<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Strafe Left: The Formative Years #28</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 22:45:01 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: jgreynemo</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44988</link>
		<dc:creator>jgreynemo</dc:creator>
		<pubDate>Tue, 06 May 2008 07:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44988</guid>
		<description>I begin having neatish and ordered CTRL groups (all put in big splash damage hating blocks - you know, the ones that move across the minimap in a satisfying block of green that blots out the rest of the landscape while it moves...), 

1 is always the regular units that are scouty and expendable, 2 and 3 being heavy armour and support, 4 and 5 being artillery and repair.  7, 8, 9 being special units and 0 being something terribly special and possibly game-ending.

However once the namby pamby hand towel arranging ends and you&#039;re being attacked or doing the attacking.

The mechanics of having something being repaired or built halfway across the map just has everything either joining the supreme cluster-trucking 300 unit strong groups of &quot;1&quot; or the tiny, resource barren I-can&#039;t-produce-enough-replacement-units-with-a-factory-that-is-on-fire-and-38-units-queued &quot;2&quot;.

1 - GO ATTACK THAT THING I WANT TO BE ATTACKED NOW!!! GO!! That thing now!!! I don&#039;t care if all you do is repair buildings and plant herb gardens.  ATTACK NOW!!!!

2 - DEFEND BASE... OMGWTFBBQ!?!?  WHY AREN&#039;T YOU DEFENDING BASE 2???  My god, 2 is so full of FAIL...  Why can&#039;t you be more like 1?  Hey wait a minute... where did 1 go??</description>
		<content:encoded><![CDATA[<p>I begin having neatish and ordered CTRL groups (all put in big splash damage hating blocks &#8211; you know, the ones that move across the minimap in a satisfying block of green that blots out the rest of the landscape while it moves&#8230;), </p>
<p>1 is always the regular units that are scouty and expendable, 2 and 3 being heavy armour and support, 4 and 5 being artillery and repair.  7, 8, 9 being special units and 0 being something terribly special and possibly game-ending.</p>
<p>However once the namby pamby hand towel arranging ends and you&#8217;re being attacked or doing the attacking.</p>
<p>The mechanics of having something being repaired or built halfway across the map just has everything either joining the supreme cluster-trucking 300 unit strong groups of &#8220;1&#8243; or the tiny, resource barren I-can&#8217;t-produce-enough-replacement-units-with-a-factory-that-is-on-fire-and-38-units-queued &#8220;2&#8243;.</p>
<p>1 &#8211; GO ATTACK THAT THING I WANT TO BE ATTACKED NOW!!! GO!! That thing now!!! I don&#8217;t care if all you do is repair buildings and plant herb gardens.  ATTACK NOW!!!!</p>
<p>2 &#8211; DEFEND BASE&#8230; OMGWTFBBQ!?!?  WHY AREN&#8217;T YOU DEFENDING BASE 2???  My god, 2 is so full of FAIL&#8230;  Why can&#8217;t you be more like 1?  Hey wait a minute&#8230; where did 1 go??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duoae</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44924</link>
		<dc:creator>Duoae</dc:creator>
		<pubDate>Mon, 05 May 2008 18:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44924</guid>
		<description>Ctrl-5 is always my airborne units, regardless of whether six and seven are land-based as 1-4 are.

:)</description>
		<content:encoded><![CDATA[<p>Ctrl-5 is always my airborne units, regardless of whether six and seven are land-based as 1-4 are.</p>
<p>:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44922</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Mon, 05 May 2008 17:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44922</guid>
		<description>I&#039;m not sure about ordering groups. Whenever I play Homeworld, CTRL-GROUP 0 is either the Probe unit, or scouts. CTRL-1/2/3 are usually the largest wodges of units, which usually end up becoming CTRL-1 after a fight.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure about ordering groups. Whenever I play Homeworld, CTRL-GROUP 0 is either the Probe unit, or scouts. CTRL-1/2/3 are usually the largest wodges of units, which usually end up becoming CTRL-1 after a fight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44919</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Mon, 05 May 2008 17:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44919</guid>
		<description>Haha, awesome.</description>
		<content:encoded><![CDATA[<p>Haha, awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 18Rabbit</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44918</link>
		<dc:creator>18Rabbit</dc:creator>
		<pubDate>Mon, 05 May 2008 16:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44918</guid>
		<description>For most RTS&#039;s ctrl+7 for me would be an empty group.  I rarely use more than 3.  Of course I almost never play multi-player either so those 2 may be related.</description>
		<content:encoded><![CDATA[<p>For most RTS&#8217;s ctrl+7 for me would be an empty group.  I rarely use more than 3.  Of course I almost never play multi-player either so those 2 may be related.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44903</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Mon, 05 May 2008 14:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44903</guid>
		<description>I bet Fumarole is a pain to play against. I never got around to handling my base with the CRTLs, but its the most obvious choice really, except for arty like stuff, which I also normally put on 8-0. Keeps your screen on the action.</description>
		<content:encoded><![CDATA[<p>I bet Fumarole is a pain to play against. I never got around to handling my base with the CRTLs, but its the most obvious choice really, except for arty like stuff, which I also normally put on 8-0. Keeps your screen on the action.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44894</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Mon, 05 May 2008 14:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44894</guid>
		<description>Fumarole: How odd! To me, 1-3 scream out to me &quot;BIG THINGS, IN ORDER OF BIGNESS&quot;. So &quot;1&quot; is always the stuff wot kills the most.

7, is of course &quot;engineer&quot; territory. I rarely use 8 or 9. 0 ir sometimes my scout group in Rise of Nations.</description>
		<content:encoded><![CDATA[<p>Fumarole: How odd! To me, 1-3 scream out to me &#8220;BIG THINGS, IN ORDER OF BIGNESS&#8221;. So &#8220;1&#8243; is always the stuff wot kills the most.</p>
<p>7, is of course &#8220;engineer&#8221; territory. I rarely use 8 or 9. 0 ir sometimes my scout group in Rise of Nations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wyrmsine</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44834</link>
		<dc:creator>wyrmsine</dc:creator>
		<pubDate>Mon, 05 May 2008 02:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44834</guid>
		<description>Seven is my engineer/special builders group.  They only get called when I need to take over an enemy structure or repair something fast, so they tend to stand around a lot, then die in a hail of gunfire. 

Ctrl+Groups 6 and 8, on the other hand, tend not to see much action at all...</description>
		<content:encoded><![CDATA[<p>Seven is my engineer/special builders group.  They only get called when I need to take over an enemy structure or repair something fast, so they tend to stand around a lot, then die in a hail of gunfire. </p>
<p>Ctrl+Groups 6 and 8, on the other hand, tend not to see much action at all&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44811</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Sun, 04 May 2008 22:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44811</guid>
		<description>Hmm, 7 always seems to be my most used control group. But I use 1-5 for buildings in most RTS&#039;. This means I often use all 10 control groups. Of course, games like Company of Heroes are largely making this null and void.</description>
		<content:encoded><![CDATA[<p>Hmm, 7 always seems to be my most used control group. But I use 1-5 for buildings in most RTS&#8217;. This means I often use all 10 control groups. Of course, games like Company of Heroes are largely making this null and void.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44789</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sun, 04 May 2008 15:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44789</guid>
		<description>I originally thought that bombers were moving into attack them because the guy removed his helmet ala. the blackouts :)</description>
		<content:encoded><![CDATA[<p>I originally thought that bombers were moving into attack them because the guy removed his helmet ala. the blackouts :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grandstone</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44787</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sun, 04 May 2008 14:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44787</guid>
		<description>I&#039;m pretty sure that&#039;s a metal detector for spotting mines.  

I thought the joke had something to do with the medic on the right smoking in panel 3, attracting a sniper who shot his helmet off for panel 4.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure that&#8217;s a metal detector for spotting mines.  </p>
<p>I thought the joke had something to do with the medic on the right smoking in panel 3, attracting a sniper who shot his helmet off for panel 4.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Dodge</title>
		<link>http://www.rockpapershotgun.com/2008/05/04/strafe-left-the-formative-years-28/comment-page-1/#comment-44784</link>
		<dc:creator>Alex Dodge</dc:creator>
		<pubDate>Sun, 04 May 2008 14:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1681#comment-44784</guid>
		<description>I kept trying to figure out what the joke was.  I thought it had something to do with that one guy being armed with a sitar.  I still don&#039;t I get that.  Did they finally send a poet?</description>
		<content:encoded><![CDATA[<p>I kept trying to figure out what the joke was.  I thought it had something to do with that one guy being armed with a sitar.  I still don&#8217;t I get that.  Did they finally send a poet?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.277 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-21 22:45:30 -->
