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	<title>Comments on: Compare Us To TF2 Say Battlefield Heroes Devs</title>
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	<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/</link>
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		<item>
		<title>By: BlaBla</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-162829</link>
		<dc:creator>BlaBla</dc:creator>
		<pubDate>Tue, 24 Mar 2009 09:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-162829</guid>
		<description>Jesus , crispy .. the game isnt even out yet , and its a parody after battlefield .. with some TF2 graphics .. why try to take sides ... TF2 or BFH that sort of thing , i think people are threaten by BFH bcuz its free to play and competes with other games a bit simmilar like TF2 .. i would like to think Valve is equal to EA in their own kind of way. Good luck and best regards to beta testers and looking forward to official release.</description>
		<content:encoded><![CDATA[<p>Jesus , crispy .. the game isnt even out yet , and its a parody after battlefield .. with some TF2 graphics .. why try to take sides &#8230; TF2 or BFH that sort of thing , i think people are threaten by BFH bcuz its free to play and competes with other games a bit simmilar like TF2 .. i would like to think Valve is equal to EA in their own kind of way. Good luck and best regards to beta testers and looking forward to official release.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48294</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Fri, 16 May 2008 14:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48294</guid>
		<description>To be blunt, hoohoo is talking out of his backside. Valve put so much thought into the player characters in TF2, from actually giving them all &lt;i&gt;character&lt;/i&gt; (distinctive and dynamic voices that match their appearance, down to their own brand of &lt;i&gt;humour&lt;/i&gt;), to making them immediately visually recognisable via totally unique character &lt;i&gt;and weapon&lt;/i&gt; silhouettes, and by subtly highlighting the mid region of the body, thus drawing the eye towards where the most important information about an enemy/friendly in a multiplayer FPS is (their weapon and team colour). If you take a letterbox view of the midrift of any of the TF2 classes, you will notice they are all totally different, regardless of what weapon they are holding.

In BFH the very existance of customisable skins does the &lt;i&gt;exact opposite&lt;/i&gt;. It creates a much wider range of possible visualisations of friend or foe, which is counter productive to intuitiveness in a fast-paced mutiplayer game. I&#039;m not at a stage where I can say TF2 is better then BFH or vice versa, but there is absolutely no freaking hope of you winning an argument that claims BFH&#039;s art style is more accomplished or functional than TF2&#039;s.</description>
		<content:encoded><![CDATA[<p>To be blunt, hoohoo is talking out of his backside. Valve put so much thought into the player characters in TF2, from actually giving them all <i>character</i> (distinctive and dynamic voices that match their appearance, down to their own brand of <i>humour</i>), to making them immediately visually recognisable via totally unique character <i>and weapon</i> silhouettes, and by subtly highlighting the mid region of the body, thus drawing the eye towards where the most important information about an enemy/friendly in a multiplayer FPS is (their weapon and team colour). If you take a letterbox view of the midrift of any of the TF2 classes, you will notice they are all totally different, regardless of what weapon they are holding.</p>
<p>In BFH the very existance of customisable skins does the <i>exact opposite</i>. It creates a much wider range of possible visualisations of friend or foe, which is counter productive to intuitiveness in a fast-paced mutiplayer game. I&#8217;m not at a stage where I can say TF2 is better then BFH or vice versa, but there is absolutely no freaking hope of you winning an argument that claims BFH&#8217;s art style is more accomplished or functional than TF2&#8217;s.</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48226</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Fri, 16 May 2008 09:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48226</guid>
		<description>I believe you&#039;re thinking of de_aztec. And, unless it&#039;s a different map I never encountered, the crashed plane one was de_survivor, which really, really, really needs a Source remake.</description>
		<content:encoded><![CDATA[<p>I believe you&#8217;re thinking of de_aztec. And, unless it&#8217;s a different map I never encountered, the crashed plane one was de_survivor, which really, really, really needs a Source remake.</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48206</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Fri, 16 May 2008 07:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48206</guid>
		<description>I liked all maps equally, although I tended to lean towards those with cover like the inca-themed one which name I can&#039;t remember and Dust2, although that tended to dissolve into blindfiring in the corridors.

I also really liked the assassination mission with the crashed plane.</description>
		<content:encoded><![CDATA[<p>I liked all maps equally, although I tended to lean towards those with cover like the inca-themed one which name I can&#8217;t remember and Dust2, although that tended to dissolve into blindfiring in the corridors.</p>
<p>I also really liked the assassination mission with the crashed plane.</p>
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		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48202</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Fri, 16 May 2008 06:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48202</guid>
		<description>I never understood the obsession with de_dust. I was always more of a cs_assault guy myself.</description>
		<content:encoded><![CDATA[<p>I never understood the obsession with de_dust. I was always more of a cs_assault guy myself.</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48198</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Fri, 16 May 2008 05:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48198</guid>
		<description>To be fair, Counterstrike has plenty of great maps; it&#039;s just that the 1 drab dreary desert level is &lt;i&gt;the only one anyone plays.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>To be fair, Counterstrike has plenty of great maps; it&#8217;s just that the 1 drab dreary desert level is <i>the only one anyone plays.</i></p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48044</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Thu, 15 May 2008 18:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48044</guid>
		<description>Brog: Buuuuuuurn.</description>
		<content:encoded><![CDATA[<p>Brog: Buuuuuuurn.</p>
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		<title>By: brog</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48039</link>
		<dc:creator>brog</dc:creator>
		<pubDate>Thu, 15 May 2008 18:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48039</guid>
		<description>Fumarole: possibly he&#039;s confusing it with counterstrike?</description>
		<content:encoded><![CDATA[<p>Fumarole: possibly he&#8217;s confusing it with counterstrike?</p>
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48037</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 15 May 2008 18:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48037</guid>
		<description>Methinks hoohoo hasn&#039;t played TF2 very much. No, there aren&#039;t many official maps, but they&#039;re certainly not all &quot;1 drab dreary desert level.&quot;</description>
		<content:encoded><![CDATA[<p>Methinks hoohoo hasn&#8217;t played TF2 very much. No, there aren&#8217;t many official maps, but they&#8217;re certainly not all &#8220;1 drab dreary desert level.&#8221;</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-48001</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Thu, 15 May 2008 16:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-48001</guid>
		<description>&lt;i&gt;Also, I hate to be pedantic, but a few people here have been using “effect” in place of “affect”.&lt;/i&gt;

On my goddamn life, I swear I typed &quot;affect&quot;.</description>
		<content:encoded><![CDATA[<p><i>Also, I hate to be pedantic, but a few people here have been using “effect” in place of “affect”.</i></p>
<p>On my goddamn life, I swear I typed &#8220;affect&#8221;.</p>
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-47960</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Thu, 15 May 2008 13:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-47960</guid>
		<description>&quot;and while you are following the huge glowing icons to get around a map, does it really matter if you see 3 medium silhouettes, 1 big one, and 2 small? is it going to change your tactics that much when your only going to have a 1:1 kdr at best anyway?&quot;

I&#039;m not sure what you&#039;re saying here. Are you suggesting it&#039;s impossible to be GOOD at this game? I&#039;ve almost always got at least a 2:1 ratio, and there are obviously better players than me out there.

That is, if you&#039;re saying what I think you&#039;re saying. If you&#039;re not, ignore me.</description>
		<content:encoded><![CDATA[<p>&#8220;and while you are following the huge glowing icons to get around a map, does it really matter if you see 3 medium silhouettes, 1 big one, and 2 small? is it going to change your tactics that much when your only going to have a 1:1 kdr at best anyway?&#8221;</p>
<p>I&#8217;m not sure what you&#8217;re saying here. Are you suggesting it&#8217;s impossible to be GOOD at this game? I&#8217;ve almost always got at least a 2:1 ratio, and there are obviously better players than me out there.</p>
<p>That is, if you&#8217;re saying what I think you&#8217;re saying. If you&#8217;re not, ignore me.</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/05/14/compare-us-to-tf2-say-battlefield-heroes-devs/comment-page-1/#comment-47880</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Thu, 15 May 2008 10:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1754#comment-47880</guid>
		<description>Death by medic in BFH! Make it happen!</description>
		<content:encoded><![CDATA[<p>Death by medic in BFH! Make it happen!</p>
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