
And we’re done. Thanks for tuning in to RPS’ first ever live blogging. There’s a LOT of information below, and it’s worth going through. The headlines are in the post above. Valve care about PC gaming. Of course this is because it’s how they make their money. But when they state that they want to see other platforms doing the same, it really seems like they mean it.
Today happened because Valve were pissed off with the declarations that the PC is dying or dead. It’s not, and they wanted to make sure everyone knows.
15.40. What is Gabe Newell’s position on piracy and PC sales? He explains by talking about the development of Left 4 Dead. During the development they’ve never once had a discussion about piracy. It’s not, he claims, something they have ever felt the need to discuss.
This is, Newell states, because of the relationship Valve has with its customers. He says that their players don’t want to pirate, and thus cut themselves off from that connection. And, he adds, the consequence of piracy are so huge to Steam players if they get caught. They can lose all their games. It’s too big of a chance. But he focuses on it being because of how Steam connects to players. Well, that’s not true. He focuses on how much Valve just don’t focus on piracy. It’s not a subject on their minds at all.
15.19. Gabe avoids the question about releasing sales figures. They are keen to make the information available for their clients.
The talk has entered Q&A, and because we’re a decent sort we won’t be stealing the answers given to others for this live blog. Because that would be shitty, and we’re not shitty. But you know, if he says something huge I’ll add it.
15.15. Gabe Newell returns.
“The number of connected people we aren’t selling our products to dwarf the number of console gamers out there.”
I ask him how Steamworks aligns with The Gaming Alliance. Gabe explains that Valve aren’t a part of it, but agree with their goals. They support what they want. He adds that he thinks shipping products is more important.
“Wrath of the Lich King will have a larger impact for the furthering of the PC than PC hardware developers getting together and agreeing the PC should be doing better.”
15.11. Valve are announcing Steamcloud.
Save games and configs are to be stored by the Steam back-end. Half-Life will be the first to do this, with Counter-Strike remembering your key config. Left 4 Dead will ship with this too.
If you’re offline it caches the data locally, and then uploads it as soon as it can. They will keep those save games forever. “You can uninstall Half-Life, then come back to it two years later and finally finish Xen.”
It will be free, to both developers and customers.
15.08. Steam customers take it for granted that they can access their games from any PC. They no longer have to dig around for the DVD.
“Now their game-generated data can come too.”
15.06. Now we have John Cook, a developer on Steam.
There have been 114 updates to Steam since it was released in 2003.
Steam is working on: Driver auto-updating, a system-requirement checker, calendar functions, and “official” communities. This last one is exposing their tools to all other game developers. It lets developers’ customers get in touch with each other.
They also want to improve direct sales, presenting prices in local currency, updating the recommendation engine so people can more easily recommend games to each other, and tidying up the shopping cart.
15.03. Dylan: “I did achievements in Audiosurf in two days, because Steam makes it so easy.”
15.01. Now we have Dylan Fitterer, the creator of Audiosurf.
“I released my game on Steam, and it changed my life.”
Unlike the consoles, the PC lets Audiosurf have infinite scoreboards. Any song that’s released can have a scoreboard.
He explains that he has a direct line to his customers on PC. Consoles are “across a wall, away from all that.”
There’s over 10,000 videos of Audiosurf on YouTube.
Customer feedback led to the connection with Last.fm.
14.58. We’ve just seen Meet The Sniper. The best I can do for you is tell you it’s fantastic. It’s possibly the funniest so far. Start looking forward to it.
14.55. The Medic update saw at its peak 32% of all people playing with Medics! And after the cooldown, the Medic maintained more players.
Goldrush was “getting too bogged down” in the first stage.
Walker concludes that game designers need to start thinking about their games as services. If you are not close to your customers, or if there are too many intermediaries, then you will cut down your ability to succeed at your service.
With the new pack we will see a Meet The Sniper.
14.50. Walker says he there is much he no longer has to worry about when developing using Steam. Or similar services, he adds. Steam takes care of anti-piracy for him. Auto-updating is solved. Cheating is easier to deal with.
They don’t want TF2 to get boring. To address this worry, there’s regular new content, and the “customer feels like their time invested in the game is rewarded.”
Why was the Medic the first step? Because he was the least played character, and when there are more Medics in the game, everyone scores higher. This data all came from Steam, letting them experiment. “Achievement design for multiplayer games was the land of unproven assumptions,” Walker adds. Achievements are a way for Valve to talk to their customers, to encourage them to play a certain way.
14.45. Robin Walker is now discussing Team Fortress 2.
“Successful multiplayer games need to be a service.” This includes innovation, both initially and over time. And continuous content update. Steam, he explains, brings them closer to customers.
Valve believes shipping content is how they “talk” to customers. They are in direct response to listening to the customers. There have been 53 updates to TF2 since release.
Achievement design, class balance and map balance have all resulted from listening to customers.
14.45.
“Having a connected platform on the PC is raising everything. Raising retail sales.”
Digital sales do NOT harm retail sales say Valve. When they have a free weekend, in this example with Day of Defeat, both types of sales – Steam and retail – spiked. In fact, 28% more unites were sold at retail than sold through Steam. “Startling” says Holtman. “We were just inviting people to play.”
14.38. “Rampant piracy is just unserved customers,” says Jason Holtman.
He then goes on to discuss the advantage of real-time sales data. It makes you “really smart” about what you can do with your game.
14.32. Steamworks, of course, is free. And this Holtman states, is essential. Anything else that would put a barrier in would take it away from the advantages of the PC.
Traditional marketing and distribution puts in many constraints. It shifts the focus onto monolithic games, focused on English speaking locations, with rampant piracy in developing markets, and no way of knowing your sales until it’s too late. Steamworks, we’re being told, will change this.
Firstly, through auto-updating. Game development does not stop 45 days before release. Support is eaier, and the franchise can grow in response to the industry.
Secondly is emerging markets. “While markets may be different, PCs are the same.” Nobody was paying attention to these markets says Holtman. In places like Russia where they can speak English, and they will simply pirate games that aren’t localised for them.
14.30. now Jason Holtman is giving a talk on selling games on PC. He begins explaining the nature of “longevity and headroom”.
Steam now boasts 15 million connected gamers, with 191% growth year on year. That’s in 21 languages, with 300 “of the best games”. And he adds that this is “just ONE of the platforms on PC.”
14.22. “The game business has fundamentally changed,” says Newell. In fact, he states that Valve see greater turnover in offering means of connecting with the customer, than offering the latest graphics.
Gabe also notes that in this presentation they’ll be talking a lot about Steam, but to assume that they also mean alternative similar platforms on the PC. They want to represent the PC as a gaming platform today, rather than Valve specifically.
14.18. Gabe Newell’s reason for this meeting is to respond to the increasing claims that the PC is dead. This, he argues, is not the case. And to demonstrate this he begins by identifying the astounding popularity of the PC, and the changing nature of the market.
Noting that there are 260 million online gamers, and 255m PCs sold in 2007, Newell argues that the confusion over the PC comes from a dated perspective based around retail.
Valve, Newell states, are seeing a 200% growth in alternative ways of reaching gamers, and in the next three months expect to see this surpass that of retail.
So why don’t we hear about it? Because there’s no one telling the PC’s story. There’s no massive company advocating the machine from an idealistic perspective. But the open nature of the PC, and the competitive nature of the rival hardware manufacturers, sees the PC as a platform for innovation.
14.10. Well, here I am at Valve’s Steamworks doodah, and it’s about to start. The tension is quite literally in my neck and shoulders. Long flight, see.
I’m sat with my Eee on my lap, trying to type on this wobbly surface with my Sainsbury’s Taste The Difference Pork & Leek sausage fingers. I’ll add new posts above the jump, with the previous stuff tucked below. Refresh to see if I manage to add anything. And to RSSers… um, sorry.
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Also ask what the approximate timescale is for Steamcloud? Weeks, months?
is this still being updated sweet tell them to put serious sam on there
and add the Thief series to Steam
Hmm, there have been 113 updates to steam since 2003, while TF2 has had 54 since last year – that’s either impressive or depressing, depending on which way you look at it.
I hope they also talk about what’s next for TF2 and future plans. Someone ask that.
And all the Warcrafts and Diablos! ;)
And tell them to stop shafting Europe, you can buy a boxed copy of CoD4 for at least a fiver (it was a tenner when I looked the other week) less than on steam in the UK…
Interesting so far.
Riotpoll, that’s not their fault. That’s more the game companies who developed the original titles who set the prices.
I call dibs on 500ftSteamPoweredRobotFromOuterSpace.
Excellent series of updates, and great news from Valve as well. Can’t wait for the Meet the Sniper video.
“So why don’t we hear about it? Because there’s no one telling the PC’s story.”
Well it would help if Valve actually released some sales figures, surely. I love what Steam are doing for the PC, but seriously, if you want to convince people that digital downloads will save them, tell them how much you’re selling.
As to the grammar pedants, it’s a question of dialect. In Britain, companies, teams and similar entities take a plural. In the US they take the singular. Neither is right or wrong in the appropriate context – it’s just different usage.
So am I wrong to assume that Gabe thinks the “OMG PC PIRACY” folks use it as an excuse for bad or poorly-marketed games?
This just made me giddy about owning a nice pc and having a steam account.
Oh no! The P bomb!
Its really depressing to hear them talk about all these updates and needless content additions before they have even delivered a working game.
Fix Pyros hit detection before you add needless crap to working classes!
Thank fsck there’s a developer that gets it.
And that it’s this one.
So apparently he says that one of the reasons for rampant piracy in Russia was that games were released 6 months later there. Ok fine – good point.
So what about games being released on Steam for N. America only? Ubisoft, I’m looking at you.
hooray for live blogging!
just one minor suggestion, next time maybe you guys could put the new stuff at the bottom of the post. To read in order and had to go to the bottom of the page and gradually scroll up
So why don’t we hear about it? Because there’s no one telling the PC’s story.
How about you tell us the Steam revenue figures, then you’ll be doing exactly what you’re complaining about. Published industry PC sales cannot be shown top be strong if some of the main players in the online sales and distribution markets are refusing to publicise their figures.
He focuses on how much Valve just don’t focus on piracy. It’s not a subject on their minds at all.
From the Valve unveils Steamworks press release on Steam:
State of the art encryption system: Stop paying to have your game pirated before it’s released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
From the Steamworks Publishing Services information:
Anti-piracy
End-to-end anti-piracy solution. Steamworks provides both a wrapper to protect your application and online authentication. Your game is associated with a single customer account, which is used for multiplayer authentication (no more “shared” key lists on the Internet). Plus, the ongoing benefits of customers being current and connected on Steam make piracy an unattractive option.
As a company, Valve pay a LOT of attention to piracy, it is one of the main areas they’ve been plugging with Steamworks: zero-day piracy.
Valve are clever people, but sometimes they contradict themselves so much. I think Gabe meant to say that, as developers, they can afford not to have to worry about the P-word now they have a tool to combat it, which is fine. But saying they don’t even think about it is rubbish.
That said, Valve have by far the most progressive and sound approach to resolving (as opposed to ‘combatting’) piracy.
@Crispy,
I think what they mean is that the game developers don’t need to focus on piracy because it’s all handled by the Steam framework.
2MaxMcG
New games realese in Russia rather quickly – for example, “The Orange Box” realesed at the date of world realise, and “The Witcher” – the day before it. Old games of the end of 90th (with full localization) are still realising. For example – “Deus Ex” published in Russia only 28 February 2008.
There is another problem in Russian market: pirate games still cheaper then license (”The Orange Box” license – 600 rubles ($24), pirate – 100 rubles ($4); license price is low because Russian publishers try to compete with pirates) and you can buy them everywhere. Plus in some places of country Internet is still expensive and lowspeed, that’s why unlicense “The Orange Box” and “Bioshock” are rather popular too – they don’t need Internet, and in case of Steam-games – downloading patches.
P.S. I wait “Meet the Sniper” :)
roryok – The issue is when it’s live. If people are there as it happens, they’ll want new at the top, hence it going in that direction.
hmm… I suppose that makes sense.
*grumble grumble*
Long live Russia!!
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http://www.taxi583.com
The PC market is very big, but people outside America, Asia, Europe and Australia have to actually pirate games to play them because there’s no other way. Furthermore, there aren’t enough game servers here. I know because I’m in Saudi Arabia. I don’t know if Steam will reach to other places but I hope so.
I preferred “valve in the eye” to the current “fat convict on the toilet”.
definitely James. i cant really say i have much to say about the little Steam to Blizzard debate way up top, other than im just glad there is no monthly payment to:TF2, CSS, G-MOD, CZ, CS, HL2, or AUDIOSURF, because i would be sufficiently BONED if there were. And so, I thank you kindly steam. =]
Bob – It’s a US vs UK English thing, no one is wrong. I like the UK “are” one personally, corporations are made up of people and it’s their actions that define the company. Referring to a company as a single entity with one personality is simplistic (i.e. excutives or divisions within a company sometimes compete instead of acting together) and it also sounds like an attempt to avoid ethical responisibility – remember that when XYZcorp uses babies as chickenfeed it’s a specific director who signed off on it and the officers of the company that executed the policy are real people, not mindless drones following a program. When we live in cyber-AI-distopia we can all use the is form…
A. The correct and accepted comfortable usage of singular/plural grammar in reference to proper noun titles of organizations like Valve varies depending on which side of the Atlantic you’re typing. Americans insist on singular, while the British prefer plural. Since their ancestors invented the language I would hesitate to correct them on perfectly acceptable local usage.
Ah, Ms Glau, your knowledge of grammar never fails to amaze me.
The real Summer Glau would have reminded everyone to watch the Sarah Conner chronicles.
I find Valve in general a strange a perplexing thing (in the same way that a pixie that causes it to rain sweets in strange and perplexing). Overall they seem somehow……too nice, too logical.
It seems like with there business model its basically: give people well priced shiny things and then give them lots of free add-ons and they will become frighteningly loyal. And to be honest by the sound of it its worked, again we dont know sales figures but considering there able to go it alone sans publisher most of the time has to be a good sign.
I also think Gabes comments on piracy are also interesting, lets be honest about this Steam is DRM, you have to be logged in all the time to use anything and you dont own physical copies of anything. But dispite this its DRM that works. I’m all for Steam because it keeps my games patched, allows me to manage mods and soon will even keep my save games safe for me when I reformat my computer. On top of this i have to log into there servers to play multiplayer, if you pirate you have to go to pirate servers filled with generally the loling gutter of gaming culture.
So yeah the rest of the gaming industry could learn a lot from this.
I notice Valve are now running this story on the Steam Update News thingy. They’ve included four links to pages of coverage and, shockingly, none are this fine site. What’s worse, two of the articles (Kotaku and Crave) actually point here! Shame on you, Valve.
” “Rampant piracy is just unserved customers”
Thank fsck there’s a developer that gets it.
And that it’s this one.”
Exactly. Too many fucking developers (cough EA cough) insist on ramming Starforce or whatever crap down our throats, whereas Valve go “Check it out, steam! Yeah, no CD/DVD required, we save your shit… go to town!”
I support it, though it’s still buggy as ever.
Next time you live blog a Valve conference please write the words from right to left as well as bottom to top. Coz that’d be even _more_ fun to read! ;-)
Mark: We’re just not built for liveblogging, alas, without filling the whole front page in a messy way. So this was the only way to do it. Perhaps we could have edited it into a linear strip later, but instead John did a lovely post which gathered all the points together.
KG
@Kieron: Aha! John’s post is lovely indeed though I would have loved to hear more on Valve’s thinking about piracy. With actual quotes and such. But anyway I was just being snarky bastard. Sorry about that. The reverse ordered live blog has become an unfortunate staple of the field. Perhaps I should get to writing a plugin to address the problem rather than simply kvetching about it.
I Hurt People!!!!11!!!!1
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