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	<title>Comments on: Splash Damage and Bethesda Sitting In a Tree</title>
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	<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/</link>
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50480</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Sat, 24 May 2008 16:36:06 +0000</pubDate>
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		<description>Kadayi - Why would want to wake up to that? Me, I&#039;d prefer to *BE* awake. :)</description>
		<content:encoded><![CDATA[<p>Kadayi &#8211; Why would want to wake up to that? Me, I&#8217;d prefer to *BE* awake. :)
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		<title>By: Geoff</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50205</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Fri, 23 May 2008 13:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1796#comment-50205</guid>
		<description>&quot;Maybe they’ve worked out a way to outrage Fallout fans even more by making Fallout 4 a Shadowrun-esque FPS?&quot;

Quiet!  They&#039;ll hear you!  Don&#039;t even joke about that!</description>
		<content:encoded><![CDATA[<p>&#8220;Maybe they’ve worked out a way to outrage Fallout fans even more by making Fallout 4 a Shadowrun-esque FPS?&#8221;</p>
<p>Quiet!  They&#8217;ll hear you!  Don&#8217;t even joke about that!
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50047</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Thu, 22 May 2008 21:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1796#comment-50047</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;Now will it ever be released? That’s another story.&lt;/blockquote&gt;

Given Interplays financial state I&#039;d say there&#039;s more chance of me waking up tomorrow with Scarlett Johansson on one side and Evangeline Lilly on the other (there&#039;s always hope). The inherent problem with Post-apoc is that unlike Sci-fi or Fantasy it&#039;s a genre set within a world we know/are familar with. Where as it&#039;s easy to constrain a player in a sci-fi or fantasy environment with little difficulty (they tend to accept what you give them), it&#039;s not to plausible to do so in a real world one. Short of remapping the entire world, where do you stop, without having to contrive endless means of containment (radiation fields, impossible to scale mountains, unsalable seas, etc etc). Plus the whole post-apoc environment calls for two things, small cluster towns and enormous amounts of desolate wasteland in between. It&#039;s an asset nightmare.  </description>
		<content:encoded><![CDATA[<blockquote cite=""><p>Now will it ever be released? That’s another story.</p></blockquote>
<p>Given Interplays financial state I&#8217;d say there&#8217;s more chance of me waking up tomorrow with Scarlett Johansson on one side and Evangeline Lilly on the other (there&#8217;s always hope). The inherent problem with Post-apoc is that unlike Sci-fi or Fantasy it&#8217;s a genre set within a world we know/are familar with. Where as it&#8217;s easy to constrain a player in a sci-fi or fantasy environment with little difficulty (they tend to accept what you give them), it&#8217;s not to plausible to do so in a real world one. Short of remapping the entire world, where do you stop, without having to contrive endless means of containment (radiation fields, impossible to scale mountains, unsalable seas, etc etc). Plus the whole post-apoc environment calls for two things, small cluster towns and enormous amounts of desolate wasteland in between. It&#8217;s an asset nightmare.
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		<title>By: Briosafreak</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50046</link>
		<dc:creator>Briosafreak</dc:creator>
		<pubDate>Thu, 22 May 2008 21:02:15 +0000</pubDate>
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		<description>&lt;blockquote&gt;I’m not seeing a Fallout MMO&lt;/blockquote&gt;

Well it&#039;s being done, by the new Interplay, with Jason Anderson, from the original Fallout crew heading operations. 

Now will it ever be released? That&#039;s another story.

There was a multiplayer mod for Half Life called &quot;The Wastes&quot;, very inspired in Fallout, that was rather pleasant to play, although never got really finished.

I think the guys that are making a Quake 3 engine first person exploration and turn based combat Fallout inspired game had ideas for an MP portion, but I may be wrong, BN may know that. 

Now the idea of a Shadowrun styled game, not only a Fallout one, just leaves me with one comment:

aaaarrrrrrrgggggghhhhhhhhh!

So this is the first move from ZenimaxEurope, based in London? Good start, I suppose.</description>
		<content:encoded><![CDATA[<blockquote><p>I’m not seeing a Fallout MMO</p></blockquote>
<p>Well it&#8217;s being done, by the new Interplay, with Jason Anderson, from the original Fallout crew heading operations. </p>
<p>Now will it ever be released? That&#8217;s another story.</p>
<p>There was a multiplayer mod for Half Life called &#8220;The Wastes&#8221;, very inspired in Fallout, that was rather pleasant to play, although never got really finished.</p>
<p>I think the guys that are making a Quake 3 engine first person exploration and turn based combat Fallout inspired game had ideas for an MP portion, but I may be wrong, BN may know that. </p>
<p>Now the idea of a Shadowrun styled game, not only a Fallout one, just leaves me with one comment:</p>
<p>aaaarrrrrrrgggggghhhhhhhhh!</p>
<p>So this is the first move from ZenimaxEurope, based in London? Good start, I suppose.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50039</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Thu, 22 May 2008 20:35:59 +0000</pubDate>
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		<description>Agreed with None (for once ;)) . I&#039;m not seeing a Fallout MMO, the market is already &lt;i&gt;way&lt;/i&gt; too saturated and the step up to play hideously expensive with no guarantee of commercial long term success. Albeit there is an ever growing number of people playing Wow, convincing them to leave the comfort of it for your game is the problem. The MMO space is like TV ratings, your chasing the same audience. Plus the creature comforts normally found in an MMO, friends lists, global chat, near insta travel everywhere and lot&#039;s of other players nearby, kind of are at odds with the idea of tough, rugged Post-Apoc wasteland where one lives hand to mouth to survive another day. Personally I look forward to the day that such an MMO emerges, but I suspect I&#039;ll have a long wait (unless someone has $100 million they can front me for development ;)).</description>
		<content:encoded><![CDATA[<p>Agreed with None (for once ;)) . I&#8217;m not seeing a Fallout MMO, the market is already <i>way</i> too saturated and the step up to play hideously expensive with no guarantee of commercial long term success. Albeit there is an ever growing number of people playing Wow, convincing them to leave the comfort of it for your game is the problem. The MMO space is like TV ratings, your chasing the same audience. Plus the creature comforts normally found in an MMO, friends lists, global chat, near insta travel everywhere and lot&#8217;s of other players nearby, kind of are at odds with the idea of tough, rugged Post-Apoc wasteland where one lives hand to mouth to survive another day. Personally I look forward to the day that such an MMO emerges, but I suspect I&#8217;ll have a long wait (unless someone has $100 million they can front me for development ;)).
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		<title>By: Taxman</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50020</link>
		<dc:creator>Taxman</dc:creator>
		<pubDate>Thu, 22 May 2008 19:31:36 +0000</pubDate>
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		<description>If Splash Damages future games start using the Gamebryo engine (a fav of Bethesda) instead of ID&#039;s Tech engine I&#039;d say thats a sign they are moving closer.

Splash Damage was one of the umbrella studios of ID so the loss of publishing duties from parent Activision could be a sign of something, was Quake Wars a success I&#039;m guessing no ?</description>
		<content:encoded><![CDATA[<p>If Splash Damages future games start using the Gamebryo engine (a fav of Bethesda) instead of ID&#8217;s Tech engine I&#8217;d say thats a sign they are moving closer.</p>
<p>Splash Damage was one of the umbrella studios of ID so the loss of publishing duties from parent Activision could be a sign of something, was Quake Wars a success I&#8217;m guessing no ?
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-50002</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 22 May 2008 18:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1796#comment-50002</guid>
		<description>I actually suspect None is on the money here.

KG</description>
		<content:encoded><![CDATA[<p>I actually suspect None is on the money here.</p>
<p>KG
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		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-49983</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Thu, 22 May 2008 17:27:53 +0000</pubDate>
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		<description>Possibly for developing multi-player components for some of Bethesda&#039;s IPs?</description>
		<content:encoded><![CDATA[<p>Possibly for developing multi-player components for some of Bethesda&#8217;s IPs?
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		<title>By: mystic sika</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-49982</link>
		<dc:creator>mystic sika</dc:creator>
		<pubDate>Thu, 22 May 2008 17:24:24 +0000</pubDate>
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		<description>always get a kick out of seeing splash damage doing well after gibbing a few of them in my qwtf days.</description>
		<content:encoded><![CDATA[<p>always get a kick out of seeing splash damage doing well after gibbing a few of them in my qwtf days.
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		<title>By: Brother None</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-49969</link>
		<dc:creator>Brother None</dc:creator>
		<pubDate>Thu, 22 May 2008 16:44:21 +0000</pubDate>
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		<description>I just assumed Bethesda/ZeniMax is looking to expand its publishing activities, and that&#039;s what this is about. Not so much anything to do with any of Bethesda&#039;s IP, that&#039;d be.</description>
		<content:encoded><![CDATA[<p>I just assumed Bethesda/ZeniMax is looking to expand its publishing activities, and that&#8217;s what this is about. Not so much anything to do with any of Bethesda&#8217;s IP, that&#8217;d be.
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		<title>By: Fallout-Fanatic</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-49960</link>
		<dc:creator>Fallout-Fanatic</dc:creator>
		<pubDate>Thu, 22 May 2008 15:53:29 +0000</pubDate>
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		<description>Last time a team tried to create a Fallout spinoff (ie FOBOS), Interplay almost went under.

I applaud the courage of (and shake my head at) anyone who dares to even touch the &quot;as-good-as-holy&quot; Fallout brand with a ten foot pole.</description>
		<content:encoded><![CDATA[<p>Last time a team tried to create a Fallout spinoff (ie FOBOS), Interplay almost went under.</p>
<p>I applaud the courage of (and shake my head at) anyone who dares to even touch the &#8220;as-good-as-holy&#8221; Fallout brand with a ten foot pole.
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		<title>By: Kismet</title>
		<link>http://www.rockpapershotgun.com/2008/05/22/splash-damage-and-bethesda-sitting-in-a-tree/#comment-49952</link>
		<dc:creator>Kismet</dc:creator>
		<pubDate>Thu, 22 May 2008 15:38:39 +0000</pubDate>
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		<description>Mmmmh, a Star Trek MMOFPS maybe?</description>
		<content:encoded><![CDATA[<p>Mmmmh, a Star Trek MMOFPS maybe?
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