Rock, Paper, Shotgun

Just Skin & Bones

By John Walker on May 6th, 2008 at 11:25 am.

Every cutesy platformer must have its gimmick. For Skin & Bones, it’s the rather nice idea of having two playable characters, one of whom is invincible.

People always seem very relaxed about meeting sentient skeletons.

Well, dead. And thus with nowhere to go. So Skin, an alive human, has no attack, but a nice big jump. His task is to collect all the gems from a level, and pick up any bonus coins he can manage. Bones, his post-alive skeletal buddy, can pick up nothing, nor jump very high, but can kill all the enemies he can reach by contact. Then the two can work in tandem, standing on the others’ head.

Kah, yute.

Addictive 247′s retro puzzle/platform offers a chunk of demo for you to get the general idea. However, it does end a bit too early, before the game offers any sense of challenge. Later on things get a lot more involved, especially by the time you reach Candyland, and the bees are released. Damned bees. It’s the standard $19.95 for the full version, and for some retro fun with surprisingly decent music, it’s sweet. If slightly under-involved.

__________________

« | »

, , , .

3 Comments »

  1. Jochen Scheisse says:

    I played the first 5 levels and found it to be boring.

    report

  2. iainl says:

    Do I have to be the first to say “Head Over Heels”? Really?

    OK, Head Over Heels.

    report

  3. Theory says:

    It’s well made, but really, meh. Lunchbreak flash game material.

    report

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Search

Respond to our gibber

  • InternetBatman : “Skyrim never turned from a solid to gas. Did I miss something?” on The Sunday Papers
  • Wizardry : “Nah, it isn't. I'm sure the RPS guys can check the IP address. It's blatantly either a spoof account or one that mine has inspired.” on Obsidian Want To Know What You Want Them To Make
  • Hematite : “@Dave Mongoose Yeah, I think you're right that the abrupt ending was noted at release time. It was a long time ago now and it's ...” on The Sunday Papers
  • Wizardry : “I agree. I believe the Spelljammer CRPG was made at just the right time as 1992 was a fantastic year for the genre. It's just ...” on Obsidian Want To Know What You Want Them To Make
  • JB : “I literally just (re)downloaded VASSAL this very afternoon for exactly this purpose. This is a handy thread: http://www.plaid~” on Cardboard Diaries: A Change Of Pace

Browse the archive