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	<title>Comments on: Chronotron</title>
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		<title>By: kennycrown</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-685675</link>
		<dc:creator>kennycrown</dc:creator>
		<pubDate>Wed, 11 May 2011 06:55:12 +0000</pubDate>
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		<description>Yeah, it is a bit like cursor 10 – same principal of using previous versions to do useful things.</description>
		<content:encoded><![CDATA[<p>Yeah, it is a bit like cursor 10 – same principal of using previous versions to do useful things.
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		<title>By: faxless payday loans</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-446456</link>
		<dc:creator>faxless payday loans</dc:creator>
		<pubDate>Sat, 22 May 2010 09:54:12 +0000</pubDate>
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		<description>seems somebody once made a copy for PC (but didn’t recover his files yet</description>
		<content:encoded><![CDATA[<p>seems somebody once made a copy for PC (but didn’t recover his files yet
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		<title>By: zima</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-47456</link>
		<dc:creator>zima</dc:creator>
		<pubDate>Tue, 13 May 2008 22:51:48 +0000</pubDate>
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		<description>Reminds me of great Net Yaroze game Time Slip
http://www.youtube.com/watch?v=yc_quc8BT0o

From the author:
&quot;I actually managed to get on the cover of the Official Playstation Magazine in the UK.  The game was called &quot;Time Slip&quot; and every 60 seconds you went back in time, meaning you could encounter earlier version of yourself which you had to avoid.  It was a puzzle game really because you had to make use of the multiple copies of yourself to open doors and things like that.&quot;

I was really hooked up by this one for a long time...the thing that this one didn&#039;t have any obvious bugs helped a lot.

BTW, since it could be dangerous here to discuss only Net Yaroze game in comment ;) (especially since I imply it&#039;s more bug free)...seems somebody once made a copy for PC (but didn&#039;t recover his files yet...)
http://lightdev.wordpress.com/projects/timeslip/</description>
		<content:encoded><![CDATA[<p>Reminds me of great Net Yaroze game Time Slip<br />
<a href="http://www.youtube.com/watch?v=yc_quc8BT0o" rel="nofollow">http://www.youtube.com/watch?v=yc_quc8BT0o</a></p>
<p>From the author:<br />
&#8220;I actually managed to get on the cover of the Official Playstation Magazine in the UK.  The game was called &#8220;Time Slip&#8221; and every 60 seconds you went back in time, meaning you could encounter earlier version of yourself which you had to avoid.  It was a puzzle game really because you had to make use of the multiple copies of yourself to open doors and things like that.&#8221;</p>
<p>I was really hooked up by this one for a long time&#8230;the thing that this one didn&#8217;t have any obvious bugs helped a lot.</p>
<p>BTW, since it could be dangerous here to discuss only Net Yaroze game in comment ;) (especially since I imply it&#8217;s more bug free)&#8230;seems somebody once made a copy for PC (but didn&#8217;t recover his files yet&#8230;)<br />
<a href="http://lightdev.wordpress.com/projects/timeslip/" rel="nofollow">http://lightdev.wordpress.com/projects/timeslip/</a>
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		<title>By: Jim Greer</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-47173</link>
		<dc:creator>Jim Greer</dc:creator>
		<pubDate>Mon, 12 May 2008 20:54:57 +0000</pubDate>
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		<description>Thanks for the writeup! The developer fixed the bugs with past selves getting out of sync, btw.</description>
		<content:encoded><![CDATA[<p>Thanks for the writeup! The developer fixed the bugs with past selves getting out of sync, btw.
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		<title>By: KBKarma</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46813</link>
		<dc:creator>KBKarma</dc:creator>
		<pubDate>Sun, 11 May 2008 08:37:28 +0000</pubDate>
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		<description>Niiiice!

I&#039;m stuck on 18. Not due to any difficulties with the timing, but because it requires PIN-POINT accuracy. Also, Bonus 5 has me in knots. LOGIC knots.

Fun, though.</description>
		<content:encoded><![CDATA[<p>Niiiice!</p>
<p>I&#8217;m stuck on 18. Not due to any difficulties with the timing, but because it requires PIN-POINT accuracy. Also, Bonus 5 has me in knots. LOGIC knots.</p>
<p>Fun, though.
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46552</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Fri, 09 May 2008 20:15:49 +0000</pubDate>
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		<description>Holy shit awesome. I was sold at the first two paragraphs. I&#039;m playing this.</description>
		<content:encoded><![CDATA[<p>Holy shit awesome. I was sold at the first two paragraphs. I&#8217;m playing this.
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46526</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Fri, 09 May 2008 18:51:45 +0000</pubDate>
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		<description>Pretty fun game.</description>
		<content:encoded><![CDATA[<p>Pretty fun game.
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46464</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Fri, 09 May 2008 15:28:40 +0000</pubDate>
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		<description>aiusepsi: have you played &lt;a href=&quot;http://playthisthing.com/relativistic-asteroids&quot; rel=&quot;nofollow&quot;&gt;Relativistic Asteroids&lt;/a&gt;?</description>
		<content:encoded><![CDATA[<p>aiusepsi: have you played <a href="http://playthisthing.com/relativistic-asteroids" rel="nofollow">Relativistic Asteroids</a>?
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		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46399</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Fri, 09 May 2008 12:50:23 +0000</pubDate>
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		<description>Cute, it reminded me of &#039;Timebot&#039; http://casualgameplay.com/cgdc3/?gameID=6
Also, check out Super Earth Defense Game!, timerider and some of the others at JIG&#039;s game deisgn competition on &#039;Replay&#039;
http://jayisgames.com/archives/2007/06/game_design_competition_3.php</description>
		<content:encoded><![CDATA[<p>Cute, it reminded me of &#8216;Timebot&#8217; <a href="http://casualgameplay.com/cgdc3/?gameID=6" rel="nofollow">http://casualgameplay.com/cgdc3/?gameID=6</a><br />
Also, check out Super Earth Defense Game!, timerider and some of the others at JIG&#8217;s game deisgn competition on &#8216;Replay&#8217;<br />
<a href="http://jayisgames.com/archives/2007/06/game_design_competition_3.php" rel="nofollow">http://jayisgames.com/archives/2007/06/game_design_competition_3.php</a>
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		<title>By: brog</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46330</link>
		<dc:creator>brog</dc:creator>
		<pubDate>Fri, 09 May 2008 10:08:27 +0000</pubDate>
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		<description>aiusepsi - I recommend reading Stephen Baxter&#039;s Exultant.</description>
		<content:encoded><![CDATA[<p>aiusepsi &#8211; I recommend reading Stephen Baxter&#8217;s Exultant.
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		<title>By: Grant Hutchins</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46266</link>
		<dc:creator>Grant Hutchins</dc:creator>
		<pubDate>Fri, 09 May 2008 05:20:48 +0000</pubDate>
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		<description>Also, compete with yourself: http://www.rrrrthats5rs.com/games/the-road-less-taken/</description>
		<content:encoded><![CDATA[<p>Also, compete with yourself: <a href="http://www.rrrrthats5rs.com/games/the-road-less-taken/" rel="nofollow">http://www.rrrrthats5rs.com/games/the-road-less-taken/</a>
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		<title>By: yaa</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/chronotron/#comment-46264</link>
		<dc:creator>yaa</dc:creator>
		<pubDate>Fri, 09 May 2008 04:58:48 +0000</pubDate>
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		<description>aiusepsi - make sure the orders propagate at lightspeed too. Then it&#039;d make sense to load your command staff on a relativistic rocket and chase the front line, getting the orders there faster at a cost of not being able to make so many (and completely screwing your oversight of any second fronts).</description>
		<content:encoded><![CDATA[<p>aiusepsi &#8211; make sure the orders propagate at lightspeed too. Then it&#8217;d make sense to load your command staff on a relativistic rocket and chase the front line, getting the orders there faster at a cost of not being able to make so many (and completely screwing your oversight of any second fronts).
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