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	<title>Comments on: Mirror&#8217;s Edge Trailer Analysis</title>
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		<title>By: Johnny Go-Time</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-50348</link>
		<dc:creator>Johnny Go-Time</dc:creator>
		<pubDate>Sat, 24 May 2008 02:42:52 +0000</pubDate>
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		<description>This looks fantastic.  I don&#039;t care about sandbox/open-world as much as exhilarating moments...

Bad news though, is that when I got into Duke Nukem 3D, every time I saw a vent cover IRL I wanted to kick it in and jump into the ducts...Now I&#039;m gonna have to avoid tossing myself off of buildings...</description>
		<content:encoded><![CDATA[<p>This looks fantastic.  I don&#8217;t care about sandbox/open-world as much as exhilarating moments&#8230;</p>
<p>Bad news though, is that when I got into Duke Nukem 3D, every time I saw a vent cover IRL I wanted to kick it in and jump into the ducts&#8230;Now I&#8217;m gonna have to avoid tossing myself off of buildings&#8230;
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		<title>By: nexus</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48689</link>
		<dc:creator>nexus</dc:creator>
		<pubDate>Sat, 17 May 2008 23:41:34 +0000</pubDate>
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		<description>the both trailer and commentary are sisters, or brothers$)</description>
		<content:encoded><![CDATA[<p>the both trailer and commentary are sisters, or brothers$)
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48670</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Sat, 17 May 2008 20:25:08 +0000</pubDate>
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		<description>@Caaln: God. Damnit. That largely ruins the appeal for me. I swear it was in Edge&#039;s preview special that they talked about it being open-world, so I trusted it entirely... frick. They say it&#039;ll feel open-world though, and if the level design is good enough it really shouldn&#039;t matter.</description>
		<content:encoded><![CDATA[<p>@Caaln: God. Damnit. That largely ruins the appeal for me. I swear it was in Edge&#8217;s preview special that they talked about it being open-world, so I trusted it entirely&#8230; frick. They say it&#8217;ll feel open-world though, and if the level design is good enough it really shouldn&#8217;t matter.
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		<title>By: Kirian</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48602</link>
		<dc:creator>Kirian</dc:creator>
		<pubDate>Sat, 17 May 2008 14:55:09 +0000</pubDate>
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		<description>Sounds like The Album Leaf to me, but that&#039;s just me.

Interesting to read that MTV article- I wasn&#039;t aware that they were simulating eyes (well, so the focal-point part in the trailer indicates). Just how natural the &#039;all-body&#039; simulation feels might be a matter of contention. It will certainly take some time to adapt to.</description>
		<content:encoded><![CDATA[<p>Sounds like The Album Leaf to me, but that&#8217;s just me.</p>
<p>Interesting to read that MTV article- I wasn&#8217;t aware that they were simulating eyes (well, so the focal-point part in the trailer indicates). Just how natural the &#8216;all-body&#8217; simulation feels might be a matter of contention. It will certainly take some time to adapt to.
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		<title>By: chenghiz</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48326</link>
		<dc:creator>chenghiz</dc:creator>
		<pubDate>Fri, 16 May 2008 16:27:20 +0000</pubDate>
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		<description>&lt;i&gt;And just call them “Air” you condescending prick.&lt;/i&gt;

I, for one, didn&#039;t know Air was a French electronica duo and would have been confused by the apparently mis-capitalisation of a noun. I guess that makes him a condescending prick, me an ignorant lumpkin, and you an elitist asshole.

Group hug?</description>
		<content:encoded><![CDATA[<p><i>And just call them “Air” you condescending prick.</i></p>
<p>I, for one, didn&#8217;t know Air was a French electronica duo and would have been confused by the apparently mis-capitalisation of a noun. I guess that makes him a condescending prick, me an ignorant lumpkin, and you an elitist asshole.</p>
<p>Group hug?
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48177</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Fri, 16 May 2008 02:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1757#comment-48177</guid>
		<description>Meh.

Wait, was I the only one who watched this thinking this was an actual trailer?

Still, meh.</description>
		<content:encoded><![CDATA[<p>Meh.</p>
<p>Wait, was I the only one who watched this thinking this was an actual trailer?</p>
<p>Still, meh.
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		<title>By: NegativeZero</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48176</link>
		<dc:creator>NegativeZero</dc:creator>
		<pubDate>Fri, 16 May 2008 02:05:39 +0000</pubDate>
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		<description>So obviously someone at gametrailers knows the source for the music, since they&#039;ve used an extended version of the piece for this.

It would be nice if they&#039;d share that info, I really like it. :(</description>
		<content:encoded><![CDATA[<p>So obviously someone at gametrailers knows the source for the music, since they&#8217;ve used an extended version of the piece for this.</p>
<p>It would be nice if they&#8217;d share that info, I really like it. :(
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		<title>By: Mario Granger</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48173</link>
		<dc:creator>Mario Granger</dc:creator>
		<pubDate>Fri, 16 May 2008 01:39:36 +0000</pubDate>
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		<description>What a delightful looking game. I love the clean aesthetic, and the relaxed look of the combat. It seems to have a great Prince of Persia feel to its movement system.

The most aniticipated game of the year for me.</description>
		<content:encoded><![CDATA[<p>What a delightful looking game. I love the clean aesthetic, and the relaxed look of the combat. It seems to have a great Prince of Persia feel to its movement system.</p>
<p>The most aniticipated game of the year for me.
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		<title>By: nutmilk</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48172</link>
		<dc:creator>nutmilk</dc:creator>
		<pubDate>Fri, 16 May 2008 01:33:25 +0000</pubDate>
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		<description>&quot;French electronica duo, Air&quot;

&quot;faggot commenting prick, Albides&quot;

It sounds NOTHING like Air, jerk. And just call them &quot;Air&quot; you condescending prick.</description>
		<content:encoded><![CDATA[<p>&#8220;French electronica duo, Air&#8221;</p>
<p>&#8220;faggot commenting prick, Albides&#8221;</p>
<p>It sounds NOTHING like Air, jerk. And just call them &#8220;Air&#8221; you condescending prick.
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		<title>By: tmp</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48158</link>
		<dc:creator>tmp</dc:creator>
		<pubDate>Fri, 16 May 2008 00:02:13 +0000</pubDate>
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		<description>Also on the red highlights thing -- supposedly the amount of these decreases as you progress through the game, until eventually the only thing granted the cue is final destination of the level. It&#039;s said it can be also disabled entirely from the start, if the player chooses so.</description>
		<content:encoded><![CDATA[<p>Also on the red highlights thing &#8212; supposedly the amount of these decreases as you progress through the game, until eventually the only thing granted the cue is final destination of the level. It&#8217;s said it can be also disabled entirely from the start, if the player chooses so.
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		<title>By: caaln</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48123</link>
		<dc:creator>caaln</dc:creator>
		<pubDate>Thu, 15 May 2008 22:11:29 +0000</pubDate>
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		<description>Wrong bloody button. Gah.</description>
		<content:encoded><![CDATA[<p>Wrong bloody button. Gah.
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		<title>By: caaln</title>
		<link>http://www.rockpapershotgun.com/2008/05/15/mirrors-edge-trailer-analysis/#comment-48122</link>
		<dc:creator>caaln</dc:creator>
		<pubDate>Thu, 15 May 2008 22:10:52 +0000</pubDate>
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		<description>From the Q&amp;A on the Mirror&#039;s Edge website, possibly:
&lt;blockquote cite=&quot;http://www.on-mirrors-edge.com/index.php?option=com_content&amp;task=view&amp;id=24&amp;Itemid=1&quot;&gt; How much focus will the concept of free roaming have? Do we get to run around wherever we want on the rooftops or are we somehow restricted to specific levels?
There seems to be some confusion about this - this is not a free-roaming game – and I think it is a better game for that. We have a story-driven action game and we want you to experience the story. There are however multiple ways of tackling every level whether it is the routes you take or the combat style you adopt. Also the type of movement we have in the game turns almost any area into a mini-sandbox. You will not feel restricted in the game. &lt;/blockquote&gt;

@Kadayi, RE: the red path being just being a reflection of what Faith percieves - that&#039;s true afaik. The zipline changing colour would seem to indicate that. Plus, from the eurogamer preview:
&lt;blockquote cite=&quot;http://www.eurogamer.net/article.php?article_id=93740&amp;page=2&quot;&gt;&quot;The way I often describe it is that Jason Bourne sees the world differently to everyone else - he sees weapons where you see a pen - so in this case [the game] shows us a route...and this happens dynamically throughout.&quot;&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>From the Q&amp;A on the Mirror&#8217;s Edge website, possibly:</p>
<blockquote cite="http://www.on-mirrors-edge.com/index.php?option=com_content&amp;task=view&amp;id=24&amp;Itemid=1"><p> How much focus will the concept of free roaming have? Do we get to run around wherever we want on the rooftops or are we somehow restricted to specific levels?<br />
There seems to be some confusion about this &#8211; this is not a free-roaming game – and I think it is a better game for that. We have a story-driven action game and we want you to experience the story. There are however multiple ways of tackling every level whether it is the routes you take or the combat style you adopt. Also the type of movement we have in the game turns almost any area into a mini-sandbox. You will not feel restricted in the game. </p></blockquote>
<p>@Kadayi, RE: the red path being just being a reflection of what Faith percieves &#8211; that&#8217;s true afaik. The zipline changing colour would seem to indicate that. Plus, from the eurogamer preview:</p>
<blockquote cite="http://www.eurogamer.net/article.php?article_id=93740&amp;page=2"><p>&#8220;The way I often describe it is that Jason Bourne sees the world differently to everyone else &#8211; he sees weapons where you see a pen &#8211; so in this case [the game] shows us a route&#8230;and this happens dynamically throughout.&#8221;</p></blockquote>
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