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	<title>Comments on: Left 4 Dead Footage</title>
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	<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/</link>
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-3/#comment-49685</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Wed, 21 May 2008 22:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-49685</guid>
		<description>*Comment Ninja-ing a dead topic*

Apparently, Haze has been almost universally negatively received, with a 54% on Metacritic.  Poor Haze.  But...  Zombie Cha Cha is starting to look a bit more appealing in comparison, Benny Hill and all.</description>
		<content:encoded><![CDATA[<p>*Comment Ninja-ing a dead topic*</p>
<p>Apparently, Haze has been almost universally negatively received, with a 54% on Metacritic.  Poor Haze.  But&#8230;  Zombie Cha Cha is starting to look a bit more appealing in comparison, Benny Hill and all.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-3/#comment-49234</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 20 May 2008 11:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-49234</guid>
		<description>To be honest, it&#039;s playing as the Infected which intrigues me most. The gunplay will be fun and co-op games always have potential to be some of the best experiences, but playing as the infected (especially the fancy-shmancy ones) is what I&#039;m interested to see but they&#039;ll undoubtedly leave until much nearer release.</description>
		<content:encoded><![CDATA[<p>To be honest, it&#8217;s playing as the Infected which intrigues me most. The gunplay will be fun and co-op games always have potential to be some of the best experiences, but playing as the infected (especially the fancy-shmancy ones) is what I&#8217;m interested to see but they&#8217;ll undoubtedly leave until much nearer release.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-3/#comment-49230</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Tue, 20 May 2008 11:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-49230</guid>
		<description>@Ginger Yellow
&lt;cite&gt;pretty much every game journo who has &lt;b&gt;briefly&lt;/b&gt; played &lt;b&gt;a preview version with someone sitting next to them telling them all the awesome stuff they plan to add in later&lt;/b&gt; says its brilliant.&lt;/cite&gt;

Fixed.

Never, ever put your faith in previews, no matter who does them. They almost always read like the original &#039;blue skies&#039; thinking game design doc (you know, before they axed half the content because it didn&#039;t work or they didn&#039;t have time to make it work).</description>
		<content:encoded><![CDATA[<p>@Ginger Yellow<br />
<cite>pretty much every game journo who has <b>briefly</b> played <b>a preview version with someone sitting next to them telling them all the awesome stuff they plan to add in later</b> says its brilliant.</cite></p>
<p>Fixed.</p>
<p>Never, ever put your faith in previews, no matter who does them. They almost always read like the original &#8216;blue skies&#8217; thinking game design doc (you know, before they axed half the content because it didn&#8217;t work or they didn&#8217;t have time to make it work).</p>
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		<title>By: KingMob</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-49038</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Mon, 19 May 2008 18:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-49038</guid>
		<description>I want to know more about playing as the Infected. Can they cooperate with each other - communicate and see each other through walls and so on?

I&#039;m really hyped about this game but I wish they would stop selling it, it won&#039;t be out till late Q4.</description>
		<content:encoded><![CDATA[<p>I want to know more about playing as the Infected. Can they cooperate with each other &#8211; communicate and see each other through walls and so on?</p>
<p>I&#8217;m really hyped about this game but I wish they would stop selling it, it won&#8217;t be out till late Q4.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-49022</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 19 May 2008 17:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-49022</guid>
		<description>ohh, just saw this:

&quot;And infected aren’t zombies. And none of these things are real.&quot;

Yeah, no shit, it was a joke.</description>
		<content:encoded><![CDATA[<p>ohh, just saw this:</p>
<p>&#8220;And infected aren’t zombies. And none of these things are real.&#8221;</p>
<p>Yeah, no shit, it was a joke.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48997</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 19 May 2008 16:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48997</guid>
		<description>I guess the problem is - by the sound of it - the videos are shit and don&#039;t show how good it is at all.</description>
		<content:encoded><![CDATA[<p>I guess the problem is &#8211; by the sound of it &#8211; the videos are shit and don&#8217;t show how good it is at all.</p>
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		<title>By: Zephyrtron</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48889</link>
		<dc:creator>Zephyrtron</dc:creator>
		<pubDate>Mon, 19 May 2008 08:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48889</guid>
		<description>Left4Dead - Left 4 videogame journalists screeching like soon-to-be-dead big girl&#039;s blouses during a recent EA trip.
And one of them was from PC Gamer. So, er, there. It&#039;s one of the most exhilarating games I&#039;ve ever played.</description>
		<content:encoded><![CDATA[<p>Left4Dead &#8211; Left 4 videogame journalists screeching like soon-to-be-dead big girl&#8217;s blouses during a recent EA trip.<br />
And one of them was from PC Gamer. So, er, there. It&#8217;s one of the most exhilarating games I&#8217;ve ever played.</p>
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		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48882</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 19 May 2008 07:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48882</guid>
		<description>I think the speed makes sense in the context of infected rather than zombied as others have suggested, I&#039;d also agree with the tactical benefits that a slower speed could not produce.

I found the amount of health you appear to have and your extraordinary strong resolve in reloading a clip whilst being gang-eaten to be the most jarring.</description>
		<content:encoded><![CDATA[<p>I think the speed makes sense in the context of infected rather than zombied as others have suggested, I&#8217;d also agree with the tactical benefits that a slower speed could not produce.</p>
<p>I found the amount of health you appear to have and your extraordinary strong resolve in reloading a clip whilst being gang-eaten to be the most jarring.</p>
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		<title>By: belo</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48874</link>
		<dc:creator>belo</dc:creator>
		<pubDate>Mon, 19 May 2008 05:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48874</guid>
		<description>You guys really need to watch a couple of the dev interviews on L4D.  Specially about the player-controlled zombie characters and the AI.  

Not to mention the fact that the zombies react to you in several different ways.  Some will shamble toward you, some will rush you, some will run away only to show back up again later when you aren&#039;t expecting it with more of their friends!  The game gets harder if your doing well and eases up on you if you&#039;re taking a beating, making for a dynamic game experience every time.  Every article I&#039;ve read on this game says you can&#039;t play it like a typical fps, your going to get eaten.</description>
		<content:encoded><![CDATA[<p>You guys really need to watch a couple of the dev interviews on L4D.  Specially about the player-controlled zombie characters and the AI.  </p>
<p>Not to mention the fact that the zombies react to you in several different ways.  Some will shamble toward you, some will rush you, some will run away only to show back up again later when you aren&#8217;t expecting it with more of their friends!  The game gets harder if your doing well and eases up on you if you&#8217;re taking a beating, making for a dynamic game experience every time.  Every article I&#8217;ve read on this game says you can&#8217;t play it like a typical fps, your going to get eaten.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48854</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Sun, 18 May 2008 23:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48854</guid>
		<description>Christ, this thread is worse than a Trekkie argument. Look, if you want Dawn of the Dead, play Dead Rising. Otherwise, accept this game for what it is and bear in mind that pretty much every game journo who has played it says its brilliant.</description>
		<content:encoded><![CDATA[<p>Christ, this thread is worse than a Trekkie argument. Look, if you want Dawn of the Dead, play Dead Rising. Otherwise, accept this game for what it is and bear in mind that pretty much every game journo who has played it says its brilliant.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48842</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Sun, 18 May 2008 21:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48842</guid>
		<description>They&#039;re Infected, not Zombies. Zombies are slow, Infected are fast, that really seems like a convention of the genre at this point.

At this point I don&#039;t see any interesting gameplay in L4D. It seems like these critters just run up at you at 20 miles an hour, STOP, and then start wailing on you. The main problem is that it seems to take a minute of uninterrupted wailing before you fall down, and then you&#039;ve got another minute before you&#039;re actually dead. Where&#039;s the tension?

I&#039;m not saying it has to be like Zombie Master, it definitely has some advantages since the infected in L4D will spawn around the corner instead of 5 - 15 nasty as hell HULKS appearing all around you and instantly killing you which can happen with a bad ZM in Zombie Master. But, ZM had a good sense of lethality, of danger. It&#039;s a very difficult game to master, even moreso if the current ZM is a total ballbusting dick.

Left 4 Dead may also have its challenging moments, but it seems like more of a reflex test. It seems to have more in common with an arcade Shoot&#039;Em&#039;Up than an &quot;experiential / immersive&quot; FPS like Half-Life.</description>
		<content:encoded><![CDATA[<p>They&#8217;re Infected, not Zombies. Zombies are slow, Infected are fast, that really seems like a convention of the genre at this point.</p>
<p>At this point I don&#8217;t see any interesting gameplay in L4D. It seems like these critters just run up at you at 20 miles an hour, STOP, and then start wailing on you. The main problem is that it seems to take a minute of uninterrupted wailing before you fall down, and then you&#8217;ve got another minute before you&#8217;re actually dead. Where&#8217;s the tension?</p>
<p>I&#8217;m not saying it has to be like Zombie Master, it definitely has some advantages since the infected in L4D will spawn around the corner instead of 5 &#8211; 15 nasty as hell HULKS appearing all around you and instantly killing you which can happen with a bad ZM in Zombie Master. But, ZM had a good sense of lethality, of danger. It&#8217;s a very difficult game to master, even moreso if the current ZM is a total ballbusting dick.</p>
<p>Left 4 Dead may also have its challenging moments, but it seems like more of a reflex test. It seems to have more in common with an arcade Shoot&#8217;Em&#8217;Up than an &#8220;experiential / immersive&#8221; FPS like Half-Life.</p>
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		<title>By: TwistyMcNoggins</title>
		<link>http://www.rockpapershotgun.com/2008/05/16/left-4-dead-footage/comment-page-2/#comment-48823</link>
		<dc:creator>TwistyMcNoggins</dc:creator>
		<pubDate>Sun, 18 May 2008 19:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1770#comment-48823</guid>
		<description>&quot;I find that statement incredulous tbh. Zombies, guns and the killing of said Zombies with said guns, whilst seeking safety tend to be the staple ingredients of pretty much all the Zombie films I’ve seen.&quot;

Yes, and people kissing is a staple of a romance film yet Romeo and Juliet had a hell of a lot more than just spit swapping. Where&#039;s the barricades? The OTT gore? The ammo conservation? The makeshift weaponry? The teamwork?

And by CS I rather obviously meant the fact that everyone seems to be running around in circles whilst wearing soap rollerskates on floors of ball bearings and immersion destroying crouching on top of inch thick pieces of scenery to get better shots. So please don&#039;t get all condescending with me when you don&#039;t even posses the basic brain-power to compare and contrast the styles of two different things.

&quot;... but to carry it out successfully would require the game to have thousands of zombies to convey the necessary sense of threat, and even with todays PCs and Graphics cards that’s just not presently feasible.&quot;

Yeah, it&#039;s called Dead Rising and comments like that just go to show how ignorant a poster you are.

The game just looks like co-op Serious Sam. Dozens of face-less, brain-less things running towards your circle strafing gun with a limitless ammo supply. When I see a video that utilises the impressive physics of the Source engine to keep the zombies at bay and some actual co-operative play(I mean, come on. It&#039;s not hard to have a section with someone providing assistance with a sniper rifle whilst someone else rushes from cover to cover, or a vehicle/gunner section. Halo&#039;s been doing basic stuff like that for years) then i&#039;ll get excited. This just looks like a wasted opportunity.

(Also, that shotgun-metal door incident. WHAT? I have never seen anything behave that way in my LIFE. It looked like someone was melting a hole through a balloon)</description>
		<content:encoded><![CDATA[<p>&#8220;I find that statement incredulous tbh. Zombies, guns and the killing of said Zombies with said guns, whilst seeking safety tend to be the staple ingredients of pretty much all the Zombie films I’ve seen.&#8221;</p>
<p>Yes, and people kissing is a staple of a romance film yet Romeo and Juliet had a hell of a lot more than just spit swapping. Where&#8217;s the barricades? The OTT gore? The ammo conservation? The makeshift weaponry? The teamwork?</p>
<p>And by CS I rather obviously meant the fact that everyone seems to be running around in circles whilst wearing soap rollerskates on floors of ball bearings and immersion destroying crouching on top of inch thick pieces of scenery to get better shots. So please don&#8217;t get all condescending with me when you don&#8217;t even posses the basic brain-power to compare and contrast the styles of two different things.</p>
<p>&#8220;&#8230; but to carry it out successfully would require the game to have thousands of zombies to convey the necessary sense of threat, and even with todays PCs and Graphics cards that’s just not presently feasible.&#8221;</p>
<p>Yeah, it&#8217;s called Dead Rising and comments like that just go to show how ignorant a poster you are.</p>
<p>The game just looks like co-op Serious Sam. Dozens of face-less, brain-less things running towards your circle strafing gun with a limitless ammo supply. When I see a video that utilises the impressive physics of the Source engine to keep the zombies at bay and some actual co-operative play(I mean, come on. It&#8217;s not hard to have a section with someone providing assistance with a sniper rifle whilst someone else rushes from cover to cover, or a vehicle/gunner section. Halo&#8217;s been doing basic stuff like that for years) then i&#8217;ll get excited. This just looks like a wasted opportunity.</p>
<p>(Also, that shotgun-metal door incident. WHAT? I have never seen anything behave that way in my LIFE. It looked like someone was melting a hole through a balloon)</p>
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