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	<title>Comments on: The Science of Spore</title>
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	<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/</link>
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		<title>By: unclebulgaria</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-51065</link>
		<dc:creator>unclebulgaria</dc:creator>
		<pubDate>Tue, 27 May 2008 22:19:26 +0000</pubDate>
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		<description>Good point! Is R&#039;yleh modelled in any detail? :)</description>
		<content:encoded><![CDATA[<p>Good point! Is R&#8217;yleh modelled in any detail? :)
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50939</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Tue, 27 May 2008 14:05:24 +0000</pubDate>
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		<description>Panspermia...

LOOK OUT FOR THE OLD ONES!</description>
		<content:encoded><![CDATA[<p>Panspermia&#8230;</p>
<p>LOOK OUT FOR THE OLD ONES!
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50908</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Tue, 27 May 2008 10:52:02 +0000</pubDate>
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		<description>&quot;I freakin’ love FLOW, and found it to be a beautifully accurate way of showing the progressive evolutionary cycle through the interchange of energy between organisms, so the exact same game idea being used in Spore is fantastic.&quot;

I wouldn&#039;t exactly say it&#039;s an accurate represenatation of evolution. There&#039;s no reproduction, no selection pressure, more or less linear development, pseudo-Lamarckian acquisition of characteristics and so on.</description>
		<content:encoded><![CDATA[<p>&#8220;I freakin’ love FLOW, and found it to be a beautifully accurate way of showing the progressive evolutionary cycle through the interchange of energy between organisms, so the exact same game idea being used in Spore is fantastic.&#8221;</p>
<p>I wouldn&#8217;t exactly say it&#8217;s an accurate represenatation of evolution. There&#8217;s no reproduction, no selection pressure, more or less linear development, pseudo-Lamarckian acquisition of characteristics and so on.
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50847</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Tue, 27 May 2008 01:43:22 +0000</pubDate>
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		<description>Exploring a virtually unlimited universe of content created by other players is what I&#039;m most looking forward to. Fly half way across a HUGE galaxy and find some new species to conquer, destroy, enslave, whatever.</description>
		<content:encoded><![CDATA[<p>Exploring a virtually unlimited universe of content created by other players is what I&#8217;m most looking forward to. Fly half way across a HUGE galaxy and find some new species to conquer, destroy, enslave, whatever.
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50823</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Mon, 26 May 2008 23:59:14 +0000</pubDate>
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		<description>&quot;I’m just hoping this isn’t another Black &amp; White.&quot;

I had exactly the same ... worry. I see a lot of promises, but what gets delivered may be very different.

Also, it seems a huge amount of resources are going into uploading/downloading other peoples creatures; while that&#039;s cool, I really don&#039;t care, personally, what other people have done. I want to make my own crap, wreck my oen universe, and so on.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m just hoping this isn’t another Black &amp; White.&#8221;</p>
<p>I had exactly the same &#8230; worry. I see a lot of promises, but what gets delivered may be very different.</p>
<p>Also, it seems a huge amount of resources are going into uploading/downloading other peoples creatures; while that&#8217;s cool, I really don&#8217;t care, personally, what other people have done. I want to make my own crap, wreck my oen universe, and so on.
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		<title>By: mrkstphnsn</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50803</link>
		<dc:creator>mrkstphnsn</dc:creator>
		<pubDate>Mon, 26 May 2008 22:37:26 +0000</pubDate>
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		<description>Yeah Evolution Yeah Blah Yeah but you&#039;re all avoiding the big question! Does he or does he not look like that Bloke From No Country For Old men?</description>
		<content:encoded><![CDATA[<p>Yeah Evolution Yeah Blah Yeah but you&#8217;re all avoiding the big question! Does he or does he not look like that Bloke From No Country For Old men?
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50691</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Mon, 26 May 2008 11:09:14 +0000</pubDate>
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		<description>One of the developers of Spore was responsible for creating flow so I guess that might be some indication of why there are similarities.

@Aiden; I am also getting the Black and White vibe and am disappointed by what I&#039;ve seen thus far. It seems rooted in traditional gameplay mechanics which on the face of it just don&#039;t see either deep enough or fun enough to stand on their own.

I will obviously reserve judgement until playing it of course (and Black and White was still an immensely enjoyable game despite it&#039;s &#039;failures&#039;) but I can&#039;t say I don&#039;t view Spore with some level of scepticism.</description>
		<content:encoded><![CDATA[<p>One of the developers of Spore was responsible for creating flow so I guess that might be some indication of why there are similarities.</p>
<p>@Aiden; I am also getting the Black and White vibe and am disappointed by what I&#8217;ve seen thus far. It seems rooted in traditional gameplay mechanics which on the face of it just don&#8217;t see either deep enough or fun enough to stand on their own.</p>
<p>I will obviously reserve judgement until playing it of course (and Black and White was still an immensely enjoyable game despite it&#8217;s &#8216;failures&#8217;) but I can&#8217;t say I don&#8217;t view Spore with some level of scepticism.
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		<title>By: rb_lestr</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50679</link>
		<dc:creator>rb_lestr</dc:creator>
		<pubDate>Mon, 26 May 2008 10:09:12 +0000</pubDate>
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		<description>From Wiki:

&quot;Spore&#039;s development began in 2000&quot;

&quot;[fl0w] was released on April 14, 2006&quot;

Spore had these ideas down a long time ago.</description>
		<content:encoded><![CDATA[<p>From Wiki:</p>
<p>&#8220;Spore&#8217;s development began in 2000&#8243;</p>
<p>&#8220;[fl0w] was released on April 14, 2006&#8243;</p>
<p>Spore had these ideas down a long time ago.
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		<title>By: will</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50676</link>
		<dc:creator>will</dc:creator>
		<pubDate>Mon, 26 May 2008 07:28:01 +0000</pubDate>
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		<description>How much does the microscopic aspect of the game, with all the little single-celled organisms, remind you of pretty much exactly the game FLOW with tricked-up graphics? even down to the &#039;larger, more advanced creatures seen out of focus on the next evolutionary plane&#039; thing? I&#039;m not saying this is a bad thing, I freakin&#039; love FLOW, and found it to be a beautifully accurate way of showing the progressive evolutionary cycle through the interchange of energy between organisms, so the exact same game idea being used in Spore is fantastic.</description>
		<content:encoded><![CDATA[<p>How much does the microscopic aspect of the game, with all the little single-celled organisms, remind you of pretty much exactly the game FLOW with tricked-up graphics? even down to the &#8216;larger, more advanced creatures seen out of focus on the next evolutionary plane&#8217; thing? I&#8217;m not saying this is a bad thing, I freakin&#8217; love FLOW, and found it to be a beautifully accurate way of showing the progressive evolutionary cycle through the interchange of energy between organisms, so the exact same game idea being used in Spore is fantastic.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50649</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Mon, 26 May 2008 00:25:54 +0000</pubDate>
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		<description>Aidan.. I think you&#039;re horribly missing the point. Of course the biology and science seem broken, because this isn&#039;t a sim. Cmon, the single-celled phase has creatures floating around with huge cartoony googly eyes.

People have the most bizarre expectations of this game. It&#039;s like every time they show something concrete, everyone is up in arms about how it&#039;s not what they were personally dreaming of.

And the &#039;I don&#039;t see a game YAH YAH NOT LISTENING NO GAME HERE&#039; stuff is just ridiculous. So, was Sim City not a game? Was The Sims not a game? Sure, there&#039;s no high scores, and no bosses, no levels, no winning, but it&#039;s still a game. And still fun.</description>
		<content:encoded><![CDATA[<p>Aidan.. I think you&#8217;re horribly missing the point. Of course the biology and science seem broken, because this isn&#8217;t a sim. Cmon, the single-celled phase has creatures floating around with huge cartoony googly eyes.</p>
<p>People have the most bizarre expectations of this game. It&#8217;s like every time they show something concrete, everyone is up in arms about how it&#8217;s not what they were personally dreaming of.</p>
<p>And the &#8216;I don&#8217;t see a game YAH YAH NOT LISTENING NO GAME HERE&#8217; stuff is just ridiculous. So, was Sim City not a game? Was The Sims not a game? Sure, there&#8217;s no high scores, and no bosses, no levels, no winning, but it&#8217;s still a game. And still fun.
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		<title>By: Aidan</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50635</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Sun, 25 May 2008 21:02:57 +0000</pubDate>
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		<description>My worry is that there is still no game, it seems like every successful cell creature progresses through various forced stages of increasing complexity with the user being able to add the odd extra foot or spike. None of the procedures that the user has control over seem to be based on any real world science, certainly the biology seems horribly broken (I am not really qualified to comment on the space science).
I am not saying it won&#039;t be fun, but I get the massive smell of Black and White whenever I read anything about the game!</description>
		<content:encoded><![CDATA[<p>My worry is that there is still no game, it seems like every successful cell creature progresses through various forced stages of increasing complexity with the user being able to add the odd extra foot or spike. None of the procedures that the user has control over seem to be based on any real world science, certainly the biology seems horribly broken (I am not really qualified to comment on the space science).<br />
I am not saying it won&#8217;t be fun, but I get the massive smell of Black and White whenever I read anything about the game!
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/05/24/the-science-of-spore/#comment-50591</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Sun, 25 May 2008 12:17:32 +0000</pubDate>
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		<description>I can&#039;t wait to play this, but I&#039;m still worried that each of the sections isn&#039;t going to be very deep in itself. Hopefully the connections between the phases will make up for it, but we won&#039;t know till people play it through.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to play this, but I&#8217;m still worried that each of the sections isn&#8217;t going to be very deep in itself. Hopefully the connections between the phases will make up for it, but we won&#8217;t know till people play it through.
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