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	<title>Comments on: Much Obliged</title>
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		<title>By: ____</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-202124</link>
		<dc:creator>____</dc:creator>
		<pubDate>Sun, 07 Jun 2009 20:37:59 +0000</pubDate>
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		<description>you guys are so old lol</description>
		<content:encoded><![CDATA[<p>you guys are so old lol
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		<title>By: Messiah Complex</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-50096</link>
		<dc:creator>Messiah Complex</dc:creator>
		<pubDate>Fri, 23 May 2008 01:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1784#comment-50096</guid>
		<description>Doom 3 was the first game I ever played that required a dedicated graphics card, so my perspective on it is probably a little skewed.  I loved it for the first 1000 hours or so, but after a while, I just went all god-mode on it for the sole purpose of seeing Hell.  

That was worth it.</description>
		<content:encoded><![CDATA[<p>Doom 3 was the first game I ever played that required a dedicated graphics card, so my perspective on it is probably a little skewed.  I loved it for the first 1000 hours or so, but after a while, I just went all god-mode on it for the sole purpose of seeing Hell.  </p>
<p>That was worth it.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-50084</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Fri, 23 May 2008 00:20:39 +0000</pubDate>
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		<description>This article is pretty weak. Here&#039;s what it should really say:

Get Doom 2 off Steam (it&#039;s cheap!)
Take the WAD file and drop it into GZDoom  - http://grafzahl.drdteam.org/ - which does pretty much everything Doomsday does, but more efficiently and more authentically.

Then get Ultimate Torment &amp; Torture, the best Doom 2 mod ever made. - http://www.realm667.com/index.php?option=com_content&amp;task=view&amp;id=289 -  Run it by dragging and dropping the UT&amp;T WAD onto your GZDoom.exe (simple, huh?) - No hyperbole. This is what Doom 3 should have been. A freakishly awesome hybrid of classic Doom gameplay, and atmosphere and art from Quake and Quake 2. Oh, and there&#039;s approximately &#039;a great many lots&#039; of new enemy types, a few new weapons, great music, amazing level design, etc etc etc.

And when you&#039;re done with that, if you want to play Doom online, get Skulltag, which is basically an older build of GZDoom but with fantastic netcode and a proper server browser and everything. And bots. And Invasion mode, which is the best Doom co-op ever - the players Vs waves of hundreds upon hundreds of demons, the map growing each wave to accomodate the larger hordes.
http://skulltag.com/

Doom ain&#039;t dead. Long live Doom.</description>
		<content:encoded><![CDATA[<p>This article is pretty weak. Here&#8217;s what it should really say:</p>
<p>Get Doom 2 off Steam (it&#8217;s cheap!)<br />
Take the WAD file and drop it into GZDoom  &#8211; <a href="http://grafzahl.drdteam.org/" rel="nofollow">http://grafzahl.drdteam.org/</a> &#8211; which does pretty much everything Doomsday does, but more efficiently and more authentically.</p>
<p>Then get Ultimate Torment &amp; Torture, the best Doom 2 mod ever made. &#8211; <a href="http://www.realm667.com/index.php?option=com_content&#038;task=view&#038;id=289" rel="nofollow">http://www.realm667.com/index.php?option=com_content&#038;task=view&#038;id=289</a> &#8211;  Run it by dragging and dropping the UT&amp;T WAD onto your GZDoom.exe (simple, huh?) &#8211; No hyperbole. This is what Doom 3 should have been. A freakishly awesome hybrid of classic Doom gameplay, and atmosphere and art from Quake and Quake 2. Oh, and there&#8217;s approximately &#8216;a great many lots&#8217; of new enemy types, a few new weapons, great music, amazing level design, etc etc etc.</p>
<p>And when you&#8217;re done with that, if you want to play Doom online, get Skulltag, which is basically an older build of GZDoom but with fantastic netcode and a proper server browser and everything. And bots. And Invasion mode, which is the best Doom co-op ever &#8211; the players Vs waves of hundreds upon hundreds of demons, the map growing each wave to accomodate the larger hordes.<br />
<a href="http://skulltag.com/" rel="nofollow">http://skulltag.com/</a></p>
<p>Doom ain&#8217;t dead. Long live Doom.
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		<title>By: Razor</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49808</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Thu, 22 May 2008 06:09:02 +0000</pubDate>
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		<description>@Scandalon 

Good old memories of the GUS for me, too. Only I had a 386SX/20 at the time. Sh*t did that make for some horrible framerates. I had to shrink the damn view to nearly the smallest size to get through the game =(</description>
		<content:encoded><![CDATA[<p>@Scandalon </p>
<p>Good old memories of the GUS for me, too. Only I had a 386SX/20 at the time. Sh*t did that make for some horrible framerates. I had to shrink the damn view to nearly the smallest size to get through the game =(
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		<title>By: sathanas</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49803</link>
		<dc:creator>sathanas</dc:creator>
		<pubDate>Thu, 22 May 2008 05:55:31 +0000</pubDate>
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		<description>I have to say I completely agree with Deuteronomy. Having just recently played though 3 and the expansion again for the first time in a while, I had a blast. Without the insane pent up expectations and hype it is a VERY enjoyable and well crafted game. And I can say that while there were more monster closets than any game should have, that particular complaint was INSANELY overblown. Ditto with the flashlight issue. On a properly lit screen, you really don&#039;t have to rely on the flashlight that much.

Play the game the way it was meant to: don&#039;t conserve ammo, use all your biggest guns at any given opportunity and the blast through the game with reckless abandon and you&#039;ll have a great time. Doom has never been a game to overanalyze or overthink. Sometimes you need to turn off your brain, revel in the atmosphere and blow shit up. Some of the mass melees in the later stages really reminded me of the original and makes me giddy for what they&#039;ll be able to do in D4.</description>
		<content:encoded><![CDATA[<p>I have to say I completely agree with Deuteronomy. Having just recently played though 3 and the expansion again for the first time in a while, I had a blast. Without the insane pent up expectations and hype it is a VERY enjoyable and well crafted game. And I can say that while there were more monster closets than any game should have, that particular complaint was INSANELY overblown. Ditto with the flashlight issue. On a properly lit screen, you really don&#8217;t have to rely on the flashlight that much.</p>
<p>Play the game the way it was meant to: don&#8217;t conserve ammo, use all your biggest guns at any given opportunity and the blast through the game with reckless abandon and you&#8217;ll have a great time. Doom has never been a game to overanalyze or overthink. Sometimes you need to turn off your brain, revel in the atmosphere and blow shit up. Some of the mass melees in the later stages really reminded me of the original and makes me giddy for what they&#8217;ll be able to do in D4.
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49698</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Wed, 21 May 2008 23:01:39 +0000</pubDate>
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		<description>this is probably fantastic but i am too hopeless to make it work

so i will wait for the steam version :O</description>
		<content:encoded><![CDATA[<p>this is probably fantastic but i am too hopeless to make it work</p>
<p>so i will wait for the steam version :O
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49642</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Wed, 21 May 2008 19:23:41 +0000</pubDate>
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		<description>Max - he was saying those are what made &lt;b&gt;2&lt;/b&gt; good, not 3...

But the first was still the best. :P

(On a 386DX w/ a GUS soundcard!)</description>
		<content:encoded><![CDATA[<p>Max &#8211; he was saying those are what made <b>2</b> good, not 3&#8230;</p>
<p>But the first was still the best. :P</p>
<p>(On a 386DX w/ a GUS soundcard!)
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		<title>By: ggregg</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49636</link>
		<dc:creator>ggregg</dc:creator>
		<pubDate>Wed, 21 May 2008 19:00:03 +0000</pubDate>
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		<description>Heck, JDoom and couple of beers is my evening medicine of choice to calm down when work pisses me off.

About Doom skillz: I used to do the gauntlet on ultra violent &quot;quickstarted&quot; back then. Been trying to achieve this now for couple of days with no luck.</description>
		<content:encoded><![CDATA[<p>Heck, JDoom and couple of beers is my evening medicine of choice to calm down when work pisses me off.</p>
<p>About Doom skillz: I used to do the gauntlet on ultra violent &#8220;quickstarted&#8221; back then. Been trying to achieve this now for couple of days with no luck.
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		<title>By: Pace</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49626</link>
		<dc:creator>Pace</dc:creator>
		<pubDate>Wed, 21 May 2008 18:23:09 +0000</pubDate>
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		<description>Is the character from Fractured perhaps guided by text messages from a certain unseen, mysterious, and condescending feminine entity?  It&#039;s been awhile, though I may have to dust off my Doom 2 skills..</description>
		<content:encoded><![CDATA[<p>Is the character from Fractured perhaps guided by text messages from a certain unseen, mysterious, and condescending feminine entity?  It&#8217;s been awhile, though I may have to dust off my Doom 2 skills..
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		<title>By: Cargo Cult</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49611</link>
		<dc:creator>Cargo Cult</dc:creator>
		<pubDate>Wed, 21 May 2008 17:25:44 +0000</pubDate>
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		<description>I remember being quite impressed by the quality of maps the older Slige auto-generator created - they were typically better than most of the dross made by real-live humans...

Of course, &lt;i&gt;nothing&lt;/i&gt; was better than my very own &lt;a href=&quot;http://prboom.sourceforge.net/idgames.shtml/levels/doom2/deathmatch/d-f/fracture.zip&quot; rel=&quot;nofollow&quot;&gt;Fractured&lt;/a&gt;. Doom 2, single-player, five maps thereof. From the maker of &lt;a href=&quot;http://www.hylobatidae.org/minerva/&quot; rel=&quot;nofollow&quot;&gt;MINERVA&lt;/a&gt;, blah blah blah, but quite a few years previously!</description>
		<content:encoded><![CDATA[<p>I remember being quite impressed by the quality of maps the older Slige auto-generator created &#8211; they were typically better than most of the dross made by real-live humans&#8230;</p>
<p>Of course, <i>nothing</i> was better than my very own <a href="http://prboom.sourceforge.net/idgames.shtml/levels/doom2/deathmatch/d-f/fracture.zip" rel="nofollow">Fractured</a>. Doom 2, single-player, five maps thereof. From the maker of <a href="http://www.hylobatidae.org/minerva/" rel="nofollow">MINERVA</a>, blah blah blah, but quite a few years previously!
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		<title>By: Razor</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49593</link>
		<dc:creator>Razor</dc:creator>
		<pubDate>Wed, 21 May 2008 16:52:10 +0000</pubDate>
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		<description>Tried it out with jDOOM. I see from the screenshot you got some of the hall-of-mirror problems I did. Still, it was a fun little challenge. No monster closets, though =P</description>
		<content:encoded><![CDATA[<p>Tried it out with jDOOM. I see from the screenshot you got some of the hall-of-mirror problems I did. Still, it was a fun little challenge. No monster closets, though =P
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		<title>By: capital L</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/much-obliged/#comment-49581</link>
		<dc:creator>capital L</dc:creator>
		<pubDate>Wed, 21 May 2008 16:22:29 +0000</pubDate>
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		<description>I think it&#039;s just great that Doom continues to have a community this far on.   Doom (the old one) is still so god damn awesome.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s just great that Doom continues to have a community this far on.   Doom (the old one) is still so god damn awesome.
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