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	<title>Comments on: Street Fighter Epicamentness</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/</link>
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		<title>By: phil</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-135964</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Mon, 19 Jan 2009 00:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-135964</guid>
		<description>What is the song name?</description>
		<content:encoded><![CDATA[<p>What is the song name?</p>
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		<title>By: alejo</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-71350</link>
		<dc:creator>alejo</dc:creator>
		<pubDate>Mon, 21 Jul 2008 03:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-71350</guid>
		<description>hooray for lush</description>
		<content:encoded><![CDATA[<p>hooray for lush</p>
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		<title>By: Jimi Hendrix</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53914</link>
		<dc:creator>Jimi Hendrix</dc:creator>
		<pubDate>Wed, 04 Jun 2008 14:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53914</guid>
		<description>Street fighter is one of the best things to have happened in history.</description>
		<content:encoded><![CDATA[<p>Street fighter is one of the best things to have happened in history.</p>
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	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53787</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Wed, 04 Jun 2008 04:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53787</guid>
		<description>Nah they&#039;re distancing themselves from SF3 [it&#039;s the pinnacle of fighting games that they can&#039;t go anywhere with apparently which is bullshit everybody knows the pinnacle is Garou: Mark of the Wolves].

This bit in a recent interview has me all atingle: 
&quot;In collision detection, initially we were using standard 3D detection, and what that means is that any physical thing in the game is going to have a boundary box around it approximately the same size and shape as the object. The problem with that in something like Street Fighter is that, unless one thing is actually touching another, it&#039;s not going to register as a hit. Whereas is you look at older street fighter games, it was almost fake hit detection.

Sometimes the box was bigger than someone&#039;s arm or hand, because it felt more natural that way, sometimes it was smaller. Or with Dhalsim&#039;s extending arms, the only collision part is the fist itself. With polygons you can&#039;t do that easily. What we ended up doing, because the game didn&#039;t feel natural in parts, it didn&#039;t feel like Street Fighter, is we took the 3D collision detection off and replaced it with old-school 2D detection. So there&#039;s an invisible box drawn around every part of a character that could hurt another character, like the arms, feet, whatever. So if you look at some of the crossover kicks, where you&#039;re kind of over the guy&#039;s head, but you still tag him on the way down? That came about almost by mistake because it was a weird aspect of the collision detection, but now it&#039;s a part of Street Fighter and very hard to simulate with a 3D system. So this feels a lot more like Street Fighter now. We only had a month or two to revamp the whole system, and we think it feels good.

Really, we thought we were doing ourselves a favor by using 3D detection, we thought it would be easier to adjust later for balance issues, as we could just physically change the length of a punch instead of fiddling with all the hit boxes. We ended up doing that, then going back and re-doing it in 2D, but we think it&#039;s better for the game. If you played it at GDC it might have felt a little goofy to you at the time, but this version we have now is very much improved.&quot;

fuck yes.</description>
		<content:encoded><![CDATA[<p>Nah they&#8217;re distancing themselves from SF3 [it's the pinnacle of fighting games that they can't go anywhere with apparently which is bullshit everybody knows the pinnacle is Garou: Mark of the Wolves].</p>
<p>This bit in a recent interview has me all atingle:<br />
&#8220;In collision detection, initially we were using standard 3D detection, and what that means is that any physical thing in the game is going to have a boundary box around it approximately the same size and shape as the object. The problem with that in something like Street Fighter is that, unless one thing is actually touching another, it&#8217;s not going to register as a hit. Whereas is you look at older street fighter games, it was almost fake hit detection.</p>
<p>Sometimes the box was bigger than someone&#8217;s arm or hand, because it felt more natural that way, sometimes it was smaller. Or with Dhalsim&#8217;s extending arms, the only collision part is the fist itself. With polygons you can&#8217;t do that easily. What we ended up doing, because the game didn&#8217;t feel natural in parts, it didn&#8217;t feel like Street Fighter, is we took the 3D collision detection off and replaced it with old-school 2D detection. So there&#8217;s an invisible box drawn around every part of a character that could hurt another character, like the arms, feet, whatever. So if you look at some of the crossover kicks, where you&#8217;re kind of over the guy&#8217;s head, but you still tag him on the way down? That came about almost by mistake because it was a weird aspect of the collision detection, but now it&#8217;s a part of Street Fighter and very hard to simulate with a 3D system. So this feels a lot more like Street Fighter now. We only had a month or two to revamp the whole system, and we think it feels good.</p>
<p>Really, we thought we were doing ourselves a favor by using 3D detection, we thought it would be easier to adjust later for balance issues, as we could just physically change the length of a punch instead of fiddling with all the hit boxes. We ended up doing that, then going back and re-doing it in 2D, but we think it&#8217;s better for the game. If you played it at GDC it might have felt a little goofy to you at the time, but this version we have now is very much improved.&#8221;</p>
<p>fuck yes.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53202</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53202</guid>
		<description>Makoto&#039;s apparently a tournament fave, which might give her a good chance for the console version?  Along with yer Dudley and Ibuki...  I hope so, I love the Duds.  But most of all, I&#039;d love to see Elena in this.</description>
		<content:encoded><![CDATA[<p>Makoto&#8217;s apparently a tournament fave, which might give her a good chance for the console version?  Along with yer Dudley and Ibuki&#8230;  I hope so, I love the Duds.  But most of all, I&#8217;d love to see Elena in this.</p>
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		<title>By: Shariq</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53201</link>
		<dc:creator>Shariq</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53201</guid>
		<description>Looks great.  I love how they totally ignored Street Fighter 3.

And by &quot;love&quot; I mean &quot;hate.&quot;  Where&#039;s my Makoto at? :(</description>
		<content:encoded><![CDATA[<p>Looks great.  I love how they totally ignored Street Fighter 3.</p>
<p>And by &#8220;love&#8221; I mean &#8220;hate.&#8221;  Where&#8217;s my Makoto at? :(</p>
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53198</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53198</guid>
		<description>&lt;a href=&quot;http://en.wikipedia.org/wiki/Mr._Bungle#Anthony_Kiedis_feud&quot; rel=&quot;nofollow&quot;&gt;hahaha&lt;/a&gt;
(I don&#039;t care really.  I just thought it was funny.  I think it&#039;s the production which makes them sound most alike;  late 80s huge plate-ed drums and really prominent bass).

I think if most of that clip means anything to you, you&#039;re an old fart...and the target audience (for that particular ad anyway).  Worked well I thought.</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Mr._Bungle#Anthony_Kiedis_feud" rel="nofollow">hahaha</a><br />
(I don&#8217;t care really.  I just thought it was funny.  I think it&#8217;s the production which makes them sound most alike;  late 80s huge plate-ed drums and really prominent bass).</p>
<p>I think if most of that clip means anything to you, you&#8217;re an old fart&#8230;and the target audience (for that particular ad anyway).  Worked well I thought.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53197</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53197</guid>
		<description>Jeez, I&#039;m starting to feel like an antique for remembering when it came out.  The Internet is for the young, it seems!...  Er, the &lt;i&gt;really&lt;/i&gt; young, that is; I&#039;m not actually very old.

Cut a trailer to &#039;Cuckoo for Caca&#039;, that&#039;ll turn some damn heads!  Controversial statement: &#039;King for a Day...&#039; is their best album.

Hey, can we get a trailer cut to &#039;The Final Countdown&#039;?  GOB would make a brilliant SF fighter.  Who needs fireballs when you have the &lt;i&gt;bafflement of &lt;strike&gt;tricks&lt;/strike&gt; illusion?!&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Jeez, I&#8217;m starting to feel like an antique for remembering when it came out.  The Internet is for the young, it seems!&#8230;  Er, the <i>really</i> young, that is; I&#8217;m not actually very old.</p>
<p>Cut a trailer to &#8216;Cuckoo for Caca&#8217;, that&#8217;ll turn some damn heads!  Controversial statement: &#8216;King for a Day&#8230;&#8217; is their best album.</p>
<p>Hey, can we get a trailer cut to &#8216;The Final Countdown&#8217;?  GOB would make a brilliant SF fighter.  Who needs fireballs when you have the <i>bafflement of <strike>tricks</strike> illusion?!</i></p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53189</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53189</guid>
		<description>Walker: You are an idiot and must never write about music in an RPS post EVER AGAIN.

KG</description>
		<content:encoded><![CDATA[<p>Walker: You are an idiot and must never write about music in an RPS post EVER AGAIN.</p>
<p>KG</p>
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		<title>By: Miles</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53186</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53186</guid>
		<description>That may be the worst song I&#039;ve ever heard ever. I&#039;m rather looking forward to the game.</description>
		<content:encoded><![CDATA[<p>That may be the worst song I&#8217;ve ever heard ever. I&#8217;m rather looking forward to the game.</p>
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53116</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Mon, 02 Jun 2008 17:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53116</guid>
		<description>Kieron - I realise that. It&#039;s just, bloody hell, I never knew they were that rubbish. They were ace later in the 90s.

Cedge - I meant for that trailer, Mr Grumpy Chops.</description>
		<content:encoded><![CDATA[<p>Kieron &#8211; I realise that. It&#8217;s just, bloody hell, I never knew they were that rubbish. They were ace later in the 90s.</p>
<p>Cedge &#8211; I meant for that trailer, Mr Grumpy Chops.</p>
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		<title>By: Cedge</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/street-fighter-epicamentness/comment-page-1/#comment-53087</link>
		<dc:creator>Cedge</dc:creator>
		<pubDate>Mon, 02 Jun 2008 16:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1847#comment-53087</guid>
		<description>&quot;pick an art style&quot;? What exactly is that supposed to mean? The game looks one way, and the pre-rendered promo trailer looks another way. Not that uncommon.

MeestaNob!: I sure don&#039;t want it looking like the original promo trailer. I prefer to have my games actually, ya know, playable, and a fighter looking anything like that would do nothing to facilitate it&#039;s playability, and instead, would probably detract from it enormously.

Chaz: Well, if you look at the old sprites, they&#039;re pretty huge there, too...</description>
		<content:encoded><![CDATA[<p>&#8220;pick an art style&#8221;? What exactly is that supposed to mean? The game looks one way, and the pre-rendered promo trailer looks another way. Not that uncommon.</p>
<p>MeestaNob!: I sure don&#8217;t want it looking like the original promo trailer. I prefer to have my games actually, ya know, playable, and a fighter looking anything like that would do nothing to facilitate it&#8217;s playability, and instead, would probably detract from it enormously.</p>
<p>Chaz: Well, if you look at the old sprites, they&#8217;re pretty huge there, too&#8230;</p>
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