Rock, Paper, Shotgun

Mirror’s Edge Trailer Analysis

Posted by John Walker on May 15th, 2008 at 10:17 am.

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Ultrawant.

Gametrailers have posted a superb re-working of the Mirror’s Edge trailer, with detailed analysis of everything within. Pleasingly, it’s all done in a style that suits the trailer. And indeed they too notice that Faith doesn’t appear to have a reflection. Video beneath.

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66 Comments »

  1. Kadayi says:

    Good call St John.

  2. The Shed says:

    A few people seem to have missed the fact that this is an open world game, so saying level sizes would be an issue just aint true.

    @St John: from what they said before, the idea was that it isn’t exactly about ’stealth’ but about ‘running away’. I think birds would be kinda cool for stealth anyway, trying to avoid groups of em lurking on rooftops etc. Yah I like the red optimum route thing. It doesn’t tell you where to go, but suggests an obvious, and easy way of getting there. S’up to you to find your own way if you want.

  3. RotBot says:

    I think the sniper in TF2 and “Soap” McTavish from COD4 are also vampires. You never see their reflections in their rifle scopes. It also explains why you can regenerate your health so quickly in COD4.

  4. Pod says:

    @The Shed:

    I was under the impression this was NOT an open world game? Where did I get such lies from?

  5. caaln says:

    From the Q&A on the Mirror’s Edge website, possibly:

    How much focus will the concept of free roaming have? Do we get to run around wherever we want on the rooftops or are we somehow restricted to specific levels?
    There seems to be some confusion about this – this is not a free-roaming game – and I think it is a better game for that. We have a story-driven action game and we want you to experience the story. There are however multiple ways of tackling every level whether it is the routes you take or the combat style you adopt. Also the type of movement we have in the game turns almost any area into a mini-sandbox. You will not feel restricted in the game.

    @Kadayi, RE: the red path being just being a reflection of what Faith percieves – that’s true afaik. The zipline changing colour would seem to indicate that. Plus, from the eurogamer preview:

    “The way I often describe it is that Jason Bourne sees the world differently to everyone else – he sees weapons where you see a pen – so in this case [the game] shows us a route…and this happens dynamically throughout.”

  6. caaln says:

    Wrong bloody button. Gah.

  7. tmp says:

    Also on the red highlights thing — supposedly the amount of these decreases as you progress through the game, until eventually the only thing granted the cue is final destination of the level. It’s said it can be also disabled entirely from the start, if the player chooses so.

  8. nutmilk says:

    “French electronica duo, Air”

    “faggot commenting prick, Albides”

    It sounds NOTHING like Air, jerk. And just call them “Air” you condescending prick.

  9. Mario Granger says:

    What a delightful looking game. I love the clean aesthetic, and the relaxed look of the combat. It seems to have a great Prince of Persia feel to its movement system.

    The most aniticipated game of the year for me.

  10. NegativeZero says:

    So obviously someone at gametrailers knows the source for the music, since they’ve used an extended version of the piece for this.

    It would be nice if they’d share that info, I really like it. :(

  11. Fumarole says:

    Meh.

    Wait, was I the only one who watched this thinking this was an actual trailer?

    Still, meh.

  12. chenghiz says:

    And just call them “Air” you condescending prick.

    I, for one, didn’t know Air was a French electronica duo and would have been confused by the apparently mis-capitalisation of a noun. I guess that makes him a condescending prick, me an ignorant lumpkin, and you an elitist asshole.

    Group hug?

  13. Kirian says:

    Sounds like The Album Leaf to me, but that’s just me.

    Interesting to read that MTV article- I wasn’t aware that they were simulating eyes (well, so the focal-point part in the trailer indicates). Just how natural the ‘all-body’ simulation feels might be a matter of contention. It will certainly take some time to adapt to.

  14. The Shed says:

    @Caaln: God. Damnit. That largely ruins the appeal for me. I swear it was in Edge’s preview special that they talked about it being open-world, so I trusted it entirely… frick. They say it’ll feel open-world though, and if the level design is good enough it really shouldn’t matter.

  15. nexus says:

    the both trailer and commentary are sisters, or brothers$)

  16. This looks fantastic. I don’t care about sandbox/open-world as much as exhilarating moments…

    Bad news though, is that when I got into Duke Nukem 3D, every time I saw a vent cover IRL I wanted to kick it in and jump into the ducts…Now I’m gonna have to avoid tossing myself off of buildings…

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