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	<title>Comments on: Monday Morning Stoopids</title>
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		<title>By: alphaxion</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49364</link>
		<dc:creator>alphaxion</dc:creator>
		<pubDate>Tue, 20 May 2008 20:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1775#comment-49364</guid>
		<description>oh, I used to turn the jeep into a minigame of carmageddon - used to have bodies stuck to the grill like garfield.
I&#039;d also bail out of it and watch it slam into ground troops or purposefully drive it into aircraft to take them out.</description>
		<content:encoded><![CDATA[<p>oh, I used to turn the jeep into a minigame of carmageddon &#8211; used to have bodies stuck to the grill like garfield.<br />
I&#8217;d also bail out of it and watch it slam into ground troops or purposefully drive it into aircraft to take them out.
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		<title>By: obdicut</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49302</link>
		<dc:creator>obdicut</dc:creator>
		<pubDate>Tue, 20 May 2008 17:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1775#comment-49302</guid>
		<description>&lt;blockquote cite=&quot;ah.. jeep bombing your way up the side of the mountain in omaha beach map&quot;&gt;&lt;/blockquote&gt;


I actually meant using jeeps with detpacks in them as bombs; driving towards an enemy tank, jumping out, then triggering the detpacks when the jeep careened into the tank, killing it.

I didn&#039;t invent the FF vertical for Omaha and other places, someone else on the team did.  I can&#039;t remember who.

&lt;blockquote cite=&quot;Also, a couple of us twigged that we could keep immense suppressive fire by being just at the right distance for the ammo restock by the left hand hut and could throw grenades right into the choke point.&quot;&gt;&lt;/blockquote&gt;

Nade spammer!</description>
		<content:encoded><![CDATA[<blockquote cite="ah.. jeep bombing your way up the side of the mountain in omaha beach map"></blockquote>
<p>I actually meant using jeeps with detpacks in them as bombs; driving towards an enemy tank, jumping out, then triggering the detpacks when the jeep careened into the tank, killing it.</p>
<p>I didn&#8217;t invent the FF vertical for Omaha and other places, someone else on the team did.  I can&#8217;t remember who.</p>
<blockquote cite="Also, a couple of us twigged that we could keep immense suppressive fire by being just at the right distance for the ammo restock by the left hand hut and could throw grenades right into the choke point."></blockquote>
<p>Nade spammer!
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		<title>By: alphaxion</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49291</link>
		<dc:creator>alphaxion</dc:creator>
		<pubDate>Tue, 20 May 2008 16:14:41 +0000</pubDate>
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		<description>obdicut: ah.. jeep bombing your way up the side of the mountain in omaha beach map...
At the lan parties we used to have we&#039;d have a &quot;seige&quot; compo ont hat map, one side would have about 4 or 5 members and had to play axis and defend, the allied side was filled with everyone else. However, the twist was that we took off friendly fire and made the rule that the map was won only when 1 person had successfully capped the last flag. If more than one capped it, restart until a single person caps it... there can be only one ;)

The first time we ever held that compo, no-one got off the boat for capping each other &gt;.&lt;
Also, a couple of us twigged that we could keep immense suppressive fire by being just at the right distance for the ammo restock by the left hand hut and could throw grenades right into the choke point. Took them ages to realise that they could find a good vantage point to snipe us out.

Just remembered the time we first heard a character farting after falling a long distance.

I remember doing skydives and waiting until you were just about to hit the ground before deploying your &#039;chute in order to speed up troop deployment. Only problem was the risk of making a nice pizza after your reactions go to shit after that 4th or 5th drink..</description>
		<content:encoded><![CDATA[<p>obdicut: ah.. jeep bombing your way up the side of the mountain in omaha beach map&#8230;<br />
At the lan parties we used to have we&#8217;d have a &#8220;seige&#8221; compo ont hat map, one side would have about 4 or 5 members and had to play axis and defend, the allied side was filled with everyone else. However, the twist was that we took off friendly fire and made the rule that the map was won only when 1 person had successfully capped the last flag. If more than one capped it, restart until a single person caps it&#8230; there can be only one ;)</p>
<p>The first time we ever held that compo, no-one got off the boat for capping each other >.< Also, a couple of us twigged that we could keep immense suppressive fire by being just at the right distance for the ammo restock by the left hand hut and could throw grenades right into the choke point. Took them ages to realise that they could find a good vantage point to snipe us out.</p>
<p>Just remembered the time we first heard a character farting after falling a long distance.</p>
<p>I remember doing skydives and waiting until you were just about to hit the ground before deploying your &#8216;chute in order to speed up troop deployment. Only problem was the risk of making a nice pizza after your reactions go to shit after that 4th or 5th drink..
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		<title>By: obdicut</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49276</link>
		<dc:creator>obdicut</dc:creator>
		<pubDate>Tue, 20 May 2008 15:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1775#comment-49276</guid>
		<description>I was a tester on BF1942.  We had an awesome time doing shit like this-- especially because we knew that we were the first people in the world to do it (on that particular game, anyway.)

I myself invented jeep-bombing, which I&#039;ll always be proud of.   My friend Crazy Dog invented the parachuteless-paradrop. 


Fun fucking times, man.  Piloting the B-17 through Gazala&#039;s canyons.  The Original Tank Valets.  

I never really got into BF2 as much as BF1942, but that&#039;s only natural.</description>
		<content:encoded><![CDATA[<p>I was a tester on BF1942.  We had an awesome time doing shit like this&#8211; especially because we knew that we were the first people in the world to do it (on that particular game, anyway.)</p>
<p>I myself invented jeep-bombing, which I&#8217;ll always be proud of.   My friend Crazy Dog invented the parachuteless-paradrop. </p>
<p>Fun fucking times, man.  Piloting the B-17 through Gazala&#8217;s canyons.  The Original Tank Valets.  </p>
<p>I never really got into BF2 as much as BF1942, but that&#8217;s only natural.
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49259</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Tue, 20 May 2008 13:57:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1775#comment-49259</guid>
		<description>Codename Eagle has way crazier exploits than this, or BF1942 for that matter... like pogo-sticking on a WWI tank&#039;s side turret gun, and wing walking.

But I still love this level of ingenuity.</description>
		<content:encoded><![CDATA[<p>Codename Eagle has way crazier exploits than this, or BF1942 for that matter&#8230; like pogo-sticking on a WWI tank&#8217;s side turret gun, and wing walking.</p>
<p>But I still love this level of ingenuity.
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		<title>By: alphaxion</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49242</link>
		<dc:creator>alphaxion</dc:creator>
		<pubDate>Tue, 20 May 2008 12:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1775#comment-49242</guid>
		<description>the moment I was most proud of in bf1942 was this one game where we had lost all of our flags due to a massive offensive by the other team.
All my team mates died off apart from me, I was skulking around this one out of the way flag, prepping for an all out assault on my location.

I mined the repair pad with detpacks (cause you couldn&#039;t see them in the grills) and waited as I tried to cap the flag..
3 tanks converged on where I was with some ground troops.
The first tank wandered up to the pad to be the &quot;invincible menace&quot;.. schoolboy error *boom*

2 tanks left... 5 mins of intense battle running around, in and out of buildings while restocking from the 1 ammo point I could get to later and I had taken out all of the ground troops and both of the tanks.. single handedly.

Capped the flag and averted defeat.

I was smug for a while ;)</description>
		<content:encoded><![CDATA[<p>the moment I was most proud of in bf1942 was this one game where we had lost all of our flags due to a massive offensive by the other team.<br />
All my team mates died off apart from me, I was skulking around this one out of the way flag, prepping for an all out assault on my location.</p>
<p>I mined the repair pad with detpacks (cause you couldn&#8217;t see them in the grills) and waited as I tried to cap the flag..<br />
3 tanks converged on where I was with some ground troops.<br />
The first tank wandered up to the pad to be the &#8220;invincible menace&#8221;.. schoolboy error *boom*</p>
<p>2 tanks left&#8230; 5 mins of intense battle running around, in and out of buildings while restocking from the 1 ammo point I could get to later and I had taken out all of the ground troops and both of the tanks.. single handedly.</p>
<p>Capped the flag and averted defeat.</p>
<p>I was smug for a while ;)
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49199</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 20 May 2008 09:41:25 +0000</pubDate>
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		<description>The game is still my most played game, got quake wars tried it, sighed and booted bf2 back up. The way it has me hooked is the mods, sure these mods are no halflife style total conversions but change a few things here a few things there, add deployable structures and allow whole villages to be leveled by WMD&#039;s? &lt;3

my mod of choice
http://www.realitymod.com/

that said, i still go back to regular bf2 when i want something not quite so serious.</description>
		<content:encoded><![CDATA[<p>The game is still my most played game, got quake wars tried it, sighed and booted bf2 back up. The way it has me hooked is the mods, sure these mods are no halflife style total conversions but change a few things here a few things there, add deployable structures and allow whole villages to be leveled by WMD&#8217;s? &lt;3</p>
<p>my mod of choice<br />
<a href="http://www.realitymod.com/" rel="nofollow">http://www.realitymod.com/</a></p>
<p>that said, i still go back to regular bf2 when i want something not quite so serious.
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		<title>By: megamaj</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49180</link>
		<dc:creator>megamaj</dc:creator>
		<pubDate>Tue, 20 May 2008 07:57:11 +0000</pubDate>
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		<description>I am playing BF2 for almost 3 years now (1 month missing), started with the demo and stick to it until now. Still I am not a maniac, well, OK - only a small scale maniac, with ~530 hours playing time on public ranked servers in contrast to some people who have thousands of hours spent playing.

What really surprised me in BF2 is how my own style in playing the game changed. I started out playing Medic a lot, then started playing the SpecOps, then played Assault for a short time. Moved on to Engineer, played Anti-Tank and a bit of support (though support still sucks for me, it&#039;s my least played class), and finally started playing mainly Sniper during a time when most of my friends were absent. Only after having played almost every class and played for like 30k points I started trying out air vehicles - I always liked to be an ant, and thought of every aircraft pilot/gunner as my arch enemy.

When I started piloting/gunning a helicopter, this opened a completely new view of the game. Suddenly, the soldier in front of you is not important any more, since most classes can&#039;t harm you; memorizing stationary and mobile AA spawns is much more important than knowing which house you can traverse or hide in. And your main threat and target is in the air, everything on the ground is a mere bonus which you can earn if you have the time left. That&#039;s the way how things balance - equally good chopper teams in both teams do balance themselves out almost completely. The same counts for airplanes. The basic problem is just that soldier &lt; tank &lt; chopper &lt; airplane, so if you have unbalanced forces in the airplane, the jet always has the time to take out the chopper (his #2 target), which enables the other chopper to take out ground targets, which can turn into a NASTY and unbalanced round. There are maps where two great jet pilots can stall the entire other team, because noone is able to get away from the carrier and set foot on the ground, much less get an aircraft of their own launched.

But still, even though all those problems persist, it&#039;s a great game and I still love to play it. Nothing beats squad based team games, or even playing as a mini-squad with my friend as a chopper pilot/gunner team. Awesome game.</description>
		<content:encoded><![CDATA[<p>I am playing BF2 for almost 3 years now (1 month missing), started with the demo and stick to it until now. Still I am not a maniac, well, OK &#8211; only a small scale maniac, with ~530 hours playing time on public ranked servers in contrast to some people who have thousands of hours spent playing.</p>
<p>What really surprised me in BF2 is how my own style in playing the game changed. I started out playing Medic a lot, then started playing the SpecOps, then played Assault for a short time. Moved on to Engineer, played Anti-Tank and a bit of support (though support still sucks for me, it&#8217;s my least played class), and finally started playing mainly Sniper during a time when most of my friends were absent. Only after having played almost every class and played for like 30k points I started trying out air vehicles &#8211; I always liked to be an ant, and thought of every aircraft pilot/gunner as my arch enemy.</p>
<p>When I started piloting/gunning a helicopter, this opened a completely new view of the game. Suddenly, the soldier in front of you is not important any more, since most classes can&#8217;t harm you; memorizing stationary and mobile AA spawns is much more important than knowing which house you can traverse or hide in. And your main threat and target is in the air, everything on the ground is a mere bonus which you can earn if you have the time left. That&#8217;s the way how things balance &#8211; equally good chopper teams in both teams do balance themselves out almost completely. The same counts for airplanes. The basic problem is just that soldier &lt; tank &lt; chopper &lt; airplane, so if you have unbalanced forces in the airplane, the jet always has the time to take out the chopper (his #2 target), which enables the other chopper to take out ground targets, which can turn into a NASTY and unbalanced round. There are maps where two great jet pilots can stall the entire other team, because noone is able to get away from the carrier and set foot on the ground, much less get an aircraft of their own launched.</p>
<p>But still, even though all those problems persist, it&#8217;s a great game and I still love to play it. Nothing beats squad based team games, or even playing as a mini-squad with my friend as a chopper pilot/gunner team. Awesome game.
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		<title>By: Andy Simpson</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49098</link>
		<dc:creator>Andy Simpson</dc:creator>
		<pubDate>Mon, 19 May 2008 22:27:47 +0000</pubDate>
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		<description>I miss Tribes. There was always time for some vehicular fun.

Although, it was annoying as hell when your tailgunner, doing the essential job of lobbing flare grenades off the side to keep off the heat-seeking missiles, decided to leap off and make a run for the flag...</description>
		<content:encoded><![CDATA[<p>I miss Tribes. There was always time for some vehicular fun.</p>
<p>Although, it was annoying as hell when your tailgunner, doing the essential job of lobbing flare grenades off the side to keep off the heat-seeking missiles, decided to leap off and make a run for the flag&#8230;
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		<title>By: Stelios</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49050</link>
		<dc:creator>Stelios</dc:creator>
		<pubDate>Mon, 19 May 2008 20:09:44 +0000</pubDate>
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		<description>I still play BF2; great video. I have been unable to play any other game as regularly as when you get a taste of well oiled squad with a competent commander it can be incredible. Hell, I even play as commander when in the mood myself and don&#039;t mind it.
Some of the best teamwork preferred games can still be found on the public Full Contact War server, incidentally, although it is often full.

P.s. the planes are indeed very powerful but that has made me that maniacal chap that sees a jet or chopper fly-by and starts chasing them with whatever is at hand.</description>
		<content:encoded><![CDATA[<p>I still play BF2; great video. I have been unable to play any other game as regularly as when you get a taste of well oiled squad with a competent commander it can be incredible. Hell, I even play as commander when in the mood myself and don&#8217;t mind it.<br />
Some of the best teamwork preferred games can still be found on the public Full Contact War server, incidentally, although it is often full.</p>
<p>P.s. the planes are indeed very powerful but that has made me that maniacal chap that sees a jet or chopper fly-by and starts chasing them with whatever is at hand.
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		<title>By: caramelcarrot</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49049</link>
		<dc:creator>caramelcarrot</dc:creator>
		<pubDate>Mon, 19 May 2008 19:59:42 +0000</pubDate>
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		<description>I gave up on BF2 due to it taking about 30 minutes to load, start a game, have it crash, start again, get into a game onto to find it&#039;s a shit server. It just didn&#039;t lend itself to easy playing.</description>
		<content:encoded><![CDATA[<p>I gave up on BF2 due to it taking about 30 minutes to load, start a game, have it crash, start again, get into a game onto to find it&#8217;s a shit server. It just didn&#8217;t lend itself to easy playing.
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/05/19/monday-morning-stoopids/#comment-49047</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Mon, 19 May 2008 19:54:50 +0000</pubDate>
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		<description>BF1942 is the only BF I still play with any regularity. BF2 was uninstalled because my computer couldn&#039;t handle it; the obscenely long load times sure didn&#039;t help matters.

BF2 takes itself too seriously. In 1942, there was that whole WWII-soldier-meets-comic-book-action-hero vibe, though not to the overblown extent of BF:Heroes. In BF2, the planes are overpowered, the TTKs are faster all around, and the over-the-top units are completely absent.

Desert Combat is so much better than BF2 in every way. DC also has meaningful AA weapons (like those mobile turrets).</description>
		<content:encoded><![CDATA[<p>BF1942 is the only BF I still play with any regularity. BF2 was uninstalled because my computer couldn&#8217;t handle it; the obscenely long load times sure didn&#8217;t help matters.</p>
<p>BF2 takes itself too seriously. In 1942, there was that whole WWII-soldier-meets-comic-book-action-hero vibe, though not to the overblown extent of BF:Heroes. In BF2, the planes are overpowered, the TTKs are faster all around, and the over-the-top units are completely absent.</p>
<p>Desert Combat is so much better than BF2 in every way. DC also has meaningful AA weapons (like those mobile turrets).
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