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	<title>Comments on: Riddle Me This</title>
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	<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/</link>
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		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46297</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Fri, 09 May 2008 09:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46297</guid>
		<description>So basically, it chooses from a model of a big sword, a scimitar, or an axe and then uses the same (bad) animation regardless to hit the monster. I&#039;m so totally sold.

I&#039;m guessing that the &quot;variety&quot; such as it might be will come from choosing from it&#039;s library of background scenes something vaguely similar to what you are currently doing, and a monster somewhat relevant to what you slay. It&#039;s an interesting idea, but the problem is that it misses the main point of trying to capture stuff from a game... ie. that an interesting user story occurs. What we find cool in games is usually a unique game experience, something we haven&#039;t seen or done before, and isn&#039;t easily replicated. It&#039;s emergent from a series of coinciding events that appeals to the portion of our brain that spots a good narrative. I seriously doubt the ability of this software to pick up on the way that story unfolded in the players head, and then be able to recreate it automagically and vividly.</description>
		<content:encoded><![CDATA[<p>So basically, it chooses from a model of a big sword, a scimitar, or an axe and then uses the same (bad) animation regardless to hit the monster. I&#8217;m so totally sold.</p>
<p>I&#8217;m guessing that the &#8220;variety&#8221; such as it might be will come from choosing from it&#8217;s library of background scenes something vaguely similar to what you are currently doing, and a monster somewhat relevant to what you slay. It&#8217;s an interesting idea, but the problem is that it misses the main point of trying to capture stuff from a game&#8230; ie. that an interesting user story occurs. What we find cool in games is usually a unique game experience, something we haven&#8217;t seen or done before, and isn&#8217;t easily replicated. It&#8217;s emergent from a series of coinciding events that appeals to the portion of our brain that spots a good narrative. I seriously doubt the ability of this software to pick up on the way that story unfolded in the players head, and then be able to recreate it automagically and vividly.
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		<title>By: tom</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46286</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Fri, 09 May 2008 08:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46286</guid>
		<description>my head hurts</description>
		<content:encoded><![CDATA[<p>my head hurts
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46281</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Fri, 09 May 2008 08:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46281</guid>
		<description>Looks as awful as 3D Porn...</description>
		<content:encoded><![CDATA[<p>Looks as awful as 3D Porn&#8230;
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		<title>By: H</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46277</link>
		<dc:creator>H</dc:creator>
		<pubDate>Fri, 09 May 2008 07:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46277</guid>
		<description>Oh noes, a creature of fire killed by fire. And a pebble.

Oh wait it&#039;s not dead. Bugger.</description>
		<content:encoded><![CDATA[<p>Oh noes, a creature of fire killed by fire. And a pebble.</p>
<p>Oh wait it&#8217;s not dead. Bugger.
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46272</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Fri, 09 May 2008 06:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46272</guid>
		<description>Someone went to a lot of effort to make that video. Why would anyone do such a thing?!</description>
		<content:encoded><![CDATA[<p>Someone went to a lot of effort to make that video. Why would anyone do such a thing?!
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		<title>By: Dagda</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46259</link>
		<dc:creator>Dagda</dc:creator>
		<pubDate>Fri, 09 May 2008 04:18:31 +0000</pubDate>
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		<description>Waittaminute! Not to go Berserk or anything, but I know that greatsword. . .</description>
		<content:encoded><![CDATA[<p>Waittaminute! Not to go Berserk or anything, but I know that greatsword. . .
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		<title>By: Ed</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46229</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Thu, 08 May 2008 22:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46229</guid>
		<description>Well, my guess might be that they capture the directx draw routines and store them and allow the resulting scenes to be edited, but that sounds like a pretty clever achievement if they do.

Microsoft has a tool, &#039;PIX&#039; that will capture frames as they&#039;re drawn, but it can take a second or more to capture a single frame. Apart from that issue, it&#039;s hard to see how they could allow the resulting data to be edited as anything except a complex mesh - distinctions between entities is not obvious at a directx level.

The other option is that they&#039;re producing a custom hook for every game they support, but that&#039;s massively time consuming.

Of course, there&#039;s copyright issues involved too. The textures at the very least are copyright, if not the model meshes...</description>
		<content:encoded><![CDATA[<p>Well, my guess might be that they capture the directx draw routines and store them and allow the resulting scenes to be edited, but that sounds like a pretty clever achievement if they do.</p>
<p>Microsoft has a tool, &#8216;PIX&#8217; that will capture frames as they&#8217;re drawn, but it can take a second or more to capture a single frame. Apart from that issue, it&#8217;s hard to see how they could allow the resulting data to be edited as anything except a complex mesh &#8211; distinctions between entities is not obvious at a directx level.</p>
<p>The other option is that they&#8217;re producing a custom hook for every game they support, but that&#8217;s massively time consuming.</p>
<p>Of course, there&#8217;s copyright issues involved too. The textures at the very least are copyright, if not the model meshes&#8230;
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46208</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Thu, 08 May 2008 20:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46208</guid>
		<description>Ooof. I think they&#039;re both INCREDIBLE games, sorely underrated. Jedi Knight is up there with the best FPSs ever made, I reckon.</description>
		<content:encoded><![CDATA[<p>Ooof. I think they&#8217;re both INCREDIBLE games, sorely underrated. Jedi Knight is up there with the best FPSs ever made, I reckon.
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46207</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Thu, 08 May 2008 20:34:21 +0000</pubDate>
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		<description>Bob, Will... so was I.

But Jedi Knight was so much better. Some of the best fps level design outside of Thief.</description>
		<content:encoded><![CDATA[<p>Bob, Will&#8230; so was I.</p>
<p>But Jedi Knight was so much better. Some of the best fps level design outside of Thief.
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		<title>By: The Wizard of Yendor</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46204</link>
		<dc:creator>The Wizard of Yendor</dc:creator>
		<pubDate>Thu, 08 May 2008 20:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1716#comment-46204</guid>
		<description>So since when does Nethack have precipices towering over pits of lava, Parthenon-esque ruined buildings, or amulets of ESP without anything to hang around your neck?

(I&#039;m giving them the benefit of the doubt on the giant-ass glowing weapons and assuming that Rogan read so many scrolls of enchant weapon that they started glowing blue and never stopped.)</description>
		<content:encoded><![CDATA[<p>So since when does Nethack have precipices towering over pits of lava, Parthenon-esque ruined buildings, or amulets of ESP without anything to hang around your neck?</p>
<p>(I&#8217;m giving them the benefit of the doubt on the giant-ass glowing weapons and assuming that Rogan read so many scrolls of enchant weapon that they started glowing blue and never stopped.)
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		<title>By: Will Tomas</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46180</link>
		<dc:creator>Will Tomas</dc:creator>
		<pubDate>Thu, 08 May 2008 18:54:12 +0000</pubDate>
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		<description>Bob, I was going to make the exact same joke.</description>
		<content:encoded><![CDATA[<p>Bob, I was going to make the exact same joke.
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		<title>By: DaggleC</title>
		<link>http://www.rockpapershotgun.com/2008/05/08/riddle-me-this/#comment-46177</link>
		<dc:creator>DaggleC</dc:creator>
		<pubDate>Thu, 08 May 2008 18:41:23 +0000</pubDate>
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		<description>Hmm, they&#039;re called Epsodic, not Episodic? What does Epsodic mean?</description>
		<content:encoded><![CDATA[<p>Hmm, they&#8217;re called Epsodic, not Episodic? What does Epsodic mean?
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