Rock, Paper, Shotgun

Id to Revive Little Known Franchise

By Kieron Gillen on May 7th, 2008 at 6:40 pm.

Official logo. No, really.

Id Software have announced they’re at work on a fourth version of Doom
. You may not be aware of Doom – it’s a relatively minor PC piece of obscura which is only rarely talked about, but it’s to Id’s credit that they’re willing to follow this very peripheral piece of PC history. Among its many unusual ideas, Doom is played from the first person perspective and allows you to shoot monsters. While claimed by aficionados to provide a more immersive experience, it’s never really caught on. Maybe it will now, eh? They’re currently recruiting staff for the project, including a Lead Designer, so it’s clearly early days. We wish Id the best of luck in the Sisyphean task of bringing this curio to a marketplace that often shies away from innovative thinking.

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83 Comments »

  1. Sideath says:

    Probably not a good idea – I mean, if Doom III was anything to go by, then Doom is probably one of those licenses which should not have been updated.

    Somehow, ever since Doom III, I can’t help but feel that my beloved id has gone downhill. I was looking forward to Quake Wars, but it ultimately disappointed. Maybe if the new Quake (the updated browser based Quake III) is good then I’ll actually follow Doom 4/IV(?) a little.

  2. Alec Meer says:

    Doom 3 sold a metric fuckton on Xbox, I hear, so this was probably a given, regardless of all the badmouthing from PC players.

  3. Cooper says:

    Where’s my Quake 4 expansion pack, clearly promised by the last scene of the game?

    I much prefered QuakeII and 4′s game world to Doom3′s.

  4. Sideath says:

    @Alec:

    Oh really? I didn’t know that. Hmm. Well in that case that means that Doom Four is going to one of those mindless console shooters then, surely.

    (PC Superiority Complex)

  5. Nick says:

    I liked Doom 3.

    I thought iD had given up on the PC though?

  6. Larington says:

    I can only say meh to this news, Doom III was atrocious, I know that whole hidden passage with monsters inside opening behind you thing was cool in the 18th century, but frankly I find that gameplay mechanic decidedly tiresome now. Heres hoping they genuinely innovate this time, otherwise I’ll be saving my pretty pennies by not buying this.

  7. Jim Rossignol says:

    I completed Doom 3. It was a fun time.

  8. James T says:

    Nick: ID’s console talk was, IIRC, just about them taking pains to make ‘IDTech 4′ (it was ’4′, right?) ‘console-friendly’ (whatever that means, I’m no dev), rather than actually eschewing PC at all.

    Meanwhile, Doom 3 was dull as fuck, and I cannot imagine why I’d want to play Doom 4.

  9. CrashT says:

    Id 1990 called, they’d like their stuff back.

  10. James T says:

    Commander Keen pls

  11. nihohit says:

    OMG YES! Commander keen in IDtech 4\5\trillion, please!

  12. Vinic says:

    Well now Valve has to get in gear on Half-Life 3.

  13. Acosta says:

    I think my sarcasm meter is broken from this.

  14. Oddbob says:

    Quite enjoyed Doom 3 myself. Weirdly mainly for the sound design. The first time you power up the teleport actually made me quite fearful of even stepping inside it due to the thunderous roar of machinery.

    Admittedly, my attention started to really trail off towards the end as there’s only so much monster in closet action one man can take.

    Definitely intrigued as to where iD will take it next, mind.

  15. Turin Turambar says:

    I played Doom 3 three times. Good game :).
    But still, i would prefer another Commander Keen! :P.

    Doom3 sold 1.6 millions on PC, and 1.4 millions on Xbox, or so i read some time ago.

  16. Fat Zombie says:

    I rather enjoyed Doom 3, even if it did scare the bejaisus out of me. Doom 4 was a given. Yay.

  17. Monkfish says:

    I enjoyed Doom 3. Am I normal?

  18. Alex says:

    Doom III bored my tits off. And I didn’t even have tits. Doom III gave me tits! And then took them away!

    Doom3 sold 1.6 millions on PC

    As we’ve learned from Crytek, that is NOT ENOUGH. NOT ENOUGH!!

  19. brog says:

    I quite liked the doom3 multiplayer. The campaign did trail off into tedium a bit, but I still finished it. The best part was a stretch where there’s no sudden monster attack for a few minutes, but you see creeping shadows out of the corner of your eye. It wasn’t a bad game, just not a pinnacle of greatity either.

  20. Gurrah says:

    I enjoyed Doom 3. Am I normal?

    So did I. It delivered what I was hoping for. There might have been a few too many zombies popping out of cyber-closets, but the atmosphere was brilliant and never have I seen so many gorgeous pieces of technical equipment in a game.

  21. Pace says:

    Here’s a debate I don’t remember seeing on RPS before. I loved Doom 3, and foo on all you kneebiters who say otherwise. It really was scary and intense, and you must be a heartless and cynical shrew to disagree. Id didn’t make Quake 4 or Quake Wars so I see no reason to doubt their abilities these days. Woohoo, Doom 4!!

  22. muteh says:

    Me and the people I was hanging round with back then must have had inferior critical faculties; we all thought 3 was ok…

    What the hell were people expecting it to be like?

  23. Noc says:

    This game is NOTHING compared to Half-Life 3!

  24. Lorc says:

    I really liked doom 3. It decided what it was going to do and then it did it well.

    About the worst I could say about it is that the Mars base sections go on a little too long, but the visuals of the hell levels make the wait worthwhile.

  25. Larington says:

    Larington being cynical shocker!

    I just really didn’t enjoy it, I liked the whole button pressing mechanic they had in it, but the combat was rather tedious… Maybe I’ve just moved on, having been spoiled by games like Deus Ex, Stalker, and story driven games like Beyond Good and Evil, Dreamfall, and such… My simple games desire is well sated by Peggle afterall.

    Wait, did I just compare Peggle to the likes of Doom 2, etc?

  26. Abe says:

    …id has designers?

  27. Theory says:

    What the hell were people expecting it to be like?

    Not mind-numbingly repetitive and unimaginative?

  28. Sam says:

    Frankly, I’d rather a sequel to the original Quake than a second attempt at a next-gen Doom. Not that I played Doom 3, but unless they’re going to make Doom 4 something totally different, this seems like even more of a retrograde step.

    Of course, if they do make something totally different, that’s only a good thing – I’d be amused if this became Deus Ex With Demons…

  29. Reverend Speed says:

    Doom III! Ahh, Doom III.

    The good:

    1) Proper light and shadow, integrated lighting across entities and world geometry. I grant you the lack of masking tape is a little silly. But the experience of seeing an imp COME THROUGH THE METAL STAIRS IN FRONT OF YOU followed by a panicked swap from torch to shotgun was worth the price of admission alone. I’d never seen that happen in a game before. Should be in every game.

    2) Per polygon collision detection. “But I clearly fired my shotgun inches to the side of that zombie’s head from close range! How could I have missed him?!” Per polygon collision detection. Should be in every game.

    3) Your fire button is your use button. Walking up to consoles converts your vision control into pointer control on the screen. Videos and vector animation integrated into in-world computer interfaces? Should be in every game.

    4) System Shock 2-style audio logs? Should be in every game. Especially if used to humorously justify chainsaws on Mars and produce “Over here…”-style vignettes.

    5) Soul Cube was an interesting idea for a weapon.

    6) Combat’s solid, with some interesting set-pieces. AI’s not great, but then these are DEMONS and ZOMBIES in an enclosed space. You didn’t buy an FPS set in a MENSA convention…

    The Bad:

    1) Trashing a perfectly serviceable (actually damn interesting) premise – at the pinnacle of human achievement (exploring the final frontier, indeed) we encounter demons and magic? What’s going on here? No, no, don’t explore that idea. Smash evil. That’ll do.

    2) Idiot idiot idiot vision of hell. Hell as, literally, Sunday school hell. There are giant skulls. And lava. Materialising into this mess, one expects a camp latino Devil to *poomph* into existence and obsequiously enquire as to whether one is scared, no?

    3) Betruger. What was his plan? Bring forth apocalypse, turn into flying thing, ???, profit? No sense. No. Sense. No sense at all. The guy’s obviously ageing – this was his retirement scheme?

    all standard Doom III & monster closet critiques.

    I really like playing Id’s games. And I think they actually have some IP with real potential for interesting narrative. And I know that due to their painfully efficient development process, so many of the more interesting ideas are going to get left on the cutting room floor and that breaks my heart.

    Go on, Mrs. Carmack! Dogs in Doom for mobile phones. That’s a start. Let’s see some narrative development.

    In other news, Doom bible-related news, any word on that new Tom Hall MMO? Anachronox was a wonderful place to live for a month or so. Can’t wait to see what he’s working on…

    Please. Don’t use Beyond Good & Evil, Deus Ex and Dreamfall as examples of good story in games. Just. Just don’t. They’re as involved as Doom 3 (well, alright, Deus Ex is a bit more involved). Anachronox. Metal Gear Solid. Vampire Bloodlines. The Last Express. HL2:EP2. Bioshock (the backstory, not what you do in the game).

    Call of Duty 4 DOES NOT COUNT. That’s STORYTELLING, not story.

    Oh, long time reader (disseminate information, etc), first time commenter, yada…

  30. SuperMatt says:

    I believe this must be the first time where id have been working on two games simultaneously. I’m not talking about the collaborations they have done with Raven, but the first time it’s all been in house.

    They couldn’t possibly be creating two techdemos, could they? Surely Doom 4 will have good gameplay?

  31. Theory says:

    2) Per polygon collision detection. “But I clearly fired my shotgun inches to the side of that zombie’s head from close range! How could I have missed him?!” Per polygon collision detection. Should be in every game.

    Unfortunately it relies on the ultra-low-poly models 1) requires for playable framerates.

  32. essell says:

    If they forgot 3 ever happened and made it a super sex update of 2, I would buy it several hundred times. Alas.

  33. Cargo Cult says:

    Doom-3-style lighting gives me a headache – my brain just can’t parse where the light-sources are supposed to be.

    Whatever the next engine is like, I hope it hasn’t the ultra-sharp shadow edges, limited range for light-sources and absolutely no bounced light, faked or otherwise…

  34. martin says:

    i liked doom3 and the expansion (more of the same, am i sick?). i do hope they include more story and interaction with other characters (maybe even coop).

  35. fluffy bunny says:

    “What the hell were people expecting it to be like?”

    I was hoping for something a bit like the earlier Doom-games. I.e. a bit like Serious Sam. Though I did enjoy Doom 3 for seven hours or so. After that it just became too repetitive.

  36. Sal says:

    Doom III made me sad…Doom 4 is suck

  37. KingMob says:

    Doom III was fun, looking forward to Doom IV with mild anticipation.

  38. DosFreak says:

    “I was hoping for something a bit like the earlier Doom-games. I.e. a bit like Serious Sam. Though I did enjoy Doom 3 for seven hours or so. After that it just became too repetitive.”

    Agreed. I played through Doom 3 and it was a struggle because it was so boring (Much like Painkiller). I still play Doom 1 and 2 to this day though…..MIDI music kicks ass.

  39. Sam says:

    The Reverend Speed makes a point about the potential interestingness of Id’s IP that I feel I have to express agreement with (if only because I thought I was the only person to believe in it). There’s a considerable amount of depth you could get out of the Doom, Quake and Quake 2 ip – of which only Quake 4 sort of tried to explore, ish.

    But then, I’m the guy who wanted Quake III to have factions… and who is now hallucinating XCOM-meets-Doom (or Quake, for my personal setting preference).

  40. Robin says:

    Doom 3 is/was nowhere near as bad as some people make it out to be. It’s a good ghost train FPS. But it came out at exactly the wrong moment to allow it to be, well, Doom. It also seemed a bit too preoccupied with the (idea of) narrative and less committed to the cause of pummelling hordes of demon spawn into crunchy puddles of goo.

    Hopefully this time around Id won’t be so preoccupied with building all-new tools and squeezing their engine onto rickety old hardware, and will have more breathing room to focus on the game.

  41. Not-a-bot says:

    I thought they were trying to get away from corridor shooters with their new engine. I suppose that could tie in well with a ‘hell on Earth’ fighting through open ruined cities setting?

  42. Turin Turambar says:

    I think all the people that said Doom3 was too repetitive should be ignored. Why, because you shoot at things while try to evade other things? It seems to me that they don’t really like the SHOOTER genre.

  43. James T says:

    Nota: I remember being a bit disappointed that Doom 2 wasn’t more ‘Earthlike’ (despite a nice city level or two); I really wanted to see these horrible things infesting the abandoned suburbs and wilderness and so on. Actually, I don’t remember if that was even technically feasible at the time, but if they do it in Doom 4, it could ratchet up the ‘scary’ rather nicely; I’d hate to fight a Revenant on Earthly streets at night!

    They’d still have to fix the ‘identikit corridor shooting gallery’ problem (could anyone tell the difference between Doom 3′s areas, Hell aside? “Wow, thank god I’m in Delta Labs, Alpha Labs were a real grind!”), but opening the world up a bit couldn’t hurt.

  44. MedO says:

    > I still play Doom 1 and 2 to this day though…..MIDI music kicks ass.

    It does indeed. I installed a 240MiB Soundfont and Timidity++ midi driver for this very purpose: Playing Doom ;)

  45. dhex says:

    i love fps games like someone who has serious emotional issues loves a celebrity they saw once on tv, and doom 3 left me kinda cold.

    AMAZING sound design, though. and hell was pretty good too.

  46. Lorc says:

    On a related note- anyone with Doom 3 that hasn’t played D3 classic yet really should. The first episode of Doom 1 (the shareware levels) recreated with a little artistic license in Doom 3.

    As you might expect it plays very differently to Doom 3; far more frantic and fightular. Even the weapons (and enemies iirc) have been modded to be truer to the original. Theres even an updated mp3 versions of the original doom’s midi soundtrack.

    Long story short, it’s the dog’s bollocks. And who knows, if you were disappointed in the real Doom 3 then this might be the game you were hoping for.

    http://www.moddb.com/mods/4323/classic-doom-3 is the best-looking link I can find at the moment. Not sure if it contains the music pack though.

    Disclaimer: I am totally unconnected with this mod – I just really like it.

  47. James T says:

    Turin, I love a good shooter, but even the simplest shooter of real quality — I’m thinking of Half-Life 2 and its episodes here — offers some variety of environment and, as such, playstyle (sniping, melee, siege/camp-assault, puzzles, enemies with specific weaknesses and strengths…). I recall Doom 3 as a very, very long blur of enclosed corridor (or hey, maybe a hub or two, oh boy), with occasional multi-minute diversions onto/into Martian rock, and a smidge of Hell towards the end. The monsters were distinct from each other only by hitpoints (and possession of projectiles, if that even merits mentioning), and the monster cupboards, blackouts and the like became a queasy chore, easily seen well ahead of time and prepared for, and as such, very ineffective as implements of atmosphere; once the procedure of these situations was established, I was no longer being ‘tormented by demons’, I was being harangued by developers. Every shooter comes down to point-and-click, but the good ones, even at their simplest, demand more of you than the old Warren Spector chestnut, “which gun am I going to kill you with?”

    Lorc: Hey, that actually sounds pretty neat, wish I still had D3, heh.

  48. RichPowers says:

    DOOM III was alright. Had I not snagged it in a bargain bin for $15, I might be sore about it. My biggest complaint: not enough slaughter. Traveling into the depths of hell as a space marine is one of the coolest premises in videogaming. But actually doing it in DOOM III is lackluster. More visceral monster slaughter this time.

  49. Inglorion says:

    As long as they don’t cap the framerate to 60hz, I’ll be happy.

    Anyone else want id to do another Quake with the dark, gritty, Lovecraft-esque Quake 1 setting?

  50. Itin says:

    Exactly what fluffy said: more Serious Sam carnage, please.
    Also: put co-op in the PC version! We have friends too.

  51. Paul S says:

    Doom 3 was a wonderful game, and I’m sick of people banging on about how bad it was and how infinitely inferior it was to HL2. Doom 3 was a masterpiece of tension, and while it got a bit tired around the middle section, it didn’t spoil the magic of the rest of the game. It was tight, clean, fast and bristled with atmosphere.

  52. ggregg says:

    Doom3 sucked BIG TIME. Part of it (namely, exploring old facility) reminded me of HL1 though, and it’s a compliment. I’d rather they played Doom 1/2 and gave it a thought for a while. some hints: MORE monsters at once with less HP. Original Dooms were all about serious to insane ass kicking. Do you remember you could kill FIVE zombies with one double barrel shot? I still play JDOOM once in awhile, with my legendary double barrel at hand.

  53. Taxman says:

    I liked Doom 3 never really understood the hate from some quarters, the expansion pack was pretty good too.

    It was neat as well to see some of the concepts from the original Doom design doc make their way into Doom 3. I hope they push it further.

    For anyone interested go check out the Doom bible it was conceived as a way more ambitious game than actually what happened more action/rpg than just a simple shooter.

  54. Kadayi says:

    Loved the technology advances in the engine (see Reverend Speed earlier post), but the game left me cold, and I hated the empty room one minute, oh noes zombies behind you now moments. Great for cheap scares, but a step backwards in FPS game play. I heard the game got better once you got to Delta labs, but personally I never got that far as I just wasn’t enjoying it. Ambivalent about whether I’d buy a 4th game. I’m far more interested in RAGE which they showcased last year.

  55. Man Raised By Puffins says:

    Quite liked Doom 3 at the time. Certainly repetitive and towards the end the monster closets were somewhat predictable, but the shooter mechanics were rock solid and the weapons were nicely meaty which made up for a lot. I can’t say I’m quivering with excitement at the news of Doom 4, however.

    Of course, if they do make something totally different, that’s only a good thing – I’d be amused if this became Deus Ex With Demons…

    Doom 4: Now You Can Talk To The Monsters?

    /coat

  56. John P (Katsumoto) says:

    I’m with the people saying Doom 3 wasn’t that bad! I thought it was far better than everyone whined about and I didn’t even moan at PCG for giving it 91%! I rule!

  57. mystic sika says:

    need more doom rpg!

  58. Larington says:

    Meh, I thought the story in Dreamfall and Beyond Good and Evil unravelled quite well so I don’t quite get whats so bad about the story in those. Still, definately agree on Anachronox, maybe one day we’ll see a sequel… Ahh who am I kidding – Thats like hoping for a sequel to StarTopia.

  59. Meat Circus says:

    I hope it’s not a load of PISS like Doom 3 was.

    Oh wait, no, I don’t especially care.

  60. Nick says:

    Reverend Speed summed up similar feelings to my own much better than I could be arsed doing, so well done Sir/Madam.

    It wasn’t superb, but it was solid enough and had some lovely little touches and sections (the pitch black escorting part was great fun for me), I liked the way they at least attempted story and didn’t botch it too badly. It added to the atmosphere even if it wasn’t top notch stuff. The part where all hell breaks loose at the beginning was great too.

  61. tcliu says:

    I’d wish Id put *less* into Doom4 than they put into Doom3. What stood out for me in D3 was that Id somehow managed to put all the “new” FPS things in the game, but still completely miss the new gameplay. For example: in D3, you have to reload weapons (new), but you still have monster closets (old). It’s like someone at Id just wrote down a list of “ok, these things are in them thar eff-pee-esses kids play nowadays, we should have ‘em too” without understanding how the design elements.

    (My first D3 Mod increased the chaingun ammo to 36K rounds and upped the firing rate to about 100/s. Much funnier.)

  62. restricted3 says:

    Thanks, id. Why keep pissing over our happy memories?. Can’t you really think of anything new?

    BTW, I agree with the people over me saying that Serious Sam was the TRUE Doom 3.

  63. drawls says:

    I enjoyed the atmosphere and music of doom 3. Yes it was repetitive, but still fun. The hell levels especially. Quake 4 on the other hand I never finished. There was just nothing in it that really made me want to get to the end. =/

  64. Radiant says:

    The combat in Doom 3 was SHITE.
    If I wanted to back peddle that much I’d get into an argument with Stephen Hawking.

    Doom 1 and 2 had such fun combat; dodging fireballs and answering with a shotgun, just the rhythm of it all.
    It also had fuckloads of enemies in a room and THAT is what scared you; not some emo goth schoolboy scribblings of demons [although they were better then the burns victims of Gears of War].

    What pissed me off most about the back peddling combat was that it wasn’t the best way to fight; it was the only way you could fight.

    Walk down a corridor, some beast runs at you and you can’t even strafe!
    From a franchise that invented strafing ffs.

    Id have evidently sat on their laurels for too long.
    Yet now they think they can do a racing game… is it going to be better then Trackmania? Burnout? Ridge Racer? 4wheel Thunder? Of course not.
    And if its not a racing game but a car combat game? Well how are they going to answer the question that EVERY car combat game ever made has been shit? [Yes including Interstate 76 and Twisted Metal Black]
    How are they going to over come that?
    With their vast knowledge of game dynamics?

    Bollocks.

    It will look nice and that’s about it.

  65. Eric says:

    The people stating that Serious Sam was what Doom 3 should have been are being ridiculous. SS was a game of parody and satire. While elements of Doom 1/2 may have been ridiculous, they were still hardcore, dirty and evil games that weren’t intended to be taken lightly in the sense SS is. You guys just want more monsters.

    Anyway, Doom 3 always gets way more hate than it deserves. It was a solid game that did its thing well. Not perfect, but definitely good mindless entertainment with a brooding atmosphere.

    With Doom 4, I really hope to see them push the environments, push the enemy count, and take us down to Hell on Earth.

  66. MeestaNob! says:

    (has only played demo, ooh burn him)

    I cant see why people here are complaining about Doom 3, I thought it was a gloriously pretty if slightly slow paced survival horror FPS, that perhaps could have done with a bit more NPC interactivity. A bit more FEAR and a little less System Shock then, bizarrely.

    I think people are just disappointed that Doom 3 wasn’t a COMPLETELY mindless blastfest. Understandable given its history, but do you honestly expect even mere ‘game engine designers’ to want to do the same thing every iteration?

  67. Reverend Speed says:

    A new Commander Keen would be fun. Though how you’d differentiate it from every other platformer out there, well, you’d have to talk to Tom Hall. Speaking of Tom Hall, I’m not sure I can reconcile the original Doom bible with anything I’ve seen in Doom II. Tom Hall is gloriously mad and outrageously forgotten.

    Doom III sound design was fun. Weird to find that same emergent soundtrack trick in Zatoichi about a month later. Not every game should have this. But it’s a great effect and shouldn’t be forgotten.

    Doom III was not scary. Very atmospheric and quite intense with some great set, costume and monster design. But, no, not scary. No fear. A little dread. The odd shock. Tacky hell, the redesigned Cyber Demon (Now THAT’S how you wreck a classic design) and upside down spider heads and wasp babies certainly didn’t help. And the baffling self-removing heads. Where were they when Silent Hill and Siren were happening?

    A giga-fuckton (how many Peggles is that?) of copies does you okay when you’ve only got about thirty-five people in your company. Compare to Valve’s one hundred and sixty employees or Unreal’s ninety six. Not saying this makes their game beyond critique, but it does change the way you have to think about their economy. Course, that’s changing now. It’s certainly interesting that id are looking to further expand their internal staff. This makes it, what, three teams? Rage, Quake Live & D4?

    Never played Quake 4. Looked dull as fuck. Aside from the one twist (You Can Be A Strogg!) which they shockingly, STUPIDLY spoiled in their first trailer, can anybody think of a reason I should try it? Majorly disappointed with how they handled their most successful franchise (Quake II is id’s best selling game).

    Theory: “Unfortunately it relies on the ultra-low-poly models 1) requires for playable framerates.” Hell with it. They looked good for their time. I really appreciated my new found ability to miss things right in front of me. =)

    Just to raise a cheer for an id satellite, who doesn’t love SD? Who doesn’t love Quake Wars? You don’t? Then you’re mad. Or are understandably unwilling to deal with the substandard tutorials and unfriendly UI. I can’t wait to see what SD does post Team Fortress 2.

    There’s no getting away from the argument that there’s practically no tactical variety presented in Doom III compared to (ooh, pick a game I grudgingly, grudgingly admire) Halo, but one has to admit that id matched their scenario to the most likely combat (given the engine) perfectly. The first bases on Mars are likely to contain corridors. Though they’re also likely to look a little more homely than D3′s universal gunmetal grey, another major problem with the game. Hell comes to the Mars base and you really, really have to squint to tell the difference. If anything, it looks slightly more cheery.

    I’d disagree with James T on the differences between monsters. Multiple emergence points, movement paths, swarms of the fuckers, some could walk on ceilings, some would walk on walls, some would charge, etc. Some even carried riot shields, which surprised me. Close to HL2 variety (with the exception of the attack copters and Striders). Again, they’re being forced down corridors at you, so that limits their potential usage (see Classic Doom mod). My main problem is, once again, there’s so little contrast for ‘em to stand out against. Everywhere looks grim, grim, and you barely get to know a character before they’re crushed by the forces of hell. Give me something to fight for or empathise with and the monsters are going to stand out a lot more. That’d even improve the combat and pacing. Backpeddling means a lot more when you’re retreating to something you care about.

    Blackouts and monster closets that make no sense make no sense, though.

    There’s nothing wrong with narrative in games. Just shite, non-interactive narrative. Well, that said, I loves me a good cutscene. What would the SoulReaver games have been without those glorious cinematics, eh? Nada. Null. Niente. Short, informative and snappy cutscenes are a vital part of game pacing and long may they prosper.

    If id ever cared they could easily tie their FPS games into a… well, I hesitate to say ‘coherent’, but vaguely related universe. But despite weak protests to the contrary, one suspects that the Carmack rule of “games need a story in exactly the same way porn does” persists…

    If Quake 1 was Lovecraft, then those cuddly Elder Gods people insist on making are Lovecraft. No. Quake had a rubbish, cobbled-together premise with, as a friend so memorably described, “a melted snowcone at the end”.

    Larrington: Well. Maybe I’ve misjudged Beyond Good and Evil. I stopped playing when the OBVIOUSLY EVIL POLICE / ALIENS took your SIDEKICK PIG to their space base. It’s possible that that idiot story with moronic characters told in clod-handed pre-schoolers cartoon fashion was going to develop into something I couldn’t predict with flair, drama and depth. But I don’t think so. And it’s got a massive cult following. I dunno. I prefer the Rabbids.

    Actually, I’m mixing up Dreamfall with The Longest Journey. Can’t really comment on that, so sorry. But if Gabriel Knight 3 was the adventure game’s suicide note, then The Longest Journey was an overdose of sleeping pills.

    I should point out that the two paragraphs above are nothing personal. TLJ and BG&E just frustrate and confuse the hell out of me.

    MEAT CIRCUS: “I hope it’s not a load of PISS like Doom 3 was. Oh wait, no, I don’t especially care.” A round of applause for Meat Circus. Meat Circus, everybody, Meat Circus.

    Re arguments along the lines of ‘I wanted it to be Serious Sam’, well, come on, it’s not like you didn’t get advance warning from id. Has anybody here tried Serious Sam recently by the way? Talk about a game that’s aged. Badly. Even on release the physics were rudimentary, the monsters generic and the weapons (barring the cannon, natch) bland. What an engine, though. Honestly, multiple monsters are a device like any other. You’d get bored of it soon enough. Top marks to id for trying something different.

    Radient! Car combat games are rubbish? Oh well. I quite like Wipeout myself. And Roadkill. Go for the Jackpot… GO FOR THE SUPER JACKPOT.

    Doom 3 was a solid 78% shooter. It installed. It looked attractive and sounded great. Gameplay wasn’t sparkling, but was very playable. Technically very impressive. Gameplay innovations lacking (restricted by new tech and the fact it was a remake). It had side innovations up the wazoo. Not going to set the world on fire, but well worth remembering. 78%.

    In my opinion the game fell down in one area in particular – tools and support for the mod community. No engine offered such support out of the box for noir stories, but using Radient is like driving a five-wheeled tractor by talking to a sheep on the moon. Is kerrazy. Is powerful, but compared to UnrealEd and Hammer and the Sandbox Editor (shiny) is kerrazy. Just read up on how you make terrain in Quake Wars. Tech 4 was an awful missed opportunity and I can only hope they seek to rectify their tool situation for Tech 5.

    Oh, god, what have I wrought? Wrote? Returning to lurk mode.

  68. Robin says:

    @Radiant:

    People have been saying Id have ‘lost it’ since Spear of Destiny. (Seriously, dig out the PC Zone review, officially the least prophetic piece of games journalism of all time.) It’s folly to try to gauge the form of a developer that hasn’t put out an in-house game for five years.

    Points for not using the phrase “glorified tech demo” though – idiot shorthand for “I have never played Doom or Quake, and furthermore do not know what ‘tech demo’ means”.

    And Interstate 76 was pretty good. Lovely atmosphere.

  69. Dagda says:

    You guys can put them down all you want, but Id deserves credit for stepping outside the norm. Not all of us want yet another story-driven adventure game set in a bright, colorful world where everyone’s brimming with witty dialogue, and for once it’ll be nice to see the words “first person game” not come before “developer Gabe Newell” and after “starving”. Poor guy’s going to break in half if he gets any thinner.

  70. Valentin Galea says:

    You know who should be the Lead Designer? Ken Levine:D

  71. Ian says:

    I got bored of Doom 3. “Hm, I wonder what could possibly happen as soon as I get past that suspicious looking cupboard? That’ll be empty, that’s why there’s no option to riddle it with bullets right now. Mhmm.”

    I did, however, very much enjoy Quake 4. The stroggification sequence is one of my favourites in gaming.

  72. Man Raised By Puffins says:

    Larrington: Well. Maybe I’ve misjudged Beyond Good and Evil. I stopped playing when the OBVIOUSLY EVIL POLICE / ALIENS took your SIDEKICK PIG to their space base. It’s possible that that idiot story with moronic characters told in clod-handed pre-schoolers cartoon fashion was going to develop into something I couldn’t predict with flair, drama and depth. But I don’t think so. And it’s got a massive cult following. I dunno. I prefer the Rabbids.

    Actually, I’m mixing up Dreamfall with The Longest Journey. Can’t really comment on that, so sorry. But if Gabriel Knight 3 was the adventure game’s suicide note, then The Longest Journey was an overdose of sleeping pills.

    I should point out that the two paragraphs above are nothing personal. TLJ and BG&E just frustrate and confuse the hell out of me.

    [off topic]BG&E gets pointed out for its story as it’s a fairly charming affair which has one of those rare finales that leave you feeling satisfied while still leaving itself open for sequels, although obviously it’s not to everyones tastes.

    Fair play for calling out TLJ for being a tad drawn out though, although I don’t know how the equally charming Anachronox avoids similar criticism when it contains almost as much padding.[/off topic]

  73. Paul Moloney says:

    iD is stuck in the past. Carmack is a coding genius in many way, but his influence on design in his company are malign. His tastes are frozen in time; he admits the last game he enjoyed playing was his own company’s Quake III in 1999. Adrian Carmack, who wants to make a new type of game rather than rehash old ideas, was frozen out of the company, after JC insisted they remake it. I wrote about this before: “Honestly, if you haven’t found a single new game in nearly a decade that you enjoy, it’s obvious that your tastes are completely frozen in time. While iD’s games push the envelope technologically, story and design-wise they’re stuck in arcade-era juvenilia, with no strategic, gameplay or emotional depth. And perhaps he should realize his strengths and weaknesses, stick to engine design, and not push his game ideas on his company.”

  74. MPK says:

    There was something oddly soulless about Doom 3, like it was put together by robots. It ticked all the right boxes for the feature list and was very slick and all that…but it was just cold, emotionless. There was no love in it, beyond Carmack’s love of numbers. I can’t see Doom IV being any different.

  75. Reverend Speed says:

    I dunno that Carmack’s apparent influence on design is entirely malign, but he does tend to build for speed. In turn, that’s likely to create a blisteringly fast car but one which is somewhat cramped and single-purpose.

    Ahem.

    That is to say, Quake 3 had only one objective. And it achieved it magnificently (plenty of tactical and gameplay depth). Doom 3 was trying for story-based survival horror with (for an id game) an enormous cast. And, well, results were mixed – there was absolutely no follow through on anything not tied directly into atmosphere and gameplay.

    Speaking as somebody who likes their technology and quite a few of their games, I think I’d argue that they could do with a new lead designer. Tim Willits seems like a lovely guy but it’s pretty clear in his Spector Lecture that he’s far too close to the company he loves to take a knife to their design philosophy.

    Bring back Sandy Peterson.

    Just don’t let him touch a level editor. =)

    The Quake 4 Stroggification sequence is amazing. I’ve watched it Youtube. Fine example of first person storytelling. IS THERE ANYTHING ELSE WORTHWHILE IN THE GAME?

    Ehh. Don’t know about Doom 3 being soulless. There’s a fair bit of humour and life squished into the odd corner and audio recording. There’s just no goddamn contrast. Hard to see the love when it’s all presented as fear, doom, gloom…

    Fair play for calling out TLJ for being a tad drawn out though, although I don’t know how the equally charming Anachronox avoids similar criticism when it contains almost as much padding.[/off topic]

    [off topic]Yyyyyyeahh, but… well. I’d rather see them as fascinating, beautifully built and charmingly funny digressions. I can’t tell you how much I loved the planet Democrates. And the frankly stunning follow-up. For an RPG, it’s a damn good adventure game.[/off topic]

  76. Radiant says:

    Yeah I kind of lost my mind in the middle of my post.
    Sorry about that.

    But I said that car ‘combat’ games have a history of being crap.
    Actually the majority of vehicle combat games have been poo.
    Mainly because of the lack of variety in the combat; the lack of options about how to fight [cars = circle, circle, fire weapon and planes = loop, loop, fire weapon] which, as someone pointed out above, is one of the main problems with Doom 3; the lack of fighting options [even the enemies have a prescribed weapon to use on each of them] .

    But don’t get it wrong!
    I loves me a good arcade racer.
    You guys’ Trackmania times are still making me cry.

  77. Reverend Speed says:

    [Off topic]Sorry, that last comment was a little unclear.

    I’m not sure I can compare the writing and pacing between TLJ & Anachronox. Maybe I’ll give TLJ another go at some point in the future, but I’m rather intolerant of limp characters and worlds that assume my interest by the inclusion of a few token fantasy clichés. I gave up when I was pottering around the hollow tree in the magical kingdom and realised I had absolutely no interest in finding out what happened next. Anachronox, by contrast, jumped from one crazy idea to the next, filling my screen with well-defined and interesting characters and always made a point of highlighting my long-term mission(s).[/off topic]

  78. Alarik says:

    Heh, Doom doesn’t need to revive. Lots of people are still playing Doom and Doom 2, lots of WADs and levels and mods and whatever were made and are being made. Heh, I have Doom collection on my HDD all the time and I don’t know how many times have I finished Doom, Doom 2, Final Doom and various WADs.

    Check the various ports – for example Doomsday with its large fanbase and the high quality textures for Doom games.

    That said, I quite liked Doom 3 – it wasn’t as good as previous titles, but it was fun. Btw Classic Doom (shareware episode of Doom in Doom 3 engine is pretty interesting) and I am still waiting for that Hexen in Doom 3 engine project to finish.

    But Doom 4 from id could be good (hopefully they will push HW limits more than that puny Crysis, which is perfectly playable on todays hardware :-) ).

  79. Chaz says:

    I really enjoyed Doom 3 and the expansion. I found it to be a very creepy and scary experience, with plenty of big guns to make me feel better.

    I could never quite understand why people moaned about it. After all it had hoards of hell spawn jumping out from dark corners at you, and big guns to blast them with. Isn’t that what the Doom series is all about? What else were people expecting?

    So Doom 4, yes please!

  80. Saflo says:

    I’m not really sure I enjoyed Doom 3, but there was enough of interest to keep me plowing through it for a while. It was suitably scary, it had some great monster design (which Id is usually good for), I quite liked the plasticy look of everything, and there was something endearing about the stubborn way it stuck to its “haunted house” design philosophy. Overall more of a curiosity than a great game, but I’m fine with that.

    I’ll also echo something that Sam and Inglorion said above and call for a return to the original Quake – maybe a sequel, maybe a remake, maybe something with an actual story and narrative and level design beyond “find the key in the spooky castle.” Maybe.

  81. Man Raised By Puffins says:

    @ Reverend Speed: Whereas I found that TLJ generally made up for the plot dithering by having a great central character placed in a pair of fantastically well realised worlds with some memorable NPCs along the way. If the world the game presents isn’t to your tastes, then fair enough. I’m certainly in agreement with you on the awesome-ness of Anachronox though.

  82. Miles says:

    I like this Reverend Speed fellow. I don’t agree with him much but I certainly like him.

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