By Kieron Gillen on May 7th, 2008 at 12:19 am.

All it’s taken is one little post and a landslide of others follow. At least that’s what’s happened when Bioware’s Derek French reveals that Mass Effect and Spore will be coming with a fairly hefty piece of DRM attached. It won’t just activate online when you first install the game – it’ll also have to check in to the server regularly to continue working. If ten days go by without a check-in working, the game stops working. In other words, major lengthy internet outage, no playage. Since RPS-comrade Rossignol is going to be having that kinda length of time offline shortly, this has to be frowned at.
Beneath the cut: Derek French’s full post, just so the actual words people will be arguing about are present in the vicinity if this spirals out of control into another 300+ post thread about the P-word. Oh – and a few more initial thoughts too.
Derek French says here…
Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.
After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez’d and gets banned). Just so that the 10 day thing doesn’t become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can’t contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.
Please feel free to ask any follow up questions in this thread and I will try and answer them when I can.
Hmm.
With Spore and Mass Effect trying this, you have to wonder which other future AAA Electronic Arts game titles will have it. If it manages any effect at all, you have to suspect it may be all of them. Equally, if there actually is a noticeable avoidance of either game due to it… well, the two factors will balance against one another. I’d suspect the former would outweigh the latter – the average consumer won’t even be thinking about the nature of DRM when they pick up the box, no matter how carefully labeled French claims it’ll be. “Internet required,” is a different thing from “Internet required perpetually”.
The other thing that strikes me is that PC piracy is clearly on their mind. On one side, you have them trying strong DRM methods to try and secure more traditional PC game fare. On the other, they have things like Battlefield Heroes where rather than trying to fight piracy, they create a game that completely bypasses piracy as a worry. I wonder what else they’re thinking of.
EDIT: I didn’t quote the later post where French confirms that it is every 10 days not just once. Foolish me.Here it is. And here it is:
For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don’t need the disk in the drive to play.


07/05/2008 at 00:27 Ted says:
I support this 100% and wish every game would do it. Fuck pirates for ruining PC gaming.
07/05/2008 at 00:27 Kadayi says:
The shit has hit the fan over that one for sure. Pity Valves Steamworks pack has only just came out, I think that would of been a better route to go down and received less negative commentary. Any DRM ultimately gets bypassed, and this one runs the risk that the pirates might end up invalidating legitimate users codes further down the line….
07/05/2008 at 00:31 Zyrusticae says:
Uh… what, exactly, is this going to accomplish? Pirates will just crack Securom once more, removing the online check entirely.
And everyone without internet access gets screwed. Yay anti-piracy measures?
07/05/2008 at 00:32 Riotpoll says:
Should either check the internet for no-disc play or need the disc in the drive for offline play; somewhat similar to Company of Heroes does these days.
Obviously they don’t understand some people are behind restrictive firewalls (like me at Uni) and can’t have millions of ports open!
07/05/2008 at 00:34 Masked Dave says:
Meh.
You have to be offline for 25 days straight after first installing the game, but still using your computer?
I moved house recently, I was offline for two weeks, or so.
I still haven’t bought a desk so my PC isn’t set up yet.
When I do (probably this week) I would theoretically still be in the time limit for it to be checked out ok.
Still, it’s not unimaginable that they would have a Mircosoft-style phone number you can ring to do it offline.
07/05/2008 at 00:34 bob says:
No matter what they do for drm it will always be cracked eventually. Maybe it won’t be cracked within the first week or even month, but eventually it will. Doing this you are only going to piss off legal consumers.
If this is how the drm in the game is going to be I won’t buy it till a crack is released. Then I’ll buy it and apply the crack.
07/05/2008 at 00:42 Will says:
In before someone claims that the DRM is so infuriating that they will now “pirate this game on principle”.
*hits head*
07/05/2008 at 00:44 Shih Tzu says:
One of these days I’ll play Bioshock, since I’ve heard such good things. But I hate FPS controls on consoles and I’ve yet to be convinced why I should accept SecuROM on my PC, so until one of these elements changes I’ll find other things to do with my time and money. Same with Mass Effect and Spore. This decision has cost 2K and EA a potential sale.
07/05/2008 at 00:44 Cunningbeef says:
Unless I’m reading it wrong, it checks online at installation then once more inside of 10 days, not every 10 days. This really isn’t as terrible and invasive as some are making it out to be.
07/05/2008 at 00:45 Frymaster says:
why can’t they just use Steam and get it over with? They are having to re-check because they can’t tie a cd-key down to an individual, and because just checking the key on install and then not letting anyone else use it requires knowing who the individual is, unless you go down the “x many installs” route which is just so popular. Equally, noone wants to sign up for yet ANOTHER online account which they’ll have forgotten about come reinstall time.
Also, steam solves the distributor’s-dodgy-staff-liberating-a-copy problem which is how the 0-day piracy happens, which is the main source of illegal copies that might actually have been revenue. And steam’s community stuff might tie in well with Spore. And if you don’t have internet access after install it never invalidates. And EA’s servers always crumble to the ground when patches are due out. I could go on.
edit: wow, there were no comments when I started my rant! :D
those saying meh: a ludicrously large proportion of the UK isn’t on broadband.
Shih Tzu: “I’ve yet to be convinced why I should accept SecuROM on my PC” – You could equally say “I’ve yet to be convinced why installing j.random game requires Bink dlls or certain codecs”. True, I don’t have it either, but that’s because there’s a limit enforced as to reinstalls. The fact that it has SecuROM per se has nothing to do with it
07/05/2008 at 00:53 Tim says:
Maybe SecuROM has cleaned up their act, but I will always remember them as the bastards who broke my legitimately purchased copy of Shadows of Undrentide until Bioware finally released a patch that disabled the goddamn check.
I don’t have a huge problem with the game phoning home, I’m fine with Steam needing to do so. So it’s not the principle that I’m against just the stupid buggy practice.
At the same time that these guys are spending all of this effort, we all know that we’ll be able to get cracked copies of the game that don’t phone home at all within days of release (if not before release).
07/05/2008 at 00:53 bobince says:
Cunningbeef: the original post is indeed unclear, but a later post in the topic says:
So it is indeed – effectively – a connection every 5-10 days.
I realise arguing isn’t going to change anyone’s position on the P-issue these days, but here are two games that are definitely never seeing any money from me now.
(“A quick and painless check” – yeah, tell that to the people who bought tracks from MSN Music.)
07/05/2008 at 00:54 Jochen Scheisse says:
Yet another move to screw everyone who doesn’t crack the game. If that is the only idea the industry can come up with, PC led development is doomed. Then again, looking at Mass Effect, it’s doomed anyways.
07/05/2008 at 00:59 Doug F says:
I know this isn’t the point, but how many people are going to have the kind of computer needed to run a game like Spore or Mass Effect, and not have an internet connection?
EDIT – Bobince’s comment is my bigger worry. As someone who plays games years/decades after their release, what happens when the authentication servers get shut off on their end?
Maybe this is wishful thinking, but could a company perhaps implement such draconian DRM initially, and then lift it after 6 months to a year, once the demand for pirated copies goes down?
07/05/2008 at 01:01 Snarky says:
DRM systems that treat every player like a potential criminal? Bah. I’ll likely never play Bioshock because of such crap, and I seriously don’t care.
I’m fine with Steam-style copy protection and prefer that or having the disc in the drive in order to play. Why? Simply based on the prinicple that I feel like I’m trusted since the developer used one of those methods instead of getting paranoid about everybody… and screwing legitimate customers in the meantime when some hacky type manages to create a CD key generator. I don’t say “if”, because it’ll happen. It always does.
So now I’m just worried now that my principles are gonna prevent me from playing a game that I’ve actually been looking forward to, and all simply because some devs prefer to default to mistrusting their own customers just to stave off inevitable piracy of their product for a week or two more.
07/05/2008 at 01:05 mandrill says:
You’d have thought that SecureROM would have been totally discredited by now, EA were beginning to turn a corner, gaining the respect of gamers by displaying some kind of innovation, not only in the games themselves but also in how they are delivered to their customers. With this move I reckon they’ve gone and shot themselves in the foot.
Piracy is going to happen, and the only developer/publisher I’ve seen that’s being realistic about it is Stardock. Spore and Mass Effect will be cracked and pirated within a week of release (if not before) and things will continue as normal. I was really looking forward to Spore but now I’m not so sure. As a game it looks to be something very special but, as is the way with these things, the men in suits have gotten their way and legitimate users will more than likely suffer for it. The pirates don’t care, they’re not the ones kicking up a fuss when the DRM goes tits up, because they bypass it. EA are risking drowning one of the games of the year in effluent because they only see the bottom line. The fact is that pirates won’t be buying the game anyway, EA’s move will only inconvenience those that legitimately buy the game.
07/05/2008 at 01:08 Dorian Cornelius Jasper says:
Dear Ted:
Bob is more right than you realize. Piracy is not the issue–it may be a problem that affects the bottom line, but it’s not the bottom line itself. No, the real issue is Sales. But that’s another discussion.
Speaking of sales: PC gaming is healthier and more profitable than console gaming, bar the Wii. Oh yeah, I went there.
I hate to sound like a monopolist, but… seriously, why can’t more developers just use Steam for crying out loud? This every-ten-days thing sounds like a wash. I was on the fence as far as these two games were concerned, but right now I’m not too keen on the idea of buying them without an available crack online.
This sort of thing doesn’t stop pirates at all.
It only annoys customers. Especially when something goes wrong with the DRM system and the legitimate customers suffer, while pirates get to play almost hassle-free.
Jeez.
07/05/2008 at 01:15 Dot says:
I don’t really mind this if it helps fend off piracy. Bioshock’s DRM did and this is about the same except without the overly too harsh general application-it won’t have stuff like max number of lifetime installs or something like that. Seriously.
Most games distributed not on DD require CD checks, which are even more annoying than automated online verification, nearly all digitally distributed games already have stuff like that, and um, basically I am not seeing what’s the problem here-it remains the same thing for DD, and only replaces the obnoxiousness of having to swap CDs for retail buyers.
Besides, everyone who is posting about this on this issue probably has an internet connection so they don’t have an excuse to complain, unless they are really worried about internet outages lasting longer than a week, and that’s it I guess.
Oh and as far as Digital Distribution is concerned, I’d really like to see this on Steam, but Electronic Arts are probably going to use it to push EA Link. As much as that service sucks, I guess I’ll have to use that in the end. =/
07/05/2008 at 01:23 drew says:
One of Spore’s big selling-points is that it grabs user-generated content from a server and puts it into your game. Why not require an account to do that, and deny pirates access to that (presumably important) part of the game? It’s built-in copy protection.
That way the game doesn’t completely break when they decide it’s not profitable to run the server.
07/05/2008 at 01:27 Indagator says:
@Dot The problem is, of course, that it won’t do a lick to prevent piracy.
I mean, seriously: does any actually believe that casual piracy of “I ripped this DVD for my friend” variety is actually what’s killing sales? Come on, it’s 2008! If someone wants to pirate something, they fire up bit-torrent or eMule, and as others have already mentioned, all it takes is one pirate group to crack it and it’s suddenly out there for the entire world. Personally, I give it maybe two weeks before the cracks are out.
One other thing that I saw mentioned on the quartertothree forums is that the DRM will limit you to three installs of the game. After that, you will apparently have to call up to get your account revalidated or some other nonsense. Hope you don’t like playing games more than once!
The worst part of all this, though, is they’re spending a ton of money for absolutely no gain. I just can’t fathom what’s going on in the heads of the suits at EA. I can understand how much it must burn to see something you poured time and energy being used without receiving compensation, but there’s a break even. You have to wonder how much such an elaborate setup (authorization servers, call center, the DRM itself) is going to cost.
07/05/2008 at 01:28 cannon fodder says:
@ Snarky
I think it’s largely the publishers that mandate intrusive anti-cheats rather than most devs but other than that I agree completely:
I’ve not bought Bioshock for the same reason as you and as interesting as Mass Effect would be to me, it’s not getting bought either if it has that crap attached.
While steam is net-based activation it allows offline play for more than 10 days and includes all the useful things like auto-update and friends lists. It also allows itself to be turned off, all of which make it a tolerable compromise/necessary evil.
Disc in drive is only a minor irritant especially if you have more than one DVD drive (if i’m building a computer and have to put an IDE cable in it I think it makes sense to populate it fully).
CDkeys are a bloody good idea if only as they allow global banning of cheaters in multiplayer (as is built in punkbuster for the same reason).
In a world where sane online activation systems and tolerable anti-piracy measures exist which won’t screw people for trivial reasons, this kind if idiocy on the part of games publishers has no excuse.
I guess I’ll just have to put some more time into CoD4 multiplayer weapons achievements.
07/05/2008 at 01:34 Cooper says:
If the biggest issue (as far as I’m aware) is the first-week sales – where’s the need for perpetual online-ness?
Sure, ‘everyone is online nowadays’. But that doesn’t quite cut it.
First off, many students in halls are behind firewalls.
Then there is the obvious issue of what happens after a few years and the servers are taken down.
Finally, I’m just not comfortable with this ‘phone home’ deal. Call me paranoid, but I’m not one for trusting large corporations.
And, most importantly – why complicate things for those who /gave you their money/?
I was looking forward to spore. But I’m behind a firewall (even postgrads here) and will have to wait for a crack. (Which is gonna happen, pretty soon I’d guess, especially as this is even more of an enticing challenge). In which case, I might as well just get a pirate version…
07/05/2008 at 01:36 Robin says:
A one-time online activation is good enough for Microsoft, Adobe, Cubase, and well, everyone, but not for EA?
Steam works. Bioshock’s system worked. (That is to say, what they *intended* to do – there were some teething problems caused by errors in the implementation.) Problem solved, do not keep digging.
I can’t see the additional checks having any effect on piracy (it’ll most likely be fully cracked within that first ten days), but I’m certain that they’ll substantially increase the tech support overhead, especially if Spore’s audience largely overlaps The Sims’s.
The sad thing is that if Spore does become a mega-hit, EA will claim that justifies this method. The “new EA” sure seem to be lurching from one needless and avoidable PR-shitstorm to another these days.
…
“I’ve yet to be convinced why I should accept SecuROM on my PC {for Bioshock}” – um, loads and loads of games use SecuRom, dude. It’s pretty benign.
…
“So now I’m just worried now that my principles are gonna prevent me from playing a game that I’ve actually been looking forward to” – From the rest of your comment I’d be more worried about misinformation wrongly warning you off games. Bioshock’s DRM is no more restrictive than Steam, in practical terms. (Unless I’m missing something.)
07/05/2008 at 01:36 Rustkill says:
I think CunningBeef is the only person to have mentioned this… But to me it looks like it’s a matter of rechecking the activation within ten days of the first activation “in case the CD Key has become public/warez’d and gets banned”. If the computer isn’t online within those first 10 days nothing happens, but after those first 10 days if there’s no recheck the game gets locked until the recheck happens. Seems to me that as long as you do that recheck once after the first activation you will be fine. Not sure where the “every ten days” idea is coming from tbh.
07/05/2008 at 01:39 The Pope says:
Whats the point of making a legitimate copy less reliable and user friendly than a pirated one?
I can’t really see any pirates deciding “Wow, that DRM sure is annoying. I’ll buy the version with it, rather than getting one without it for free!”
07/05/2008 at 01:44 DosFreak says:
The “Every 10 days” comes from the BioWare Community forums:
Here is the Part 1 Thread: http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=180
I’ve created a FAQ since they don’t have one on their site. The FAQ was compiled from Part 1 and Part 2 of the activation thread on the BioWare Community forums:
http://vogons.zetafleet.com/viewtopic.php?t=18522
07/05/2008 at 01:46 Mark says:
I really wanted to buy this game. However, I wouldn’t invite an escaped convict into my house, I wouldn’t take a rabid dog for a walk, and I wouldn’t install anything on my computer that requires SecuROM. And since the game is supposed to go online, the pirated version probably won’t work right either, so buying a legitimate copy and cracking it is also out of the question.
07/05/2008 at 01:56 SenatorPalpatine says:
Out of reading the comments, I think I only read one that supported what EA is doing (some who thought the internet check is only once at beginning and again after 10 days), the first one.
Maybe the popular uproar will be enough that EA realizes that this DRM policy makes them appear to be dickholes in the eyes of most people.
07/05/2008 at 01:56 NegativeZero says:
Looks like two games I’m not buying then. I still have horrible memories of the hacking I had to do to get my sister’s copy of The Sims 2 to work on her machine due to their shitty DRM not working properly.
07/05/2008 at 01:56 Mickiscoole says:
@Rustkill
http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=15
Second post down:
“For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after.”
07/05/2008 at 02:01 Monkfish says:
While this DRM may help prevent the day zero piracy we all know and love (hmmm), it’s ultimately futile. The crackers will crack it, and the pirates will, um… pirate it. It’s all so predictable.
I dread to think how much it’s costing to pay SecuROM, set up all the authentication servers and draft in the support staff that will deal with all the technical issues this DRM will inevitably cause. There can’t be many products out there that have something added that is known will cause problems for some legit customers. Alarm bells should be ringing at EA suit central – this really can’t be the best way forward, can it?
I say remove the DRM altogether. Have a little faith. Sure, the pirates will still fill their boots, but fuck ‘em – they probably wouldn’t have bought it anyway. And you’ll have pissed the crackers off by taking their challenge away, which is nice. The perceived lost sales will be offset by the reduced support costs brought about by there being no nasty DRM. Throw in other incentives to make people want to buy stuff from you and things will work out just fine. At least, they will in my naïve little world :D
07/05/2008 at 02:04 wyrmsine says:
Given that my internet provider recently shut off my internet for three weeks by accident, I find it hard to support this security feature. Both titles just became games I’d rather pirate, because it just makes more sense to have a game that works.
(long story short, and as near as I can figure it: My dad tried downgrading his net access, and it seems he got my fast connection and I got bupkiss. That’s at a guess, mind, no good answer was given me, but tech support kept confusing our phone numbers, and once, our names…. No mean feat, considering we don’t live in the same city…)
07/05/2008 at 02:09 Aaron says:
I will Not be buying either of those games now, even though I want them both. I suppose they will just state that piracy was the problem when the games don’t sell. I support Stardock in their quest for no DRM in games.
07/05/2008 at 02:19 Dot says:
@Indagator
It’s not as simple as that. Copy protection *IS* somewhat effective. Do you think any company would apply activation schemes like this if it had zero effect? No company would want to damage its own PR with stuff like that for nothing at all.
Bioshock’s developers admitted the scheme they used was flawed-and those flaws were unfair to the customers, but it helped to generate a whole load of sales regardless. Why? Every game sells the most in the first two weeks. If a game is leaked out and cracked before the first day, most people, who don’t give much thought to piracy will just go out to torrent sites and download it for free, early, without any hassles. It kills actual sales big time. With internet activation, when the game is leaked, it typically is missing a few key files so the pirates can’t produce a crack and make a “release” before the game is actually out, and by delaying that for a few days, up to a week and a half, as with Bioshock, it means that those people who wouldn’t mind pirating stuff but really want to play the game will have no choice but to buy it, which is good.
Furthermore, games are not video or music, those two industries work differently, not to mention that DRM put on movies and music is going to be exactly the same for every item so in that case it’s pointless. Here we’re talking absolutely harmless internet activation, polished so as to get rid of the flaws of Bioshock’s CP, like the activation limit and such, so that it shouldn’t even inconvenience anyone, and is the way of the future, replacing disc checks and coexisting with digital distribution in harmony.
So, in my opinion, this isn’t a big deal. If EA will botch this up and make it inconvenient for buyers, I’ll obviously be angry about it and become an opponent of their particular implementation of internet activation, but as of right now, it looks like that they are trying to make it as transparent and unobstructive as possible so I don’t have a case against them.
@Aaron
Just dismissing a game you want to play from the get-go because of a very light DRM scheme sounds like folly to me. I mean, I boycotted Starforce releases at the time, but compared to Starforce, this is absolutely nothing IMHO. I’ll still be getting both most likely, unless some other newspiece closer to release makes that copy protection look like a total trainwreck.
07/05/2008 at 02:22 mrrobsa says:
I can’t/won’t buy these games now because I have crapola internet at Uni. Surely this only punishes people who purchase it legally, whereas the cracked version will be bullshit free.
07/05/2008 at 02:28 Mario Granger says:
Wish I could say I was bothered by this. I’ll just do what I’ve been forced to do for years: buy the game, then head over to one of a thousand game cracking sites and download the cracked executable.
Developer gets their well earned money, I get a game that works properly without hassle.
Win-win.
I’m in suport of what Valve does with Steam: boxed copies ship incomplete, thus cutting down on zero-day piracy.
07/05/2008 at 02:29 Burgerboy says:
Sigh, I fail to understand how penalising legitimate customers helps stop piracy – haven’t they learned anything from the route that stardock went?
I’ll add myself to the “not buying anything unless it’s well and fully cracked first” crowd.
07/05/2008 at 02:41 Fisherman says:
I’d join in the bitching, but I’m still waiting to see how the last EA internet shitstorm over Rock Band costing a month’s rent in Europe turns out. At this rate I expect Sims 3 to come with an aborted fetus and spray anthrax from the screen.
07/05/2008 at 02:48 Rustkill says:
Ok, Having followed the links people have shared I can see that it actually is an every 10 days system. That is ridiculous. I will not boycott Spore (it’s on the top of my Want-to-Play list) but I will certainly look into the best way of getting this system fixed.
Although, the post by Chris Priestly makes the system a bit more palatable:
07/05/2008 at 02:58 Tim says:
This is really silly. This is so absurd I’m assuming I’ve got this wrong. Does this mean that even if you don’t play the game for ten days, you’ll never be able to play it again?
Why don’t they just check each time you start the game like steam does?
07/05/2008 at 03:07 Ben Abraham says:
@Monkfish,
Here here! Can I come live in your naïve world?
07/05/2008 at 03:07 Shih Tzu says:
“Um, loads and loads of games use SecuRom, dude.”
This is true! And how many of them do I have installed? Looks like none.
07/05/2008 at 03:07 Kevin says:
First of all, Tim, that is completely wrong. If you don’t play for 10 days, you’ll need to start up the game, and have it automatically re authenticate.
Personally I’m 100% for this. Let me tell you why. The PC platform is being overlooked. Developers aren’t porting games to PC because of the rampant piracy.
If you are one of those people who say, if they add DRM, I WON’T BUY THIS GAME, relax and smile, because if they didn’t add DRM, THEY PROBABLY WOULDN’T BE MAKING A PC PORT OF IT ANYWAYS.
Obviously, this doesn’t apply to spore. But you need a internet connection to enjoy spore anyway, so whats the big deal.
Screw the pirates, they are ruining the PC gaming front for all of us.
07/05/2008 at 03:11 RichPowers says:
Both games just lost my sale (and no, I won’t pirate them).
Pirates will crack the game as usual and paying customers will suffer. Seems as if the wrong crowd is being punished here. One keycode, one activation. No need to check up on us every 10 days, Big Brother. I’m already PO’d at EA for adding in-game ad mumbo-jumbo to BF2142.
It’s funny how pirates offer superior products, ones without absurd DRM or nagware. Based on product quality alone — and not on ethics, legality, etc. — the pirated copy is your best bet. Not condoning here, but food for thought.
07/05/2008 at 03:24 DosFreak says:
“Screw the pirates, they are ruining the PC gaming front for all of us.”
No shitty Publisher/Developers who hide under the “piracy is killing PC gaming” banner are ruining PC gaming. These guys need to STFU and go develop their games for consoles and leave PC development to the real PC devs.
07/05/2008 at 03:30 Txiasaeia says:
Oh well. Spore looked pretty good, too. I guess I’ll play one of the thousands of other games that doesn’t have such restrictive DRM. Stalker: Clear Sky’s supposed to be coming out soon, right?
Another question: does anyone think that the $10 Spore editor to be released next month will include this DRM? Hmm.
07/05/2008 at 03:45 frank says:
Sheesh, no hate left for Steam?
Clear Sky’s DRM…
07/05/2008 at 03:49 Indagator says:
@Dot
Absolutely they would, because when faced with a potentially critical threat that none-the-less is impossible to empirically quantify, all organizations (publishers, school councils, governments) fall back on the basic response of we have to do something. And since there isn’t any way to actually tell how well a game might have sold if not for piracy/the economy/phase of the moon, the publishers have no way of knowing whether the all the money they poured into the DRM actually accomplished anything at all. They can simply decide whether the sales of the product were satisfactory or not. And because no one likes to think that they wasted money, these same groups are more likely to interpret unsatisfactory results to mean “We need more DRM!” than “Well, that DRM didn’t work, let’s scrap that idea and start over.”
Minor nitpick: That’s not strictly true: Homeworld immediately comes to mind in the category of “sleeper hit.” I think what you really meant to say was “Tremendously hyped AAA titles sell the most in the first two weeks,” which I’ll readily agree with. However, if the goal was just to stop piracy early on, why bother with the recurring 10-day activation? Surely just a single one time activation could stop that (it seems to work for Valve).
Regardless of their individual differences, all types of DRM share a single point of failure. Once it’s cracked, the secret’s out. This is just as true for games as for movies and music.
Have you actually seen where the devs said that the activation limit is out? The post I referred to earlier claiming that there was a limit turned out to be quoting a secondary source, so I’m going to back off that claim until I have corroboration one way or another. Onto the other two points you made:
Re: harmless internet activation – This would have made it impossible for me to play two years ago, when I didn’t have internet at home. It would have made it impossible for me to play during college vacations when I was with family members who didn’t have Internet or didn’t have a wireless router. A one-time activation is relatively easy to work around those issues, it’s the continual bit that’s the deal breaker.
Re: polished to get rid of flaws – Do you honestly believe, in the era when new releases are more like expanded beta tests than finished products, that the component of the system that designed to inhibit the normal functions of a computer is going to be flawless? That it won’t cause problems? Hopefully you said yes, because if so, could I interest you in a couple of investment opportunities with my Nigerian friends? :)
It’s too bad, really, because EA just lost two (possibly three) sales with this nonsense. I was on the fence regarding Mass Effect, but I was quite excited about Spore. I’ve also been planning on picking up Bioshock (which I don’t have because it came out before I had my latest machine built), which I may still get, but over Steam. In fact, I might not purchase another EA game at retail ever again. I’ll either get it via DD or go without.
Edit – sorry for all the verbiage, I’ll be more succinct in the future.
07/05/2008 at 04:00 RichPowers says:
@frank: Yes, I realize that Steam is a form of DRM and therefore only purchase Valve games through the service, since they’re tied into Steam anyway. If a third-party releases a game over Steam and at retail, I always buy the retail version. Then I take appropriate action to disable or mitigate annoying copy protection schemes.
@Indagator: Ya, EA has been losing sales with me for years because of their incessant nonsense. In-game ads in BF2142, the joke that is SimCity Societies (why bastardize one of the greatest game series ever?!), buggy releases, etc. This latest DRM nonsense adds to an already sizable pile.
07/05/2008 at 04:13 Durandal says:
“I don’t really mind this if it helps fend off piracy. Bioshock’s DRM did ”
I know twelve people at my work with hacked copies of Bioshock. Twelve. Clearly, it didn’t help shit.
Keep in mind that not only will this not help piracy, it’ll just generate negative press and misgiving against the creators of the game. It’s lose-lose for them.
07/05/2008 at 04:26 Dot says:
@Indagator
Event the movie industry, the guys who have been pushing DRM all the time, even they have a reason to do it for their own intrests, as unsavory those intrests may be-selling stuff once per platform to be precise. Considering that PC DRM can’t be used in a similar fashion, the reason for them using it must be more simple. The publishers DO have a way of seeing how well DRM they applied works: it’s apparent, even RPS in itself managed to do something similar: just check out the torrenting numbers! You may go through the “well, not all pirates would’ve bought the game in the first place” logic, however as it stands, all those people were interested in the game enough to pirate it. That’s it, combined with the sales numbers, all the statistics you need here.
Homeworld was 9 years ago, much have changed so far.
A one time activation system is fine too, however, as it stands, the Orange Box still got pirated much and as I understand exactly because of a lack of such a system. What’s more, Steam’s actually pretty faulty when it comes to playing games without having internet access, as much I like the system in general. Try unplugging your modem, restarting Steam and trying to launch Half-Life 2 in offline mode. What will you get? Exactly, nothing, a message box telling you it can’t do it in offline mode-I’ve tested for it yesterday, just out of curiosity. This scheme at least would give you 10 days in a similar situation, Steam just cuts you off from the game from the get-go and yet you don’t complain much about it.
The concept of a single point of failure does not exist the same way for games unlike music or video. All video and all music tend to share the same kind of DRM which, once cracked, yes, becomes useless. Games have copy protection depending on the game, its activation method, and are generally much more vulnerable to zero day piracy as well.
Yes, it would have made it impossible for you to play the game two years ago or outside of internet access boundaries, or whatever, but at present, people who would have problems with it are in the absolute minority. If you are in it minority, ok, you don’t get to play. If you aren’t, there isn’t much reason to complain. Same with multiplayer games, et cetera. I believe that if internet activation will prove its worth-and it’s very likely, about every game will use it, so, as a modern replacement for disc checks and such, you may as well get used to it, and Digital Distribution which should make this entire argument moot entirely.
07/05/2008 at 04:35 Jonathan says:
Goddamn it RPS! Haven’t you learnt not to mention anything to do with piracy.
Really I don’t care about DRM because I only care about the game. If I have to do a special jig to play it, or heaven forbid install a 2mb verification program, I really don’t care usually if you hold off a couple of months the problems with verification have been sorted and you save money. I mean I know it can be annoying connecting to the internet but come on! There’s a heck of a lot worse things in the world and in space(!) and in time.
07/05/2008 at 04:44 MeestaNob! says:
The only people anti-piracy measure EVER hurt are people who buy their games. Fact.
Now, whilst I could inevitably just say “Well that’s it, fuck you EA and fuck you world” etc and stamp my feet and not buy Mass Effect, I honestly cannot help but think this is what they want.
This is clearly an effort to end gaming on the PC and move it to consoles.
If it ISNT, then please EA, please everyone who makes games for PC. Please, please, PLEASE stop this now. Just go back to selling games to people who buy them and stop destroying the industry to spite the freeloading filth.
Please.
This system didn’t work with BioShock, and disc based DRM has never worked in the history of portable media. It never will work. It doesn’t even work on consoles.
Please think about what you are doing to the industry and please reconsider.
I wont be buying Mass Effect for the PC.
I wont be buying Spore for the PC.
I will not be playing either EVER on ANYTHING.
I challenge anyone who came up with this and similar decisions to read these messages and come here and defend themselves. They’re killing the industry, not pirates.
07/05/2008 at 04:47 Dot says:
The system DID work with Bioshock, and it worked even better than expected, why do you think they started using it? And it’s not disc based either.
God, all this comes down to a knee-jerk reaction to a very simplistic copy protection measure that wouldn’t affect anyone posting about it right now, except for the people who would actually pirate those games. Well, if it’s not botched up or anything though, but let’s just hope for now and decide later when it’s all clear.
07/05/2008 at 05:08 Hypocee says:
Not buying until it’s cracked, so I guess EA just saved me ten or twenty bucks. Thanks EA!
07/05/2008 at 05:14 Kuma says:
This would be fine with me if it wasn’t SecuROM. They’ve botched other roll-outs, and this seems like, essentially, a perpetual rollout for them. There will be server issues, there will be down periods, there will be chaos, and there will be shitty service, because SecuROM really doesn’t give a crap about you, the end-user.
07/05/2008 at 05:30 elle says:
“Developers aren’t porting games to PC because of the rampant piracy.”
And Stardock isn’t in a rush to port its sales-leading Sins of a Solar Empire to consoles because console manufacturers won’t support support a decent control scheme for their 4x RTS. Consoles won’t support mice-and-keyboard games because they don’t believe there’s a market for it, because gamepad-controlled RTSs flopped.
Stardock’s DRM-free Sins of the Solar Empire led PC sales charts for how long? And their competition is, what, poor console ports of games that have better online support in Xbox Live? Crysis, which isn’t special in any way when run on commodity hardware?
The problem with PC game sales isn’t piracy. It’s a lack of appropriate games for the market, followed by the poor quality of games ported from consoles.
07/05/2008 at 05:34 shiznit says:
This game isn’t that great anyway.
07/05/2008 at 05:52 sigma83 says:
No Mass Effect or Spore for this individual then. I abhor secuROM on principle. Torrent download with no securom vs. retail copy with? Easy decision.
07/05/2008 at 05:53 RichPowers says:
“The problem with PC game sales isn’t piracy. It’s a lack of appropriate games for the market, followed by the poor quality of games ported from consoles.”
Elle: Bingo! You articulated very concisely my thoughts on the state of retail PC gaming (to distinguish from indie games, free games, etc.). Treating the PC as a backwater recepticle for half-arsed console ports is a doomed strategy. Dealing with the PC’s hassles — and there are many — isn’t worth it if I can get the same games on Xbox or Wii.
But I’ll gladly deal with gfx card drivers, installing a god-awful MS operating system, and other irritations for games like Sins of a Solar Empire, Civilization, StarCraft, etc. In other words, GAMES MADE FOR THE PC, that take advantage of the PC’s strengths as a platform.
07/05/2008 at 06:15 Corbeaubm says:
Well, that makes two fewer games that I’m looking forward to. One very disappointed potential customer here.
07/05/2008 at 06:45 Txiasaeia says:
@Frank:
Clear Sky will be digitally distributed exclusively through Steam – but they’re still putting out a boxed copy. (And no, I don’t subscribe to Steam, either.)
07/05/2008 at 06:46 Snarky says:
@Robin: If I can login only once to Steam (or similar service) to authenticate and play offline all I wanted afterwards, I’d be fine with it. As it is, the details say that the game has to phone home every 10 days (not just once, but repeated into the forseeable future) to make sure that no duplicate authentications have been detected in the meantime. Given that a keygen is likely to be created by some cracker in hopes that they can provide random keys to random people, duplicates are likely to pop up for CD keys already in use and those that will eventually be used.
It’s clear that this implementation of SecuROM doesn’t save any info on a server besides how many times certain CD keys pop up on separate computers… and that also raises the question of how reinstallation would work for the same computer or uninstallation and installation on a different computer.
It’s much easier to just have your CD key saved in your own personal account with an online service and not having to phone home every so often for the copy protection system to keep tabs on you. With a service such as Steam, anybody trying to use the same CD key in a separate account will be automatically rejected at the very least. It shaves off a few steps in the copy protection scheme and you can play offline all the time if you’d like, even if you need to log in to refresh your permission every so often… just without the checking-for-duplicate-keys shenannigans for already-authorized users and the system automatically rejecting duplicate keys.
I guess you can say that there’s a bit of a psychological mindset in every approach to the same problem… in terms of copy protection, it just happens to be that most incarnations of SecuROM have mistrust as an apparent guiding factor while Steam takes a more logical (and ultimately much more trusting) approach… and simply by requiring a login and keeping tabs on who has what CD key.
07/05/2008 at 06:47 Roman Levin says:
What sucks is that if the games sell well (and at least Spore will), people on the business side of gaming will perceive this as DRM vanquishing piracy, and we’ll see more of this kind of bullshit.
07/05/2008 at 06:49 Jash says:
Not mad, just disappointed. I figured that some things would inevitably change once they became connected to EA, but this is worse than I thought. I’m off to see if I can cancel my pre order.
07/05/2008 at 07:15 c-Row says:
Of course. It wasn’t the pirating/warez scene that ruined Amiga gaming and eventually killed it as a gaming platform. Yeah, right…
07/05/2008 at 07:31 Stew says:
Didn’t buy Bioshock. Won’t be buying Mass Effect or Spore. I won’t “pirate them on principle”, that’d be dumb. I just won’t buy them and won’t play them.
If they want to treat their customers like criminals, then I’ll happily stop being their customer. Balls to the lot of them.
07/05/2008 at 07:53 FuKuy says:
If you have an Internet Connection this protection it’s not annoying….. It’s like login in WoW every time you use it.
You’ll play Mass Effect and you won’t be aware of the periodically activation.
I hope this will work and piracy will be stopped.
I support EA and BioWare. And I’ll buy the game. Mass Effect and of course Spore.
07/05/2008 at 08:00 rabbitsoup says:
HOLD THE BOAT, why do they need to do this if all the content you get from spore is off the internet? never mind il just crack it [b]when[b] it becomes a problem.
also anyone defending this decision, the pirates WILL NOT CARE, it only affects you if you buy the game
07/05/2008 at 08:01 Valentin Galea says:
Silly producers, it’s like they forgot all the programming they did:)
Don’t they know those DRM checks all come eventually to an IF in the code that can be easily patched?
07/05/2008 at 08:06 fluffy bunny says:
I wish developers and publishers wouldn’t do things like this, but I understand why, and there’s no point blaming anyone but the pirates for this shit.
So I’ll grumble a bit, curse the pirates, and then buy the games anyway.
07/05/2008 at 08:14 Andy says:
Offline mode in Steam doesn’t work occasionally through malice, it’s just a bit buggy. I tried the experiment myself, disabled my wireless internet connection, restarted Steam, went into offline mode, launched HL2. No problems at all. Your mileage may vary, but it’s supposed to work.
Anyways, the problem with all DRM schemes is that on an open system like Windows, there is absolutely nothing you can do to stop people cracking your system once it’s in their hands. The best you can do is make it hard for them, and risk the pirates introducing bugs into the game.
You hear some real horror stories out there of games getting a bad reputation for being buggy because the pirates broke something while they were hacking out the copy protection.
You can only put a gate-keeper into a system you control, or where the owner has a good reason not to break it, like multiplayer servers, the Spore custom content distributors, the WoW servers, Steam only delivering you the exe on release, etc.
The way to discourage piracy is to use these kind of features to improve the experience, e.g. Steam making it easy to login and download your game at any computer, or having a friends list and achievements and the like, stuff it’s going to be a lot harder for the pirates to duplicate.
This kind of restrictive DRM scheme just screws the people who actually pay.
07/05/2008 at 08:19 Larington says:
Its certainly dissapointing. I’m kinda in agreement with Valve on this issue, the only piracy that genuinely needs preventing is day 0, thats the one thats most potentially damaging to sales (And how the game is percieved by its publisher via game sales, a bit silly, but yeah, as far as publishing is concerned, day one sales are THE BIG THING TM – Though I’d hope they realise thats primarily for uber hyped AAA titles…).
The other problem, a whole different issue, is that there are a lot of people who will use the implementation of certain kinds of DRM (SecuROM being the name cited here) as their justification for pirating and/or not buying the game, something which I would hope has been noticed by the publishers but apparently, hasn’t.
07/05/2008 at 08:21 po says:
I have no problem with this, and think it’s a good way to combat piracy without causing buyers too much hassle, provided:
* I can install it on as many computers that I own as I want, within reason (say 3 at once).
* I can play LAN games with 3 computers per copy (any more and internet cafe’s would be using 1 copy for all their comps). Small LAN parties should get by on this number, as there should be enough seperate copies for everyone to play.
* I don’t get banned when I accidentally put 2 of my computers online at once. Instead I get told that a system is already using that serial (had problems working out which serials I was using for my installed copies of BF2, as I’ve 2 copies on 3 computers, and there’s no way to work out what serial is on which computer since later patches). If one serial gets seen too often, then it should get banned, with the original owner having the option of buying a new serial (the cost being to dissuade giving away the serial, and to make people look after it better).
* there is no limit to the number of times I can install it
* After the game’s sales drop sufficiently, and the manufacturer is no longer willing to support it, they release a patch to disable all DRM (BF2 has had it’s account servers screwing up for over a week. Is this the end of the game’s support, and subsequent death from DRM?)
These games /will/ be pirated anyway, as there is no such thing as closed source to someone who can program assembly language and run a debugger. Both things being rather easy to do on a PC.
07/05/2008 at 08:25 Bobsy says:
I sense stormclouds over this (if the previous 70-odd comments weren’t enough of a hint). The idea behind the downloadable content for Spore was that it wouldn’t be compulsory – if you had a net connection you could get procedurally-matched content auto-added to your personal offline universe… but if you didn’t, that’d be fine too. And offline players could have just as good a time as everyone else, and everything was nice and fluffy.
I can’t help but wonder what Will Wright’s reaction to all this is.
07/05/2008 at 08:38 Homunculus says:
I’m currently playing through a heavily modded Baldur’s Gate, cleverly brought into the game engine of its sequel. The interaction of all of the party members has been brought up to the level of Baldur’s Gate 2 as well, with a quality of writing that easily rivals and oft surpasses Bioware’s original. As they entertainingly bicker, forcibly interject and contradict me the length and breadth of the Sword Coast, I’m rather thankful that playing this hasn’t required anything more onerous than installing the mods and game, which is coming up to a decade old. After such a long period of time, and had such a thing been implemented back then, I’d seriously doubt there’d be any effort to maintain an authentication server for it, as the recent farrago regarding Microsoft’s MSN music amply demonstrates. Heaven forfend that I’d ever have wanted to play it on a laptop without internet access.
This reminds me. I’ve yet to pick up Twilight of the Arnor.
07/05/2008 at 08:40 cliffski says:
unless you read this article, or sit poised over your firewalls packnet sniffer 24/7, 99.999% of buyers of these games would not even know there was ANY drm. A re-auth every 10 days? ON NOESSS!!!! END OF TEH WORLD!!!! I AM GOING TO PIRATE IT NOW OUT OF SPITE!!!1111.
Its this insane over-reaction to a company doing what it can to protect a multi million pound investment that persuades devs to fuck off to consoles for good.
I’ll be buying spore, this doesn’t bother me at all. Securom is on my PC from Bioshock, and it doesn’t give me any trouble at all.
07/05/2008 at 08:42 Feet says:
Great pun.
I don’t see how this is all that different from Steam really, though I suppose you can use Steam in Offline Mode once you’ve unlocked your games…
I guess they are applying MMO DRM logic to non-MMOs. Which with Spore they might get away with, since it’s heavy on the user-created content and community sharing stuff you know? There is a MASSIVELY MULTIPLAYER aspect to the game, kinda. Not being online with Spore will gimp the game to an extent I’m guessing. Mass Effect however has nothing like that, it has no MASSIVELY part to it at all.
I’ll probably still buy Spore but,
*waves a tiny “Go Stardock!” flag*
07/05/2008 at 08:44 Homunculus says:
Hyperbole, Cliffski. There are some very legitimate points raised in the preceding discussion. Abrogation of the consumer experience is in no one’s interests.
07/05/2008 at 09:00 Pidesco says:
Big Brother is watching you.
07/05/2008 at 09:22 Theory says:
I don’t know where Kieron got every ten days from. The quote suggests it only happens once.
07/05/2008 at 09:24 Jim Rossignol says:
Shacknews: “After 10 days a re-check is required before the game can run,” added French. “..An internet connection is not required to install, just to activate the first time, and every 10 days after.”
07/05/2008 at 09:28 cliffski says:
“Abrogation of the consumer experience is in no one’s interests.”
rampant piracy meaning that PC game sales dwindle to almost nothing, leading to pretty much every major player leaving the platform is in no PC gamers interests.
DRM, Honesty or Shoddy Console ports. Choose one.
It seems people are unable to choose the middle one.
07/05/2008 at 09:31 Butler` says:
To me this is an unwelcome and wholly unnecessary controversy around a game (or publisher) that really can’t justify its insecurities.
07/05/2008 at 09:35 trunk3h says:
Long story short for me.
Wheres the option for me to support the game developers but avoid supporting the DRM developers?
I cannot win no matter how I approach these games now. I either support a draconian DRM method which may not affect me at all I do not in anyway want to be asccoiated with.
Or I do not purchase the development houses further shift to the consoles and I never see a great game where the should of been in the first place. The PC
07/05/2008 at 09:43 Him says:
And yet, Stardock are still in business, still profitable, and still giving the consumer the games we hunger for.
A strong DRM scheme like this is of no bother to pirates. It’ll no doubt put the smack down on schoolyard swapping of games, but I can’t help but feel that if, perhaps, those titles offered something *more* to the consumer with the legitimate CD key it would help push the sales figures upwards.
07/05/2008 at 09:44 Philip says:
Wasn’t Spore going to have to reach EA’s servers in order to download the user-created aliens to populate your game with in any case…?
07/05/2008 at 09:44 Homunculus says:
“DRM, Honesty or Shoddy Console ports. Choose one.
It seems people are unable to choose the middle one.”
Stardock, and the success of Sins of a Solar Empire, have already amply demonstrated that option two of the presented three choice false dilemma is more than viable.
I’ll rescind the quoted statement anyway, as a simple, quick review of the recent historical pattern of behaviour from Electronic Arts seems to contradict it so. Exhibit A, Rock Band’s pricing in Europe, which is eyewatering when compared to its U.S. counterpart. Exhibit B, a commentary on the decision to charge for cheat codes. Their download service, EA link, necessitates paying more for redownloading a title once a period of time after its original point of purchase has elapsed, which compares unfavourably with Steam. Some executives within their echelons are making these consumer unfriendly decisions which, taken as a whole, could be perceived as symptomatic of an inculcated corporate culture of cynicism towards their customers.
Can I get some investigative journalism up ins?
07/05/2008 at 09:45 Dot says:
Stop mentioning Stardock, they are an exception at this moment. The games they make, while are good, are targeted at an entirely different audience which isn’t likely to pirate them in the first place.
07/05/2008 at 09:46 SwiftRanger says:
“One other thing that I saw mentioned on the quartertothree forums is that the DRM will limit you to three installs of the game. After that, you will apparently have to call up to get your account revalidated or some other nonsense. Hope you don’t like playing games more than once!”
As mentioned in the Bioware-thread, you can install Mass Effect on three different PC’s and it will all be playable. You can reinstall on those machines as much as you like. If you want to install on a fourth machine though, that’s when things get tricky. In other words: every of those three activation processes are tied to a single machine each.
Anyway, for a singleplayer game, this all sounds a bit daft. We’ll see how the servers will handle it, and how user-friendly it’ll be.
07/05/2008 at 09:48 kalain says:
I’m stunned by this news. So EA, I’m not blaming Bioware for this since EA are their new corporate masters, are treating all of their PC Customers as if they are criminals and forcing a ‘Check’ every 10 days. This isn’t going to solve piracy at all, it’s only going to make more people look a less intrusive version of the game.
On the piracy note, I saw Mass effect for the 360 about a month after it’s release in a local sunday market and, remarkably, it worked on my friend 360. I wonder if the game companies are going to introduce draconian measures for our console playing cousins and all of their pirated games?
07/05/2008 at 09:52 Saskwach says:
Well I don’t know what everyone else thinks, but Spore was a game I was going to get, and now…it’s not.
07/05/2008 at 09:54 etho says:
Steam makes me log on every time I want to play my games. Is that so much worse?
07/05/2008 at 09:58 cliffski says:
“Well I don’t know what everyone else thinks, but Spore was a game I was going to get, and now…it’s not.”
Thats fine. But in case anyone did, do not for one picosecond think that this justifies you pirating it. People are free to get upset about having to send 16 bytes of data every 10 days to play a big budget, anticipated game for the PC, but if you don’t like the sale terms, then you go without the game. Thats the deal. If you pirate the game, you just made EAs point for them, and lose all moral high ground.
07/05/2008 at 09:59 Adam J Hepton says:
Does that mean that you have to actually play the game every ten days to make it keep working? I have a newborn baby – I’m lucky to visit a game once in ten weeks, let alone every ten days.
If it does the check in the background – no problem. If it means you can’t break in playing a title for ten days without it locking up then this is a Bad Thing.
07/05/2008 at 09:59 James T says:
Yeah, I dunno how everyone manages to play stuff in Steam’s ‘offline mode’, ‘cos Christ knows it’s never worked for me.
edit: Oh, now I bleedin’ get it, you have to be online first. How perverse. Explains why it never worked in a pinch, at least.
07/05/2008 at 10:02 Jim Rossignol says:
I’m fairly certain only that MMOs have proven to be largely free of piracy, and I sure as hell don’t want the PC to be an MMO-only format.
So despite the fact that by this scheme I’d be unable to play gamers for a couple of days while I move house, I’m not sure that making PC games validate via online servers is a huge price to pay. I’m certainly not going to “feel like a criminal” because of it. I’m going to feel momentarily sad that rampant piracy has made it necessary, and then get on with thinking about more important and interesting stuff.
In fact, given that I practically live via an internet connection these days, I’m not entirely sure how this DRM affects me in any way. It’s just another thing that I use my net connection for. Clearly it’s going to be almost entirely unobtrusive and only affect you if you’re either not online, or if your firewall complains about it.
07/05/2008 at 10:13 Alec Meer says:
I feel similarly. I’d rather put up with something like this than games like Mass Effect and Spore not come to PC because of piracy fears (whether they’re justified or not). My major concern with it is its futility – it /will/ be cracked, so all it may achieve is driving away the more fervent anti-DRM guys.
07/05/2008 at 10:15 Feet says:
Also I often get a NOCD crack for my legitimately purchased games just so I wouldn’t have to fuck about with CD\DVD swapping, it’s a silly little thing but the fact that they are allowing ME to be played without a disc in (since only the net connection is needed for the DRM) is a pretty “Good Thing”.
07/05/2008 at 10:21 Gnarl says:
Surely this is more of a missed oppurtunity? Two high profile, probably high selling games released not eons apart on the PC by the same publisher. A chance to have one with large amounts of DRM, and one without, and try and clear up the question of whether it does actually make a difference. Or if the Stardock method really works.
In essence, I can’t remember the last time honesty was given as an option to choose. It might work, who knows?
07/05/2008 at 10:23 Kanakotka says:
Time to boycott this bullshit. Flamemails letting them have a piece of your mind, go go.
It’s useless to make something ridiculous such as this. Pirates -will- crack it, even if they had to make a bogus server which sends the activation code to a cracked client, they will. Just watch and wait. It has been done always, and will always be done, because it’s what the crackers enjoy doing.
I knew there would have to be some shitty catch to 2 such awesome games.
What is the workaround of this, and the best way to boycott it?
Workaround : Keygenerator. They can’t block every single of the keygenerator’s keys, since some of them will be completely legitimate keys, owned by others.
Best way to boycott, from the pirate perspective : Get as many legitimate keys under the ban -> paying customers will start to complain -> this kind of bullshit will never happen again.
I’m pirating these games and never buying them if this garbage DRM will be released with them. Just for the sake of being against such a shitty DRM system, no matter how much i loved them.
07/05/2008 at 10:23 Colthor says:
I liked the pun too.
Oh, RE: Steam’s offline mode:
I just tested it; turn off wireless, fire up Steam. “Couldn’t connect. Try again? Start in Offline mode?”
Blimey, it works – I thought you had to set it in advance from being online too. I’m happier with it now.
07/05/2008 at 10:29 Pidesco says:
Unless publishers are being coerced by retailers into including DRM in their titles, I don’t see why the fuck they would use it, in the first place. The goal of DRM, and copy protection is to stop piracy. No DRM has ever, ever achieved this.
07/05/2008 at 10:30 Him says:
Actually, I think the root of my issue with this particular DRM scheme is a simple one. I’m not paying for a product to play it on the publishers terms. I’m paying to play it on my terms.
Why should I pay for a product where the when, how, and how often are dictated to me by the producer? Can you name another industry where the person who purchases a product can be treated so badly? Can you go one better than that and name another industry that experienced unending growth in spite of treating its customers with such contempt?
You can cite the argument that “These schemes only exist because people pirate the content.” But if you do that, you’ll need to explain to me why a paying customer should have to put up with such a situation.
07/05/2008 at 10:35 darkripper says:
EA should know better. The succes of the Sims in a mainstream audience was also due to an oldstyle swap of cds around and out of the house. I’ve seen hardcore gamers coping their game after two days to their girlfriends or parents and promptly forgetting about the whole thing. That’s probably the best to way to get your game to a crowd that don’t care about previews, gametrailers, etc (and then, after a ****load of copies sold you still blaming piracy for not selling more, you really need to go to a special hell where RPS it’s only constituted by comments of cliffski on piracy).
Can you go one better than that and name another industry that experienced unending growth in spite of treating its customers with such contempt?
Prostitution.
07/05/2008 at 10:42 Rob says:
I have to confess I find it very difficult to get riled up about this. As long as the game works; in practical terms I never don’t have an internet connection. I guess people up thread have had enormously frustrating experiences with Steam but I never have, and consistent connectivity is (I imagine) a large part of the reason for that.
In the end it all comes down to how obtrusively it’s done. I’ll check for the brouhaha immediately post-launch and if it’s not too bad at that point I’ll purchase.
@Kanakotka
Both of these are such jerkish ideas it makes me head spin. Sure, complain to EA, but deliberately go out of your way to spoil the experience of a legitimate consumer? That’s some entitlement you’re feeling right there.
07/05/2008 at 10:46 Kanakotka says:
Also, holy crap. Someone has a bright idea that both sides could presumably agree on this debate. I’ll be linking it for fun truth here.
Drew Said:
One of Spore’s big selling-points is that it grabs user-generated content from a server and puts it into your game. Why not require an account to do that, and deny pirates access to that (presumably important) part of the game? It’s built-in copy protection.
And also, whats the point of making a legitimate copy less reliable and user friendly than a pirated one?
07/05/2008 at 10:49 jamie says:
it’s silly because the pirates will bypass all this rubbish and paying customers will be the only ones to suffer it
07/05/2008 at 10:54 Jim Rossignol says:
Let’s do a minor reality check here: paying customers have to “suffer” their PC connecting to the internet every ten days.
And that’s such an enormous imposition because…?
07/05/2008 at 11:00 Colthor says:
…In three years EA turn the servers off and you have to buy Spore 2010 if you want to keep playing.
…Somehow your CD key gets added to the “pirate scum” list and you can’t play any more.
…The uninstall-to-get-one-of-your-three-installs-back works almost as well as BioShock (did they ever fix it?), and after a couple of upgrades and a dead mainboard you can’t play any more.
On the other hand, the advantages to “the consumer” are endless, right?
07/05/2008 at 11:02 Nick says:
The phrase “triple A” has become synonymous for me with “play for a few hours till the shine wears off and then go meh.”
I plan to buy the game, crack it and then call them up every 10 days to tell them I still haven’t pirated the game I bought.
07/05/2008 at 11:02 Rob says:
@Colthor
You’re right, groundless speculation is a good basis for an argument.
07/05/2008 at 11:06 subedii says:
So… when this piracy check ALSO fails to provide results, what then?
There’s only so far you can go by requiring more and more “guarantees” that the game being played is legitimate. And whilst the hardcore market is relatively easy to tick off, it’s not long before you start upsetting even the casual crowd in the process, and it’s not as if you can hire someone to continually go around checking houses for unlicensed games like you do an unlicensed TV.
07/05/2008 at 11:07 Colthor says:
@Rob:
Well, Microsoft turned their music DRM servers off recently, and EA have been berated for turning multiplayer servers off before; the entire point of the regular re-check is to make sure your CD key is still valid and not on the “pirate scum” list; it has a three-install limit, and BioShock used a similar version of SecuROM in which the install credits were never returned (and, as I said, was it ever fixed?).
So, groundless then?
07/05/2008 at 11:09 Tim says:
Okay.. This doesn’t sound so bad now I’ve clarified my brain.
Basically my computer is mostly useless if I don’t have a net connection anyway. I’ve never minded steam, so this sounds quite reasonable.
Frankly the extreme anti drm people are probably pirates anyway. Starforce was different because it made our computers screw up.
This connects less then adobe reader does. People are jumping up and down now, but come release no one will even notice it. Especially with spore, I mean it’ll be half a game without a net connection anyway.
07/05/2008 at 11:11 Rob says:
@Colthor
I’d say your arguments are tangential, as you say it’s Microsoft -> Music, not EA -> Games; turning off multiplayer servers isn’t the same as turning of a key authentication system (which can be patch-fixed); and the only way the pirate scum list is going to be a problem is if the pirates end up trying the implausibly long winded keygen attempt they did with Bioshock (it turned out to be easier just to crack the .exe after all).
AFAIK, Bioshock is not currently a significant problem for a significant number of people, and all games (especially for PC) are a small problem to a small number of people.
07/05/2008 at 11:11 rocketeer says:
I’m certainly not going to give money to EA and SecuROM so they can shit all over me.
SecuROM’s record is less than stellar: Undrentide, Raving Ravids, Titan Quest… Problems going from less than stellar performance to flat out being unable to load the game. And some of those are still unpatched!
07/05/2008 at 11:13 Feet says:
If EA were to implement this DRM on all their releases then they will never turn the authentication servers off. They would be tied inextricably to their business. No servers, no sales.
However, if they did turn them off for older games, then I’m sure they would release a patch that allows the game to operate in an offline mode. Once the game has been out for 6 months and it’s no longer the flavour of the… 6 months, they probably care alot less about piracy as the large amount of sales for that game will already have been had. I reckon an offline patch should be out for ME within 6 months and for Spore within 12.
This is ignoring the fact that pirates WILL crack the game eventually. I bet they can’t wait for the challenge. -_-
07/05/2008 at 11:23 fluffy bunny says:
Having thought about this for a while, and seen Jim’s post on the subject, I’ve changed my mind. I’m not even going to grumble about this, because the only way this will actually affect me (as a broadband-user) is in the following:
I can put the Mass Effect DVD away after having installed the game.
And that is good. Very, very good.
So this is actually a lot better than the typical disc-based DRM that we have to put up with because of the pirates.
Thank you, EA. No irony, no sarcasm, just a simple thank you for providing a better and more buyer-friendly DRM-solution than the vast majority of retail publishers use (including Steam). I am now happy.
07/05/2008 at 11:40 rocketeer says:
Steam?. Since when do you need the DVD in to play games in Steam, fluffy?.
BTW, you should NEVER need the DVD in the drive to play the game you bought. It’s another of those stupid schemes that publishers don’t seem to realize that doesn’t work, and only end up bothering buyers.
07/05/2008 at 11:48 AbyssUK says:
This is too stupid for words.. man games people just don’t have a clue about IT do they.. honestly…too stupid for words.
How can EA be looking so right with Battlefield Heroes.. then do so wrong with Spore/Mass Effect… I hope nobody buys into this crap. This would be like having to sync your ipod with itunes every 10 days or it disables itself.. imagine how quick people would turn to other mp3 players.
07/05/2008 at 11:57 Kanakotka says:
@ Rob
Jerkish? Sure. But what are EA being to us about this? Nice and understanding customer’s wishes? Righhhht.
And since most of you ignored Jim here, let me answer.
The problem is that the game stops working after those 10 days. Can you name another product that does that? Just spontaneously stops working if you don’t call a random phone number and submit information? Imagine your microwave or oven doing that. What if you lose your internet for 10 days or more? What then?
Besides, it is generally just too invasive, sure, starforce was more invasive, and shit hit the fan about that one hard. But we all thought a lesson was learned. But guess there wasn’t anything to learn of it. And securom is a touchy subject in any case, it’s getting closer to starforce’s crappyness. It already has a malicious rootkit, if that isn’t enough…
Yeah, it does. I found it by accident no less. If you have any securom protected games that have securom… 7.x or higher (i think) it will have it’s rootkit visible in a rootkit revealer. And just like Starforce, it won’t go away with the game being uninstalled. And the game won’t work without the rootkit being there.
07/05/2008 at 11:59 Dexton says:
I am not at all interested in either game, but if I was and had to make the choice between the DRM invested continual activations of the retail copy and a free pirate version with all that crap ripped out, I know what I would pick.
07/05/2008 at 12:05 fluffy bunny says:
“Steam?. Since when do you need the DVD in to play games in Steam, fluffy?.”
You don’t. But you need Steam to play Steam-games. You need a third-party application that has nothing to do with the game you’re buying, and you need to launch it every time you want to play this game.
See, not everyone has Steam installed all the time. Not everyone buy stuff using Steam. Most people have it installed because they have to, due to some game or other. And regardless of how much you like Steam as a digital distribution system, it’s a big, clunky program that most users shouldn’t have to install on their computers.
On the other hand, this Securom-system will simply perform background checks that will, unless there’s a problem, be totally invisible for the user.
“BTW, you should NEVER need the DVD in the drive to play the game you bought.”
No, but still, that’s the way it is. However, with this system, we might finally get rid of disc-based DRM.
07/05/2008 at 12:09 rocketeer says:
@fluffy: ah, ok. Totally agree with you on Steam.
Wish I could agree over SecuROM as well, but I despise it over its rootkits, the registry keys that won’t uninstall and you can’t even touch (I contacted them and they refused to give me any support… It’s MY registry, you know?), and its general bug-riddeness.
Titan Quest’s performance made me look at cracks with different eyes. Raving Rabbids made me think twice (thrice, etc) about ever buying again anything with SecuROM in it.
07/05/2008 at 12:16 fluffy bunny says:
I dislike DRM as much as anyone else, but unfortunately it’s here to stay (just like piracy). So I’m just hoping for the most hassle-free DRM systems possible, and this does actually seem more hassle-free than most existing systems (esp. because of that no-cd thing). So I welcome it, sort of.
07/05/2008 at 12:28 Monkfish says:
In terms of the pure technical aspects, I very much doubt that the DRM will affect me adversely… at least this time around. That’s the point to this: it’s not so much these checks we need to comply with for Mass Effect and Spore – it’s what we’re going to have to put up with in the future. As the games will inevitably end up being shoved on torrent sites, the suits will plan their next strategy in a vain attempt to curb this activity.
It will continue to escalate until we get to the stage where the complexity of the DRM creates a tech support nightmare. StarForce was just a glimpse of where this could lead. I know SecuROM in Spore or Mass Effect isn’t going to be nearly as underhand, but a large company’s desire (and obligation!) to fulfil their shareholders expectations often leads to ominous decision making. The concept of a percentage of legit consumers, however small, being “acceptable losses” if they are affected by DRM is just one such example.
Also, rights will continue to be “managed” – I mean that’s what the “R” and “M” in “DRM” are all about. At one stage it was about protecting the rights of the copyright holder, but now the emphasis has changed to managing our rights:
Want to run CD duplication software? Not while running this game – you might be a pirate.
Want to run process monitoring software to see what’s running on your PC? Not when you want to run this game – you might be a pirate.
And so on. OK, at the moment it’s no great shakes to have an Internet connection available every 10 days, and I, personally, don’t run any CD duplication or process monitor software, but it does make me wonder where the endless War on Piracy takes us in the future, and who the real casualties will be. Sadly, history tells us it probably won’t be the pirates.
07/05/2008 at 12:37 Bozzley says:
I just hope the boxed copies of Spore point out in a very obvious manner that, if you don’t have an internet connection going into your PC, then you’re pretty much fucked.
If it’s not obvious that the DRM needs an internet connection to validate your copy, then EA’s brand awareness with not-net-connected PC-game-buying people will surely suffer. Brand awareness is something I’m sure EA care about.
Also, will retailers be told that the game needs a net connection? I remember being asked if I had a net connection whenever I’ve bought a MMO before, wonder if the same thing will happen with Spore.
07/05/2008 at 12:37 SuperNashwan says:
Jim: “Let’s do a minor reality check here: paying customers have to “suffer” their PC connecting to the internet every ten days.”
At least for me the issue is more that publishers are trying to force us into a genuine paradigm shift from the customer paying for something and then owning it and doing what they want with it, to being told how and when they can enjoy what they’ve already paid for. Why on earth would I hand over money for a licence so restricted I can only enjoy the product at the whim of the licensor? I suspect people would be far more annoyed about it than they are right now if you couldn’t just grab a crack and make it all redundant.
I have one piece of DRMed software (other than Steam, which snuck its way onto my PC with a BOXED copy of the Orange Box >:( ) which requires a one off licence generated from a remote server, simply because it’s far and away the best piece of software of its type and I trust the developer. Anything less, say something I might buy on impulse, the DRM is enough to tip it into “don’t buy”, particularly when it’s masterminded by EA, hardly the most customer orientated of companies. I know I would’ve been mightily tempted by Bioshock were it not for the DRM so I wonder how the lost sales balance out the presumably minuscule effect it has on piracy?
07/05/2008 at 12:44 Ruatha says:
It would seem that everyone here is rather devided. Mostly between not caring and abhoring the idea, and of course. Some saying they will just pirate it.
To be honest we don’t even know much about the DRM in Spore and Mass Effect bar this one post, this could all change tomorrow for all you know. Insted of wailing and ranting about piracey people should probably wait and see what happens in the long run.
Alot of the conversation seems to be directed at Steam VS EA’s DRM, and I think alot of people are missing the point with these two diffrent systems, and there are alot of differances. Differances that make Steam look good, and EA’s style of DRM look god awful, it’s easy to see why people are geting upset at it. So we might as well dig out the differances into plain format.
EA DRM on one hand.
Checks to make sure you have the right serial every 10 days.
Doesn’t require the CD after install
Comes with SecuROM
Steam on the other hand.
Stores your serial key insted of checking constently
Has an intergrated friends network, acheivements, gameplay statistics, friend clubs, profiles.. Etc etc.
Allows you to play your game anywhere, anytime in offline mode.
Has a working auto patching system, and keeps a log all updates for user ease.
Doesn’t require the CD either.
So why are people furious about EA and not Steam? What could this reason? It’s simple. EA is offering a shoddy, down trodden and unpredictable (At times) service that comes with a program that -has- proven problems in the past. As of yet there is no word that SecuROM has improved at all. It could cause (And probably will) Cause a ton of hassle. That you can’t do crap about. Look at what EA is doing, they check your serial insted of storing it. If someone uses a keygen and just happens to land on your serial key, you are f**ked.
Steam however keeps your serial in your account with your games, your statistics, with your choice on playing it in offline and online mode. Your choice of how you want the program to react. Steam gives you the freedom to do whatever you want. Yes, you have to log in once so offline mode will work, but hey. You have to put a serial in every time you install a game. So there’s no real differance here.
Your serial is totally safe from any outside intervention, and hey. Not only that, but you get a fully working system for keeping track of all your budies, profiles and clubs so you can keep in touch. A fully intergrated messaging system that you can use -while- playing the game, you get detailed stats on everything you do. Hell, there’s even stats on what other people do, and maps that show where people are killed the most in TF2, achievements. a news system, auto updating. It even helps indi producers sell their product in a safe enviroment to the masses where they would never get it out otherwise. Look at all this stuff
I think the real point of the problem here is “Why should I pay just to get slapped in the facem with a horrible, faulty system when there are better alternatives” Checking up every ten days is going to hinder people. Sure, it probably wont be us, but there are people this will hurt. Big brother will be looking down your shoulder once every few weeks, and if you arn’t there playing the game. You’re going to have to go out of your way to fix the problem.
I shouldn’t have to worry about my game not working because I haven’t rushed out to give Big Brother the serial key again, I shouldn’t have to put up with a program I don’t want on my computer. I shouldn’t have to put up with subpar serial key protection when there are many proven, and still working methods out there. Sure, it’s not going to kill me to make sure my key is updated every 10 days, but it’s annoying, it’s counter productive. It’s taking away my freedom. It’s removing my choice. This is the real problem, this is why use Steam, even if it is a style of DRM in it’s own way.
Standing back and looking at the comments here, people say it’s no diffrent then having the CD in the drive. But the CD isn’t going to start hissing and refuse to let you play the game if you don’t give it the key when it commands.
This whole topic will probably blow over, people will get the game. It will be forgotten about. But I know I wont be buying the game. Not because “Waah. DRM SUCKS I hateZOR EA” But because I don’t want to have to worry about a possibly faulty system that we -know- has f**ked up before. I don’t want to have SecuROM forced onto my computer, and I don’t have to mess around with showing off my serial if I don’t want too.
In the end. Pirates will torrent, crack and play the game. The casual crowd will probably never notice the differance, die hards wont, or will buy it and crack it, and it will all be for nothing but to annoy us users who wish to buy a (hopefully) good product. But hey, maybe EA will change its mind ,maybe.
And on a side note, piracy isn’t killing PC gaming, Piracy, no doubt. Is a thorn in its side. But have you all forgotten the pirating scene on the console front? PS2, XBOX, PSP, DS, Wii, Gamecube, 360 and (Possibly. I haven’t actually looked at hacking sonys new wonder system) PS3 all have methods of pirating games and everyone here has turned a blind eye. I know this is a PC gaming blog, so it should be about PC. But can no one bring up the topic when it is just as rampart on the consoles as on the PC? And yet no one seems to care, not the PC people, not EA, just about everyone. The only thing i’ve heard recently is that the Wii had an update to fix it, but give it a month at most and people will be playing modded Wiis again.
To end it.. Even with my bit of ranting, we still don’t know alot about this. Lets just sit back and wait alittle and see what happens.
07/05/2008 at 12:51 Jim Rossignol says:
@supernashwan: perhaps the deeper business philosophy behind is that game publishers want to be seen more as service providers than old fashioned product-based businesses – hence all the extra downloadable content and managed systems containing DRM. If gaming is a service, rather than a product, the income becomes more predictable. I think this is all a part of publishers trying to figure out how to do that with their product-type model.
07/05/2008 at 13:01 Hobbes says:
“(in case the CD Key has become public/warez’d and gets banned). ”
So, does this mean that if the CD key you have, from your purchased boxed copy, happens to be the one that ends up in the hacked versions that will inevitably appear, you copy stops working next time your system checks in with master?
That, surely, can’t be right. Odds of it might be low-ish, but I imagine its not impossible.
Anyway, bring back decoder wheels I say, or better yet, I always liked Starglider 2′s novella approach. Sure, the cracking process involved half an hour with a photocopier, but at least you got a fairly decent read out of it.
07/05/2008 at 13:12 SuperNashwan says:
@ Jim
Which is understandable but what’s happening is the publishers are starting to build redundancy into a product that a) never has had redundancy before (eg limited reinstalls) and b) should never have redundancy (you can’t wear code out). And in return for now receiving a deliberately crippled product we get NOTHING in compensation. It’s nothing short of utterly contemptuous in my view and I’ll have nothing to do with it for as long as I can.
07/05/2008 at 13:15 MeestaNob! says:
Hobbes, thats EXACTLY what will happen.
At least BioShock (BS, heh) only had to do it upon install, so it least you got fucked before you got half way through the game.
Spore: Internet based DRM almost understandable due to overwhelming online nature of the game.
Mass Effect: Long single ‘Action RPG’ that could break at any time through absolutely no fault of the user.
Burn in hell EA.
07/05/2008 at 13:15 Biscuitry says:
To be honest, while I disapprove of DRM on principle, this doesn’t really change anything. I’m going to do what I’ve always done: buy the game, then put up with the copy protection for approximately 48 hours until someone produces a crack. I’ve been a PC gamer since 1996, and in those twelve years, there are only a few games I’ve ever owned that I haven’t cracked on principle. I’ll pay what’s due, but I won’t jump through hoops to play the game afterwards. I did it with Bioshock and I’ll do it with Spore – and keep hoping that one day I won’t need to crack legitimate copies of games.
07/05/2008 at 13:16 The Second Hand Market for PC Games says:
Hello! I’d just like to… Garrgh. (Dies.)
07/05/2008 at 13:18 iainl says:
“…In three years EA turn the servers off and you have to buy Spore 2010 if you want to keep playing.”
Oh, I know that one only too well as a console owner. Hardly any of my EA games work online now because I don’t keep up with the yearly updates and they turn the old version’s server off (also, after this happened to me the first time I stopped buying their titles). NO other publisher does this on XBox Live.
07/05/2008 at 13:40 Muzman says:
There is something delicious about Spore, a game made in large part through programming techniques and people taken from or inspired by the demoscene (ie a decades old hothouse of artistically competitive computer piracy and its software graffitti) having the meanest third party protection system yet. So much so the special edition comes with a life size cardboard Secret Serviceman who glares at you while you play. I bet there’s guys who made the game who could have come up with a better system.
I wouldn’t be against it if it weren’t so terribly unimaginative, and exponentially more involved than the last version. We know it’s not going to work, that’s the thing. The servers a going to go down, people are going to get locked out, the regions are going to screw up. If they were doing the Bioshock style one again (but change it a bit so that it’s not already been broken, obviously) but say this time have enough servers and so on that it’s smooth; good idea, that might seem like you’ve learned a thing or two. These guys are raking leaves in high wind and they bring a leafblower to the table. When it doesn’t work they just stick a bigger, louder engine on it and few more fans until it’s a preposterous Wallace&Gromit-esque monstrosity that can be seen from space.
07/05/2008 at 13:52 cHeal says:
I’ve made my opinion on this well known on various other sites which many readers here frequent but to outline my main issues, and why I won’t be buying (or pirating) these games in any form.
1) You will not own these games, you will only lease them from the publisher, on their terms. It’s already being correctly pointed out that if you disagree with those terms then you shouldn’t buy the game. I endorse this statement and re-iterate that if you really care about pc gaming, you won’t pirate these titles either.
2) I consider it highly offensive that people should in any capacity require an internet connection for a single player game. Requiring broadband to play a game is fine, requiring it to authenticate a copy of a game, especially every 10 days is completely out of order. Yes most people have a constant internet connection, but what happens when people lose their constant internet connection? People go back and play sp games which they lost interest in because of the attraction of mp games with friends, I’ve done it when I moved home after college and no connection for 6 months. With this copy protection I would not be able play a sp game without a net connection, at which point my free time is largely taken up by mp games and internet browsing. (obviously this argument does not apply to mp games, including spore, where authentication is fine but the install limit is still BS)
c) This will kill the re-sale market, because as pointed out above you never really own the product, you just lease it and with a 3 install limit games may become useless after 5 or 6 years. And I think a lot of people like going back and playing old games even if it is only for a few hours.
d) these actions may actually drive away a lot of gamers from the PC format, I have already heard a lot of people saying that they will just get Mass effect for the xbox now. Many others who might encounter problems with this coopy protection and are not particularly computer savy may consider pc gaming too much hassle and just play consoles instead.
I hear a lot of people complaining that piracy is driving the big developers to the console, which is a worrying development, but not nearly as bad as big publisher pushing /gamers/ toward consoles. If the legitimate pc gaming consumer market continues to dwindle then the big publishers and developers will stop making AAA games for pc regardless of piracy, because if there is no market, there is no money to be made.
I had intended buying Mass Effect as I liked Kotor, now I shall not.
07/05/2008 at 14:11 Hypocee says:
I have a wish. And the nice thing is, for once it’s coming true!
I wish all these publishers (and small devs, hi cliffski) who are so terrified of Little Jimmy playing without paying would just get out. Seriously! I just bought a second 360 for my little brother across the country; with some savvy shopping, both of my NTSC 360 Premiums cost me under USD160 door-to-door. That’s less than an FPS video card, even before you take our currency’s collapse into account. You could even pay the import duty like a good boy and still come out with a deal. It hooks right up to your monitor; get a KVM switch if you must, or rock two monitors.
Then all these publishers get to play ‘put up or shut up’. Just get on your knees in front (ahem, I said on your knees, that’s better) of some product manager for Microsoft or Sony – or Nintendo, if you don’t need a specular bumpmapped firearm – and you just beg them to bestow upon you the honour of gracing your hypothetical videogame with a license on their box. What! Groveling doesn’t hurt. Once you develop it, submit release candidates for a couple years while you learn to produce software without crippling bugs, wait for the approval process and centralised duplication, and heave your sigh of relief as nobody plays your game without paying you for it. Except everyone who has ever set foot in a media retailer. The rest of us can play Sins and Noitsu and EVE and M&B and Dwarf Fortress and Orange Box… and whatever little wonder gets created this week.
And everyone can be happy (except cliffski, because |_|rmum5atiger6969 doesn’t buy Political Simulations and the product managers know it), and nobody will ever try to secretly break my Von Neumann machine’s disc drive.
Fl0w did it. Everyday Shooter did it. They picked the wrong horse, but they did it. N did it, and I cheerfully bought their console version. I suspect Braid will be mysteriously delayed on PC, and I’ll wind up playing it on the 360. I’ve already bought World of Goo, but I might well buy it again just to have it on the telly. I don’t see the problem; they think they can get more money this way, and more power to ‘em. EA already releases its moneymakers as halfhearted, broken ports. Really, why bother?
Big or small, if you don’t like us – if you can’t wrap your head around the idea that good titles will sell without breaking our machines, just as thousands of other titles have sold without breaking our machines – then get out, and leave this box to people who know what they’re doing. I do not think I will starve.
07/05/2008 at 14:12 Robin says:
Shih Tzu: “This is true! And how many of them do I have {SecuROM} installed? Looks like none.”
Right, so you’ve boycotted hundreds of games released over the last decade for no discernable reason? Erm, well done.
RichPowers: “If a third-party releases a game over Steam and at retail, I always buy the retail version. Then I take appropriate action to disable or mitigate annoying copy protection schemes.”
Which sends the message that you’re willing to tolerate annoying copy protection schemes. Why not just use Steam?
…
What’s interesting about this debate is the level of inconvenience people are willing to put up with. A game phoning home every ten days is a dealbreaker for me – a license should be in perpetuity once it’s been authenticated initially, and if there was a legitimate reason for repeated checks, I’d still not trust EA to administer the system without deciding to charge for them at some future date. This might sound far fetched, but when have EA ever done anything in recent years that hasn’t been designed to give them a new way to extract money from people who have already paid once? It’s another step down the road to making games subscription-based, something which must seem attractive to floundering, stagnating EA.
07/05/2008 at 14:14 eyemessiah says:
I would just like to add that if it turns out to be more than a glorified sand box (still a BIG if at this stage, for me) I will just buy it and crack it. No big deal.
The problem is that if it turns out to be a B\B title rather that an A, I will just skip it. The reason being that cracking is all well and good until the patch to fix that game-breaking bug or add that essential feature comes along and then you have to re-crack – potentially opening up a whole can of worms trying to get the game you paid for to work again!
Why crack it at all? Sometimes I move house. Sometimes I change internet provider. Sometimes my ISP goes weird. Sometimes my router becomes unhappy. Sometimes shit happens, and I don’t expect games that I have paid for to ‘turn-off’ in this or in fact any eventuality.
So basically, as others have said, this will only have a small negative affect on how I score this game, but unless the game is supernaturally brilliant it could potentially be the straw that convinces me not to bother picking it up at all. Maybe this will have no effect on the industry (I never bought a single Sims game, but that did well enough!) but there you go.
07/05/2008 at 14:18 Optimaximal says:
Apples and Oranges – the former are largely enterprise/industry level apps designed to work in corporate environments. Whilst they stand to lose money to home piracy, the majority of their business comes from the business market which doesn’t tend to pirate on the understanding that (as a bigger more financially secure target than Lisa Rogers from #10 who pirated The Sims) they’ll get their asses sued to kingdom come.
Remember Adobe and (when they existed) Macromedia didn’t mind (if not actively encourage) home users and students to pirate/crack their software since it meant Photoshop, Flash & co bloomed out into the massive pieces of software they are now. The only unwritten understanding was that ‘if you intend to make money from our software, you better damn well buy it’.
I’d say it was more the financial ruin of Commodore and the fact that the PC overtook it in every department to become the majority platform that ruined it :).
Agreed. People don’t pirate Stardock games and the ilk just like people don’t pirate plane/train sims anymore – their market is so niche that wiping the one or two indie developers off the map through piracy is just going to prevent further games being made at all – it’s nothing like the whole ‘pirating EA’s next big release’ thing as EA are going to keep making games as long as they keep making money.
Jeez, wake up and get your facts right. ALL the problems with Titan Quest were caused by the original cracked version as they bolted SecuROM onto the streaming map system, meaning no SecuROM caused poor performance then a crash at the first cave – IronLore pretty much admitted this and patched a new non-streaming version of SecuROM into the game to calm the negative hype the pirates were generating. Then they folded because nobody bought the game :(
07/05/2008 at 14:21 Michael says:
I will not buy either of these games.
In fact I spit on both of them, as well as their publisher. I would like to spit in the faces of knaves directly responsible, but alas I can’t do that.
My shit-list has now been topped.
07/05/2008 at 14:34 cliffski says:
“I consider it highly offensive that people should in any capacity require an internet connection for a single player game”
I find it highly offensive that 100 people can work for 4 years on a piece of entertainment costing £35, and that the vast majority of people with the £1500 PCs required to play it will just steal it.
How did people THINK that rampant piracy would end? with the devs becoming hippies and working for free?
07/05/2008 at 14:35 AbyssUK says:
Spore must be like the most obvious game ever to have micropayments.. so why it isn’t free in the first place is beyond me. I’ll wait am sure it’ll become free at some point after its 5th-6th upgrade
Mass Effect is, well lets face it its a console RPG who actually wants to play that on a PC ? Want to play it buy an xbox its cheaper than buying a graphics card upgrade.
SecuROM is piss poor and the internet knows it, don’t worry about it it’ll fail again and everybody will laugh at it. I forsee 2 weeks after release a patch is released to ease/remove the copy protection.
Mainstream PC Gaming is dead anyway, and good riddance I say. Indie gaming for the win, bring back shareware. Deathworm beats Spore or Mass Effect hands down.
07/05/2008 at 14:38 Turin Turambar says:
Well, i will do what i do with every game:
1. Pirate the game.
2. Judge if it is good or not. Yes, i need to pirate (or hire) the game, a review won’t cut it, nor opinions in a forum, nor even a demo. Could you judge the quality of a novel reading only the first chapter? And forget the hype from a prereleased game, i run away from the hype!. I also don’t buy music or movies with experiencing them first.
3. If obtaining a pirate copy is impossible, don’t buy the game.
4. If it the game is good and i liked it, search a cheap copy.
5. If i find a cheap copy (not 55€ >:( for christ sake, games need to have a lower price, like movies, music and books), buy it.
6. If i don’t find a cheap copy, wait two months. Or x months, until the prices lowers.
7. Still, use a crack downloaded in a trusted site with my legit copy. Except if it is a stardock game ;).
07/05/2008 at 14:40 Lukasz says:
how stupid those people are? I bet that it will take no more than 7 days for perfectly working Mass Effect to be available for download.
with spore it is a bit different cause it will base a lot of gameplay on connecting to internet.
DRM prevents friendly neighborhood piracy when friends share their games. which is minimal.
07/05/2008 at 14:49 spd from Russia says:
works for steam, will work here. maybe its for the good … but maybe more ppl will prefer to buy MassEffect for the console instead
will still be cracked tho. pirates will continue pirating yaar
AbyssUK: fyi a card costing ~200$ is more than 2x faster than the xbox360 gfx chip
07/05/2008 at 14:53 spd from Russia says:
Turin: just get a job and stop beaing a petty thief just cause you have no money!
07/05/2008 at 14:59 Saul says:
I’m certainly not putting the retail versions anywhere near my PC. Makes my skin crawl just to think about it. Even if I did decide buy them, I’d crack them.
07/05/2008 at 14:59 Senethro says:
Jesus christ, some people are just embarrassing themselves horribly with their words here. Have a sense of perspective guys.
And given all the hand waving and conspiracy theories over “WHY ARE THEY DOING THIS?”, I suggest you go find out how long it took them to crack Bioshock. Theres a simple answer to everything.
Its not Starforce.
07/05/2008 at 15:22 Okami says:
@Turin: You do realize that the way you buy games the devs don’t see a single penny? First you download and play it when it’s released (or even before that) and then you wait for the game to land in the bargain bin. Problem is: The developers only get any royalties worth mentioning as long as it’s still sold at full price.
07/05/2008 at 15:42 J. Prevost says:
So—this site does retrogaming every once in a while, or so I hear.
What happens when ten years down the road somebody decides they want to install Spore? What do you think the chances are of the license servers still being up?
Here’s a hint: The only game company I know of that is actively supporting (i.e. still releasing patches for) a non-MMO game over ten years old is Blizzard. Admittedly, there are a lot more that maintain web pages with static downloads for patches—but I’d be very surprised to see EA or SecuROM care enough to keep a license server running that long. That’s a different sort of proposition from just putting up a download.
07/05/2008 at 15:53 spd from Russia says:
J. Prevost: a patch that turns off this protection in about 2-3 years maybe? Some cpompanes do that (ID software for example) Or just crack it -_-
funny thing, cracking is a crime (even if you own a legal copy), while downloading is not . in Russia atleast
07/05/2008 at 15:57 Turin Turambar says:
@Okami: Piracy is irrelevant here. I will always buy games when they cost 40$ or less, it’s my self imposed top price for a game. I can wait perfectly some months and buy a game for half the price, it’s not my fault the game’s market is so devaluable.
Sometimes i buy a game for that price without waiting: i bought ET:QW, The Witcher and Stalker at full price, because the full price was less than 40$. My last bought game is Mount & Blade, 30$.
@spd from Russia: I already have a work, i am a software developer.
And at least i buy games!. Most people i know only pirate them, it’s over their heads the mere thought of buying something you can get for free!.
07/05/2008 at 16:12 cliffski says:
“Well, i will do what i do with every game:
1. Pirate the game.”
YOU and people like you are the reason honest people have to put up with any DRM at all. You DO realise that right?
07/05/2008 at 16:15 cliffski says:
“I will always buy games when they cost 40$ or less, it’s my self imposed top price for a game”
My self-imposed top price for a ferrari is £10k, but then I don’t have an expectatiion to be able to drive a brand new one regardless of my inability to pay…
07/05/2008 at 16:22 Rob says:
@cliffski
Cite please? I’m getting really tired of you tarring me with a brush just because I own a PC. It does not automatically make me a video game pirate, as my games collection will happily attest.
07/05/2008 at 16:29 cliffski says:
cite what? go to a bit-torrent website and show me how many entries in the top 10 are linux distros. You really pretending that PC piracy isn’t out of control.
I don’t pirate games either, but we are very much in the minority sadly.
07/05/2008 at 16:37 Rob says:
I’m unable to fine statistics at these sites for lifetime leechers, rather than just current statistics; but the quibble I had with your statement was not that it accused the PC scene of significant piracy, which is obvious, but that it accused “the vast majority” of PC owners of piracy, which is not.
07/05/2008 at 16:46 Colthor says:
According to TPB’s “Top 100″ list (whatever it measures), the top 86 torrents (and about 95 out of the top 100) are TV programmes and films.
87 is CoD4, 91 is Nero and 98 is Vista Ultimate. They’re the only software in the list.
Clearly the true enemy of copyright holders are people who watch films and TV; they should go after them and leave us poor gamers alone -_-
07/05/2008 at 16:51 Evan says:
@Those Who Think SecuROM is Harmless:
I have two issues with DRM schemes like SecuROM.
First, they seem to create a windows service that is automatically started, and runs constantly. Like the service that checks for new USB devices, this little ‘service’ is just a program that runs silently, in the background. You aren’t necessarily even aware of it, but it is eating CPU cycles. It is slowing your frame rate, and hindering your work.
Secondly, SecuROM hits an internet server for verification. These servers cost money. What happens if the game doesn’t sell gangbusters, and EA decides that it isn’t worth it to keep the servers, in 3 years? You lose your game. STEAM is better here, because you can have faith that the STEAM servers will be around. STEAM is a platform used for thousands of games, so the verification servers have a reliability that SecuROM servers do not have.
That’s two ways that DRM like SecuROM is harmful. The third thing that I would mention is that to uninstall SecuROM, you practically need a degree in IT. Google for how to uninstall SecuROM. It doesn’t get deleted when you delete the game. It remains. To me, anything that stays on my drive without me explicitly putting it on my drive, is malware.
07/05/2008 at 17:08 fluffy bunny says:
“2. Judge if it is good or not. Yes, i need to pirate (or hire) the game, a review won’t cut it, nor opinions in a forum, nor even a demo. Could you judge the quality of a novel reading only the first chapter?”
So, out of curiosity, how do you decide if a novel is worth buying? Do you carry a folding chair with you to read it in the store before deciding if you want to buy it? Or do you just put it under your coat and steal it, and then pop back in with the money if you like it?
Great example, Turin.
07/05/2008 at 17:16 Monkfish says:
cliffski said:
Me neither but I can’t believe we’re the minority, at least not yet. If this was the case, there really wouldn’t be much point in the PC gaming market at all, and the War on Piracy would already have been lost.
I know it’s bad, but it’s not that bad.
07/05/2008 at 17:16 Theory says:
I can’t help but think of how EA like to switch off the auth servers for their multiplayer console games after they’re a few iterations down the line.
Aside from that though, this is only going to be an issue if you’re offline for long periods of time. And even given that they’re single-player games, how many people with the hardware to run them are?
It’s not like they’re publicly-funded…
Edit: thinking a little harder, my internet connection craps out once an hour and starts delivering an HTML login page instead of whatever the application is actually expecting. I hope Securom’s program can handle that properly.
07/05/2008 at 17:30 fluffy bunny says:
There’s a relevant article at EG today:
NVIDIA bombards PC game pirates
http://www.eurogamer.net/article.php?article_id=137500
Here’s a quote:
-
“”I think that we’ve arrived at a point now where I don’t know how anyone could ever possibly justify pirating a game. I just don’t know how anyone could consider that a cool thing to do – it’s not. It sucks,” Roy Taylor told Eurogamer.
“One of the things that I find frustrating is that PC gamers tend to be very passionate, and they love the people that make great PC games. If you ask any PC gamer what they think of John Carmack, they’ll say he’s a hero. What do they think of Tim Sweeney? He’s a hero. Ken Levine is a hero. And yet many of them, sadly, will go and steal from them. I just don’t get that, I really don’t.”"
-
I don’t get that either, btw. It’s just absurd. I assume that most people who read this site love PC games, and yet they have no problems hurting the people who make them. It’s sad.
07/05/2008 at 17:33 Bisor says:
Cliffski, you said the “majority” of PC gamers pirate games. I highly doubt that. If you really stand behind your argument, you would cite something for all of us to see. I mean really, you must have some reputable source for this odd discrepancy or you would not being arguing such a statement, right?
Please don’t make ridiculous claims with no backing whatsoever besides your emotional appeals to gut-feeling and/or your oppressed minority bullcrap. Correlation doesn’t imply causation, as your “Oh look! The top 10 torrent distros are all PC!” argument has shown us. Show us some numbers that the extent of piracy is as widespread among the PC gaming population as you say it is. How do you account for all those who clearly state they don’t pirate/have EVER pirated but disagree wholeheartedly with your argument? Without pigeon-holing me/us as pirates too…You could’ve just admitted piracy is a problem instead of taking it one sensational step further and saying most of us are guilty of it. You realize the implications of it (for the PC gaming industry) if that were actually true, right?
I’ll just assume that was an offhand comment not meant to be taken literally(?).
07/05/2008 at 17:35 Cooper says:
Part of me just wishes EA would go the whole hog.
Steam is accepted. Yet it ‘phones home’, it requires an internet connection, at least initialy, and, in my experience, authentication details on the HD can get rejected (whether that be hard coded or fragmentation I don’t know) so it requires at least periodical checks.
Yet, there’s not too much hate. Sure, I’m screwed, behind a firewall, but the ‘resource hog’ and other arguments fall on their face when you’re confronted with immediate patches, easy access to extra content, integrated community features, etc.
This is the whole ‘gaming as a service’ thing writ large, and profitable due to the downloadable add-ons and easy, quick purchasing options (I can;t be alone in buying something I probably wouldn’t have otherwise because it was just /there/ on steam…). Working, because there are clear benifits for the potential pitfalls.
If EA were to do the whole ‘gaming as service thing’ – even if it were only somehow restricting official patches to official copies of games. It’d be fine.
That there are no clear benifits for the (as insignificant as they may be) limitations and requirements for the game. And that it seems pirates will (when it’s eventually cracked) have it /easier/. Makes the mind boggle as to how this can be seen to be service provision.
The music industry is slowly learning this too. Instead of restricting their paying customers, DRM free downloads (and I’d put money on a subscription based p2p music service coming out soon enough) end up making more money because they provide the service pirates are providing, legally, pain free and supported.
07/05/2008 at 17:35 CrashT says:
I’m enjoying the irony of people saying “I won’t be buying Mass Effect now”, every single person who says that is proof that PC game sales are lost due to piracy.
If there was no piracy there’d be no need for DRM and therefore no need to boycott a title because of it.
If piracy doesn’t kill off PC Gaming then DRM will.
07/05/2008 at 17:52 SwiftRanger says:
“I assume that most people who read this site love PC games, and yet they have no problems hurting the people who make them. It’s sad.”
I don’t think the usual pirates are the same audience that would visit a jovial PC-only gamesblog. If I am wrong then a big bunch of folks would be lying in the anti-DRM/piracy comments (which are multiplying like crazy, pls, can we get back to discussing the games themselves perhaps? :) ).
EDIT: “Secondly, SecuROM hits an internet server for verification. These servers cost money. What happens if the game doesn’t sell gangbusters, and EA decides that it isn’t worth it to keep the servers, in 3 years?”
As mentioned in the Bioware-thread, Bioware/EA would then release an update that removes the DRM completely. Maybe they’ll remove it after a few months/a year already since they probably care more about the first sales.
07/05/2008 at 18:05 Alarik says:
Hmm, as long as Securom doesn’t mess with PC’s low level system (drivers, ring 0 stuff etc.), it doesn’t bother me.
In fact, I would certainly prefer this type of verification to that stupid “need DVD in drive to be able to run the game” crap – main reason I haven’t played Gothic 2 yet (I’ve bought it 2 years ago and it gathers dust since I wasn’t able to find the crack for this obscure European release).
I have a suggestion – for those folks afraid of unrealiable internet connection, there could be this feature like “verify now” and you are safe for next 10 days (you could basiclaly verify the game every day you would play and the next “required” check would be postponed each time).
07/05/2008 at 18:18 FhnuZoag says:
“Aside from that though, this is only going to be an issue if you’re offline for long periods of time. And even given that they’re single-player games, how many people with the hardware to run them are?”
What if you go on holiday for over 9 days, and take your laptop with you? What if you use a lan connection with a firewall that blocks the auth? What if the auth server ever goes down? What if you don’t use your computer or play the game for a long period of time, and your connection is down when you start it up again?
At this point, if I ever buy these games, it is almost certain that I’ll download a crack to disable authentication.
07/05/2008 at 18:19 Robin says:
@Optimaximal: When I said “everyone”, I meant, every publisher of PC software of any kind from the most trivial of casual games up to industrial strength apps, but you make a good point regarding apps in a business environment being audited.
@Evan: 1. The overhead of competently written service-based DRM schemes on modern PCs is literally inperceptibly tiny. 2. Only the implementation that we’re discussing re: Spore and Mass Effect needs to verify to keep the product alive. It’s inaccurate to tar all games that use SecuROM technology with the same brush. Hoever, I agree that it should be easier to expunge any DRM software when the applications that need it are uninstalled.
Regarding SecuROM (or other copy protection licensors): I don’t think that they should be apportioned all the blame if publishers decide to put their tools to inappropriate uses. Unless they were only offering an evil option, like Starforce were.
One last thing – the Steam client. I’d not really thought about it, but it’s actually really bizarre, considering how successful the system has been and how many online-distributed games depend on it, that after five years the client is still this bloated, IE-using, unintuitive, dog-slow pile of crap. I’m 100% certain that I’d buy more games through Steam if I didn’t have to wait around for the client to load and do mysterious things before I can interact with it in any way.
07/05/2008 at 18:39 mrkstphnsn says:
I was going to buy both of those even though I have Mass Effect on 360.
So that’s two sales they’ve lost from me.
07/05/2008 at 19:05 Shih Tzu says:
Robin:
Right, so you’ve boycotted hundreds of games released over the last decade for no discernable reason? Erm, well done.
More like I haven’t been into PC games much for the past five years, except for indie titles. BioShock got me sort of interested again, but the idea of DRM software that runs constantly and can’t be uninstalled is enough to tip me back into “Meh, I’ll pass” territory. If they release a version eventually without SecuROM, I’ll probably be inclined to take another look. I’m patient.
07/05/2008 at 19:10 obdicut says:
Cliffksi:
This is another case where I’m going to buy the game, and then install the pirated version, because this sort of DRM is incredibly intrusive and annoying.
Are you still overlooking this aspect to piracy? The incredible utility it has even for honest users?
What does it say when the pirated version of the game is superior?
07/05/2008 at 19:16 Rob says:
@Shih Tzu
I’m in the same boat on this one, although I’m also waiting for the European price point on Steam to achieve parity with the US.
07/05/2008 at 19:21 Nick S says:
Openness of the platform was the last thing the PC had going for it. With even indie games increasingly being available on consoles (most of the indie games that have really excited me in the last 12 months have been dual-platform or even console-only releases), and only available as DRMed SaaS even on PCs (and the number of DRMed SaaS-only games is sure to increase via Steamworks), and development environments like XNA or Linux on PS3 being free and allowing for distribution of free games, consoles are looking increasingly appealing — not just as a supplement, but as a replacement — to this PC-only gamer.
I’m just not sure what PC gaming will look like in 2 years. Moms and other console-less “non-gamers” buying card games (and increasingly just playing ad-supported flash versions instead), and hardcore gamers using $1500 systems to get 20% image quality improvements over the consoles the games have been ported from (because that worked so well for laserdisc)? I suppose there’s also MMOs, but it’s ridiculous to believe consoles will ignore the potential of that market’s profits. And everything else will be exactly the same, except a console will be $300 and a PC will be $600.
What I don’t understand though is how this service scheme is supposed to be sustainable. We pay EA/Steam/WiiWare a single, “lifetime subscription” payment to subscribe to the game, and in exchange they will pay money every month to keep a server running to give us permission to play our games. How is a single “lifetime subscription” fee to a service supposed to allow a service to last a lifetime? They’ll make up for their losses in volume? I mean, look at the latest DRM service (Microsoft’s) to be closed down once costs started to exceed those one-time payments, and consider how much easier it will be to close down a service giving permission to people “just” installing old games, which happens far less frequently than people listening to old music.
07/05/2008 at 19:37 Duoae says:
I can’t stand for this type of DRM. Two thoughts:
1) As increasingly internet heavy applications crowd onto our PCs (due to DRM requirements) we not only have problems with compatibility of DRM but also the amount of traffic that’s passing across our connections. With ISPs starting to move towards charging for bytes uploaded and downloaded (or in otherwords lower usage caps becoming common) – because their systems can’t handle what they advertise – these measures are effectively making the consumer PAY for this through the use of their connection. Sure, only a couple of bytes per activation * however million people who bought the game * how many games there are on the service * how many services are on the PC * etc…
2) If they’re making us rent our games (which is what is happening) then we should pay rental prices. Two months of an online MMOG costs me around £20. If i complete ME in two months or Spore in two months then i’ve already paid £30 for a game that i have no control over.
Internet connections are not reliable and no game or physical media should be reliant on a service that is unreliable. Needless to say, i won’t be buying either of these games.
07/05/2008 at 19:47 suibhne says:
Across the pond in the States, we have this thing called “right of first sale”. One of the fundamental reasons I cringe at DRM like this is that it’s literally eroding our Constitutional rights. We’re supposed to have the legal right to resale purchased items, and this has been affirmed by courts with regard to books, CDs, DVDs, etc. Games are another can of worm-wax, as they say; they haven’t been adjudicated and we remain in a no-man’s-land. The publishers want very much to abrogate our consumer rights by merely licensing software to us rather than selling it, even as they push game sales on the consumer as if they were cultural artifacts akin to DVDs or CDs. You can’t have it both ways, guys.
The other bothersome thing to me, as a librarian, is that DRM essentially prevents the possibility of collecting, circulating, or archiving significant works of gaming. For those of us who believe that games are capable of achieving some level of artistry, this should be serious cause for concern. Just as with digital data more generally, so goes gaming: we’re putting some of our best cultural products into a form in which they are essentially unpreservable and will therefore be lost to future generations.
07/05/2008 at 19:49 Meat Circus says:
It’s a great pity I shall have to pirate Mass Effect and Spore.
I was itching to hand over money for them.
But I won’t pay for crippleware, when warez is full version.
07/05/2008 at 19:51 Lorc says:
I’ll add my voice to the din. The hypothetical dialogue goes something like this:
Spore: Hi there. Fuck you.
Me: What a coincidence; fuck you too!
07/05/2008 at 20:05 Gap Gen says:
It’s probably an obvious point, but in this case the pirated version will be a superior product to the retail version, because the pirated version won’t contain the DRM. And they’d be naive to believe that it won’t be cracked and pirated.
To be honest, just having the DVD as a dongle probably deters most casual pirates. If someone wants to pirate hard enough they will probably find a way, and so until games find a real way to bypass piracy, the best approach is (in my mind) just to suck it up and not punish your customers for something they’re not guilty of.
07/05/2008 at 20:09 roBurky says:
Those planning on not buying Spore because it will be ‘crippled’: Were you not planning on taking advantage of Spore’s online features?
(I do very much agree with the notion that copy protection should not inconvenience the buyer, but I don’t think this particular one is going to be much inconvenience many of the people who were excited about Spore.)
07/05/2008 at 20:11 gnarr says:
Meta Circus: Or you could, I don’t know, not play them. Just because you don’t think they deserve your money doesn’t mean you are forced to steal it. It’s a game, not a loaf of bread.
Anyway, add me to the list of people who had planned to purchase both titles and now won’t be playing either one. If piracy really is forcing this and Steam’s DRM as the only alternative to the death of the platform, I say let it die in peace. I won’t be buying games for the PC either way, since it’s just not worth the money for the annoyance and the possibility of the game’s “service” being canceled at anytime. I might as well just get a console.
07/05/2008 at 20:15 Rob says:
@Meat Circus
Well, what a prime example of a false dichotomy; astonishing, if hardly unique here. I think I’m starting to understand why cliffski gets so annoyed in discussions like this.
Edit: gnarr beat me to it
07/05/2008 at 20:19 obdicut says:
Rob:
Well, what a prime example of a false dichotomy; astonishing, if hardly unique here. I think I’m starting to understand why cliffski gets so annoyed in discussions like this.
Yes, it’s a false dichotomy. So is “Either you use DRM or you lose lost of money from pirates.”
And despite being a false dichotomy, it contains a very important point: The legal version is inferior to the cracked version. This is why I legally buy all my games, but replace most of them with the cracked/pirated version, because they have greater utility.
People like Cliffski overlook the genuine, actual good that pirates do. I am more inclined to buy games knowing that, should the SecurROM fuck with my computer, as it so often does, I can just use a crack to get around it.
07/05/2008 at 20:27 Rob says:
@obdicut
And so is “Either you’re with us or against us”. Simply constructing a list doesn’t make the argument that one not only should but must pirate sooner than buy a game with DRM any more convincing.
For the purposes of clarification, this is not something I’ve taken issue with; what I do object to is the idea that either you get a game without DRM or you pirate it.
07/05/2008 at 20:34 obdicut says:
And so is “Either you’re with us or against us”. Simply constructing a list doesn’t make the argument that one not only should but must pirate sooner than buy a game with DRM any more convincing.
I didn’t say it did. However, when DRM exists only because of the false dichotomy “You have to have DRM or you lose a lot of money from pirates”, when there is no data whatsoever to back that up, I think that’s the more significant false dichotomy. It’s also one that Cliffski uses, with great regularity.
what I do object to is the idea that either you get a game without DRM or you pirate it.
That wasn’t what he said, actually. He said he wouldn’t pay money for crippleware, and therefore would pirate it. DRM and crippleware are not synonymous; not all forms of DRM are intrusive. Some, like Stardock’s very, very loose version, are actually a benefit to the user. Steam, too, for all its quirks, can actually claim to be a benefit as well, in terms of updating, allowing backups, etc.
If the functionality for the DRM on ME and Spore is only to cause this check and disable functionality, without providing any benefit to the user– like updates, etc.– then it is different from DRM that’s bundled with an update system, etc.
07/05/2008 at 20:38 Rob says:
@obdicut
Fine, change my statement to “what I do object to is the idea that either you get [these] game[s] without DRM or you pirate [them]“, is that what he said, actually? Assuming it is, I still think it’s an appalling argument.
07/05/2008 at 20:41 obdicut says:
Rob
Fine, change my statement to “what I do object to is the idea that either you get [these] game[s] without DRM or you pirate [them]”, is that what he said, actually? Assuming it is, I still think it’s an appalling argument.
No. I thought I made the DRM/Crippleware difference clear in my post. Is it not clear somehow?
I don’t agree with the argument either, but it is an entirely different argument, since he’s basing it around the “crippleware” concept, and not merely DRM.
07/05/2008 at 20:47 Rob says:
@obdicut
Evidently I did not make my post clear somehow. You complained about the generalisation of crippleware to DRM (while still accepting that crippleware is a subset of DRM), so I restricted my complaint to only include the two games in question. Ok, here’s my last attempt:
“What I do object to is the idea that you either get [Mass Effect and Spore] without [crippleware] or you pirate [Mass Effect and Spore]”
Sweet zombie Jesus it shouldn’t be this hard.
07/05/2008 at 20:56 obdicut says:
You complained about the generalization of crippleware to DRM (while still accepting that crippleware is a subset of DRM),
No, I didn’t. I complained about the generalization of DRM as crippleware. I focused on how not all DRM is cripplewear, and that this DRM in particular does appear to be crippleware, allowing the possibility that Meat Circus only pirates games that have crippleware on them, not ones with functional DRM, like Valve’s, or Stardock’s.
“What I do object to is the idea that you either get [Mass Effect and Spore] without [crippleware] or you pirate [Mass Effect and Spore]”
That is now, I feel, an accurate representation of his post, since he’s talking about crippleware, and not DRM. And yes, as I clearly said in my first post, it’s still a false dichotomy.
However, it is true that his only way to get a “fully functional” game is to use the pirated version, as I will. I will also pay for the game, he will not. But the only reason I am able to get a fully functional game is through the efforts of the pirates.
Sweet zombie Jesus it shouldn’t be this hard.
The distinction between functional, valuable DRM, like Stardock’s and Valve’s, and intrusive, crippleware DRM like SecurROM, is a very, very important one.
07/05/2008 at 20:57 RichPowers says:
Modern personal computing: where everyone is a suspected criminal. What a great way to treat users.
Windows phones home because MS doesn’t trust users. Spore phones home because EA doesn’t trust users. And as Evan notes, SecuROM is malware that runs all the time and is a PITA to uninstall.
I’m willing to deal with one-time authorizations. But constant check-ups irk me to no end. As Derek Smart said at BluesNews, SecuROM can’t simply be slapped on at the last second; it needs extensive testing within each individual game. Considering EA’s proud history of releasing buggy products with laughable post-release support, it makes me wonder.
PS: Digg, Slashdot, and every videogame forum I visit have reported on this. The response is overwhelmingly against SecuROM.
PPS: Treat your customers like criminals and they’ll start acting like them. Claiming that the majority of PC gamers are pirates, as that NVIDIA fellow does, is insulting, especially when I’m shelling out hundreds of dollars per year on games and NVIDIA graphics cards to play them. It almost makes me WANT to spite them and never give them another dime.
07/05/2008 at 21:00 Rob says:
Well, that was all excitingly semantic. :) I’ve contributed rather more than I expected to towards the 300 post prediction; some form of agreement having been reached I think I will bow out, at least until the next outrageous comment anyway.
07/05/2008 at 21:01 Hypocee says:
Right – but there’s a set of us that change the ‘or’ to ‘and’. Again, I’ll buy the thing but never put it in my machine; installation’s reserved for a trustworthy version created by some obsessive-compulsive Finnish teenager, which won’t mysteriously fail to run when I want to play.
The interesting question to me is whether I should buy at full price, or wait until the product is cracked – that is to say, until some third party volunteer actually finishes the product. I certainly feel morally right delaying until there’s a crack – ‘fuck you’, ‘back atcha’ seems like a good summation, and I feel it’s only right that the choice to sell me deliberately broken stuff should bear a cost, in the form of the price delta between 0-day and crack-day.
07/05/2008 at 22:19 cliffski says:
Reading all this just makes me 100% convinced to get into console dev. PC gamers are just way too keen to pirate everything at the drop of a hat, and then whine at the devs for daring to protect their investment.
If you want devs to stop treating all gamers as potential criminals then
a) stop fucking pirating everything and
b) apply the same outrage at shops with clothes tags and security guards.
07/05/2008 at 22:24 Finn says:
The hilarious thing about all this is that, eventually, both games will be cracked; the belief that any sort of system can prevent piracy entirely is preposterous. Even WoW was “hacked” and many people play on “private” servers, heck, machinima creators have private servers just to make videos, a direct violation of Blizzards EULA.
I give it a week after launch to have the game cracked and fully functional.
07/05/2008 at 22:39 Alex says:
I’ve made this point before (although I’m not sure you’re really interested in any form of discussion, you’ve made up your mind), but that really doesn’t fly.
If I buy a jacket, the tag is removed. Done. Go home, wear the jacket as much as you like without any further trouble.
When I buy a game, the security guard moves in with me.
Then you’ll say “it’s the fault of the pirates!” and then I’ll say “but your security measures hardly stop pirates at all and only inconvenience the paying public more and more” and then you’ll say I’m making excuses for the pirates and then I’ll say something about siding with consumers, etc.
07/05/2008 at 22:46 obdicut says:
Cliffski
When you say “stop fucking pirating everything”, do you mean that you believe that the majority of PC users acquire their games through pirated version, or that a pirated version of every game exists (which just demonstrates the uselessness of prohibitive DRM) or what? It’s not a very decodable sentence. You have admitted that there are perfectly legitimate uses for pirated version of games– like my use of them, for example. So what exactly do you mean by this statement?
Also, do you understand the crippleware versus functional DRM argument?
07/05/2008 at 22:51 Meat Circus says:
@obdicut:
[EVIL RPS CENSORSHIP! Go for opinions, not people - Ed]
If you treat your customers like shit, you deserve to get fucked.
And the easiest way to ensure they do is to pirate Mass Effect and Spore. I certainly wasn’t planning to before today. But as of a few hours ago, I cancelled both my pre-orders for the crippleware versions from Amazon, and am committed to getting the free full versions instead.
I’d urge us all to do the same.
07/05/2008 at 22:52 Rath says:
There are ways to “protect their investment” that do not involve preventing legitimate users from using their legitimately purchased software at their convenience.
There are ways to “protect their investment” that do not involve treating every single customer like a thief and a liar. To use your clothes store example: Yes, I am required to remove the security tag (one time activation/ CD key) before I can “leave” with the product. They do not follow me out onto the street to make sure that I don’t give my shirt to someone else, or that I decide to wear it inside out, or that I ask their permission to wear it on every second Tuesday.
The only legitimate way to leave the store with the product is to pay for it, and removing the security tag is part and parcel of the purchasing process.
As other people have pointed out, what really makes this unbearable is that it doesn’t work. The games are cracked anyway, and the more restrictive/intrusive the DRM, the more people in the “morally gray” zone it pushes towards outright piracy. Even people who pay for the product are turning to pirating sites to make the product actually usable. And the problem is the pirates? The answer to piracy is not to make piracy even more attractive than it was before.
I don’t think you had people saying (and probably following through) that they would now “pirate the software on principle” before DRM. I don’t think you had people refusing to buy the software because of the malware it would install on their machine before DRM. These are direct results of the various styles of DRM that have been tried, not piracy.
07/05/2008 at 22:53 RichPowers says:
Good riddance cliffski. You could design The Best Game Ever and I wouldn’t buy it just to spite your presumptuous attitude.
07/05/2008 at 23:09 darkripper says:
Reading all this just makes me 100% convinced to get into console dev.
1) Dude releases Democracy 3 on Xbox 360
2) ??????
3)
PROFIT!!!Dude blames console piracy for totally unexpected FAIL of Democracy 307/05/2008 at 23:11 theleif says:
Cliffsky is right, i think. Most PC gamers play pirated games. But, that’s completely irrelevant. It doesn’t matter if a game is pirated 1 time or 10.000.000 times. What’s important is however the person that pirated the game would have bought it if it wasn’t pirated. I think the vast majority of the pirates wouldn’t. Hence, no lost sale (from the non buying pirates). It might be morally and legally wrong but the company doesn”t loose any money. And i also believe that a lot of the lost sales is recuperated by people that pirate the game and then buy it.
And, the cost of implementing DRM is not to be disregarded. It’s not cheep for a company to use SecuROM or other equivalents.
Stardock has proven that you can have great sales using the carrot (you need to register your game to get the updates) instead of a whip.
Steam has proven that you can use DRM as long as you give the users other benefits (unlimited downloads, play your games from any computer with internet access).
These attempts by EA and 2K just generates bad press.
Finally, Bioshock has been brought up a couple of times during this discussion as a game that got greater sales thanks to it’s DRM. Funny, i seem to remember an interview with Ken Levine (i think) where he said that they lost sales due to the protection being cracked a week before the game got released. Good thing they released it on Steam, or i wouldn’t have bought it.
Piracy is an issue, but there’s more ways to counter it other then penalising the legit owner.
One more thing, there is a limit to how many times you can install the games (if they don’t lie on the Bioware forums). 5 times i think. The awful thing is that you need to run a special uninstaller, that you download from their site, to deactivate the game on a given computer. I don’t know you, but i usually upgrade (read: by a new) computer every second year. And i like to dabble with my windows configuration, which always leads to me having to reinstall windows 2-3 times/year. It’s a hobby of mine, ok? :) How many times do you think i will remember to run that special “deactivator”? You guessed right. Not one time. So, to reactivate my game i will have to phone them. Just to be able to play my frigging game!
I don’t get it. As others have posted, even Adobe that sells programs that costs 3000 Euro uses DRM this invasive (invasive to some).
When will they ever learn? When will they ever learn?
07/05/2008 at 23:11 Kieron Gillen says:
Everyone, can we keep it civil. Just deleted a couple, and may do more.
The only person who gets openly insulted at RPS is Walker, and only Alec, Jim and myself can do it.
KG
07/05/2008 at 23:18 obdicut says:
Theleif:
Thank you for posting that. I’m hoping that perhaps the “DRM yes, Crippleware no!” idea might actually sink into a few executives at companies other than Stardock and Valve.
Keiron:
Everyone, can we keep it civil. Just deleted a couple, and may do more.
Does that mean making fun of your name is right out?
07/05/2008 at 23:22 Larington says:
Hmm, I’m beginning to wonder if groups like the IGDA need to setup equivalents to a special interest group on DRM, specifically, how to protect your product WITHOUT angering the legitimate players in the process (By breaking the game for example, I once had to crack a legitimate copy of Black & White 2 and one of the Battlefield games and in both cases the experience put me off of playing the game for an extended period of time). Steam works because it provides other benefits that make up for the DRM stuff.
Personally, I think day 0 piracy is the only kind that genuinely needs preventing for two reasons:
1) Thats most likely to destroy sales as people just get the pirated copy and ‘forget’ to buy a legit version.
2) I think its highly unfair that I, as someone who bought the game legitimately on day of release is playing it 5 days after people who got a cracked version. No fair!
07/05/2008 at 23:24 suibhne says:
Cliffsky is right, i think. Most PC gamers play pirated games.
Uh…sorry, I just don’t buy that. I’ve been an avid online gamer since Myth, and I’ve never run with a crowd that included more than one or two pirates; almost everybody I know buys their PC games new. (Interestingly, tho, some of them were rabid pirates of console games…go figure.) My experience is obviously not generalizable, but c’mon – “most PC games play pirated games”? That’s not supportable.
It doesn’t do anyone (except the DRM makers) any favors to casually bandy around pseudo-facts like that. Let’s put it in perspective: even a 20% piracy rate for a big-name title would be huge, but that still wouldn’t be anywhere close to “most”.
Anyway, I’ve always found it interesting that I don’t experience too much compunction about pirating CDs (unless I’m a big fan of the artist), but I can’t stand the thought of game piracy. Part of it is that I believe in the medium and in its potential for generating transformative experience…but another factor is just that it’s goddamn irritatingly inconvenient. Pirating a CD amounts to maybe 60-90MB of mp3; pirating a game can require d/ling 5 GB of data. I have a damn fast connection by U.S. standards, but that’s still a significant barrier to entry and adds yet another reason for my skepticism about oft-repeated claims that “most” PC gamers are pirates.
07/05/2008 at 23:36 John P (Katsumoto) says:
“Cliffsky is right, i think. Most PC gamers play pirated games.”
As always, entirely anecdotal – but I don’t know a single person who pirates games and ALL my friends are pc gamers. I won’t lie – I know someone who pirates a lot of tv, and I know people who used to pirate games, but as of now no-one I know is torrenting games. But hey, ANECDOTE alert. But anecdotal evidence is what constitutes 99% of evidence in arguments across the internet anyway.
07/05/2008 at 23:43 theleif says:
To clear thing up, i didn’t mean that most PC gamers play mostly pirated games. What i meant was that i think most PC gamers have pirated games among their game collection. I know i do. And i can’t think of one friend that has never played a game he didn’t buy.
How do i live with myself as a pirate? I buy at least 2-3 games/month. Once in a while i pirate a game that seems interesting but maybe not worth buying. If i like it, i buy it. If i don’t like it i stop playing it and i don’t buy it. Is that illegal? Yep. Do i feel bad for it? Absolutely not.
07/05/2008 at 23:44 obdicut says:
John P:
But anecdotal evidence is what constitutes 99% of evidence in arguments across the internet anyway.
I’d like to see some data on that, please.
07/05/2008 at 23:47 Cooper says:
69% of statistics are made up on the spot
07/05/2008 at 23:48 cHeal says:
“Reading all this just makes me 100% convinced to get into console dev.”
Good luck.
07/05/2008 at 23:55 Saflo says:
He says it makes him 100% convinced, but frankly, I doubt he has the evidence to back it up.
07/05/2008 at 23:58 Snook says:
What if I could somehow torrent/crack the game, but still give some money to Maxis?
That way I get to play without supporting securom or EA, and Maxis gets the money they deserve! Everyone wins!
07/05/2008 at 23:59 Dinger says:
Jeezus. Another long thread. Maybe just call it: “Rock, Paper, Pirates.” The journalists and academics (are there any?) can be the paper, and cliffski can be the malleus liberorum.
Either the DRM will be innocuous and easily overcome, or it will be a huge nightmare. Will Wright games aren’t designed for the hardcore; heck I’d wager a significant percentage of their demographic doesn’t know how to pirate a game disc, let alone download an iso. If they don’t even those basics, how do you expect them to be able to manage “phone-home” game DRM?
Guys, for it to work without damaging your reputation, you need to your DRM to have a lifetime failure rate of less than one in a thousand. And it’s that high because we’re talking the PC platform here, where, without DRM, you’re getting a much higher “natural” failure rate. The same factors that cause PC development to be a configuration nightmare make DRM a bitch: it cannot not work. If y’all are so keen on DRM, perhaps you should estimate the cost of every DRM false positive.
So the “hardcore” solution is going to do lots of damage to the brand, and the “innocuous” version isn’t going to help much (but if these guys are smart, that’s what they should be doing: diligence). My money’s on the latter.
Either way, it’ll be cracked, probably before release. If it’s really good, there’ll be cracked servers too. And they will run better.
07/05/2008 at 23:59 John P (Katsumoto) says:
edit: Basically, I agree with everyone here about everything.
08/05/2008 at 00:00 unclebulgaria says:
Software as a service just strikes me as another way to hike the margin. Cut the middleman, cut the middleman’s margin. I’d be a bit more in favour if this translated into tangible benefits for me.
Edit: direct tangible benefits.
08/05/2008 at 00:45 SuperNashwan says:
While we’re anecdoting, IK Multimedia dropped iLok from their entire product line supposedly largely because of the backlash against it in the KVRaudio forums. For people that don’t know, iLok is a hardware USB dongle that is ineffective, reportedly causes system instability and if you lose the key you lose all the software on it and have to buy new licences. I reckon it’s only a matter of time before a major PC publisher, probably EA first, requires a similar hardware authentication for all their games. Fun times ahead.
Across the pond in the States, we have this thing called “right of first sale”. One of the fundamental reasons I cringe at DRM like this is that it’s literally eroding our Constitutional rights. We’re supposed to have the legal right to resale purchased items, and this has been affirmed by courts with regard to books, CDs, DVDs, etc. Games are another can of worm-wax, as they say; they haven’t been adjudicated and we remain in a no-man’s-land.
In the UK any licence term seeking to prevent a consumer from reselling a licence is void and unenforceable. Trouble is the BPI et al spent a lot of money lobbying the EU, one of the most powerful and least democratic legislatures in the world, to outlaw the circumvention of copy protection. Now all anyone has to do to prevent resale is require remote server authentication and you have a situation where you can both resell a licence and yet have to break the law to have anything worth selling. The EU basically handed IP owners the power to write their own IP laws through technology (this also applies for example to your right to backup software).
08/05/2008 at 02:51 heartless_ says:
If all PC gamers are pirates, then how come the #1 game worldwide, World of Warcraft, is not pirated and has managed to sell umpteen millions of copies? There is more than enough evidence, given proper business models, that the majority of PC gamers will pay for a game they wish to play.
The fact of DRM is that companies don’t want to change. They want to put a box on a shelf and get paid for doing so, regardless of whether that is what the customer wants. It is the only way they get paid and it is the only way their distribution channels get paid. It is a “good ole boys club”, and nothing more.
08/05/2008 at 08:02 The Spirit of Infocom says:
Why bother with internal servers and expensive software DRM solutions that dick with people’s computers and spawn angry threads on gaming blogs? Just use feelies instead.
08/05/2008 at 08:14 Larington says:
“If all PC gamers are pirates, then how come the #1 game worldwide, World of Warcraft, is not pirated and has managed to sell umpteen millions of copies? There is more than enough evidence, given proper business models, that the majority of PC gamers will pay for a game they wish to play.”
Primarily because subscription based games have a much greater barrier against piracy, in the sense that as an online game it checks you have a legitimate copy everytime you log into the server and can match log-ins up against CD keys…
08/05/2008 at 09:02 cliffski says:
“I’ve cancelled my order for this CRIPPLEWARE!!!!11111″
Jesus. Hope you NEVER buy an MMO or an online multiplayer game dude, because they send data over the web ALL THE TIME. On noes etc…
game developers are businesses. They have employee salaries to pay. if piracy means they can’t sustain their businesses on the PC, they will go elsewhere. The very few who still give a damn about the PC are going to use strong DRM to minimize piracy.
If you moan, whine and refuse to buy it (and esp if you then stea it ‘out of principle’), this just ensures next time round there wont even BE a pc version.
Everyone enjoying GTA IV on PC right now right?
Wake up.
08/05/2008 at 09:09 aldo says:
@cliffski
What about Stardock? They’ve made a reputation in not enforcing DRM, and their games have went from strength to strength.
08/05/2008 at 09:12 Adam J Hepton says:
Surely there are more important things to worry about in the world than whether your computer games have DRM in them or not.
08/05/2008 at 09:15 John P says:
“Everyone enjoying GTA IV on PC right now right?”
Yeah but rockstar went console-lead like 8 years ago or something, I’m not sure it was about piracy. Maybe i’m wrong!
We’ll be playing GTA4 within the year, mark my words!
08/05/2008 at 10:08 theleif says:
The DRM on MMO:s is another good example of “good” DRM. Yes you need to authenticate on a server. But, they give you benefits for doing that. What is an MMO without their online servers? Nothing.
I can see some sense of having this kind of protection on Spore, as it gives you incentives to stay online. It’s part of the game to get other peoples creature through their servers. But to have a DRM on a game like Mass Effect, a single player RPG? No thank you.
BTW: Stardock has been named a couple of times as a company that refuses to use DRM. There’s Paradox as well, with no protection on their in house titles.
08/05/2008 at 10:48 Crispy says:
“dot” (comments made way up there) you’re either incredibly naive or an EA plant. Nobody in their right minds would prefer to use EA Link over Steam. Nobody.
Yes, it would have made it impossible for you to play the game two years ago or outside of internet access boundaries, or whatever, but at present, people who would have problems with it are in the absolute minority.
Included in the minority are:
- People in the majority visiting people in the minority for extended periods (i.e. grandparents)
- People in areas of the globe not served with a dedicated internet connection (step out of your Western, geo-centric shell for a moment, think about the emerging Indian, Eastern European and Chinese games markets, and remote parts of the Western world)
- University/College students (you’re talking about a lot of people with a LOT of disposable income and a LOT of time on their hands, 3-4 years, in fact)
- Anyone living in a household who does not have admin access to the Firewall settings
- People who travel a lot as part of their job and play games in their downtime using hotel internet connections
Honestly, I don’t want to call you cruel, cruel names so I’ll just leave it at ‘naive’.
08/05/2008 at 11:13 Crispy says:
Next, cliffski
Reading all this just makes me 100% convinced to get into console dev. PC gamers are just way too keen to pirate everything at the drop of a hat, and then whine at the devs for daring to protect their investment.
If you want devs to stop treating all gamers as potential criminals then
a) stop fucking pirating everything and
b) apply the same outrage at shops with clothes tags and security guards.
I think you’re just being ridiculous, unreasonable and offensive to anyone who legitimately purchases games (indeed who may wish to buy one of your titles). You’re doing your studio an ambassadorial dis-service here.
I feel that, as someone who doesn’t pirate games, I shouldn’t be lumped in with the pirates and treated the same. Instead of punishing everyone, why not reward legitimate buyers for their support and apply the punishment to everyone else?
You can’t stop people pirating PC games, end of. What you can do is prevent day zero piracy via digital distribution platforms. What you can also do is incentivise legitimate ownership. How? By way of digital distribution pre-order perks.
Membership sales platforms like Steam make this easier to accomplish – you can literally give everyone who pre-orders the game a “I helped fight PC Piracy” T-shirt equivalent to display on their user page. It could be anything, a custom achievement, player model, piece of concept art – anything, as long as it’s displayed on their member page.
The fact of the matter is that Publishers aren’t coming up with clever and sophisticated solutions to the problem of piracy. They’re attempting to play the hackers at their own game, fighting fire with fire in a losing battle. This is a problem that cannot be eliminated, but it can be combatted with the right strategy.
08/05/2008 at 19:38 Nick says:
“Everyone enjoying GTA IV on PC right now right?
Wake up.”
Yeah, just like I enjoyed GTA3, Vice City and San Andreas the same month they were released on PS2.
Stop making stuff up.. even if they don’t release a PC version it’s more likely due to all the crap they went through thanks to Hot Coffee (which was their fault anyway to be honest) rather than piracy.
And I hate Piracy. I understand why they use DRM, I just wish it either worked so there was a good reason for all the money they spend on it (I’d like to see figures collected on how much they spend on DRM and how much they lose from piracy actually, it would be interesting as it’s basically a dual loss anyway), or it wasn’t occasionally a pita for the guys actually buying the games.
09/05/2008 at 00:16 Andy says:
I want so desperately to play SPORE, I’m not sure what I’m going to do.
You’ve all beaten to a pulp what the pirates will do and what the developers should not do. I’m trying to think of a reasonable compromise.
I recently heard that for Trent Reznor’s upcoming concert, to purchase a ticket you will need to supply your personal info and provide an ID when you get to the show, to prevent scalpers from making a profit.
However, he can’t do the exact same thing with CDs, as they are media.
So here’s some things I’ve been thinking over.
- PC needs new media. This is fairly unlikely of a solution. disc technology seems to be the way for the time. I’ve thought about encrypting thumb drives to be used as media, but without much technical expertise on that field, my intuition tells me it’s more difficult than its worth.
- The whole perpetual validation thing is nearly acceptable. It reminds me of MS’ solution to Exchange. However, I consider this to be a significantly different solution. Exchange basically demands perpetual internet connectivity. Game’s don’t necessarily, though Spore (and mmos) do.
- There should be a non-crack alternative. I like the fact that I can still play Homeworld 10 years later. I’m not confident I’ll be able to play these DRM-infested in even 5 years down the road. Also, what if I can’t connect to the internet at all for some reason? There absolutely needs to be a bypass.
- Corporations seek to control a one-to-one ratio in terms of the purchase-to-user ratio. How can this be accomplished?
I word it this way because, like a CD, I should be able to share it with my friend to let them play it (after I’m done?). They can enjoy it for a while and give it back. I can repeat this process. This should be a legitimate maneuver by the purchaser. There is a significant gap in ensuring this policy.
Also, the player should be able to uninstall and install on numerous machines at will.
I’m not sure why they can’t provide an encrypted key that’s unique to each CD. I have a feeling it increases production costs (so does DRM, possibly more so… also I’m not sure if DRM works on a key or what)
I did find this tidbit:
In January 2007, EMI stopped publishing audio CDs with DRM, stating that “the costs of DRM do not measure up to the results.”
OK, so I’m basically leaning on the unique key per CD and I can accept the “call-home” principle to help manage the protection. Use 128-bit encryption. Give the pirates a challenge. If you try to install the game on another machine, it will prevent if the key is already registered on the server. Also, “call-home” on uninstall to free the key.
Now, what if my internet connection is down and I really want to play this game? Well, herein lies the problem of the on-cd-encryption-key. How do I verify an installation? Will there be an alternate plain-text key in the packing I can get by with? I doubt it. Hmmm. This might actually work. If the game fails to detect a internet connection, asks the user for the cd-key. They can install and play until an internet connection is reestablished, whereby the encrypted key will kick in again.
Back with a net connection, what if I don’t uninstall but my system crashes, thereby preventing the encrypted key from being removed from the server. Will it eventually time-out after a few days? Will I need to make a call in to resolve this?
I’d be willing to get my driver license # attached to the game as well to verify I was playing it.
Hmmm. After all that rambling, it seems I’ve failed to come up with a solution. That’s it! NO SOLUTION. Fuggit. Keep it open. They will crack.
09/05/2008 at 18:34 Bob says:
I don’t buy single-player games that require online activation or “phoning home”. To me, it’s like renting a game not buying it if they can turn the servers off and deny me usage of something I paid for. This kind of crap makes me root for the pirates… *&^% them…$%^ them in their stupid @$$e$.
09/05/2008 at 20:12 DosFreak says:
Looks like something got through their thick skulls:
http://masseffect.bioware.com/forums/viewtopic.html?topic=629059&forum=125
[quote]Q: Did BioWare and EA change their mind on requiring that the game be re-authorized every 10 days?
A: BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.[/quote]
I’m still waiting for the crack before buying though.
30/05/2008 at 02:15 GrX says:
why is everyone talking about the activation only?
you do know you can only ever re-install this game on the same or another PC 3 times then it’s worthless right?
you have 3 install tokens no re-voke tools it cannot be re-activated after 3 re-installs and there is no revoke tool
you should all be concentrating on that issue alone not
just the “Activation” on start up.
and for the people saying they support this, why?
imagine 300 games in your collection you could never ever install or re-play in the future ever again because at some point you installed them 3 times or upto 3 times.
what happens when they turn their activation servers off/
like the MSDN Music club, Virgin music, Google Video, SuperBowl, And a whole lot of other content providers.
what then? how do you play activate your paid for game?
Wake the hell up and take the blinkers off Ken,
30/05/2008 at 02:19 GrX says:
oh as an add on, the comment above i didn’t see till i posted,
“you will wait for a crack first”
you shouldn’t need to rely on piracy to play a legit game
you shouldn’t need to hope and prey a pirate group can make your game work 100% before you then go buy it.
your basically relying on something being cracked before you actually give your money to people who’s restricted you from using it in the first place.
how about supporting and sending a thank you to the pirate groups who’s give you fairuse and freedom back of a game your now going to go and buy?
without piracy thats 60% of you who’d not buy this game.
you will only buy it once it’s been cracked lol
does that not set alarm bells off in your heads?
ea games bioware should be praising RELOADED and DETiNATiON for them making the patches which in turn has lead to customers going to buy the game.
isn’t the whole point of the DRM to stop piracy so you buy the game, not wait for it to be removed then buy it…
Wake the hell up
31/05/2008 at 14:41 Sidious says:
Cracked day after release go fuck yourselves ea :)
31/05/2008 at 17:22 neon neophyte says:
this is just another whiney post. however, i was going to purchase mass effect. i buy some games, i pirate some games. mass effect is now officially pirated. i do not support alienating people that purchase your game. never will. the power is with your average person, not the companies producing these games. do not alienate your clientel, you *will* lose money. you want my money? dont piss me off. simply, i dont have to give it to you. i can get your game for free everytime, what you need to do is build customer loyalty. i bought almost every title blizzard ever produced, because i liked the company.
31/05/2008 at 17:51 neon neophyte says:
i dunno why you people act like pirating doesnt happen on consoles. after you mod your console, you pirate EVERYTHING. dont believe it? look at gta IV on the torrent sites, one hot download. doesnt work on pc. you do the math. console pirates never pay for anything. console pirates are 10x worse than PC pirates. pc pirates tend to buy the odd title. also, considering most consoles are/were sold at a loss, i think the damage being done by console pirates is far worse.
31/05/2008 at 17:58 neon neophyte says:
“Larington says:
“If all PC gamers are pirates, then how come the #1 game worldwide, World of Warcraft, is not pirated and has managed to sell umpteen millions of copies? There is more than enough evidence, given proper business models, that the majority of PC gamers will pay for a game they wish to play.”
Primarily because subscription based games have a much greater barrier against piracy, in the sense that as an online game it checks you have a legitimate copy everytime you log into the server and can match log-ins up against CD keys…”
.
.
.
WRONG. you can install WoW on any machine, anywhere. Its all about the login account. AND they do it WITHOUT DRM. Just think, if they were willing to use an online login system, you could pass on your account info when u are done with it. The copy you payed for could be played by your friends, when you are not playing, as it SHOULD BE. Think supernintendo, you buy a game, and lend it to your friend. Should that game require a thumbscan from you in order to work? hell no. your friend SHOULD be able to play your copy of the game.
31/05/2008 at 19:21 neon neophyte says:
ps, the resolutions in this game are utter crap. 720p? wtf is this, an xbox? i play my games at 1080p. learn to program.
31/05/2008 at 19:27 Noc says:
I’m going to decline comment, at this point.
I mean, after that cogent, carefully considered treatise, what more is there to say?
01/06/2008 at 02:21 neon neophyte says:
mmk, theres 1080p. my bad. *whew*
01/06/2008 at 13:39 neon neophyte says:
… this game is so good, i’m going to buy it anyway. you do have to reward a company when they produce something of pure excellence. ill have to run it cracked though, i hope that doesnt turn out to be too much of a pain in the ass when i go to get downloadable content. *sigh*
09/08/2008 at 21:07 Seven8nine says:
Securom never ever stopped a game from beeing pirated. This approach is not working and they must know that by now. There must be another reason for still using securom. Maybe they are spying on you. Anyway Mass Effect was cracked and pirates have no trouble with the game. Spore Creature Creator was also cracked and I bet the whole Spore will not be any different story. DRM is just a big fail for the customers. If you have the choice to put your money on some crappy disc that will not install or tell you that you are not using the correct disc even when you are or have the choice to get a working game that you can enjoy for as long as you like, whenever you like, then what will you get? Games are meant to be fun, thats why we get them.
10/08/2008 at 10:49 Zaerus says:
I hate to say it but i’m definatly waiting for a crack 2. This whole SecuRom stuff is serious enough. YOU CAN ONLY INSTALL THIS GAME 3 TIMES. after that you can take your phone and beg ea for another install. How can ANYONE in the right mind agree on those terms? And seeing as SecuRom is apparently twitchy enough to take one such activation for even a DRIVER UPDATE. Sorry people, whoever buys this is just supporing this Pay-Per-Install that EA is propably going for. And calling EA, sending them your biography allong with whatever personal data they want from you in order for you to hopefully get one activation back. It’s already happened to people with the Creature Creator for crying out loud and they’re STILL waiting for a usefull reply from EA.
Even worse is that they don’t tell people propperly before buying the game. I bought mass effect not knowing that i effectively RENTED 3 copies. for the same price that i could have bought a game that installed whenever i wanted to without a nanny pushing me around. Sorry but i’d rather go for piracy who get a better end product. Piracy may be downright wrong and evil but the way EA is treating their customers defies description compaired to piracy..
If you bought a GPS system that wouldnt connect to it’s satalites and wouldn’t run anymore after 3 uses, finding out afterwards that the company put this in DELIBERATELY.. Seriously, if they showed you those terms before purchase u’d tell the sales man to stick it where the sun don’t shine. Why no one shows me a software agreement before i buy a game like this is beyond me at this point. Because it’s nothing short of a scam. I’m hoping someone will sue EA for this after buying spore and running into this. Because i’m sure they’re crossing legal boundries in quiete a few countries when it comes to consumer rights.
29/08/2008 at 03:59 TokeyMcBongRip says:
“Larington says:
“If all PC gamers are pirates, then how come the #1 game worldwide, World of Warcraft, is not pirated and has managed to sell umpteen millions of copies? There is more than enough evidence, given proper business models, that the majority of PC gamers will pay for a game they wish to play.”
Primarily because subscription based games have a much greater barrier against piracy, in the sense that as an online game it checks you have a legitimate copy everytime you log into the server and can match log-ins up against CD keys…”
is it just me or do none of you know that there are hundreds of private world of warcraft servers out there(if not thousands)the game is being pirated as much as any other game out there i originally downloaded an played world of warcraft on a server called xaos wow, then relized that if i payed per month, the game actually worked properly with little to no lag! some people pirate games just to try them out, and then buy them because the game is good and deserves the cash, some games just dont deserve any money because they are rushed(need for speed pro street) glad i rented that game lmfao!
im just getting tired of EA all together! and is it just me or did anyone else notice in the retail creature creator for spore in the manual it states that before installing spore you must uninstall the creature creator or the game wont install ( meaning EA successfully scammed 10 extra bucks off of everybody who went out and bought the creature creator because they were not aware that this was not needed to play the game) the box is even misleading, im looking at it right now it clearly states SPORE STARTER KIT, hmmm starter kit-building block needed to play the entire game….WRONG!!! and worse yet i even emailed EA asking if this was needed for spore because i wasnt going to buy it if it was included in the full game when its released(which it is!) and guess what i got, an email back going on about something else and never answering my question maybe later ill dig up the response i got, to show how useless their support staff is! im just ticked because i preordered the galactic edition because its going to be one of the biggest games of the year(it deserves it) but now instead of paying 80 bucks i just payed 90 bucks and got a ten dollar dvd and case that are utterly useless! im not worried bout the drm that will be fixed by some kid in korea or china who first cracks the drm and uploads it to the world(props to whoever that is) im just sick of EA trying to swindle us all out of every cent they can get their sticky little fingers on, microtransactions, charging for cheatcodes or other content that can easily be unlocked by playing through the game, and now only allowing a game to be installed only 3 times(if say it was 10 or 20 id say ok but 3 FUCK YOU EA!)
29/08/2008 at 05:54 sinister agent says:
- University/College students (you’re talking about a lot of people with a LOT of disposable income
… crikey. That’s news to me.
23/09/2008 at 14:02 John D says:
The EA fora have been heavily suppressed and censored. Dissent is deleted. Complaints are deleted. Threads and posts about editing or modding have been deleted. All without any word as to why or chance for appeal.
EA are a god awful company and treat their customers like garbage and rely on flashy spin and slick marketing to win over the dim-witted fanboys into another purchase and parroting their press releases.