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	<title>Comments on: EA-Land To Close Borders</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/</link>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-44548</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Fri, 02 May 2008 12:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-44548</guid>
		<description>&lt;cite&gt;All were closed as “as designed”. There as an absolute certitude on the testing team that the game would bomb, and bomb heavily. Only a few of us accurately predicted that it would also have pedophilia run rampant in it.&lt;/cite&gt;

Testing really is a depressing job sometimes. Half of the time you&#039;re finding stuff that gets totally ignored, no matter how important and obvious (e.g. no main menu mouse support for a port-to-PC), and the other half you&#039;re reading Previews that totally overstate the gameplay and Reviews that are often written by someone who has played the game for 5 minutes and are simply full of lies.

From your comments, it sounds like Sims Online was practically stillborn.</description>
		<content:encoded><![CDATA[<p><cite>All were closed as “as designed”. There as an absolute certitude on the testing team that the game would bomb, and bomb heavily. Only a few of us accurately predicted that it would also have pedophilia run rampant in it.</cite></p>
<p>Testing really is a depressing job sometimes. Half of the time you&#8217;re finding stuff that gets totally ignored, no matter how important and obvious (e.g. no main menu mouse support for a port-to-PC), and the other half you&#8217;re reading Previews that totally overstate the gameplay and Reviews that are often written by someone who has played the game for 5 minutes and are simply full of lies.</p>
<p>From your comments, it sounds like Sims Online was practically stillborn.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-44172</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Wed, 30 Apr 2008 23:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-44172</guid>
		<description>Rebranding something and then cancelling it reminds me of what happened to Computer Gaming World. In my opinion, best gaming mag in the U.S., and was still pretty great when it became Games for Windows. 7 issues later, cancelled.

Doesn&#039;t changing the name of your product and destroying the recognition its built up, generally just sabotage its success? CGW for instance was a hardcore gamer&#039;s mag, yes all the games were for Windows but calling it Games for Windows pisses off the majority of us who fugging hate Microsoft.

Who the hell wants to play EA-Life? Makes you sound like a corporate bitch. :)</description>
		<content:encoded><![CDATA[<p>Rebranding something and then cancelling it reminds me of what happened to Computer Gaming World. In my opinion, best gaming mag in the U.S., and was still pretty great when it became Games for Windows. 7 issues later, cancelled.</p>
<p>Doesn&#8217;t changing the name of your product and destroying the recognition its built up, generally just sabotage its success? CGW for instance was a hardcore gamer&#8217;s mag, yes all the games were for Windows but calling it Games for Windows pisses off the majority of us who fugging hate Microsoft.</p>
<p>Who the hell wants to play EA-Life? Makes you sound like a corporate bitch. :)</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43962</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Wed, 30 Apr 2008 17:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43962</guid>
		<description>It was fairly clear to me that it was a chatroom with a bladder meter. Why anyone, ever, paid actual physical money for this is beyond me.</description>
		<content:encoded><![CDATA[<p>It was fairly clear to me that it was a chatroom with a bladder meter. Why anyone, ever, paid actual physical money for this is beyond me.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43920</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43920</guid>
		<description>The image of horror I&#039;ll take away from my time in Sims Online was a room full of people silently carving gnomes.

KG</description>
		<content:encoded><![CDATA[<p>The image of horror I&#8217;ll take away from my time in Sims Online was a room full of people silently carving gnomes.</p>
<p>KG</p>
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		<title>By: obdicut</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43909</link>
		<dc:creator>obdicut</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43909</guid>
		<description>I was a tester on the Sims Online, at EA.  (Maxis built, we tested.)  

After playing the &#039;game&#039; for an hour, I assigned myself to checking out the installer, because every moment spent out-of-game was a precious, precious moment.

I did write up the following bugs:  &quot;TSO is not actually a game.&quot;  &quot;No actual rewards for doing anything means that there is no point to play&quot; and &quot;The ability for users to interact with objects of other users inherently means that massive griefing will always be possible.&quot;


All were closed as &quot;as designed&quot;.  There as an absolute certitude on the testing team that the game would bomb, and bomb heavily.  Only a few of us accurately predicted that it would also have pedophilia run rampant in it.

Oh, by the way, if the bug is still around (and it was when it shipped) you can install it to your LPT1 printer port.   (Don&#039;t do this: windows can&#039;t really manage that memory.)</description>
		<content:encoded><![CDATA[<p>I was a tester on the Sims Online, at EA.  (Maxis built, we tested.)  </p>
<p>After playing the &#8216;game&#8217; for an hour, I assigned myself to checking out the installer, because every moment spent out-of-game was a precious, precious moment.</p>
<p>I did write up the following bugs:  &#8220;TSO is not actually a game.&#8221;  &#8220;No actual rewards for doing anything means that there is no point to play&#8221; and &#8220;The ability for users to interact with objects of other users inherently means that massive griefing will always be possible.&#8221;</p>
<p>All were closed as &#8220;as designed&#8221;.  There as an absolute certitude on the testing team that the game would bomb, and bomb heavily.  Only a few of us accurately predicted that it would also have pedophilia run rampant in it.</p>
<p>Oh, by the way, if the bug is still around (and it was when it shipped) you can install it to your LPT1 printer port.   (Don&#8217;t do this: windows can&#8217;t really manage that memory.)</p>
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43908</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Wed, 30 Apr 2008 15:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43908</guid>
		<description>&quot;I never played it, but surely one of the 14 (!) producers of the game will be avaliable to explain this (funny trivia: one of them is Jade Raymond).&quot;

Interesting, I only hope that that and the behaviour of a certain group of scoundrels on the Internet won&#039;t put an apparently very talented producer off of staying in the games industry.

That aside, there aren&#039;t enough relatively innoffensive cute games in the online specific arena in my opinion. Things that allow children from accross the world to meet and shall we say, close the divide of understanding between different cultures...</description>
		<content:encoded><![CDATA[<p>&#8220;I never played it, but surely one of the 14 (!) producers of the game will be avaliable to explain this (funny trivia: one of them is Jade Raymond).&#8221;</p>
<p>Interesting, I only hope that that and the behaviour of a certain group of scoundrels on the Internet won&#8217;t put an apparently very talented producer off of staying in the games industry.</p>
<p>That aside, there aren&#8217;t enough relatively innoffensive cute games in the online specific arena in my opinion. Things that allow children from accross the world to meet and shall we say, close the divide of understanding between different cultures&#8230;</p>
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		<title>By: Acosta</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43898</link>
		<dc:creator>Acosta</dc:creator>
		<pubDate>Wed, 30 Apr 2008 14:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43898</guid>
		<description>Would be in the real of the possible to make a postmortem of Sims Online to know what went wrong? I fail to understand what could go wrong with something that looked a safe success on paper. 

I never played it, but surely one of the 14 (!) producers of the game will be avaliable to explain this (funny trivia: one of them is Jade Raymond).</description>
		<content:encoded><![CDATA[<p>Would be in the real of the possible to make a postmortem of Sims Online to know what went wrong? I fail to understand what could go wrong with something that looked a safe success on paper. </p>
<p>I never played it, but surely one of the 14 (!) producers of the game will be avaliable to explain this (funny trivia: one of them is Jade Raymond).</p>
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	<item>
		<title>By: zergl</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43887</link>
		<dc:creator>zergl</dc:creator>
		<pubDate>Wed, 30 Apr 2008 14:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43887</guid>
		<description>&lt;blockquote&gt;With the recent demise of Disney’s Virtual Magic Kingdom, where now for cutesy, inoffensive online worlds?&lt;/blockquote&gt;
Hello Kitty Online when it goes live?</description>
		<content:encoded><![CDATA[<blockquote><p>With the recent demise of Disney’s Virtual Magic Kingdom, where now for cutesy, inoffensive online worlds?</p></blockquote>
<p>Hello Kitty Online when it goes live?</p>
]]></content:encoded>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43877</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 30 Apr 2008 13:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43877</guid>
		<description>Sims Online was terrible. I gave it something like 37% and I was over-generous.

KG</description>
		<content:encoded><![CDATA[<p>Sims Online was terrible. I gave it something like 37% and I was over-generous.</p>
<p>KG</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43874</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Wed, 30 Apr 2008 13:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43874</guid>
		<description>In a past life, I played The Sims Online for about 3 weeks. It was one of the most god-awful games I&#039;ve ever played. This made worse by the hype it received from the likes of TIME magazine, NYT, etc.</description>
		<content:encoded><![CDATA[<p>In a past life, I played The Sims Online for about 3 weeks. It was one of the most god-awful games I&#8217;ve ever played. This made worse by the hype it received from the likes of TIME magazine, NYT, etc.</p>
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		<title>By: Cutman3030</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43859</link>
		<dc:creator>Cutman3030</dc:creator>
		<pubDate>Wed, 30 Apr 2008 13:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43859</guid>
		<description>Didn&#039;t we just discuss Sims making billions of dollars?

What&#039;s the point of closing this down?</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t we just discuss Sims making billions of dollars?</p>
<p>What&#8217;s the point of closing this down?</p>
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		<title>By: heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/04/30/ea-land-to-close-borders/comment-page-1/#comment-43836</link>
		<dc:creator>heliocentric</dc:creator>
		<pubDate>Wed, 30 Apr 2008 12:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1659#comment-43836</guid>
		<description>the name change was to stop &quot;sims game cancelled&quot; causing mass hysteria.

also, they may have been checking the viability.</description>
		<content:encoded><![CDATA[<p>the name change was to stop &#8220;sims game cancelled&#8221; causing mass hysteria.</p>
<p>also, they may have been checking the viability.</p>
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