<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Project Origin: Shootage Footage</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:09:06 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49543</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 21 May 2008 14:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49543</guid>
		<description>The slow-mo mode was all about the fun.  Slowly leaping into the air and kicking a guy in the face is much more entertaining than doing it at normal speed.. and the effects were nice too.</description>
		<content:encoded><![CDATA[<p>The slow-mo mode was all about the fun.  Slowly leaping into the air and kicking a guy in the face is much more entertaining than doing it at normal speed.. and the effects were nice too.
<p class="report-comment">
				<span id="reportcomment_results_div_49543"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49543 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49543"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mario</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49406</link>
		<dc:creator>Mario</dc:creator>
		<pubDate>Wed, 21 May 2008 04:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49406</guid>
		<description>Looking forward to this bloodfest. Am yet to play the 2nd F.E.A.R. add-on.



--------------------------------
www.taxi583.com</description>
		<content:encoded><![CDATA[<p>Looking forward to this bloodfest. Am yet to play the 2nd F.E.A.R. add-on.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<a href="http://www.taxi583.com" rel="nofollow">http://www.taxi583.com</a>
<p class="report-comment">
				<span id="reportcomment_results_div_49406"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49406 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49406"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Acosta</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49370</link>
		<dc:creator>Acosta</dc:creator>
		<pubDate>Tue, 20 May 2008 21:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49370</guid>
		<description>Cannon Fodder, which difficulty mode did you take? There is a dramatic change between the normal mode and the superior ones, the way the enemies work together and how they navigate through the scenario is really different. It ss like playing other game.</description>
		<content:encoded><![CDATA[<p>Cannon Fodder, which difficulty mode did you take? There is a dramatic change between the normal mode and the superior ones, the way the enemies work together and how they navigate through the scenario is really different. It ss like playing other game.
<p class="report-comment">
				<span id="reportcomment_results_div_49370"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49370 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49370"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cannon fodder</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49367</link>
		<dc:creator>cannon fodder</dc:creator>
		<pubDate>Tue, 20 May 2008 21:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49367</guid>
		<description>FEAR had a slow-mo mode?

What purpose could it possibly serve? The AI was entertaining (occasional glimpse of decent teamwork by enemy ai- if you were dumb enough to let them), but the game was rather easy even without it (me trying to look 1337 for not using it rather than thick for not noticing it).</description>
		<content:encoded><![CDATA[<p>FEAR had a slow-mo mode?</p>
<p>What purpose could it possibly serve? The AI was entertaining (occasional glimpse of decent teamwork by enemy ai- if you were dumb enough to let them), but the game was rather easy even without it (me trying to look 1337 for not using it rather than thick for not noticing it).
<p class="report-comment">
				<span id="reportcomment_results_div_49367"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49367 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49367"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duoae</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49359</link>
		<dc:creator>Duoae</dc:creator>
		<pubDate>Tue, 20 May 2008 20:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49359</guid>
		<description>@Inglorion
&lt;blockquote cite&quot;
“Project Origin” – that’s what you get when you ask the Internet to come up with a name.&quot;&gt;

Unfortunately the naming was only available to the residents of the US - I know because i tried to apply and win that tour... The name i came up with is pretty lame though: Second Son. :)&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>@Inglorion</p>
<blockquote cite"<br />
“Project Origin” – that’s what you get when you ask the Internet to come up with a name.">
<p>Unfortunately the naming was only available to the residents of the US &#8211; I know because i tried to apply and win that tour&#8230; The name i came up with is pretty lame though: Second Son. :)</p></blockquote>
<p class="report-comment">
				<span id="reportcomment_results_div_49359"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49359 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49359"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49324</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Tue, 20 May 2008 18:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49324</guid>
		<description>Analysis: BIG FUCKING SHADERS</description>
		<content:encoded><![CDATA[<p>Analysis: BIG FUCKING SHADERS
<p class="report-comment">
				<span id="reportcomment_results_div_49324"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49324 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49324"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrrobsa</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49318</link>
		<dc:creator>mrrobsa</dc:creator>
		<pubDate>Tue, 20 May 2008 18:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49318</guid>
		<description>I agree with Mark P.
People complain about Gears of War but for me this game took &#039;grey&#039; to a new level, whether in terms of palette or environments, or gameplay or enemies. I thought the engine was quite poor too and I do have a high-end machine. Only the slo-mo explosions and nail-gun put a smile on my face.
I basically had to push myself to finish it, the driving reward being that I could uninstall it at the end.
This sequel looks to have some different locations, but the gameplay looks 99.15% identical, so this won&#039;t be on my shopping list.</description>
		<content:encoded><![CDATA[<p>I agree with Mark P.<br />
People complain about Gears of War but for me this game took &#8216;grey&#8217; to a new level, whether in terms of palette or environments, or gameplay or enemies. I thought the engine was quite poor too and I do have a high-end machine. Only the slo-mo explosions and nail-gun put a smile on my face.<br />
I basically had to push myself to finish it, the driving reward being that I could uninstall it at the end.<br />
This sequel looks to have some different locations, but the gameplay looks 99.15% identical, so this won&#8217;t be on my shopping list.
<p class="report-comment">
				<span id="reportcomment_results_div_49318"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49318 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49318"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ryan in exile</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49314</link>
		<dc:creator>ryan in exile</dc:creator>
		<pubDate>Tue, 20 May 2008 17:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49314</guid>
		<description>are taking the piss out of our trailer anaylsissss?</description>
		<content:encoded><![CDATA[<p>are taking the piss out of our trailer anaylsissss?
<p class="report-comment">
				<span id="reportcomment_results_div_49314"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49314 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49314"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nakke</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49308</link>
		<dc:creator>nakke</dc:creator>
		<pubDate>Tue, 20 May 2008 17:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49308</guid>
		<description>Not to be completely off-topic or anything, but radiant: slow down before the jump (without braking), but accelerate the whole time in the air. Perfect this so that you land on the ramp as soon as possible with as much speed as possible. Rest of the track is pretty self explanatory, nothing special has to be done.</description>
		<content:encoded><![CDATA[<p>Not to be completely off-topic or anything, but radiant: slow down before the jump (without braking), but accelerate the whole time in the air. Perfect this so that you land on the ramp as soon as possible with as much speed as possible. Rest of the track is pretty self explanatory, nothing special has to be done.
<p class="report-comment">
				<span id="reportcomment_results_div_49308"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49308 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49308"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wcaypahwat</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49304</link>
		<dc:creator>wcaypahwat</dc:creator>
		<pubDate>Tue, 20 May 2008 17:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49304</guid>
		<description>Meh, I&#039;d rather shogo2 - project giant eff off robot</description>
		<content:encoded><![CDATA[<p>Meh, I&#8217;d rather shogo2 &#8211; project giant eff off robot
<p class="report-comment">
				<span id="reportcomment_results_div_49304"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49304 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49304"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49298</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Tue, 20 May 2008 17:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49298</guid>
		<description>btw Nakke I STILL can&#039;t beat your time on trackmania.
There seems to be a jump in times from the .40s to the .20s where you are and I don&#039;t know how to make it!
Any chance of a replay?</description>
		<content:encoded><![CDATA[<p>btw Nakke I STILL can&#8217;t beat your time on trackmania.<br />
There seems to be a jump in times from the .40s to the .20s where you are and I don&#8217;t know how to make it!<br />
Any chance of a replay?
<p class="report-comment">
				<span id="reportcomment_results_div_49298"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49298 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49298"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nakke</title>
		<link>http://www.rockpapershotgun.com/2008/05/20/project-origin-combat-footage/#comment-49296</link>
		<dc:creator>nakke</dc:creator>
		<pubDate>Tue, 20 May 2008 16:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1780#comment-49296</guid>
		<description>This looks like FEAR, but a bit more varied. Which is of course welcome.</description>
		<content:encoded><![CDATA[<p>This looks like FEAR, but a bit more varied. Which is of course welcome.
<p class="report-comment">
				<span id="reportcomment_results_div_49296"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 49296 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_49296"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

