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	<title>Comments on: Chronotron</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/05/08/chronotron/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/</link>
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		<title>By: Club Penguin Cheats</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-312258</link>
		<dc:creator>Club Penguin Cheats</dc:creator>
		<pubDate>Wed, 07 Oct 2009 08:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-312258</guid>
		<description>I think my fondest current dream is to make a turn-based space-sim in which relativity is taken into account. Your turns occur at regular intervals with respect to your local clock, but that may not run at the same rate as everyone else’s.</description>
		<content:encoded><![CDATA[<p>I think my fondest current dream is to make a turn-based space-sim in which relativity is taken into account. Your turns occur at regular intervals with respect to your local clock, but that may not run at the same rate as everyone else’s.</p>
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		<title>By: zima</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-47456</link>
		<dc:creator>zima</dc:creator>
		<pubDate>Tue, 13 May 2008 22:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-47456</guid>
		<description>Reminds me of great Net Yaroze game Time Slip
http://www.youtube.com/watch?v=yc_quc8BT0o

From the author:
&quot;I actually managed to get on the cover of the Official Playstation Magazine in the UK.  The game was called &quot;Time Slip&quot; and every 60 seconds you went back in time, meaning you could encounter earlier version of yourself which you had to avoid.  It was a puzzle game really because you had to make use of the multiple copies of yourself to open doors and things like that.&quot;

I was really hooked up by this one for a long time...the thing that this one didn&#039;t have any obvious bugs helped a lot.

BTW, since it could be dangerous here to discuss only Net Yaroze game in comment ;) (especially since I imply it&#039;s more bug free)...seems somebody once made a copy for PC (but didn&#039;t recover his files yet...)
http://lightdev.wordpress.com/projects/timeslip/</description>
		<content:encoded><![CDATA[<p>Reminds me of great Net Yaroze game Time Slip<br />
<a href="http://www.youtube.com/watch?v=yc_quc8BT0o" rel="nofollow">http://www.youtube.com/watch?v=yc_quc8BT0o</a></p>
<p>From the author:<br />
&#8220;I actually managed to get on the cover of the Official Playstation Magazine in the UK.  The game was called &#8220;Time Slip&#8221; and every 60 seconds you went back in time, meaning you could encounter earlier version of yourself which you had to avoid.  It was a puzzle game really because you had to make use of the multiple copies of yourself to open doors and things like that.&#8221;</p>
<p>I was really hooked up by this one for a long time&#8230;the thing that this one didn&#8217;t have any obvious bugs helped a lot.</p>
<p>BTW, since it could be dangerous here to discuss only Net Yaroze game in comment ;) (especially since I imply it&#8217;s more bug free)&#8230;seems somebody once made a copy for PC (but didn&#8217;t recover his files yet&#8230;)<br />
<a href="http://lightdev.wordpress.com/projects/timeslip/" rel="nofollow">http://lightdev.wordpress.com/projects/timeslip/</a></p>
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		<title>By: Jim Greer</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-47173</link>
		<dc:creator>Jim Greer</dc:creator>
		<pubDate>Mon, 12 May 2008 20:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-47173</guid>
		<description>Thanks for the writeup! The developer fixed the bugs with past selves getting out of sync, btw.</description>
		<content:encoded><![CDATA[<p>Thanks for the writeup! The developer fixed the bugs with past selves getting out of sync, btw.</p>
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		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46813</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Sun, 11 May 2008 08:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46813</guid>
		<description>Niiiice!

I&#039;m stuck on 18. Not due to any difficulties with the timing, but because it requires PIN-POINT accuracy. Also, Bonus 5 has me in knots. LOGIC knots.

Fun, though.</description>
		<content:encoded><![CDATA[<p>Niiiice!</p>
<p>I&#8217;m stuck on 18. Not due to any difficulties with the timing, but because it requires PIN-POINT accuracy. Also, Bonus 5 has me in knots. LOGIC knots.</p>
<p>Fun, though.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46552</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Fri, 09 May 2008 20:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46552</guid>
		<description>Holy shit awesome. I was sold at the first two paragraphs. I&#039;m playing this.</description>
		<content:encoded><![CDATA[<p>Holy shit awesome. I was sold at the first two paragraphs. I&#8217;m playing this.</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46526</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Fri, 09 May 2008 18:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46526</guid>
		<description>Pretty fun game.</description>
		<content:encoded><![CDATA[<p>Pretty fun game.</p>
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	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46464</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Fri, 09 May 2008 15:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46464</guid>
		<description>aiusepsi: have you played &lt;a href=&quot;http://playthisthing.com/relativistic-asteroids&quot; rel=&quot;nofollow&quot;&gt;Relativistic Asteroids&lt;/a&gt;?</description>
		<content:encoded><![CDATA[<p>aiusepsi: have you played <a href="http://playthisthing.com/relativistic-asteroids" rel="nofollow">Relativistic Asteroids</a>?</p>
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	<item>
		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46399</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Fri, 09 May 2008 12:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46399</guid>
		<description>Cute, it reminded me of &#039;Timebot&#039; http://casualgameplay.com/cgdc3/?gameID=6
Also, check out Super Earth Defense Game!, timerider and some of the others at JIG&#039;s game deisgn competition on &#039;Replay&#039;
http://jayisgames.com/archives/2007/06/game_design_competition_3.php</description>
		<content:encoded><![CDATA[<p>Cute, it reminded me of &#8216;Timebot&#8217; <a href="http://casualgameplay.com/cgdc3/?gameID=6" rel="nofollow">http://casualgameplay.com/cgdc3/?gameID=6</a><br />
Also, check out Super Earth Defense Game!, timerider and some of the others at JIG&#8217;s game deisgn competition on &#8216;Replay&#8217;<br />
<a href="http://jayisgames.com/archives/2007/06/game_design_competition_3.php" rel="nofollow">http://jayisgames.com/archives/2007/06/game_design_competition_3.php</a></p>
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	<item>
		<title>By: brog</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46330</link>
		<dc:creator>brog</dc:creator>
		<pubDate>Fri, 09 May 2008 10:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46330</guid>
		<description>aiusepsi - I recommend reading Stephen Baxter&#039;s Exultant.</description>
		<content:encoded><![CDATA[<p>aiusepsi &#8211; I recommend reading Stephen Baxter&#8217;s Exultant.</p>
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		<title>By: Grant Hutchins</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46266</link>
		<dc:creator>Grant Hutchins</dc:creator>
		<pubDate>Fri, 09 May 2008 05:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46266</guid>
		<description>Also, compete with yourself: http://www.rrrrthats5rs.com/games/the-road-less-taken/</description>
		<content:encoded><![CDATA[<p>Also, compete with yourself: <a href="http://www.rrrrthats5rs.com/games/the-road-less-taken/" rel="nofollow">http://www.rrrrthats5rs.com/games/the-road-less-taken/</a></p>
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	<item>
		<title>By: yaa</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46264</link>
		<dc:creator>yaa</dc:creator>
		<pubDate>Fri, 09 May 2008 04:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46264</guid>
		<description>aiusepsi - make sure the orders propagate at lightspeed too. Then it&#039;d make sense to load your command staff on a relativistic rocket and chase the front line, getting the orders there faster at a cost of not being able to make so many (and completely screwing your oversight of any second fronts).</description>
		<content:encoded><![CDATA[<p>aiusepsi &#8211; make sure the orders propagate at lightspeed too. Then it&#8217;d make sense to load your command staff on a relativistic rocket and chase the front line, getting the orders there faster at a cost of not being able to make so many (and completely screwing your oversight of any second fronts).</p>
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		<title>By: aiusepsi</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/comment-page-1/#comment-46240</link>
		<dc:creator>aiusepsi</dc:creator>
		<pubDate>Fri, 09 May 2008 00:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1709#comment-46240</guid>
		<description>There&#039;s something about games which involve time-travel and avoiding causality violation that just make me all tingly inside.

I think my fondest current dream is to make a turn-based space-sim in which relativity is taken into account. Your turns occur at regular intervals with respect to your local clock, but that may not run at the same rate as everyone else&#039;s.

If I really have a lot of time on my hands, I could model it with general relativity too, so then getting close to a black hole would do Very Bad Things to your turn frequency...

Yeh, I&#039;m a huge nerd. There&#039;s no point in denying it.</description>
		<content:encoded><![CDATA[<p>There&#8217;s something about games which involve time-travel and avoiding causality violation that just make me all tingly inside.</p>
<p>I think my fondest current dream is to make a turn-based space-sim in which relativity is taken into account. Your turns occur at regular intervals with respect to your local clock, but that may not run at the same rate as everyone else&#8217;s.</p>
<p>If I really have a lot of time on my hands, I could model it with general relativity too, so then getting close to a black hole would do Very Bad Things to your turn frequency&#8230;</p>
<p>Yeh, I&#8217;m a huge nerd. There&#8217;s no point in denying it.</p>
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