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	<title>Comments on: Portal +40</title>
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	<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/</link>
	<description></description>
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		<title>By: Mario Granger</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45924</link>
		<dc:creator>Mario Granger</dc:creator>
		<pubDate>Thu, 08 May 2008 00:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45924</guid>
		<description>Some things that this custom map set has shown me about Portal:

-I can see now why Valve didn&#039;t include many hazards in the main game, it turns the entire experience into a quicksaving slog. Get the timing of that jump right! Make sure you do it PERFECTLY or you won&#039;t get the distance to beat that deadly electrical field! I see why the makers of this put these hazards in, to add a sense of urgency to the game, but I don&#039;t think it works very well.

-Playtesting is important. Many of these puzzles aren&#039;t very intuitive, and require some rather obtuse thinking to get past.  Or worse, requires you to notice rather minute details in the area you&#039;re in, while a wall is about to crush you. Although I&#039;m sure many gamers enjoy that, so I&#039;ll chalk that one up to personal preference.</description>
		<content:encoded><![CDATA[<p>Some things that this custom map set has shown me about Portal:</p>
<p>-I can see now why Valve didn&#8217;t include many hazards in the main game, it turns the entire experience into a quicksaving slog. Get the timing of that jump right! Make sure you do it PERFECTLY or you won&#8217;t get the distance to beat that deadly electrical field! I see why the makers of this put these hazards in, to add a sense of urgency to the game, but I don&#8217;t think it works very well.</p>
<p>-Playtesting is important. Many of these puzzles aren&#8217;t very intuitive, and require some rather obtuse thinking to get past.  Or worse, requires you to notice rather minute details in the area you&#8217;re in, while a wall is about to crush you. Although I&#8217;m sure many gamers enjoy that, so I&#8217;ll chalk that one up to personal preference.</p>
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		<title>By: Riotpoll</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45741</link>
		<dc:creator>Riotpoll</dc:creator>
		<pubDate>Wed, 07 May 2008 17:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45741</guid>
		<description>Haven&#039;t had time to play them yet; Sun + Beach (with a little revising for Uni exams) wins over playing portal all day.
I did try the Flash one a while ago though and it was good fun.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had time to play them yet; Sun + Beach (with a little revising for Uni exams) wins over playing portal all day.<br />
I did try the Flash one a while ago though and it was good fun.</p>
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		<title>By: Ben</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45725</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 07 May 2008 17:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45725</guid>
		<description>There is a time-dilation mod for Portal, makes cool sounds, blooms the screen, and slows you down.

Cheats have to be on, though, so you can&#039;t use it to try for better run times.</description>
		<content:encoded><![CDATA[<p>There is a time-dilation mod for Portal, makes cool sounds, blooms the screen, and slows you down.</p>
<p>Cheats have to be on, though, so you can&#8217;t use it to try for better run times.</p>
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	<item>
		<title>By: itsallcrap</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45659</link>
		<dc:creator>itsallcrap</dc:creator>
		<pubDate>Wed, 07 May 2008 14:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45659</guid>
		<description>And I have to reinstall Half-Life 2.  
And then I&#039;ll have to play through it again because I did.  
I&#039;m a busy man, you know.</description>
		<content:encoded><![CDATA[<p>And I have to reinstall Half-Life 2.<br />
And then I&#8217;ll have to play through it again because I did.<br />
I&#8217;m a busy man, you know.</p>
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	<item>
		<title>By: Heliocentricity</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45651</link>
		<dc:creator>Heliocentricity</dc:creator>
		<pubDate>Wed, 07 May 2008 14:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45651</guid>
		<description>Now i have to reinstall portal, damn you!

Is it hard for you to understand that i have too many games to play?</description>
		<content:encoded><![CDATA[<p>Now i have to reinstall portal, damn you!</p>
<p>Is it hard for you to understand that i have too many games to play?</p>
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45646</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Wed, 07 May 2008 14:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45646</guid>
		<description>KindMob i thing you got an excelent idea there: Portal meets Timeshift! :D</description>
		<content:encoded><![CDATA[<p>KindMob i thing you got an excelent idea there: Portal meets Timeshift! :D</p>
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		<title>By: KingMob</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45634</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Wed, 07 May 2008 13:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45634</guid>
		<description>Haven&#039;t played this yet.

However, a comment on the Portal mechanic just &#039;cause I can:

I&#039;d like to see an &#039;andrenaline&#039; button so we can slow down time temporarily to make shots that would otherwise be very difficult. Personally, I can often &#039;see&#039; the solution but I can&#039;t do it because I&#039;m too much of a spaz - can&#039;t hit the target in time as I bounce up and down.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t played this yet.</p>
<p>However, a comment on the Portal mechanic just &#8217;cause I can:</p>
<p>I&#8217;d like to see an &#8216;andrenaline&#8217; button so we can slow down time temporarily to make shots that would otherwise be very difficult. Personally, I can often &#8217;see&#8217; the solution but I can&#8217;t do it because I&#8217;m too much of a spaz &#8211; can&#8217;t hit the target in time as I bounce up and down.</p>
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		<title>By: Bob Arctor</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45632</link>
		<dc:creator>Bob Arctor</dc:creator>
		<pubDate>Wed, 07 May 2008 13:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45632</guid>
		<description>SPOILER!

I&#039;m stuck on the room where you are sitting on the button to open the door in front of you, after the victory elevator...</description>
		<content:encoded><![CDATA[<p>SPOILER!</p>
<p>I&#8217;m stuck on the room where you are sitting on the button to open the door in front of you, after the victory elevator&#8230;</p>
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		<title>By: ehlo</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45628</link>
		<dc:creator>ehlo</dc:creator>
		<pubDate>Wed, 07 May 2008 13:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45628</guid>
		<description>This really shows the wisdom of Valve not cracking down on the blatant IP violation that was flash portal - the team ended up making the real portal more attractive.</description>
		<content:encoded><![CDATA[<p>This really shows the wisdom of Valve not cracking down on the blatant IP violation that was flash portal &#8211; the team ended up making the real portal more attractive.</p>
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		<title>By: Mman</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45594</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Wed, 07 May 2008 13:00:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45594</guid>
		<description>There&#039;s been some great Portal custom maps, but this is definitely the best overall I&#039;ve played. I found the challenge perfect; harder than the original (and with some new mechanics too, which shows it&#039;s possible to expand the base gameplay with some ingenuity), but still fully possible without a walkthrough, plus it sticks to puzzles and keeps irritating twitch portalling to a minimum (it&#039;s done a few times, but more as a change of pace than suddenly relying on &quot;normal&quot; FPS skills). 

I played the flash game after and this is definitely very faithful, however, the best part is that it greatly expands on that game and adds a ton of new content and puzzles, along with some story twists (which takes some liberties with the Portal canon). If you play this then you&#039;ve already seen pretty much everything the flash version has (playing it after I found it a bit annoying at times, with some of the bugs and general clunkiness that comes with being a flash game). The only things I found kind of annoying is that one part temporily disables your gun, which resulted in me looking for a bunch of convoluted solutions to the situation I was in when all you had to do is wait for it to activate again, and a couple of parts where surfaces were harder to portal than they were apparently supposed to be.

Edit: I don&#039;t really agree with it being harder than the flash version. The only level I thought was harder than in the flash version was the final maze level (since it&#039;s completely different when you don&#039;t have the full picture). Despite knowing what to do I still found most of the flash version much harder than the &quot;3D&quot; version, namely because the mechanics of the &quot;real&quot; portal are far more robust, so executing things is mostly relatively easy after you know what to do (along with being able to save anywhere as a bonus), while half my problems in the flash version came from getting around some of the slightly dodgy mechanics.</description>
		<content:encoded><![CDATA[<p>There&#8217;s been some great Portal custom maps, but this is definitely the best overall I&#8217;ve played. I found the challenge perfect; harder than the original (and with some new mechanics too, which shows it&#8217;s possible to expand the base gameplay with some ingenuity), but still fully possible without a walkthrough, plus it sticks to puzzles and keeps irritating twitch portalling to a minimum (it&#8217;s done a few times, but more as a change of pace than suddenly relying on &#8220;normal&#8221; FPS skills). </p>
<p>I played the flash game after and this is definitely very faithful, however, the best part is that it greatly expands on that game and adds a ton of new content and puzzles, along with some story twists (which takes some liberties with the Portal canon). If you play this then you&#8217;ve already seen pretty much everything the flash version has (playing it after I found it a bit annoying at times, with some of the bugs and general clunkiness that comes with being a flash game). The only things I found kind of annoying is that one part temporily disables your gun, which resulted in me looking for a bunch of convoluted solutions to the situation I was in when all you had to do is wait for it to activate again, and a couple of parts where surfaces were harder to portal than they were apparently supposed to be.</p>
<p>Edit: I don&#8217;t really agree with it being harder than the flash version. The only level I thought was harder than in the flash version was the final maze level (since it&#8217;s completely different when you don&#8217;t have the full picture). Despite knowing what to do I still found most of the flash version much harder than the &#8220;3D&#8221; version, namely because the mechanics of the &#8220;real&#8221; portal are far more robust, so executing things is mostly relatively easy after you know what to do (along with being able to save anywhere as a bonus), while half my problems in the flash version came from getting around some of the slightly dodgy mechanics.</p>
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		<title>By: Humboldt</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45593</link>
		<dc:creator>Humboldt</dc:creator>
		<pubDate>Wed, 07 May 2008 12:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45593</guid>
		<description>It&#039;s definitely not as polished as the highly shiny original, and the straight conversion from 2D to 3D has made some of the levels a lot harder because in 2D you don&#039;t have to worry about the orientation of your viewpoint. And re-using the glados voice-overs makes it seem that she&#039;s just a tape recorder rather than an insane AI, spoiling the atmosphere (and retro-actively spoiling the main game) a bit. But if you&#039;re a story fanatic you can just turn the sound off.

Despite all that, it&#039;s good quality puzzling and well worth a go if you want more portal. Try the ren_test maps first though.</description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely not as polished as the highly shiny original, and the straight conversion from 2D to 3D has made some of the levels a lot harder because in 2D you don&#8217;t have to worry about the orientation of your viewpoint. And re-using the glados voice-overs makes it seem that she&#8217;s just a tape recorder rather than an insane AI, spoiling the atmosphere (and retro-actively spoiling the main game) a bit. But if you&#8217;re a story fanatic you can just turn the sound off.</p>
<p>Despite all that, it&#8217;s good quality puzzling and well worth a go if you want more portal. Try the ren_test maps first though.</p>
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		<title>By: Therlun</title>
		<link>http://www.rockpapershotgun.com/2008/05/07/portal-40/comment-page-1/#comment-45589</link>
		<dc:creator>Therlun</dc:creator>
		<pubDate>Wed, 07 May 2008 12:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1703#comment-45589</guid>
		<description>A bit too much flinging...</description>
		<content:encoded><![CDATA[<p>A bit too much flinging&#8230;</p>
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