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	<title>Comments on: Why I Still Play Stalker</title>
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		<title>By: Darren</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-102710</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Sat, 18 Oct 2008 19:01:53 +0000</pubDate>
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		<description>Jim, I really enjoyed reading your perspective, I&#039;ve not had the fortune of trying stalker Chernobyl yet, but I am presently engrossed in clearsky.
I rarely play the plots in any game of this nature, much preferring my own rules, right now I&#039;m outside what looks like an old railway station picking of bandits one at a time with an AC96/2 in double shot mode, I&#039;m behind an old crate, for some reason they cannot make out my position, don&#039;t know if this is a bug or intentional, one thing that is definitely a bug in my opinion, is that while out of gun range they still managed to lob a grenade that got close enough to cause considerable damage!, a bullet from a rifle cannot reach me but a grenade can?, anyway, it&#039;s now getting dark and soon they will switch on their head lamps, this will give me a good target for head shots(AIs can be so stupid).
Anyway as you can see I&#039;m totally engrossed in the game(some might even say obsessed), thank you for the read, I know it was a while back you posted but I only just found this site, hope you tell us about your adventures in clearsky.</description>
		<content:encoded><![CDATA[<p>Jim, I really enjoyed reading your perspective, I&#8217;ve not had the fortune of trying stalker Chernobyl yet, but I am presently engrossed in clearsky.<br />
I rarely play the plots in any game of this nature, much preferring my own rules, right now I&#8217;m outside what looks like an old railway station picking of bandits one at a time with an AC96/2 in double shot mode, I&#8217;m behind an old crate, for some reason they cannot make out my position, don&#8217;t know if this is a bug or intentional, one thing that is definitely a bug in my opinion, is that while out of gun range they still managed to lob a grenade that got close enough to cause considerable damage!, a bullet from a rifle cannot reach me but a grenade can?, anyway, it&#8217;s now getting dark and soon they will switch on their head lamps, this will give me a good target for head shots(AIs can be so stupid).<br />
Anyway as you can see I&#8217;m totally engrossed in the game(some might even say obsessed), thank you for the read, I know it was a while back you posted but I only just found this site, hope you tell us about your adventures in clearsky.
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		<title>By: Pegasus</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-83109</link>
		<dc:creator>Pegasus</dc:creator>
		<pubDate>Fri, 29 Aug 2008 15:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-83109</guid>
		<description>Stalker really is a great game, and for the reasons many of you have said. One that that I liked very much was the fact you din&#039;t have to have your gun out all the time. This seperated &#039;combat&#039; and &#039;exploration&#039; I only pulled my trusty rifle (that stayed with me all of the game and somewhat became a friend) when I felt danger. Looking forward to clear skys with should be out now.</description>
		<content:encoded><![CDATA[<p>Stalker really is a great game, and for the reasons many of you have said. One that that I liked very much was the fact you din&#8217;t have to have your gun out all the time. This seperated &#8216;combat&#8217; and &#8216;exploration&#8217; I only pulled my trusty rifle (that stayed with me all of the game and somewhat became a friend) when I felt danger. Looking forward to clear skys with should be out now.
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		<title>By: Lord_EvilPepper</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-79028</link>
		<dc:creator>Lord_EvilPepper</dc:creator>
		<pubDate>Mon, 18 Aug 2008 06:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-79028</guid>
		<description>Stalker was introduced to me by a friend showing me a trailer about 1.5 years before its launch, I thought it loked neat.. then forgot all about it. The next time i saw stalker was on said friends PC, I was very inpressed with game play, and thought the graphics were ok. So i went out and bought a copy myself.
With my vastly better computer, the ok graphics look outstanding, and i quickly got imerssed in the game, it took 2 weeks to beat the game the first time with the &quot;i want to be rich&quot; ending.... yeah just about through the game out after that... 
finding out there was other endings, i played through again. and again and again... i have beaten the game about 6 times now, and i still play it because its a good creapy game that sucks you in for about 50 hours of play. all i have left now is to go to the CNPP to finish the game on the hardest setting.
For all the glitches in the game, i still find it very emersive, and it will still be a favriote in my collection for years to come</description>
		<content:encoded><![CDATA[<p>Stalker was introduced to me by a friend showing me a trailer about 1.5 years before its launch, I thought it loked neat.. then forgot all about it. The next time i saw stalker was on said friends PC, I was very inpressed with game play, and thought the graphics were ok. So i went out and bought a copy myself.<br />
With my vastly better computer, the ok graphics look outstanding, and i quickly got imerssed in the game, it took 2 weeks to beat the game the first time with the &#8220;i want to be rich&#8221; ending&#8230;. yeah just about through the game out after that&#8230;<br />
finding out there was other endings, i played through again. and again and again&#8230; i have beaten the game about 6 times now, and i still play it because its a good creapy game that sucks you in for about 50 hours of play. all i have left now is to go to the CNPP to finish the game on the hardest setting.<br />
For all the glitches in the game, i still find it very emersive, and it will still be a favriote in my collection for years to come
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		<title>By: nobody</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-62352</link>
		<dc:creator>nobody</dc:creator>
		<pubDate>Sat, 28 Jun 2008 04:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-62352</guid>
		<description>GET OUT OF HERE STALKER</description>
		<content:encoded><![CDATA[<p>GET OUT OF HERE STALKER
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-49596</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Wed, 21 May 2008 16:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-49596</guid>
		<description>First of all Doom 3 is a much better game than Bioshock. Secondly Stalker is my favourite game of all time. Yes it had bugs, but it never once crashed on me, and the atmosphere, combat, story, everything was simply spectacular. Along with Crysis it&#039;s the only game that I&#039;ve ever finished end to end more than once. 

Combining an Armed Assault sized map and freedom with Stalker level detail would be the ne plus ultra of gaming.</description>
		<content:encoded><![CDATA[<p>First of all Doom 3 is a much better game than Bioshock. Secondly Stalker is my favourite game of all time. Yes it had bugs, but it never once crashed on me, and the atmosphere, combat, story, everything was simply spectacular. Along with Crysis it&#8217;s the only game that I&#8217;ve ever finished end to end more than once. </p>
<p>Combining an Armed Assault sized map and freedom with Stalker level detail would be the ne plus ultra of gaming.
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		<title>By: Syntaxus</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-49413</link>
		<dc:creator>Syntaxus</dc:creator>
		<pubDate>Wed, 21 May 2008 04:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-49413</guid>
		<description>Probably my favorite game of all time...

About to start a new play-through with the new big release of the oblivion lost mod, hardest difficulty, etc. Should be fun as hell. :D

I love the amount of random there is, even in just the stock game. For example, hard to match the sight of a Dutyer squad on the edges of Rostok after fighting through a gigantic pack of dogs and the usual Mercs in the construction site, not to mention snorks and bloodsuckers creeping around... A feeling unlike any other game.

And the first time I did the carpark run in pripyat certainly topped the experience of AI teamwork in the CoD series. Nice to see friendlies that can dish it out too. Reminds me of good times playing Ghost Recon 1 or Rainbow Six duo coop with my brother on a LAN.

The question is: What would you do for Stalker co-op multiplayer? (And/Or a magical patch fixing all the performance glitches)</description>
		<content:encoded><![CDATA[<p>Probably my favorite game of all time&#8230;</p>
<p>About to start a new play-through with the new big release of the oblivion lost mod, hardest difficulty, etc. Should be fun as hell. :D</p>
<p>I love the amount of random there is, even in just the stock game. For example, hard to match the sight of a Dutyer squad on the edges of Rostok after fighting through a gigantic pack of dogs and the usual Mercs in the construction site, not to mention snorks and bloodsuckers creeping around&#8230; A feeling unlike any other game.</p>
<p>And the first time I did the carpark run in pripyat certainly topped the experience of AI teamwork in the CoD series. Nice to see friendlies that can dish it out too. Reminds me of good times playing Ghost Recon 1 or Rainbow Six duo coop with my brother on a LAN.</p>
<p>The question is: What would you do for Stalker co-op multiplayer? (And/Or a magical patch fixing all the performance glitches)
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		<title>By: Xerxes</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-49297</link>
		<dc:creator>Xerxes</dc:creator>
		<pubDate>Tue, 20 May 2008 17:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-49297</guid>
		<description>Having kept up hope throughout development that this game would eventually see the light of day, on release I played it through twice, several unfinished playthroughs, and overall enjoyed it a great deal.
It wasn&#039;t perfect; there were bugs, and gameplay issues that detracted from the experience.  It wasn&#039;t as open and freeform as I&#039;d hoped it would be but there was a great game buried under there.

After reading this article I went back to the game (it had never been uninstalled, and I still had the 1.0001 version) checked the oblivion lost forums for new mods, and picked out the AMK mod.
Which made some entertaining changes to the game balance, added the proper blow outs, and a number of guns , armour and various items that made the game a more tangible, realistic and deadly experience.

It&#039;s great to be back crawling through the wastelands of Chernobyl, getting back into the mindset for Clear Sky, and still finding something new and unexpected after all this time.

If only I could resist the urge to drag my overburdened body at walking pace across half the zone to sell 15 AK&#039;s to the barman.

I&#039;m a STALKER, not a pack mule.
I&#039;m a STALKER, not a pack mule. 
I&#039;m a STALKER, not a pack mu.... ooh, another AK</description>
		<content:encoded><![CDATA[<p>Having kept up hope throughout development that this game would eventually see the light of day, on release I played it through twice, several unfinished playthroughs, and overall enjoyed it a great deal.<br />
It wasn&#8217;t perfect; there were bugs, and gameplay issues that detracted from the experience.  It wasn&#8217;t as open and freeform as I&#8217;d hoped it would be but there was a great game buried under there.</p>
<p>After reading this article I went back to the game (it had never been uninstalled, and I still had the 1.0001 version) checked the oblivion lost forums for new mods, and picked out the AMK mod.<br />
Which made some entertaining changes to the game balance, added the proper blow outs, and a number of guns , armour and various items that made the game a more tangible, realistic and deadly experience.</p>
<p>It&#8217;s great to be back crawling through the wastelands of Chernobyl, getting back into the mindset for Clear Sky, and still finding something new and unexpected after all this time.</p>
<p>If only I could resist the urge to drag my overburdened body at walking pace across half the zone to sell 15 AK&#8217;s to the barman.</p>
<p>I&#8217;m a STALKER, not a pack mule.<br />
I&#8217;m a STALKER, not a pack mule.<br />
I&#8217;m a STALKER, not a pack mu&#8230;. ooh, another AK
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		<title>By: friday</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-48197</link>
		<dc:creator>friday</dc:creator>
		<pubDate>Fri, 16 May 2008 05:48:21 +0000</pubDate>
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		<description>I started playing this game again, i have gotten a lot farther. Its such a cool game. I really like the missions I was doing for Duty, especially when they were preparing for the attack on the freedom base, but it was too short. The story line is cool but I wish there was more stuff to do with the factions and such. Tonight I did the quest to turn off the brain scrambler, it was so creepy going down into that place. I think the horror elements are done really well, not constant but just every once in a while.</description>
		<content:encoded><![CDATA[<p>I started playing this game again, i have gotten a lot farther. Its such a cool game. I really like the missions I was doing for Duty, especially when they were preparing for the attack on the freedom base, but it was too short. The story line is cool but I wish there was more stuff to do with the factions and such. Tonight I did the quest to turn off the brain scrambler, it was so creepy going down into that place. I think the horror elements are done really well, not constant but just every once in a while.
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		<title>By: Trousers</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-46950</link>
		<dc:creator>Trousers</dc:creator>
		<pubDate>Mon, 12 May 2008 03:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1661#comment-46950</guid>
		<description>This has to be my favorite article on this site, thank you RPS for getting me to fire up STALKER again.  Sadly I got a BSOD every time I got to a 2nd load point, but disabling SLI somehow fixed this.

Here&#039;s to hoping Clear Sky is that much better.</description>
		<content:encoded><![CDATA[<p>This has to be my favorite article on this site, thank you RPS for getting me to fire up STALKER again.  Sadly I got a BSOD every time I got to a 2nd load point, but disabling SLI somehow fixed this.</p>
<p>Here&#8217;s to hoping Clear Sky is that much better.
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		<title>By: Pestoolio</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-46923</link>
		<dc:creator>Pestoolio</dc:creator>
		<pubDate>Sun, 11 May 2008 22:32:35 +0000</pubDate>
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		<description>I highly recommend the Oblivion Lost mod for STALKER. If you&#039;ve grown bored with the game, or just want a different experience, you need to check out this mod. 

Off the top of my head, it adds:
-Larger areas
-New enemies (zombies, mutant cats, dwarfs, etc...)
-Tweaked weapons (and a few new weapons)
-New skins, voices, and songs for some NPCs
-Completely random events that occur, such as zombies attacking the freedom base
-Better weather, darker nights
-Improved HUD
-Random blowouts that repopulate the area with mutants and anomalies
-Vehicles
-Sleeping
-And much more

http://forums.filefront.com/s-t-l-k-e-r-modding-editing/340033-s-t-l-k-e-r-oblivion-lost-kanyhalos.html

Try it out, you won&#039;t be disappointed.</description>
		<content:encoded><![CDATA[<p>I highly recommend the Oblivion Lost mod for STALKER. If you&#8217;ve grown bored with the game, or just want a different experience, you need to check out this mod. </p>
<p>Off the top of my head, it adds:<br />
-Larger areas<br />
-New enemies (zombies, mutant cats, dwarfs, etc&#8230;)<br />
-Tweaked weapons (and a few new weapons)<br />
-New skins, voices, and songs for some NPCs<br />
-Completely random events that occur, such as zombies attacking the freedom base<br />
-Better weather, darker nights<br />
-Improved HUD<br />
-Random blowouts that repopulate the area with mutants and anomalies<br />
-Vehicles<br />
-Sleeping<br />
-And much more</p>
<p><a href="http://forums.filefront.com/s-t-l-k-e-r-modding-editing/340033-s-t-l-k-e-r-oblivion-lost-kanyhalos.html" rel="nofollow">http://forums.filefront.com/s-t-l-k-e-r-modding-editing/340033-s-t-l-k-e-r-oblivion-lost-kanyhalos.html</a></p>
<p>Try it out, you won&#8217;t be disappointed.
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		<title>By: Brendan</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-45886</link>
		<dc:creator>Brendan</dc:creator>
		<pubDate>Wed, 07 May 2008 22:34:59 +0000</pubDate>
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		<description>Really I have a love hate relationship with STALKER. There are times when I am simply in awe of the games atmosphere. But these times are quickly overshadowed by the sight of 3 &quot;Experienced&quot; stalkers walking into an electrical anomaly. Or the pile of carnage around every camp bonfire, where hapless NPCs spawn directly to their doom. Or the fact that bandits attack the garbage stalkers every 5 seconds. Or the fact that my AK-47 is incapable of putting a 3 inch group on a wall which is 10 feet away. Or the fact that military stalkers can take 1.5 magazines of 7.62mm in the face without flinching.

And then I see a dog dragging some bandits corpse into the woods, and I think &quot;Damn thats cool&quot;.</description>
		<content:encoded><![CDATA[<p>Really I have a love hate relationship with STALKER. There are times when I am simply in awe of the games atmosphere. But these times are quickly overshadowed by the sight of 3 &#8220;Experienced&#8221; stalkers walking into an electrical anomaly. Or the pile of carnage around every camp bonfire, where hapless NPCs spawn directly to their doom. Or the fact that bandits attack the garbage stalkers every 5 seconds. Or the fact that my AK-47 is incapable of putting a 3 inch group on a wall which is 10 feet away. Or the fact that military stalkers can take 1.5 magazines of 7.62mm in the face without flinching.</p>
<p>And then I see a dog dragging some bandits corpse into the woods, and I think &#8220;Damn thats cool&#8221;.
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		<title>By: charlie</title>
		<link>http://www.rockpapershotgun.com/2008/05/01/why-i-still-play-stalker/#comment-45191</link>
		<dc:creator>charlie</dc:creator>
		<pubDate>Tue, 06 May 2008 18:50:29 +0000</pubDate>
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		<description>Wow. I never read that article before but its absolutely spot on. You captured the feeling of STALKER perfectly. They should give you a job! You understand why STALKER is good probably better than the developers.</description>
		<content:encoded><![CDATA[<p>Wow. I never read that article before but its absolutely spot on. You captured the feeling of STALKER perfectly. They should give you a job! You understand why STALKER is good probably better than the developers.
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