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	<title>Comments on: Gamesradar: Depths of Peril Review</title>
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	<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/</link>
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		<title>By: kcdrummer</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-323607</link>
		<dc:creator>kcdrummer</dc:creator>
		<pubDate>Fri, 16 Oct 2009 12:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-323607</guid>
		<description>Late post but I have to comment.  :)

I have played through diablo 1 and diablo 2 multiple times, I really wanted to like Titan Quest but found it lacking in too many areas.  For a couple of you that posted I will put it like this so you might understand.

Diablo - Tons of atmosphere, TQ - not so much
Diablo - Narrative that helps the game flow, TQ - pretty weak
Diablo - the right amount of good loot drops to keep you wanting more, TQ - Total overkill with loot
Diablo - Random map generation, TQ - I don&#039;t think they had this
Diablo - Easy party system through Battle Net, TQ - not so much
Diablo - Music and sounds that really bring you into the game, TQ - Weak sounds/music</description>
		<content:encoded><![CDATA[<p>Late post but I have to comment.  :)</p>
<p>I have played through diablo 1 and diablo 2 multiple times, I really wanted to like Titan Quest but found it lacking in too many areas.  For a couple of you that posted I will put it like this so you might understand.</p>
<p>Diablo &#8211; Tons of atmosphere, TQ &#8211; not so much<br />
Diablo &#8211; Narrative that helps the game flow, TQ &#8211; pretty weak<br />
Diablo &#8211; the right amount of good loot drops to keep you wanting more, TQ &#8211; Total overkill with loot<br />
Diablo &#8211; Random map generation, TQ &#8211; I don&#8217;t think they had this<br />
Diablo &#8211; Easy party system through Battle Net, TQ &#8211; not so much<br />
Diablo &#8211; Music and sounds that really bring you into the game, TQ &#8211; Weak sounds/music</p>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45639</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Wed, 07 May 2008 14:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45639</guid>
		<description>Kieron: True, Thief lures you in with the promise of being a thief and stealing stuff, then starts throwing in the weirdness, Zombies? Gas breathing lizards? Magicians? Pagan Gods? Wait, what?</description>
		<content:encoded><![CDATA[<p>Kieron: True, Thief lures you in with the promise of being a thief and stealing stuff, then starts throwing in the weirdness, Zombies? Gas breathing lizards? Magicians? Pagan Gods? Wait, what?</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45582</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Wed, 07 May 2008 12:41:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45582</guid>
		<description>As a Diablo II lover and someone who found Titan Quest a bit meh, I&#039;m really enjoying DoP so far.  The dynamic quest and diplomacy aspects are a really good way to mix up the action and give it some meaning.</description>
		<content:encoded><![CDATA[<p>As a Diablo II lover and someone who found Titan Quest a bit meh, I&#8217;m really enjoying DoP so far.  The dynamic quest and diplomacy aspects are a really good way to mix up the action and give it some meaning.</p>
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		<title>By: Morph</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45567</link>
		<dc:creator>Morph</dc:creator>
		<pubDate>Wed, 07 May 2008 12:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45567</guid>
		<description>Never played any Diablos (gasp!), but tried TQ and found it rather boring. 

Wander around to find some monsters, kill one or two before running away, then go make a cup of tea whilst your health regenerates. Over and over again.

Are Diablo and Depths of Peril just the same formulas? In which case I think I&#039;ll give them a miss.</description>
		<content:encoded><![CDATA[<p>Never played any Diablos (gasp!), but tried TQ and found it rather boring. </p>
<p>Wander around to find some monsters, kill one or two before running away, then go make a cup of tea whilst your health regenerates. Over and over again.</p>
<p>Are Diablo and Depths of Peril just the same formulas? In which case I think I&#8217;ll give them a miss.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45518</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 07 May 2008 11:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45518</guid>
		<description>Devlocke: It may be us hammering the site. The demo&#039;s also up on &lt;a HREF=&quot;http://www.gamershell.com/download_23338.shtml&quot; rel=&quot;nofollow&quot;&gt;Gamer&#039;s Hell&lt;/a&gt;.

Chris: It was me noting that games that are genuinely awesome tend to actually not go bust as often while straight clones with nothing else tend to go bust more often. Piracy is always an excuse, because every company gets excessively pirated in the PC mainstream. Quality really doesn&#039;t matter to pirates.

Janto: Was thinking about this on the way back from town. I suspect the best way of introducing a more unsual fantasy world now to the players is to start small with an indie project and try and grow. Regarding Thief and RoL, it may be as simple as Thief&#039;s unusual nature isn&#039;t quite so much in your face. It&#039;s steam-punk, sure, but not enormously so - it&#039;s just a medieval city in a lot of ways.

KG</description>
		<content:encoded><![CDATA[<p>Devlocke: It may be us hammering the site. The demo&#8217;s also up on <a HREF="http://www.gamershell.com/download_23338.shtml" rel="nofollow">Gamer&#8217;s Hell</a>.</p>
<p>Chris: It was me noting that games that are genuinely awesome tend to actually not go bust as often while straight clones with nothing else tend to go bust more often. Piracy is always an excuse, because every company gets excessively pirated in the PC mainstream. Quality really doesn&#8217;t matter to pirates.</p>
<p>Janto: Was thinking about this on the way back from town. I suspect the best way of introducing a more unsual fantasy world now to the players is to start small with an indie project and try and grow. Regarding Thief and RoL, it may be as simple as Thief&#8217;s unusual nature isn&#8217;t quite so much in your face. It&#8217;s steam-punk, sure, but not enormously so &#8211; it&#8217;s just a medieval city in a lot of ways.</p>
<p>KG</p>
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		<title>By: calabi</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45500</link>
		<dc:creator>calabi</dc:creator>
		<pubDate>Wed, 07 May 2008 10:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45500</guid>
		<description>I played Titan Quest for me it was both too similar to Diablo and yet not different enough.  It was too slow and didnt have the speed and huge numbers of enemies of Diablo.  It was too easy to game, you could pick the enemies and lead them away, whereas Diablo the enemies would fly at you, and it was difficult to avoid being in the middle of a huge maelstrom of chaos.  The story and creatures were boring and unoriginal, I know what monsters to expect in the greek mythology, whereas Diablo I still dont know what those little red things are at the beginning.

This game sounds good to try out, and I would, except its stuck downloading at 9%.</description>
		<content:encoded><![CDATA[<p>I played Titan Quest for me it was both too similar to Diablo and yet not different enough.  It was too slow and didnt have the speed and huge numbers of enemies of Diablo.  It was too easy to game, you could pick the enemies and lead them away, whereas Diablo the enemies would fly at you, and it was difficult to avoid being in the middle of a huge maelstrom of chaos.  The story and creatures were boring and unoriginal, I know what monsters to expect in the greek mythology, whereas Diablo I still dont know what those little red things are at the beginning.</p>
<p>This game sounds good to try out, and I would, except its stuck downloading at 9%.</p>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45422</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Wed, 07 May 2008 08:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45422</guid>
		<description>On originality, it&#039;s interesting to compare this to the Tom Chick interview with Brian Reynolds about Rise of Legends featured in last weekend&#039;s Sunday Papers where the lack of recognizable fantasy gubbins seems to have confused the slack-jawed gamer population. 

I&#039;m very curious about this seeming navel-gazing. Why aren&#039;t people bored with the same old stupid (and frankly, ethically dodgy) fantasy stereotypes? Why are some good games with fresh settings (Thief) successful while others (RoL) fail to catch people&#039;s attention?</description>
		<content:encoded><![CDATA[<p>On originality, it&#8217;s interesting to compare this to the Tom Chick interview with Brian Reynolds about Rise of Legends featured in last weekend&#8217;s Sunday Papers where the lack of recognizable fantasy gubbins seems to have confused the slack-jawed gamer population. </p>
<p>I&#8217;m very curious about this seeming navel-gazing. Why aren&#8217;t people bored with the same old stupid (and frankly, ethically dodgy) fantasy stereotypes? Why are some good games with fresh settings (Thief) successful while others (RoL) fail to catch people&#8217;s attention?</p>
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		<title>By: Chris Nahr</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45412</link>
		<dc:creator>Chris Nahr</dc:creator>
		<pubDate>Wed, 07 May 2008 08:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45412</guid>
		<description>First, thanks for the review of a game I wasn&#039;t aware of.

But your intro makes no sense.  If the failure of TQ was in fact caused by excessive piracy (and I don&#039;t know that it was but that&#039;s the rhetorical assumption you make here) then the game cannot possibly have suffered from insufficient quality in the eyes of the public (specifically excluding Kieron Gillen), because otherwise people would not have bothered to pirate it.  A game gets pirated widely because many people want to play it, not because it sucks.  If it does suck the pirate audience will largely ignore it, just like everyone else.

So either sales of a game are poor because of insufficient quality or because of excessive piracy, but never because of both at the same time.  They&#039;re mutually exclusive.  Claiming otherwise is a common pirate excuse (&quot;I only pirated because the game&#039;s not worth the money!&quot;) which is basically the software version of the old joke, &quot;The food was terrible and the portions were too small.&quot;

Or did you mean to say you didn&#039;t actually believe that TQ was widely pirated?  I&#039;m reading your intro as if you did believe that was the case.

Besides, in the eyes of most people imagination is a completely optional aspect of a game&#039;s quality.  It&#039;s not like the top-selling shooters are terribly original, for example.  More likely it was TQ&#039;s unusual historical setting that turned people off (i.e. *too much* unwanted originality), combined with some really ugly character art that made the game look as if it came from some Eastern European garage developer.</description>
		<content:encoded><![CDATA[<p>First, thanks for the review of a game I wasn&#8217;t aware of.</p>
<p>But your intro makes no sense.  If the failure of TQ was in fact caused by excessive piracy (and I don&#8217;t know that it was but that&#8217;s the rhetorical assumption you make here) then the game cannot possibly have suffered from insufficient quality in the eyes of the public (specifically excluding Kieron Gillen), because otherwise people would not have bothered to pirate it.  A game gets pirated widely because many people want to play it, not because it sucks.  If it does suck the pirate audience will largely ignore it, just like everyone else.</p>
<p>So either sales of a game are poor because of insufficient quality or because of excessive piracy, but never because of both at the same time.  They&#8217;re mutually exclusive.  Claiming otherwise is a common pirate excuse (&#8220;I only pirated because the game&#8217;s not worth the money!&#8221;) which is basically the software version of the old joke, &#8220;The food was terrible and the portions were too small.&#8221;</p>
<p>Or did you mean to say you didn&#8217;t actually believe that TQ was widely pirated?  I&#8217;m reading your intro as if you did believe that was the case.</p>
<p>Besides, in the eyes of most people imagination is a completely optional aspect of a game&#8217;s quality.  It&#8217;s not like the top-selling shooters are terribly original, for example.  More likely it was TQ&#8217;s unusual historical setting that turned people off (i.e. *too much* unwanted originality), combined with some really ugly character art that made the game look as if it came from some Eastern European garage developer.</p>
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		<title>By: devlocke</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45374</link>
		<dc:creator>devlocke</dc:creator>
		<pubDate>Wed, 07 May 2008 04:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45374</guid>
		<description>Does their webhosting completely suck or did you just generate so much traffic that it&#039;s not working?  The first few times I tried to download it, a few hours ago, I was getting a weird error.  I&#039;ve tried again twice in the last few minutes and both times it&#039;s locked up and timed out after getting a few megs in.  I really &lt;i&gt;wanted&lt;/i&gt; to check it out, but I think I&#039;m giving up for now. :)</description>
		<content:encoded><![CDATA[<p>Does their webhosting completely suck or did you just generate so much traffic that it&#8217;s not working?  The first few times I tried to download it, a few hours ago, I was getting a weird error.  I&#8217;ve tried again twice in the last few minutes and both times it&#8217;s locked up and timed out after getting a few megs in.  I really <i>wanted</i> to check it out, but I think I&#8217;m giving up for now. :)</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45301</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 06 May 2008 22:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45301</guid>
		<description>Lou: Maximise isn&#039;t guarantee, mores the pity.

KG</description>
		<content:encoded><![CDATA[<p>Lou: Maximise isn&#8217;t guarantee, mores the pity.</p>
<p>KG</p>
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45300</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Tue, 06 May 2008 22:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45300</guid>
		<description>&quot;you can’t help but think if Iron Lore had actually displayed even a fraction of the imagination this indie action-RPG does, they’d still be here today.&quot;

Or more likely: They wouldn&#039;t even have gotten a publishing deal, and would have gone bankrupt before ever releasing anything...</description>
		<content:encoded><![CDATA[<p>&#8220;you can’t help but think if Iron Lore had actually displayed even a fraction of the imagination this indie action-RPG does, they’d still be here today.&#8221;</p>
<p>Or more likely: They wouldn&#8217;t even have gotten a publishing deal, and would have gone bankrupt before ever releasing anything&#8230;</p>
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		<title>By: UncleLou</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/gamesradar-depths-of-peril-review/comment-page-1/#comment-45298</link>
		<dc:creator>UncleLou</dc:creator>
		<pubDate>Tue, 06 May 2008 22:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1697#comment-45298</guid>
		<description>&lt;i&gt;So yeah, I understand not liking TQ, but I don’t get how people can like Diablo and not Titan Quest. I think it’s the best example of the genre yet. But I am of course in the minority here, as D2 still elicits mental amounts of praise, often from the same people who bash TQ.&lt;/i&gt;

Well yes, that&#039;s what annoyed me a bit recently - people salivate over even the idea of Diablo 3 (including me), but it turns out many didn&#039;t even try the  *demo* of TQ.

Really think TQ was a bit underrated, it was the only game in the genre in 8 or 9 years that&#039;s even worthy of being mentioned in the same breath as Diablo 2 - in a genre that didn&#039;t even need much innovation, only someone to finally get it right again after all these years - and it got ignored by many just because it didn&#039;t say Blizzard on the box.</description>
		<content:encoded><![CDATA[<p><i>So yeah, I understand not liking TQ, but I don’t get how people can like Diablo and not Titan Quest. I think it’s the best example of the genre yet. But I am of course in the minority here, as D2 still elicits mental amounts of praise, often from the same people who bash TQ.</i></p>
<p>Well yes, that&#8217;s what annoyed me a bit recently &#8211; people salivate over even the idea of Diablo 3 (including me), but it turns out many didn&#8217;t even try the  *demo* of TQ.</p>
<p>Really think TQ was a bit underrated, it was the only game in the genre in 8 or 9 years that&#8217;s even worthy of being mentioned in the same breath as Diablo 2 &#8211; in a genre that didn&#8217;t even need much innovation, only someone to finally get it right again after all these years &#8211; and it got ignored by many just because it didn&#8217;t say Blizzard on the box.</p>
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