall under the definition of hardcore gamer. It’s not a a term that’s exclusive to high 5ing FPS players or people with 200 games in their collection.

  17. Writin Reg says:

    I consider myself a hardcore gamer as I take gaming seriously, and have played pc games that go all the way back to before Windows and I had to spent the better part of a week or more programming a tablesized monster with machine basic just to play a simple card or word game. I’m an oldie, but a goodie and I can tell you I’ve gotten more enjoyment out of the sims games than any game out there. People consider me passionate about my sims – for sure. Which is why I’m still a bit leary about the Sims 3, as for the apparent first time in Sims history we won’t have the open door option to control all the Sims and their lives as we have since day one. Not the best scenario for control freaks like me. But… that is not saying I won’t be willing to try the game before I pooh-pooh it completely – as I do love the idea of challenges again – which we haven’t seen since Sims 1′s Makin Magic and I do hope that’s what RH is refering to.
    By the way, the champagne statement I believe means why drink coke when you can have champagne. That’s what the eps and sps do for simmers. I know I have them all.

    Speaking of Makin Magic RH, where is our Sims 2 version? We’re still WAITING!!!

  18. Smellymaus says:

    Interesting article. Rod must have been very happy during the interview. It almost seems that he was euphoric.

    @shortyboo: I once had that idea too, that it doesn’t really feel like a Sims game. I’ve read some reviews about the newest version of SimCity and it was mentioned that it doesn’t feel like a SimCity game anymore, because they changed grave things. Many gamers were dissappointed and turned back to the earlier version. I hope that doesn’t happens to the Sims 3.
    I have no need of Sims 3, I could play Sims 2 for the next years. And a bug free Sims 2 version without glitches instead of Sims 3 would be wonderfull!

    @ Writin Reg: I totally agree that the idea of an open neighbourhood is frightening. I’ve never ever had the feeling that I miss an open neighbourhood. I can’t imagine that without getting stressed by interrupting my Sims to interact with NPCs. It’s annoying that some of my Sims haven’t enough money to let there food be delivered and that it’s necessary to buy clothes at community lots. When they come home, they have new friendships with 5 Sims, which doesn’t fit in the theme I’m playing, for example elves.

    What about having different themed neighbourhoods? An open neighbourhood goes hand in hand with high system requirements, but I would like to have more neighbourhoods, without spending a lot of money on new hardware.

    Challenges are needed to make the game interesting by having a goal, if you’re not so inspirated (there are times like that), but it shouldn’t be the main thing on Sims 3. Fullfilling wishes and lifetime wishes, once a while a pop up with decisions to make for your career and so on are challenge enough. The Sims 2 is interesting, because it hasn’t the pressure of challenges like in other games, where you can’t move on without succeed in a challenge. So, please leave it to the gamers …

  19. hello says:

    they should have laundry machines! like when they change from their dressers, their clothes goes onto the floor, so theyre considered dirty, and then at least once a week, they have to wash and dry their clothes. :D
    what do you guys think?

  20. ShortyBoo says:

    I just hope that EAxis is listening to the complaints of the current sim fans, because it’s not yet too late to change things. I really don’t want challenges or objectives. That’s why I never bothered with the console versions. The whole fun of The Sims 2 is having lots of control over everything in the game and being able to play however you want. I don’t want my other families aging when I’m not playing them, and I certainly wouldn’t want them to get married or even go on a date without my setting it up. It just feels like with the open neighborhood, they’re taking the control over all the other families in a neighborhood away.

  21. NeedMoreAliens says:

    Fantastic Interview! Bring on TS3!

    Expansion Packs:
    I like the expansion packs like Nightlife, Pets and Seasons. You know, the ones that really add depth to the game (If only they were cheaper).

    I’m not so happy about the Stuff Packs though, why pay for what you can get free on the net…? There are tons of mod sites where you can get really cool stuff. This is my favourite aspect of the entire game – taking what EA have created and then adding too it in your own way. This makes the games very interactive.

    But I have to say, the aliens have been sadly neglected. I really really REALLY hope there will be aliens (both ugly and beautiful) in TS3.

  22. Funky J says:

    @ShortyBoo

    It might be an amazingly refreshing take on the game, or it may be a pile of crap that makes people stick to Sims 2, but how can you know from one comment?

    I don’t mind if people whine and sook once the game is out, but fercrissake wait until then before making a judgment and condemning the game and the publisher.

  23. Tarac says:

    I´m really looking forward to Sims3. All I can hope for is that it will become a game again (like Sims1). Now there are far too many cheats which renders the game into an electronic Barbie Doll instead of a challenge. Also I fear that still better hardware will be required which will place the game out of reach for children.

  24. Rednax says:

    Tarac, you don’t need to use the cheats. As Rod keeps trying to tell people: The game is what YOU make it. If you don’t have enough self control to avoid the cheats which make the game an ‘electronic barbie doll’, that’s hardly anyone’s fault but your own.

    Also, what’s so wrong with Sims 3 being different to Sims 2…. If you want to play Sims 2 then play Sims 2. It seems pretty obvious to me…

  25. Meggie says:

    awsome game

  26. Thimble says:

    I am hyped about this game. It is looking alot more like the old style of thinking.

    My only concern is that the latest trend in Sim type games has been to dumb them down (Sid Meyers latest Railroad Tycoon comes to mind). I personally, love to micro-manage my games. It’s a part of the challenge that really makes my day (yes, I am one of those…that likes to control each step, lol). One of the best was open for business, but my issue was, I wanted to run the business all the time, not have to deal with all the outside influences on top of it. Challenges and objectives are fine, for those that need guidance, but there are many of us…who just need the tools and we can manage just fine. I just hope they don’t take away those choices.

    The Sim’s games have always been the only game that I re-installed after a harddrive crash. I am hoping, the new Sim’s makes me feel even more of the same.

    May this one, be the best yet.

  27. Wendy Flay says:

    I do think the Sims (all generations) creators and creations are wonderful. I have all The Sims 2 packs that are on sale and I am absorbed by the game, most evenings (senior player) and often watch TV while its chugging away but there are lots of things I would like to improve and so I am not going to just jump at buying the Sims 3. I want to see just where the game play I’s going this time and I think if I see the same old objects again but just slightly different, being churned out with an Old/Newtown area on the block or similar, perhaps I won’t even bother to buy it.
    I’ve been there and done that and made the tee shirt twice.
    Things that bug me: Why does a Sim have to do it’s children’s homework? Why can’t their grades come from their study points? Why do your hungry Sims only cook for themselves and not for the household automatically?
    Sometimes I miss The first Sims games a lot, I think I look back at them with a twinge of hapiness because I miss the weirdness of it with its spooky towns and fairgrounds and magic and moviestars and it was fresh and new, plus it was easy for me to colour clothing.
    I think I might get Spore instead.
    I want my Sims to live in a mermaid town under the sea and visit spaceville for their holidays. I want a tree city of elves. I want farming Sims with cows and corn and sheep to go with the fruit and vegetables. I think Maxis/EA games should ask the fans to choose more of what goes into the game. I would like to thank all the genius object makers and skinners who are often, lets not deny it, better than the professionals and without whom, Maxis/EA games have a game half the size.
    Sorry, I’m babbling.

  28. SimsFan says:

    I know from my own experience with TS 1 and TS 2 that you can not judge this game from a review. Humble is right, and he does have an EP to be proud of in Open For Business. The challenge and charm added to the game are amazing. I do not feel though that the developers of this game are hardcore fans of it.

  29. panicfanatd says:

    I loved the sims open for business. It has to be my favorite expansion pack
    I wish they’d brought back superstar and makin magic though. cmon who doesn’t miss those little dragon babies?! and the obessed fan. haha
    I think if they don’t have the opition of making your own Business in the sims 3 that would be really annoying. Also the whole moodletes or whatever kind of bothers me, I mean I just like creating these little familys (party of five meets the manson family, etc) and fixing there moods just so (i use a lot of cheats) I E i make little timmy sleepy and go to bed while bigger tommy is still whide a wake. I miss the sims one in a way alot. Ha I can’t wait to have my sim die by car. It shall be fun =D

  30. panicfanatd says:

    I loved the sims open for business. It has to be my favorite expansion pack
    I wish they’d brought back superstar and makin magic though. cmon who doesn’t miss those little dragon babies?! and the obessed fan. haha
    I think if they don’t have the opition of making your own Business in the sims 3 that would be really annoying. Also the whole moodletes or whatever kind of bothers me, I mean I just like creating these little familys (party of five meets the manson family, etc) and fixing there moods just so (i use a lot of cheats) I E i make little timmy sleepy and go to bed while bigger tommy is still whide a wake. I miss the sims one in a way alot. Ha I can’t wait to have my sim die by car. It shall be fun =D
    I’m a huge control freak too, I’m constantly pausing the game and making the sims tasks out (I have an odd bug that everytime my sims use something that can be broken it breaks…so i mostly have them repairing things) ha does anyone remember the sciene table thing in the sims one when they’d make the posion and drink it they’d be come a monster (sometimes) and they’d break everything they touched? :)
    I wish they’d bring back the sims 1 music as well that would be awesome.
    but for the time being we’ll just see when it comes out, I’m way excited (i’m all n00bing)

  31. me says:

    if will wright (used to be my favorite game desiner) inst making the sims anymore then how is? because now he is ganna be my favorite game desiner

  32. Larene says:

    I’m halfway excited for the game… and halfway not. There are so many new aspects to the game that sound exciting, especially the fact that each sim will be unique. Personally, I think the sims on Sims 2 are better looking though… What I have seen of the ones for Sims 3 I am not all that impressed with really…
    The thing that I’m more than likely not going to appreciate though, is the fact that the whole neighborhood ages simultaneously. I for one, like to be in total control of my sims lives, so I don’t really think I could play the game without freaking out about not being in control. =/
    But who knows, it may turn out that I like it, and even if I don’t, I’ll still have my Sims 2. [=

  33. She says:

    Cant wait for 20thFeb09. Sims3 away!

  34. :P says:

    i cant wait when sims3 is out i wish you could buy it or somthing and i got a exspansion packs for sims2 great what do you all think will there be more expansion packs for sims 3

  35. new guy says:

    hello you got right its totaly boring when a sim is wering a same shirt and pant hes whole life

  36. HappySimmer says:

    TS3 sounds so much better then TS2, I hope that they bring back some of the expansion packs from TS1 like Making Magic and Super Star. i loved my sims being able to do magic and be famous. I also hate waiting for TS2 to load it takes FOREVER TS3 is going to be much faster!!! and i really hope that TS3 lives up to its expectations!!!!!!!!! :)

  37. sims3ftwXD says:

    I wish rod humble would come to our houses with a new pc and the sims 3 for free just like in the sims 2.. hahaha XD

  38. amanda says:

    i am also one of those people who thinks the open neighborhood is a terrible and frightening idea. i dont even typically leave the room without pausing the game! there’s no way i’m going to want my sims aging and going through life without me even getting to watch it, just because i want to play a different family! i was ready to pre-order sims 3 this month until i found out about the open neighborhood. if they had at least created a way to go in and out of the open neighborhood mode i would be satisfied, but now i doubt i’ll even buy the game.

  39. Samsaidhi says:

    I heard somewhere, they give you an option, like an aging cheat, so if you spend too long on one family then go play the neighbours, they won’t be any older or have changed too much.
    I’m most looking forward to the new personalities. I always hated the blandness of the sims1 & 2 messy to clean, social to shy. I liked making up back stories for my sims, except they never seemed to match the story I wrote for them. Now I can make that ‘waitress with a dream of being head chef, but is too clumsy with knives.’
    In earlier games, that story, the girl would only be clumsy until she earned a cooking skill point and she would want to get into the military instead.
    So I personally couldn’t care much about the rest of the features, Just give me interestingly flawed, but real sims!

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