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	<title>Comments on: Weird Worlds: Return To Infinite Soundtracks</title>
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	<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/</link>
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		<title>By: Hunty</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53543</link>
		<dc:creator>Hunty</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:27:38 +0000</pubDate>
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		<description>This looks pretty cool, I&#039;ll have to check it out. The idea of firing off to some random spaceplace as a huge gamble, with no idea of what you&#039;ll find, makes it sound a bit like the game of the novel Gateway, which is a bit of a personal favourite. But you know, trading the tension and tortuous isolation for kablammo. I tend to enjoy kablammo more than tortuous isolation on my lunchbreak.</description>
		<content:encoded><![CDATA[<p>This looks pretty cool, I&#8217;ll have to check it out. The idea of firing off to some random spaceplace as a huge gamble, with no idea of what you&#8217;ll find, makes it sound a bit like the game of the novel Gateway, which is a bit of a personal favourite. But you know, trading the tension and tortuous isolation for kablammo. I tend to enjoy kablammo more than tortuous isolation on my lunchbreak.
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		<title>By: Cibbuano</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53265</link>
		<dc:creator>Cibbuano</dc:creator>
		<pubDate>Tue, 03 Jun 2008 03:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1853#comment-53265</guid>
		<description>Weird Worlds is a great, casual game. It&#039;s stupidly addictive, thanks to surprise events happening. You think you&#039;ve got it all sewed up, then stars start exploding...

Also, vanilla is a fantastic flavour, especially if you fork out for the real stuff. I had a creme brulee, made with real vanilla beans... it was such a rich, sensual flavour that I almost wished that I could fill a Sarlacc pit full of the stuff and eat my way out. Mmmmm, one thousand years...</description>
		<content:encoded><![CDATA[<p>Weird Worlds is a great, casual game. It&#8217;s stupidly addictive, thanks to surprise events happening. You think you&#8217;ve got it all sewed up, then stars start exploding&#8230;</p>
<p>Also, vanilla is a fantastic flavour, especially if you fork out for the real stuff. I had a creme brulee, made with real vanilla beans&#8230; it was such a rich, sensual flavour that I almost wished that I could fill a Sarlacc pit full of the stuff and eat my way out. Mmmmm, one thousand years&#8230;
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53260</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 03 Jun 2008 03:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1853#comment-53260</guid>
		<description>Or you can buy a 50p d6. Roll it. Is the number greater than, say, 4? You win! Otherwise, you lose! Needless to say, when I tried &lt;i&gt;Weird Worlds&lt;/i&gt; it did not grab me or even seem to display any merit. There are only rarely any real choices; it&#039;s usually a series of obligatory gambles.</description>
		<content:encoded><![CDATA[<p>Or you can buy a 50p d6. Roll it. Is the number greater than, say, 4? You win! Otherwise, you lose! Needless to say, when I tried <i>Weird Worlds</i> it did not grab me or even seem to display any merit. There are only rarely any real choices; it&#8217;s usually a series of obligatory gambles.
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		<title>By: Shon</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53258</link>
		<dc:creator>Shon</dc:creator>
		<pubDate>Tue, 03 Jun 2008 02:36:48 +0000</pubDate>
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		<description>I just wanted to add that Weird Worlds is worth every penny.  I play it between work breaks, when I am frustrated with my latest 50$ game and when I am just plain bored.</description>
		<content:encoded><![CDATA[<p>I just wanted to add that Weird Worlds is worth every penny.  I play it between work breaks, when I am frustrated with my latest 50$ game and when I am just plain bored.
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		<title>By: nabeel</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53248</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Tue, 03 Jun 2008 02:04:12 +0000</pubDate>
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		<description>Really like this game, still fire it up from time to time.
nabeel</description>
		<content:encoded><![CDATA[<p>Really like this game, still fire it up from time to time.<br />
nabeel
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53221</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Mon, 02 Jun 2008 23:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1853#comment-53221</guid>
		<description>I love this game. But when will shrapnel finish the 101st sequel, 82nd?!
http://www.shrapnelgames.com/sg_development/All%20American/3.htm</description>
		<content:encoded><![CDATA[<p>I love this game. But when will shrapnel finish the 101st sequel, 82nd?!<br />
<a href="http://www.shrapnelgames.com/sg_development/All%20American/3.htm" rel="nofollow">http://www.shrapnelgames.com/sg_development/All%20American/3.htm</a>
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		<title>By: Scott</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53218</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 02 Jun 2008 23:16:04 +0000</pubDate>
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		<description>@Theory:  Yes, still, although we offer enough sales throughout the year that it&#039;s fairly easy to get it for less than that at the right time.  Sorry, one thing we don&#039;t do is slash the prices on something because it&#039;s been out X number of months, as that&#039;s unfair to the developer.  It&#039;s a shame that years of retail gaming has created an environment when people expect a game to be knocked down 50% after six weeks on the market.</description>
		<content:encoded><![CDATA[<p>@Theory:  Yes, still, although we offer enough sales throughout the year that it&#8217;s fairly easy to get it for less than that at the right time.  Sorry, one thing we don&#8217;t do is slash the prices on something because it&#8217;s been out X number of months, as that&#8217;s unfair to the developer.  It&#8217;s a shame that years of retail gaming has created an environment when people expect a game to be knocked down 50% after six weeks on the market.
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		<title>By: Zonderic</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53217</link>
		<dc:creator>Zonderic</dc:creator>
		<pubDate>Mon, 02 Jun 2008 23:15:30 +0000</pubDate>
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		<description>You are correct, yes.  Vanilla is such a good base, so much can be added to it and it would be a sin not to try the other permutations of this offering.  I am just proposing: What if chocolate were the base and you added vanilla to make it better?  Maybe the offering would be the same, but also possibly, better.</description>
		<content:encoded><![CDATA[<p>You are correct, yes.  Vanilla is such a good base, so much can be added to it and it would be a sin not to try the other permutations of this offering.  I am just proposing: What if chocolate were the base and you added vanilla to make it better?  Maybe the offering would be the same, but also possibly, better.
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		<title>By: Him</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53210</link>
		<dc:creator>Him</dc:creator>
		<pubDate>Mon, 02 Jun 2008 22:32:21 +0000</pubDate>
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		<description>I too, enjoy vanilla. But then, I couldn&#039;t have vanilla ice-cream all the time. Besides; Weird Worlds lends itself easily to modding - should a man not attempt to explore what else his game can be made to do?</description>
		<content:encoded><![CDATA[<p>I too, enjoy vanilla. But then, I couldn&#8217;t have vanilla ice-cream all the time. Besides; Weird Worlds lends itself easily to modding &#8211; should a man not attempt to explore what else his game can be made to do?
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		<title>By: Zonderic</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53190</link>
		<dc:creator>Zonderic</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:16:37 +0000</pubDate>
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		<description>I get irrationally bothered when people refer to games as &quot;vanilla,&quot; even though I understand why perfectly.  It&#039;s just that vanilla is so good that I feel like it should be the king of flavors.</description>
		<content:encoded><![CDATA[<p>I get irrationally bothered when people refer to games as &#8220;vanilla,&#8221; even though I understand why perfectly.  It&#8217;s just that vanilla is so good that I feel like it should be the king of flavors.
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		<title>By: Him</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53187</link>
		<dc:creator>Him</dc:creator>
		<pubDate>Mon, 02 Jun 2008 21:03:45 +0000</pubDate>
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		<description>The Babylon Project mod makes the game interesting if you&#039;re bored of the vanilla game.</description>
		<content:encoded><![CDATA[<p>The Babylon Project mod makes the game interesting if you&#8217;re bored of the vanilla game.
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/06/02/weird-worlds-return-to-infinite-soundtracks/#comment-53177</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Mon, 02 Jun 2008 20:44:09 +0000</pubDate>
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		<description>I bought Wierd Worlds. Was good fun. But I recommend not playing about with the custom battle thing. Realising which weapons/enemies are overpowered can take a lot of the fun out of the game.</description>
		<content:encoded><![CDATA[<p>I bought Wierd Worlds. Was good fun. But I recommend not playing about with the custom battle thing. Realising which weapons/enemies are overpowered can take a lot of the fun out of the game.
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