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	<title>Comments on: Steamworks SDK Released</title>
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	<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/</link>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-2/#comment-45638</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Wed, 07 May 2008 14:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-45638</guid>
		<description>@ Crispy

The only way legitimately to play Halflife 2 is with Steam, so odds that EA would pull the plug on the life support without warning and with the entire worlds gaming press likely to jump on their backs forever as a result, is beyond the realms of paranoid delusion. Seriously, see beyond the EA hate for once....</description>
		<content:encoded><![CDATA[<p>@ Crispy</p>
<p>The only way legitimately to play Halflife 2 is with Steam, so odds that EA would pull the plug on the life support without warning and with the entire worlds gaming press likely to jump on their backs forever as a result, is beyond the realms of paranoid delusion. Seriously, see beyond the EA hate for once&#8230;.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-2/#comment-45367</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 07 May 2008 03:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-45367</guid>
		<description>Reply to Crispy
And if the earth fell into a black hole...</description>
		<content:encoded><![CDATA[<p>Reply to Crispy<br />
And if the earth fell into a black hole&#8230;</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-2/#comment-44940</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Mon, 05 May 2008 22:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44940</guid>
		<description>They&#039;d do what the hell they want with it, screw up in some big way and kill off whichever part of it was costing them the most. They&#039;d probably shove in a shitload more adverts, and they&#039;d almost certainly overflood Steam&#039;s market with shouty EA product advertising and drown out all the indy games that Valve have been so good and selfless in promoting.

Back on topic, if it looked like people were playing old Valve games more than new EA games, I wouldn&#039;t be surprised if they would look to pull the plug sooner rather than later. This would cost them bandwidth and I can&#039;t see how they&#039;d get these games making money unless they stuffed it to the gills with advertising. I&#039;m sure they&#039;d keep Steam, but that doesn&#039;t mean they&#039;d have to keep supporting Valve games if they weren&#039;t somehow making money.

Either way we&#039;d lose.</description>
		<content:encoded><![CDATA[<p>They&#8217;d do what the hell they want with it, screw up in some big way and kill off whichever part of it was costing them the most. They&#8217;d probably shove in a shitload more adverts, and they&#8217;d almost certainly overflood Steam&#8217;s market with shouty EA product advertising and drown out all the indy games that Valve have been so good and selfless in promoting.</p>
<p>Back on topic, if it looked like people were playing old Valve games more than new EA games, I wouldn&#8217;t be surprised if they would look to pull the plug sooner rather than later. This would cost them bandwidth and I can&#8217;t see how they&#8217;d get these games making money unless they stuffed it to the gills with advertising. I&#8217;m sure they&#8217;d keep Steam, but that doesn&#8217;t mean they&#8217;d have to keep supporting Valve games if they weren&#8217;t somehow making money.</p>
<p>Either way we&#8217;d lose.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-2/#comment-44917</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Mon, 05 May 2008 16:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44917</guid>
		<description>The point is not that EA would buy up Valve and Steam, in the event of unforeseen bankruptcy disaster, it&#039;s that someone would, and whomever did such at thing isn&#039;t going to piss off 15 million PC gamers by flicking an off switch overnight saying &#039;bye bye Steam&#039; Sure they might well decide to wind Steam down or replace it with their own system, but in doing so they&#039;d have to tie up the loose ends accordingly, for both gamers and publishers using the service (think of the lawsuits). </description>
		<content:encoded><![CDATA[<p>The point is not that EA would buy up Valve and Steam, in the event of unforeseen bankruptcy disaster, it&#8217;s that someone would, and whomever did such at thing isn&#8217;t going to piss off 15 million PC gamers by flicking an off switch overnight saying &#8216;bye bye Steam&#8217; Sure they might well decide to wind Steam down or replace it with their own system, but in doing so they&#8217;d have to tie up the loose ends accordingly, for both gamers and publishers using the service (think of the lawsuits).</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-2/#comment-44900</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Mon, 05 May 2008 14:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44900</guid>
		<description>Kadayi, very briefly, because I really don&#039;t think I need to go into the specifics for obvious reasons:

Putting your faith in EA to handle how your games are played is simply not an acceptable contingency plan. You are right, someone big would buy Steam up, but it would be the person with the most money looking to make the most money, not the person who wanted to continue or preserve Valve&#039;s legacy and ethos.

---
What KillahInstinct says seems to fit in with how I would see Valve doing it, provided they weren&#039;t sucked in by the lure of a phat buyout.</description>
		<content:encoded><![CDATA[<p>Kadayi, very briefly, because I really don&#8217;t think I need to go into the specifics for obvious reasons:</p>
<p>Putting your faith in EA to handle how your games are played is simply not an acceptable contingency plan. You are right, someone big would buy Steam up, but it would be the person with the most money looking to make the most money, not the person who wanted to continue or preserve Valve&#8217;s legacy and ethos.</p>
<p>&#8212;<br />
What KillahInstinct says seems to fit in with how I would see Valve doing it, provided they weren&#8217;t sucked in by the lure of a phat buyout.</p>
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		<title>By: KillahInstinct</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44852</link>
		<dc:creator>KillahInstinct</dc:creator>
		<pubDate>Mon, 05 May 2008 09:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44852</guid>
		<description>@ RichPowers
Actually, there is not even the need to &#039;release&#039; updated .exe&#039;s, various Valve employees have stated that they only have to turn the switch (as in the authentication servers for Steam go offline) and the games keep working. This has been tested and -will- be (undoubtly) done if Valve were to go out of bussiness.

PS It&#039;s not exactly easy searching the forums, I hope to be able to find a link to it.</description>
		<content:encoded><![CDATA[<p>@ RichPowers<br />
Actually, there is not even the need to &#8216;release&#8217; updated .exe&#8217;s, various Valve employees have stated that they only have to turn the switch (as in the authentication servers for Steam go offline) and the games keep working. This has been tested and -will- be (undoubtly) done if Valve were to go out of bussiness.</p>
<p>PS It&#8217;s not exactly easy searching the forums, I hope to be able to find a link to it.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44822</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sun, 04 May 2008 23:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44822</guid>
		<description>I think a ban only blocks you from the online content, including the shop and auto patching. Like I said before you can play steam games off line and all the data is kept on your computer so being banned from the online aspect won&#039;t stop you playing single player and multiplayer outside Valve. But I&#039;ve never been banned and don&#039;t know anyone who has been. Anyone else know?

So you don&#039;t actually lose the games you paid for. It just stops you from playing TF2 if you&#039;ve been a dick.</description>
		<content:encoded><![CDATA[<p>I think a ban only blocks you from the online content, including the shop and auto patching. Like I said before you can play steam games off line and all the data is kept on your computer so being banned from the online aspect won&#8217;t stop you playing single player and multiplayer outside Valve. But I&#8217;ve never been banned and don&#8217;t know anyone who has been. Anyone else know?</p>
<p>So you don&#8217;t actually lose the games you paid for. It just stops you from playing TF2 if you&#8217;ve been a dick.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44815</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sun, 04 May 2008 22:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44815</guid>
		<description>Sorry to burst your bubble but Steam does have Customer support (www.steampowered.com). Sure they don&#039;t have a universal  phone number, but then again email is a lot cheaper than international call rates, and the staffing required to man them. As we&#039;ve already established Steam isn&#039;t going anywhere, it&#039;s also unlikely that Steam support is going to disappear either.

Frankly if they wholesale ban peoples&#039; Steam accounts for abuses I&#039;m all for it. Forfeiting access to your entire collection of games seems like a pretty good incentive to keep people from cheating online (and no one likes a cheater). Unless you&#039;ve a penchant for using wallhacks, you shouldn&#039;t be in any danger in my experience. Please no fictious  &#039;My Brother installed hacks on my machine&#039; scenarios.  

Certainly there are plenty of games available on Steam that are available for less elsewhere. Valve don&#039;t actually set the price of the 3rd party games available through Steam though, that&#039;s something decided upon by the publishers. If they choose to mark it up higher than it&#039;s available elsewhere, they&#039;ve only themselves to blame when they see less sales. Steam is merely an option for purchasing 3rd party games, it isn&#039;t a requisite. 

Any more fight left in the tank, or are you just going to repeat the same one legged indian &#039;what ifs&#039; that come up whenever (Grr, Boo, Hiss!!) Steam and Valve gets a mention in the press? Or perhaps you&#039;ll surprise us and comment on the actual Steamworks toolset itself? Good idea? Bad idea? Potential to save the PC platform in the face of insurmountable gaming piracy? Perhaps elaborate on the whys and wherefores of that subject?      </description>
		<content:encoded><![CDATA[<p>Sorry to burst your bubble but Steam does have Customer support (www.steampowered.com). Sure they don&#8217;t have a universal  phone number, but then again email is a lot cheaper than international call rates, and the staffing required to man them. As we&#8217;ve already established Steam isn&#8217;t going anywhere, it&#8217;s also unlikely that Steam support is going to disappear either.</p>
<p>Frankly if they wholesale ban peoples&#8217; Steam accounts for abuses I&#8217;m all for it. Forfeiting access to your entire collection of games seems like a pretty good incentive to keep people from cheating online (and no one likes a cheater). Unless you&#8217;ve a penchant for using wallhacks, you shouldn&#8217;t be in any danger in my experience. Please no fictious  &#8216;My Brother installed hacks on my machine&#8217; scenarios.  </p>
<p>Certainly there are plenty of games available on Steam that are available for less elsewhere. Valve don&#8217;t actually set the price of the 3rd party games available through Steam though, that&#8217;s something decided upon by the publishers. If they choose to mark it up higher than it&#8217;s available elsewhere, they&#8217;ve only themselves to blame when they see less sales. Steam is merely an option for purchasing 3rd party games, it isn&#8217;t a requisite. </p>
<p>Any more fight left in the tank, or are you just going to repeat the same one legged indian &#8216;what ifs&#8217; that come up whenever (Grr, Boo, Hiss!!) Steam and Valve gets a mention in the press? Or perhaps you&#8217;ll surprise us and comment on the actual Steamworks toolset itself? Good idea? Bad idea? Potential to save the PC platform in the face of insurmountable gaming piracy? Perhaps elaborate on the whys and wherefores of that subject?</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44791</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Sun, 04 May 2008 16:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44791</guid>
		<description>The catastrophic collapse of Steam is unlikely; the closure of individual accounts happens all the time. It&#039;s all about risk evaluation: do you trust Valve to maintain your (rental) account with Steam in perpetuity? Or is there a chance your account will be closed, thereby denying you access to all games purchased through Steam? Valve doesn&#039;t even have a customer support number... 

Valve has a &quot;zero-tolerance policy for any violations of the Steam Subscriber Agreement and Online Code of Conduct.&quot; How many other games have such a draconian system? How many users actually read the &lt;b&gt;Subscriber&lt;/b&gt; Agreement and Code of Conduct? And even if a certain game used an equally draconian DRM scheme, it would only effect said game. With Steam, all games your purchase through it are subject to Valve&#039;s DRM.

And I made a mistake: the Adobe example is different. You can purchase most Steam games in-store, thereby avoiding the entire system. No such luck with Adobe Creative Suite.

My evaluation is simple: retail games often &lt;a href=&quot;http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;threadid=87131&amp;id=436975&amp;boardid=1&amp;view=threads&quot; rel=&quot;nofollow&quot;&gt;cost less than their Steam counterparts&lt;/a&gt; and aren&#039;t tied into one system with one point of failure. Buying games over Steam entails paying more money for less control over your investments.</description>
		<content:encoded><![CDATA[<p>The catastrophic collapse of Steam is unlikely; the closure of individual accounts happens all the time. It&#8217;s all about risk evaluation: do you trust Valve to maintain your (rental) account with Steam in perpetuity? Or is there a chance your account will be closed, thereby denying you access to all games purchased through Steam? Valve doesn&#8217;t even have a customer support number&#8230; </p>
<p>Valve has a &#8220;zero-tolerance policy for any violations of the Steam Subscriber Agreement and Online Code of Conduct.&#8221; How many other games have such a draconian system? How many users actually read the <b>Subscriber</b> Agreement and Code of Conduct? And even if a certain game used an equally draconian DRM scheme, it would only effect said game. With Steam, all games your purchase through it are subject to Valve&#8217;s DRM.</p>
<p>And I made a mistake: the Adobe example is different. You can purchase most Steam games in-store, thereby avoiding the entire system. No such luck with Adobe Creative Suite.</p>
<p>My evaluation is simple: retail games often <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&amp;threadid=87131&amp;id=436975&amp;boardid=1&amp;view=threads" rel="nofollow">cost less than their Steam counterparts</a> and aren&#8217;t tied into one system with one point of failure. Buying games over Steam entails paying more money for less control over your investments.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44768</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sun, 04 May 2008 11:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44768</guid>
		<description>But your doom mongering is based an unrealistic scenario, it&#039;s a white elephant argument that has no weight, because it deliberately fails to take account of accurate external factors, as I&#039;ve already demonstrated. Also although Steam is the delivery mechanism, I&#039;m not entirely convinced that the actual publishers of 3rd party games are devoid of responsibility to you the purchaser in the event of unforeseen problems. If you buy Doom 3 through Steam, your still buying it from Activision.</description>
		<content:encoded><![CDATA[<p>But your doom mongering is based an unrealistic scenario, it&#8217;s a white elephant argument that has no weight, because it deliberately fails to take account of accurate external factors, as I&#8217;ve already demonstrated. Also although Steam is the delivery mechanism, I&#8217;m not entirely convinced that the actual publishers of 3rd party games are devoid of responsibility to you the purchaser in the event of unforeseen problems. If you buy Doom 3 through Steam, your still buying it from Activision.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44727</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Sun, 04 May 2008 00:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44727</guid>
		<description>But none of that is guaranteed in the EULA; you&#039;re merely speculating. 

By purchasing all of your games through Steam, you have one point of failure. If I bought Sid&#039;s Railroads! and UTIII separately in store, for example, one couldn&#039;t revoke permission to access the other. But if I bought both of those games through Steam, and my account goes poof, then they&#039;re both disabled.

And you&#039;re right: it&#039;s no different than Adobe Creative Suite or Microsoft&#039;s DRM&#039;d mp3s. I fail to see how the makes it fine, though.</description>
		<content:encoded><![CDATA[<p>But none of that is guaranteed in the EULA; you&#8217;re merely speculating. </p>
<p>By purchasing all of your games through Steam, you have one point of failure. If I bought Sid&#8217;s Railroads! and UTIII separately in store, for example, one couldn&#8217;t revoke permission to access the other. But if I bought both of those games through Steam, and my account goes poof, then they&#8217;re both disabled.</p>
<p>And you&#8217;re right: it&#8217;s no different than Adobe Creative Suite or Microsoft&#8217;s DRM&#8217;d mp3s. I fail to see how the makes it fine, though.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/02/steamworks-sdk-released/comment-page-1/#comment-44701</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 03 May 2008 18:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1674#comment-44701</guid>
		<description>There is no more difference between that and dilemma people would face with say authenticating Adobe Creative suite in the event Adobe went to the wall. No company, no authentication, no running software. Do you honestly think if that happened, no other software manufacturer is going to pick up their product line and continue to offer up support? 

Valve own a whole bunch of profitable and valuable IPs  with a proven  track record of success, and a software distribution system that reaches  an unprecedented number of gamers.  even if they were to  go tits up over night without warning, someone    (EA , Activision, Ubisoft, Vivendi even) would buy them up in an instant. Let&#039;s say EA bought them (the most likely), do you think it&#039;s realistic to envisage that EA would shut down Steam wholesale and alienate 15 million gamers in the process? Or do you think they&#039;d build upon it? It&#039;s a delivery system that works and works well, both for games and patches. As long as whomever owns Steam offers up support for older OS systems the white elephant argument is moot. </description>
		<content:encoded><![CDATA[<p>There is no more difference between that and dilemma people would face with say authenticating Adobe Creative suite in the event Adobe went to the wall. No company, no authentication, no running software. Do you honestly think if that happened, no other software manufacturer is going to pick up their product line and continue to offer up support? </p>
<p>Valve own a whole bunch of profitable and valuable IPs  with a proven  track record of success, and a software distribution system that reaches  an unprecedented number of gamers.  even if they were to  go tits up over night without warning, someone    (EA , Activision, Ubisoft, Vivendi even) would buy them up in an instant. Let&#8217;s say EA bought them (the most likely), do you think it&#8217;s realistic to envisage that EA would shut down Steam wholesale and alienate 15 million gamers in the process? Or do you think they&#8217;d build upon it? It&#8217;s a delivery system that works and works well, both for games and patches. As long as whomever owns Steam offers up support for older OS systems the white elephant argument is moot.</p>
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