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	<title>Comments on: Planescape Landscapes</title>
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	<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/</link>
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		<title>By: tomz</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-605501</link>
		<dc:creator>tomz</dc:creator>
		<pubDate>Wed, 19 Jan 2011 06:31:34 +0000</pubDate>
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		<description>The degree of transformation when you try to change the resolution, seems like such a minor thing, but it transforms these graphically-hamstrung games into sharp, presentable modernity is genuinely astonishing.
-
- - &lt;a href=&quot;http://www.autoglassguru.com/providers-Santa%20Clarita-CA.html&quot; rel=&quot;nofollow&quot;&gt;santa clarita auto glass&lt;/a&gt;

.</description>
		<content:encoded><![CDATA[<p>The degree of transformation when you try to change the resolution, seems like such a minor thing, but it transforms these graphically-hamstrung games into sharp, presentable modernity is genuinely astonishing.<br />
-<br />
- &#8211; <a href="http://www.autoglassguru.com/providers-Santa%20Clarita-CA.html" rel="nofollow">santa clarita auto glass</a></p>
<p>.
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		<title>By: Randell Accala</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-555490</link>
		<dc:creator>Randell Accala</dc:creator>
		<pubDate>Wed, 17 Nov 2010 20:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-555490</guid>
		<description>Will be blogengine superior to wp for some reason? Must be as it would be ever more popluar recently.</description>
		<content:encoded><![CDATA[<p>Will be blogengine superior to wp for some reason? Must be as it would be ever more popluar recently.
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		<title>By: starmonkey</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-421742</link>
		<dc:creator>starmonkey</dc:creator>
		<pubDate>Fri, 26 Mar 2010 07:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-421742</guid>
		<description>I&#039;ve tried WSM but unfortunately I get pseudo crashes when I enter the &quot;open tomb&quot; just below the mortuary, and that fellas house just below it.

Uninstalling the mod makes the problem go away.

*sigh* I guess I can live without returning to those places, but I was using them to rest!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried WSM but unfortunately I get pseudo crashes when I enter the &#8220;open tomb&#8221; just below the mortuary, and that fellas house just below it.</p>
<p>Uninstalling the mod makes the problem go away.</p>
<p>*sigh* I guess I can live without returning to those places, but I was using them to rest!
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		<title>By: blas</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-134578</link>
		<dc:creator>blas</dc:creator>
		<pubDate>Thu, 15 Jan 2009 02:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-134578</guid>
		<description>The fix pack posted aabove is very outdated.

Qwinn is now maintaining a new one.

http://www.shsforums.net/index.php?s=fc873fdba8b96b23ebafb26492326d58&amp;showforum=551
the dl links are in the forum links there.</description>
		<content:encoded><![CDATA[<p>The fix pack posted aabove is very outdated.</p>
<p>Qwinn is now maintaining a new one.</p>
<p><a href="http://www.shsforums.net/index.php?s=fc873fdba8b96b23ebafb26492326d58&#038;showforum=551" rel="nofollow">http://www.shsforums.net/index.php?s=fc873fdba8b96b23ebafb26492326d58&#038;showforum=551</a><br />
the dl links are in the forum links there.
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		<title>By: Bex</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-108432</link>
		<dc:creator>Bex</dc:creator>
		<pubDate>Sun, 02 Nov 2008 04:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-108432</guid>
		<description>I wish someone would make a similar mod for Dungeon Keeper</description>
		<content:encoded><![CDATA[<p>I wish someone would make a similar mod for Dungeon Keeper
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		<title>By: Zed</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-81631</link>
		<dc:creator>Zed</dc:creator>
		<pubDate>Mon, 25 Aug 2008 02:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-81631</guid>
		<description>/finally gets back home to his discs and installs/

Oh wow.  Thank you so much for this.  Maybe I&#039;ll be able to finish this brilliant thing now.</description>
		<content:encoded><![CDATA[<p>/finally gets back home to his discs and installs/</p>
<p>Oh wow.  Thank you so much for this.  Maybe I&#8217;ll be able to finish this brilliant thing now.
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		<title>By: Schtee</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-79595</link>
		<dc:creator>Schtee</dc:creator>
		<pubDate>Tue, 19 Aug 2008 17:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-79595</guid>
		<description>Fallout 1 &amp; 2 Res patches:
http://www.nma-fallout.com/forum/dload.php?action=file&amp;file_id=1129
http://www.nma-fallout.com/forum/dload.php?action=file&amp;file_id=1158
Yay? Yes.</description>
		<content:encoded><![CDATA[<p>Fallout 1 &amp; 2 Res patches:<br />
<a href="http://www.nma-fallout.com/forum/dload.php?action=file&#038;file_id=1129" rel="nofollow">http://www.nma-fallout.com/forum/dload.php?action=file&#038;file_id=1129</a><br />
<a href="http://www.nma-fallout.com/forum/dload.php?action=file&#038;file_id=1158" rel="nofollow">http://www.nma-fallout.com/forum/dload.php?action=file&#038;file_id=1158</a><br />
Yay? Yes.
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		<title>By: Game-Fm</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-77081</link>
		<dc:creator>Game-Fm</dc:creator>
		<pubDate>Sun, 10 Aug 2008 18:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-77081</guid>
		<description>I have found and publish some &lt;a href=&quot;http://game-fm.com/torment/planescape-torment-game-video/&quot; rel=&quot;nofollow&quot;&gt;game videos from Planescape Torment&lt;/a&gt; on my blog</description>
		<content:encoded><![CDATA[<p>I have found and publish some <a href="http://game-fm.com/torment/planescape-torment-game-video/" rel="nofollow">game videos from Planescape Torment</a> on my blog
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		<title>By: vbigiani aka The Bigg</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-55272</link>
		<dc:creator>vbigiani aka The Bigg</dc:creator>
		<pubDate>Sun, 08 Jun 2008 01:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-55272</guid>
		<description>&lt;blockquote&gt;Elo says:

Some clever types recently made a variant of this mod to make a widescreen mod for the Dark Engine games. Thief 1 2 and System Shock 2. No clue how they managed to get an Infinity engine mod working with Dark engine, but I’m happy they did.&lt;/blockquote&gt;
The history of Widescreen for the IE is that weak-ling (the same dude that made the System Shock 2 hack you link to) originally made an hack for Baldur&#039;s Gate II at 1440x900 (by simply overwriting the relevant files). I spotted it and wrote a mod around it so that it asks the desired resolution (and, with help from both weak-ling and Avenger, also expanded it to the other IE games). Since my mod used a &lt;a href=&quot;http://www.weidu.org/&quot; rel=&quot;nofollow&quot;&gt;full, six years mature uninstall framework&lt;/a&gt; and had highly generic code for this type of patching (it declares a list of offset-oldvalue-newvalue triplets and tries to apply all of them, with support for different lists for different game versions), Weak-ling adapted it to the Dark Engine rather than write a patcher from scratch (usually, game cracks and similar have a similar VC   framework in which you have to plug your offset-oldvalue-newvalue, but it doesn&#039;t contain support for actually asking your resolution).</description>
		<content:encoded><![CDATA[<blockquote><p>Elo says:</p>
<p>Some clever types recently made a variant of this mod to make a widescreen mod for the Dark Engine games. Thief 1 2 and System Shock 2. No clue how they managed to get an Infinity engine mod working with Dark engine, but I’m happy they did.</p></blockquote>
<p>The history of Widescreen for the IE is that weak-ling (the same dude that made the System Shock 2 hack you link to) originally made an hack for Baldur&#8217;s Gate II at 1440&#215;900 (by simply overwriting the relevant files). I spotted it and wrote a mod around it so that it asks the desired resolution (and, with help from both weak-ling and Avenger, also expanded it to the other IE games). Since my mod used a <a href="http://www.weidu.org/" rel="nofollow">full, six years mature uninstall framework</a> and had highly generic code for this type of patching (it declares a list of offset-oldvalue-newvalue triplets and tries to apply all of them, with support for different lists for different game versions), Weak-ling adapted it to the Dark Engine rather than write a patcher from scratch (usually, game cracks and similar have a similar VC   framework in which you have to plug your offset-oldvalue-newvalue, but it doesn&#8217;t contain support for actually asking your resolution).
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		<title>By: vbigiani aka The Bigg</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-55262</link>
		<dc:creator>vbigiani aka The Bigg</dc:creator>
		<pubDate>Sun, 08 Jun 2008 00:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-55262</guid>
		<description>By accident - I&#039;ve seen one of those screenshots linked &lt;a href=&quot;http://www.shsforums.net/index.php?s=&amp;showtopic=34243&amp;view=findpost&amp;p=398422&quot; rel=&quot;nofollow&quot;&gt;in the forum for another PST mod&lt;/a&gt;, I noticed the URL for the pic, and investigated on what post would contain enlarged PST screenshots, and if it mentioned Widescreen at all  :)</description>
		<content:encoded><![CDATA[<p>By accident &#8211; I&#8217;ve seen one of those screenshots linked <a href="http://www.shsforums.net/index.php?s=&amp;showtopic=34243&amp;view=findpost&amp;p=398422" rel="nofollow">in the forum for another PST mod</a>, I noticed the URL for the pic, and investigated on what post would contain enlarged PST screenshots, and if it mentioned Widescreen at all  :)
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		<title>By: surprise</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-55148</link>
		<dc:creator>surprise</dc:creator>
		<pubDate>Sat, 07 Jun 2008 16:55:40 +0000</pubDate>
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		<description>Which brings us to the question how you found out about this post ;-)

But still, good work. it works like a charm.</description>
		<content:encoded><![CDATA[<p>Which brings us to the question how you found out about this post ;-)</p>
<p>But still, good work. it works like a charm.
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		<title>By: vbigiani aka The Bigg</title>
		<link>http://www.rockpapershotgun.com/2008/05/29/planescape-landscapes/#comment-55141</link>
		<dc:creator>vbigiani aka The Bigg</dc:creator>
		<pubDate>Sat, 07 Jun 2008 16:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1826#comment-55141</guid>
		<description>Wow, I (er, my mod) got mentioned on a major blog and I didn&#039;t even notice  :)</description>
		<content:encoded><![CDATA[<p>Wow, I (er, my mod) got mentioned on a major blog and I didn&#8217;t even notice  :)
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