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	<title>Comments on: Midnight Strikes: City of Heroes Issue 12</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/</link>
	<description></description>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-79133</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Mon, 18 Aug 2008 15:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-79133</guid>
		<description>Whoa nelly! The above comment ought to be neutralised I reckon. Slipped in under the radar, most likely. [Tis poof! - RPS]</description>
		<content:encoded><![CDATA[<p>Whoa nelly! The above comment ought to be neutralised I reckon. Slipped in under the radar, most likely. [Tis poof! - RPS]</p>
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		<title>By: Winterborn</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-50430</link>
		<dc:creator>Winterborn</dc:creator>
		<pubDate>Sat, 24 May 2008 12:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-50430</guid>
		<description>Not playing right now(getting Conan tomorrow, so that will be my MMO beau for a while). This looks like a solid update, wish I had a villain at 50 - been planing to get one by the time they came out with the long overdue archetypes. I&#039;ll probably be back to check out this some time though.</description>
		<content:encoded><![CDATA[<p>Not playing right now(getting Conan tomorrow, so that will be my MMO beau for a while). This looks like a solid update, wish I had a villain at 50 &#8211; been planing to get one by the time they came out with the long overdue archetypes. I&#8217;ll probably be back to check out this some time though.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-50372</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 24 May 2008 07:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-50372</guid>
		<description>David: Is talking about Crackdown, which is splendid. For an RPS link, note they&#039;re developing APB now, which is also on the PC. Woo!

KG</description>
		<content:encoded><![CDATA[<p>David: Is talking about Crackdown, which is splendid. For an RPS link, note they&#8217;re developing APB now, which is also on the PC. Woo!</p>
<p>KG</p>
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		<title>By: David</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-50232</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 23 May 2008 16:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-50232</guid>
		<description>Lucky Main Street,
There was a open-world action game for the 360 where you played a superpowered cop of some nature. It was actually created by the original creator of the GTA series. However, it focuses a bit more on shooty/run people over with cars action than on flying or shooting deadly beams out of one&#039;s eyes. You can throw cars at people or punch them into brick walls a hundred feet away, though. And being able to jump a hundred feet in the air is great fun as well.

It&#039;s only available for 360, though, which makes it somewhat offtopic for this site.</description>
		<content:encoded><![CDATA[<p>Lucky Main Street,<br />
There was a open-world action game for the 360 where you played a superpowered cop of some nature. It was actually created by the original creator of the GTA series. However, it focuses a bit more on shooty/run people over with cars action than on flying or shooting deadly beams out of one&#8217;s eyes. You can throw cars at people or punch them into brick walls a hundred feet away, though. And being able to jump a hundred feet in the air is great fun as well.</p>
<p>It&#8217;s only available for 360, though, which makes it somewhat offtopic for this site.</p>
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		<title>By: Jaxtrasi</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49861</link>
		<dc:creator>Jaxtrasi</dc:creator>
		<pubDate>Thu, 22 May 2008 09:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49861</guid>
		<description>I think the problem with the contacts list is that if you have three active missions (and are thus unable to pick up any new missions), all of your active contacts move to the inactive contacts list.

Once you have a spare mission slot free, any contacts in your &quot;level range&quot; as the insider describes it move into the active contacts list and can be easily browsed.

Not sure why they did this, but it&#039;s not broken for when you actually need/want to find a mission.</description>
		<content:encoded><![CDATA[<p>I think the problem with the contacts list is that if you have three active missions (and are thus unable to pick up any new missions), all of your active contacts move to the inactive contacts list.</p>
<p>Once you have a spare mission slot free, any contacts in your &#8220;level range&#8221; as the insider describes it move into the active contacts list and can be easily browsed.</p>
<p>Not sure why they did this, but it&#8217;s not broken for when you actually need/want to find a mission.</p>
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		<title>By: Alex Hopkinson</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49859</link>
		<dc:creator>Alex Hopkinson</dc:creator>
		<pubDate>Thu, 22 May 2008 09:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49859</guid>
		<description>I returned to play it for the first time in a few months last night (my villain main has been languishing on level 48 for a year and a half at least and I&#039;d rather like to mess around with the epics) and the various small improvements are much appreciated. A sensibly structured contacts list, at last!

An 8 person pick-up group in a wide open map with 3 masterminds (which meant a small army of pets) made for some delightful carnage.</description>
		<content:encoded><![CDATA[<p>I returned to play it for the first time in a few months last night (my villain main has been languishing on level 48 for a year and a half at least and I&#8217;d rather like to mess around with the epics) and the various small improvements are much appreciated. A sensibly structured contacts list, at last!</p>
<p>An 8 person pick-up group in a wide open map with 3 masterminds (which meant a small army of pets) made for some delightful carnage.</p>
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		<title>By: Mawich</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49843</link>
		<dc:creator>Mawich</dc:creator>
		<pubDate>Thu, 22 May 2008 08:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49843</guid>
		<description>Ahem.

Contacts list seems to be rather more useful than your &#039;insider&#039; says, as I&#039;ve observed dormant contacts who were complaining about me not being high enough level jumping automatically back into the Active list when I reached the level they wanted, which is a nice reminder to go and talk to them again.

The Hollows improvements are long overdue, although I doubt the &#039;go to the Hollows&#039; introductory mission is any less irritating for those of us who don&#039;t want to go there. And no, you don&#039;t have to do the Hollows missions - there&#039;s a whole set of other missions to carry you through the same level range, just like people had before the Hollows was added to the game. Yes, some of us still playing were around then.

Being able to buy extra character slots (up to 36 slots per server if you spend enough) is going to be great, although due to my playing time I got the 2 free ones + 3 for long service (haven&#039;t quite figured out why I&#039;ve not got the full 4 because I do have the 48 month veteran reward - something to raise with support). Especially for those of us who have level 50 villains, which is actually rather a lot of people, and who will therefore be experimenting with villain epics. The price for a new slot is not at all outrageous, and since it&#039;s possible to enjoy the game for a long time with the ones you get ordinarily, and you get a free one every year anyway, only the most insane altoholics will probably be using that function anyway - but there are enough of those that it might prove to be a handy revenue stream. It is, after all, a one-time payment for a slot that you get to keep forever, no matter how many times you delete and re-roll the character in it.

Tankers do seem a bit shortchanged by powerset proliferation though - and the Masterminds are getting all riled up about not getting a new primary yet. Although the devs said they wouldn&#039;t ever do clowns, which is a bizarrely popular demand. I guess it&#039;s because clowns are scary.

Forthcoming stuff still dominates though, as we have in-game advertising on the way (before Issue #13, it seems), and player-made missions which is something I am very excited about.</description>
		<content:encoded><![CDATA[<p>Ahem.</p>
<p>Contacts list seems to be rather more useful than your &#8216;insider&#8217; says, as I&#8217;ve observed dormant contacts who were complaining about me not being high enough level jumping automatically back into the Active list when I reached the level they wanted, which is a nice reminder to go and talk to them again.</p>
<p>The Hollows improvements are long overdue, although I doubt the &#8216;go to the Hollows&#8217; introductory mission is any less irritating for those of us who don&#8217;t want to go there. And no, you don&#8217;t have to do the Hollows missions &#8211; there&#8217;s a whole set of other missions to carry you through the same level range, just like people had before the Hollows was added to the game. Yes, some of us still playing were around then.</p>
<p>Being able to buy extra character slots (up to 36 slots per server if you spend enough) is going to be great, although due to my playing time I got the 2 free ones + 3 for long service (haven&#8217;t quite figured out why I&#8217;ve not got the full 4 because I do have the 48 month veteran reward &#8211; something to raise with support). Especially for those of us who have level 50 villains, which is actually rather a lot of people, and who will therefore be experimenting with villain epics. The price for a new slot is not at all outrageous, and since it&#8217;s possible to enjoy the game for a long time with the ones you get ordinarily, and you get a free one every year anyway, only the most insane altoholics will probably be using that function anyway &#8211; but there are enough of those that it might prove to be a handy revenue stream. It is, after all, a one-time payment for a slot that you get to keep forever, no matter how many times you delete and re-roll the character in it.</p>
<p>Tankers do seem a bit shortchanged by powerset proliferation though &#8211; and the Masterminds are getting all riled up about not getting a new primary yet. Although the devs said they wouldn&#8217;t ever do clowns, which is a bizarrely popular demand. I guess it&#8217;s because clowns are scary.</p>
<p>Forthcoming stuff still dominates though, as we have in-game advertising on the way (before Issue #13, it seems), and player-made missions which is something I am very excited about.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49677</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Wed, 21 May 2008 22:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49677</guid>
		<description>What they would have to do to lure me back: get one or more of my friends to play. That&#039;s it, really. I loved City of Heroes to begin with and it&#039;s apparently only gotten better. But I don&#039;t want to solo and I&#039;ve got too much else to play to really be that interested in doing nothing but random groups. (Besides which, it&#039;s nigh impossible to PUG task forces, or so I recall it being. And they&#039;re something I really want to try.)</description>
		<content:encoded><![CDATA[<p>What they would have to do to lure me back: get one or more of my friends to play. That&#8217;s it, really. I loved City of Heroes to begin with and it&#8217;s apparently only gotten better. But I don&#8217;t want to solo and I&#8217;ve got too much else to play to really be that interested in doing nothing but random groups. (Besides which, it&#8217;s nigh impossible to PUG task forces, or so I recall it being. And they&#8217;re something I really want to try.)</p>
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49670</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Wed, 21 May 2008 21:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49670</guid>
		<description>This seems to be a really great expansion.  Tons of good quality of life and interface tweeks, and the villain epics are proving fun so far.  Looking forward to checking out the new content, because the writing is getting better all the time.</description>
		<content:encoded><![CDATA[<p>This seems to be a really great expansion.  Tons of good quality of life and interface tweeks, and the villain epics are proving fun so far.  Looking forward to checking out the new content, because the writing is getting better all the time.</p>
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		<title>By: Stew</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49612</link>
		<dc:creator>Stew</dc:creator>
		<pubDate>Wed, 21 May 2008 17:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49612</guid>
		<description>Never went away. Loving the new content so far.</description>
		<content:encoded><![CDATA[<p>Never went away. Loving the new content so far.</p>
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		<title>By: Lucky Main Street</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49605</link>
		<dc:creator>Lucky Main Street</dc:creator>
		<pubDate>Wed, 21 May 2008 17:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49605</guid>
		<description>Has there been a sandbox GTA-style superhero game yet, non-MMO?</description>
		<content:encoded><![CDATA[<p>Has there been a sandbox GTA-style superhero game yet, non-MMO?</p>
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		<title>By: zanbowser</title>
		<link>http://www.rockpapershotgun.com/2008/05/21/midnight-strikes-city-of-heroes-issue-12/comment-page-1/#comment-49570</link>
		<dc:creator>zanbowser</dc:creator>
		<pubDate>Wed, 21 May 2008 15:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1787#comment-49570</guid>
		<description>Signed up again, after a long hiatus, since a friend just recently got internets at his house and said he was interested.  Considering that I&#039;ve played - off and on - since closed beta, they really have done a lot with their free expansions.  While I haven&#039;t explored all the new content with Issue 12, I still think the issue where they debuted Inventions was the best content drop of the whole exercise.

As much as I want to say something demeaning about NC or City of, I&#039;m *actually* having fun with it again.  Playing with even one other person makes it most worthwhile - hours of grind are still hours of grind, but at least you have company.</description>
		<content:encoded><![CDATA[<p>Signed up again, after a long hiatus, since a friend just recently got internets at his house and said he was interested.  Considering that I&#8217;ve played &#8211; off and on &#8211; since closed beta, they really have done a lot with their free expansions.  While I haven&#8217;t explored all the new content with Issue 12, I still think the issue where they debuted Inventions was the best content drop of the whole exercise.</p>
<p>As much as I want to say something demeaning about NC or City of, I&#8217;m *actually* having fun with it again.  Playing with even one other person makes it most worthwhile &#8211; hours of grind are still hours of grind, but at least you have company.</p>
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