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	<title>Comments on: X-Comeback</title>
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		<title>By: zircher</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-46576</link>
		<dc:creator>zircher</dc:creator>
		<pubDate>Fri, 09 May 2008 21:36:39 +0000</pubDate>
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		<description>Heh, even if they made it a Flash game, I&#039;d probably buy it.  Personally, if they combined 3d (like Incubation) with semi real-time (like Fallout: Tactics) while keeping a lot of the strategic elements I&#039;d be very happy.
--
TAZ</description>
		<content:encoded><![CDATA[<p>Heh, even if they made it a Flash game, I&#8217;d probably buy it.  Personally, if they combined 3d (like Incubation) with semi real-time (like Fallout: Tactics) while keeping a lot of the strategic elements I&#8217;d be very happy.<br />
&#8211;<br />
TAZ
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		<title>By: 2ds</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45970</link>
		<dc:creator>2ds</dc:creator>
		<pubDate>Thu, 08 May 2008 04:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45970</guid>
		<description>the destructable terrain and interactivity with 3d objects with supposed to be one of the major selling points of the dreamland chronicles. I&#039;ve tried ufo AI and the writing in the game is awesome but the lack of desctructable terrain completely turned me off, also it just didn&#039;t have the atmosphere that UFO and to a lesser extent TFTD did. Also the aftershock / afterlight / etc games while they had alot of the check boxes also were completely unable to capture any of the atmosphere of the original.</description>
		<content:encoded><![CDATA[<p>the destructable terrain and interactivity with 3d objects with supposed to be one of the major selling points of the dreamland chronicles. I&#8217;ve tried ufo AI and the writing in the game is awesome but the lack of desctructable terrain completely turned me off, also it just didn&#8217;t have the atmosphere that UFO and to a lesser extent TFTD did. Also the aftershock / afterlight / etc games while they had alot of the check boxes also were completely unable to capture any of the atmosphere of the original.
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		<title>By: Sal</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45650</link>
		<dc:creator>Sal</dc:creator>
		<pubDate>Wed, 07 May 2008 14:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45650</guid>
		<description>what ever happen to the FPS version of XCOM?  This is one of those things...if it isnt done right, its going to suck</description>
		<content:encoded><![CDATA[<p>what ever happen to the FPS version of XCOM?  This is one of those things&#8230;if it isnt done right, its going to suck
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		<title>By: iainl</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45576</link>
		<dc:creator>iainl</dc:creator>
		<pubDate>Wed, 07 May 2008 12:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45576</guid>
		<description>If it doesn&#039;t say Gollop, it&#039;s not XCOM.

A port of the original to XBox Live Arcade would be nice, as the only problem I have with my current copy is waiting for my Amiga 1200 to finish making its moves. The PC is running Vista, so I can&#039;t get that release...</description>
		<content:encoded><![CDATA[<p>If it doesn&#8217;t say Gollop, it&#8217;s not XCOM.</p>
<p>A port of the original to XBox Live Arcade would be nice, as the only problem I have with my current copy is waiting for my Amiga 1200 to finish making its moves. The PC is running Vista, so I can&#8217;t get that release&#8230;
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		<title>By: Jay</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45376</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Wed, 07 May 2008 04:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45376</guid>
		<description>I&#039;ve never, ever played an X-Com, and I&#039;d wager a lot of people a bit younger then me wouldn&#039;t have played it either, so I&#039;m quite interested to see what direction this new one will go in</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never, ever played an X-Com, and I&#8217;d wager a lot of people a bit younger then me wouldn&#8217;t have played it either, so I&#8217;m quite interested to see what direction this new one will go in
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		<title>By: KingMob</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45356</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Wed, 07 May 2008 02:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45356</guid>
		<description>Sorry, I played the demo for Freedom Force and - because it was realtime rather than turn-based - it went too fast for me. I wanted to keep pausing, but then it didn&#039;t seem to work right either... I can&#039;t agree that a Freedom Force-type treatment would be okay.</description>
		<content:encoded><![CDATA[<p>Sorry, I played the demo for Freedom Force and &#8211; because it was realtime rather than turn-based &#8211; it went too fast for me. I wanted to keep pausing, but then it didn&#8217;t seem to work right either&#8230; I can&#8217;t agree that a Freedom Force-type treatment would be okay.
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45278</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Tue, 06 May 2008 21:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45278</guid>
		<description>Since Levine is the current reincarnation of GOD, this will be a success!</description>
		<content:encoded><![CDATA[<p>Since Levine is the current reincarnation of GOD, this will be a success!
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		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45267</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Tue, 06 May 2008 21:03:17 +0000</pubDate>
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		<description>It&#039;s worth money because pretty much anyone who has a history of pc gaming considers themself a fan.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth money because pretty much anyone who has a history of pc gaming considers themself a fan.
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		<title>By: CdrJameson</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45264</link>
		<dc:creator>CdrJameson</dc:creator>
		<pubDate>Tue, 06 May 2008 20:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45264</guid>
		<description>Psh.

I can&#039;t believe the XCom licence is worth much CASH MONEY any more. It&#039;s not like it was a great creative setting, just some moderately generic alien-o-tat thing to hang more excellent helpings of Gollopgame from (See: all non-Gollop sequels)

And For God&#039;s Sake Don&#039;t Call them the UFO games, or Zombie Gerry Anderson on Strings will come and eat your brains. AND HE&#039;S NOT EVEN DEAD YET.

So there.</description>
		<content:encoded><![CDATA[<p>Psh.</p>
<p>I can&#8217;t believe the XCom licence is worth much CASH MONEY any more. It&#8217;s not like it was a great creative setting, just some moderately generic alien-o-tat thing to hang more excellent helpings of Gollopgame from (See: all non-Gollop sequels)</p>
<p>And For God&#8217;s Sake Don&#8217;t Call them the UFO games, or Zombie Gerry Anderson on Strings will come and eat your brains. AND HE&#8217;S NOT EVEN DEAD YET.</p>
<p>So there.
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		<title>By: David</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45230</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 06 May 2008 19:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45230</guid>
		<description>Being a huge TBS fans, normally I would agree with everyone demanding that it be turn-based. But, if it&#039;s actually being developed by Levine and co. at 2K Boston, then it&#039;s being made by the developers of one of the best Real-Time Pausable/Tactical/Whatevers: Freedom Force. 

If anyone can capture the same tense atmosphere and brutal fun of the original X-Com, it&#039;s them. And possibly Bioware, although they&#039;d likely be too preoccupied writing dialogue trees.</description>
		<content:encoded><![CDATA[<p>Being a huge TBS fans, normally I would agree with everyone demanding that it be turn-based. But, if it&#8217;s actually being developed by Levine and co. at 2K Boston, then it&#8217;s being made by the developers of one of the best Real-Time Pausable/Tactical/Whatevers: Freedom Force. </p>
<p>If anyone can capture the same tense atmosphere and brutal fun of the original X-Com, it&#8217;s them. And possibly Bioware, although they&#8217;d likely be too preoccupied writing dialogue trees.
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		<title>By: Wolfman</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45223</link>
		<dc:creator>Wolfman</dc:creator>
		<pubDate>Tue, 06 May 2008 19:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1694#comment-45223</guid>
		<description>I&#039;d like to know how many big budget official remakes of &quot;classic&quot; old games have actually turned out to be decent (above average) games, and how many have turned out to be rubbish. Might be an interesting read.

But I can&#039;t think of many. Populous 3 anyone? :&#039;(

-wolfman</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to know how many big budget official remakes of &#8220;classic&#8221; old games have actually turned out to be decent (above average) games, and how many have turned out to be rubbish. Might be an interesting read.</p>
<p>But I can&#8217;t think of many. Populous 3 anyone? :&#8217;(</p>
<p>-wolfman
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		<title>By: Turin Turambar</title>
		<link>http://www.rockpapershotgun.com/2008/05/06/x-comeback/#comment-45196</link>
		<dc:creator>Turin Turambar</dc:creator>
		<pubDate>Tue, 06 May 2008 18:56:55 +0000</pubDate>
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		<description>&quot;...and I shall be excited and optimistic until the unlikely event that I see anything to suggest it won’t be absolutely brilliant’.&quot;

I prefer to be pesimistic until the unlikely event that i see something to suggest it will be absolutely brilliant.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;and I shall be excited and optimistic until the unlikely event that I see anything to suggest it won’t be absolutely brilliant’.&#8221;</p>
<p>I prefer to be pesimistic until the unlikely event that i see something to suggest it will be absolutely brilliant.
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