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	<title>Comments on: Left 4 Dead Left Behind</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/</link>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50579</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 25 May 2008 09:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50579</guid>
		<description>I wasn&#039;t trying to be pedantic btw, I was just curious as I recall some quake bots being pretty advanced back in the day.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t trying to be pedantic btw, I was just curious as I recall some quake bots being pretty advanced back in the day.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50543</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sun, 25 May 2008 00:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50543</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;My wish: Team Fortress 2 bots, each one actually working with a class-appropriate personality, with more chatter added to make everything work.&lt;/blockquote&gt;

AI smart enough to play a spy convincingly? Or support as a medic? Or defend as an engineer? Or ambush as a Pyro/Demo man? I think you&#039;ve a &lt;i&gt;long&lt;/i&gt; wait on that one tbh. AI is easy to spot after a while, and easy to outwit.  </description>
		<content:encoded><![CDATA[<blockquote cite=""><p>My wish: Team Fortress 2 bots, each one actually working with a class-appropriate personality, with more chatter added to make everything work.</p></blockquote>
<p>AI smart enough to play a spy convincingly? Or support as a medic? Or defend as an engineer? Or ambush as a Pyro/Demo man? I think you&#8217;ve a <i>long</i> wait on that one tbh. AI is easy to spot after a while, and easy to outwit.</p>
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		<title>By: silvrstar</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50516</link>
		<dc:creator>silvrstar</dc:creator>
		<pubDate>Sat, 24 May 2008 20:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50516</guid>
		<description>My bad, I meant the Half-Life &#039;GoldSrc&#039; Classic TF.</description>
		<content:encoded><![CDATA[<p>My bad, I meant the Half-Life &#8216;GoldSrc&#8217; Classic TF.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50489</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sat, 24 May 2008 17:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50489</guid>
		<description>By original do you mean Quake?</description>
		<content:encoded><![CDATA[<p>By original do you mean Quake?</p>
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	<item>
		<title>By: silvrstar</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50485</link>
		<dc:creator>silvrstar</dc:creator>
		<pubDate>Sat, 24 May 2008 17:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50485</guid>
		<description>Actually, the original, &#039;Classic&#039; TF had some excellent unofficial bots. Classes worked and assisted each other pretty well, arguably better than their human counterparts. Even the spy and medic classes were skillfully implemented.

I can&#039;t say the same for TF2 as I haven&#039;t played that, but I&#039;d assume that with it&#039;s gameplay changes, it&#039;d pass as a whole new game.</description>
		<content:encoded><![CDATA[<p>Actually, the original, &#8216;Classic&#8217; TF had some excellent unofficial bots. Classes worked and assisted each other pretty well, arguably better than their human counterparts. Even the spy and medic classes were skillfully implemented.</p>
<p>I can&#8217;t say the same for TF2 as I haven&#8217;t played that, but I&#8217;d assume that with it&#8217;s gameplay changes, it&#8217;d pass as a whole new game.</p>
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		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50482</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Sat, 24 May 2008 16:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50482</guid>
		<description>I *think* it was stated in the TF2 commentaries that they didn&#039;t  add bots because they couldn&#039;t get them to facilitate the whole team play aspect of the game. The bots you see in a game like Counter-Strike are in a game that&#039;s team deathmatch. 

There&#039;s a world of difference between team play and team deathmatch, which makes it that much harder to put a bot together for teamplay.</description>
		<content:encoded><![CDATA[<p>I *think* it was stated in the TF2 commentaries that they didn&#8217;t  add bots because they couldn&#8217;t get them to facilitate the whole team play aspect of the game. The bots you see in a game like Counter-Strike are in a game that&#8217;s team deathmatch. </p>
<p>There&#8217;s a world of difference between team play and team deathmatch, which makes it that much harder to put a bot together for teamplay.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50460</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sat, 24 May 2008 15:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50460</guid>
		<description>Something else to keep in mind: Valve have apparently been after Turtle Rock for some time, but TR only agreed to be bought up along with L4D.

One thing we can look forward to in future Valve projects is most likely vastly improved AI. Ever play CS:S with bots? They&#039;re some of the best artificial teammates out there, full of useful battle chatter and even whoops and cheers when they win.

Given that the big gimmick of L4D is the AI (mappers just create the map itself, place a couple of checkpoints for players, and set beginning/end points, and the AI &#039;director&#039; populates and scripts everything randomly and on the fly), it seems quite reasonable that we&#039;re going to be seeing smarter characters in Source engine games in the future. Shouldn&#039;t take too much effort to port AI code from one Source game to another, or so I&#039;d assume.

My wish: Team Fortress 2 bots, each one actually working with a class-appropriate personality, with more chatter added to make everything work.</description>
		<content:encoded><![CDATA[<p>Something else to keep in mind: Valve have apparently been after Turtle Rock for some time, but TR only agreed to be bought up along with L4D.</p>
<p>One thing we can look forward to in future Valve projects is most likely vastly improved AI. Ever play CS:S with bots? They&#8217;re some of the best artificial teammates out there, full of useful battle chatter and even whoops and cheers when they win.</p>
<p>Given that the big gimmick of L4D is the AI (mappers just create the map itself, place a couple of checkpoints for players, and set beginning/end points, and the AI &#8216;director&#8217; populates and scripts everything randomly and on the fly), it seems quite reasonable that we&#8217;re going to be seeing smarter characters in Source engine games in the future. Shouldn&#8217;t take too much effort to port AI code from one Source game to another, or so I&#8217;d assume.</p>
<p>My wish: Team Fortress 2 bots, each one actually working with a class-appropriate personality, with more chatter added to make everything work.</p>
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		<title>By: Bitkari</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50428</link>
		<dc:creator>Bitkari</dc:creator>
		<pubDate>Sat, 24 May 2008 12:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50428</guid>
		<description>I&#039;m very happy to leave TR/Valve up to their own devices on this one.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very happy to leave TR/Valve up to their own devices on this one.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50395</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 24 May 2008 10:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50395</guid>
		<description>&lt;blockquote&gt;If only someone had told Crytek that.&lt;/blockquote&gt;They did...  repeatedly...</description>
		<content:encoded><![CDATA[<blockquote><p>If only someone had told Crytek that.</p></blockquote>
<p>They did&#8230;  repeatedly&#8230;</p>
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		<title>By: macc</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50392</link>
		<dc:creator>macc</dc:creator>
		<pubDate>Sat, 24 May 2008 09:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50392</guid>
		<description>Hi!

A little off subject, but here&#039;s a new really good article from Doug Lombardi on PC gaming. Should be on the frontpage actually:

&lt;a href=&quot;http://www.shacknews.com/featuredarticle.x?id=873&quot; title=&quot;part1&quot; rel=&quot;nofollow&quot;&gt;Part 1&lt;/a&gt;

Part 2 of the interview is on L4D, Steamworks and future plans etc (but I don&#039;t read Ep3 anywhere, darn!):
&lt;a href=&quot;http://www.shacknews.com/featuredarticle.x?id=874&quot; title=&quot;part2&quot; rel=&quot;nofollow&quot;&gt;Part 2&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>A little off subject, but here&#8217;s a new really good article from Doug Lombardi on PC gaming. Should be on the frontpage actually:</p>
<p><a href="http://www.shacknews.com/featuredarticle.x?id=873" title="part1" rel="nofollow">Part 1</a></p>
<p>Part 2 of the interview is on L4D, Steamworks and future plans etc (but I don&#8217;t read Ep3 anywhere, darn!):<br />
<a href="http://www.shacknews.com/featuredarticle.x?id=874" title="part2" rel="nofollow">Part 2</a></p>
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		<title>By: RPS</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50388</link>
		<dc:creator>RPS</dc:creator>
		<pubDate>Sat, 24 May 2008 09:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50388</guid>
		<description>Please don&#039;t feed the troll, folks.</description>
		<content:encoded><![CDATA[<p>Please don&#8217;t feed the troll, folks.</p>
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		<title>By: yutt</title>
		<link>http://www.rockpapershotgun.com/2008/05/23/left-4-dead-left-behind/comment-page-1/#comment-50360</link>
		<dc:creator>yutt</dc:creator>
		<pubDate>Sat, 24 May 2008 05:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1802#comment-50360</guid>
		<description>Doug Lombardi is an extremely slim man. Some people make the most nonsensical insults.

http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/12/doug-lombardi.jpg

Could Mario be IP banned forever so our eyes are no longer tainted by his vitriolic idiocy?</description>
		<content:encoded><![CDATA[<p>Doug Lombardi is an extremely slim man. Some people make the most nonsensical insults.</p>
<p><a href="http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/12/doug-lombardi.jpg" rel="nofollow">http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/12/doug-lombardi.jpg</a></p>
<p>Could Mario be IP banned forever so our eyes are no longer tainted by his vitriolic idiocy?</p>
]]></content:encoded>
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