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	<title>Comments on: BioShock 3 Announced, Sort Of</title>
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		<title>By: uggs outlet</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-581146</link>
		<dc:creator>uggs outlet</dc:creator>
		<pubDate>Thu, 09 Dec 2010 08:21:29 +0000</pubDate>
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		<description>Thank you for sharing your admin would get ready a severely beneficial write-up I congratulate.gead</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your admin would get ready a severely beneficial write-up I congratulate.gead
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		<title>By: Johnson</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-322790</link>
		<dc:creator>Johnson</dc:creator>
		<pubDate>Thu, 15 Oct 2009 14:14:26 +0000</pubDate>
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		<description>WHOEVER MADE THAT LOGO SHOULD BE SHOT</description>
		<content:encoded><![CDATA[<p>WHOEVER MADE THAT LOGO SHOULD BE SHOT
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		<title>By: redrain85</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54811</link>
		<dc:creator>redrain85</dc:creator>
		<pubDate>Fri, 06 Jun 2008 20:56:07 +0000</pubDate>
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		<description>I pre-ordered Bioshock sight-unseen, because it was being developed by Irrational.  And I &lt;i&gt;never&lt;/i&gt; pre-order games.  I made an exception for Bioshock, based on the past reputation of the developer.

But that&#039;s the first, and last, time I ever do that.  Bioshock was a huge disappointment to me.  The final game bore little resemblance to many of the descriptions and promises that were made during development.

When Bioshock 2 arrives, I definitely will not be pre-ordering or buying it until I&#039;ve read reviews from fellow &lt;i&gt;gamers&lt;/i&gt;.  Not the gaming press.  The press slobbered all over Bioshock and heaped enormous amounts of praise on it, while conveniently neglecting to mention important things like - oh, I don&#039;t know - the horrible copy protection?  The almost complete absence of the survival-horror aspect that was present in the System Shock series?  The arcadey shoot-&#039;em-up gameplay?

Now Zelnick&#039;s already talking about Bioshock 3?  And there&#039;s a movie on the way?  And a cell phone game?  Feh.  Doesn&#039;t instill much confidence in me that future iterations of Bioshock won&#039;t get worse, instead of better.</description>
		<content:encoded><![CDATA[<p>I pre-ordered Bioshock sight-unseen, because it was being developed by Irrational.  And I <i>never</i> pre-order games.  I made an exception for Bioshock, based on the past reputation of the developer.</p>
<p>But that&#8217;s the first, and last, time I ever do that.  Bioshock was a huge disappointment to me.  The final game bore little resemblance to many of the descriptions and promises that were made during development.</p>
<p>When Bioshock 2 arrives, I definitely will not be pre-ordering or buying it until I&#8217;ve read reviews from fellow <i>gamers</i>.  Not the gaming press.  The press slobbered all over Bioshock and heaped enormous amounts of praise on it, while conveniently neglecting to mention important things like &#8211; oh, I don&#8217;t know &#8211; the horrible copy protection?  The almost complete absence of the survival-horror aspect that was present in the System Shock series?  The arcadey shoot-&#8217;em-up gameplay?</p>
<p>Now Zelnick&#8217;s already talking about Bioshock 3?  And there&#8217;s a movie on the way?  And a cell phone game?  Feh.  Doesn&#8217;t instill much confidence in me that future iterations of Bioshock won&#8217;t get worse, instead of better.
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54773</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Fri, 06 Jun 2008 19:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1869#comment-54773</guid>
		<description>&lt;blockquote&gt;I always thought the FPS part of Bioshock was one of the most brilliant elements. There was no single weapon that could be used to kill enemies -even regular splices- you always needed to be creative and use a combination of skills and weapons or even the environment to kill enemies. And you couldn’t rely on the same one thanks to the sparseness of ammo.&lt;/blockquote&gt;
Are you having a go?  Playing Bioshock on the hardest setting, around-about Apollo apartments or so, I had every ammo type filled to max, &lt;i&gt;and&lt;/i&gt; maximum cash.  I would&#039;ve had to empty a clip and a half into everyone I saw if I wanted to put a dent into my supplies.  Even after Big Dadddy fights, I&#039;d be back to full a room or two later; Bioshock&#039;s the least challenging game I&#039;ve played since &lt;a href=&quot;http://en.wikipedia.org/wiki/Dynamite_Dux&quot; rel=&quot;nofollow&quot;&gt;Dynamite Dux&lt;/a&gt; for the Master System eighteen years ago (although that was awesome; hey, how about that, he was in &#039;Sonic the Fighters&#039;!).</description>
		<content:encoded><![CDATA[<blockquote><p>I always thought the FPS part of Bioshock was one of the most brilliant elements. There was no single weapon that could be used to kill enemies -even regular splices- you always needed to be creative and use a combination of skills and weapons or even the environment to kill enemies. And you couldn’t rely on the same one thanks to the sparseness of ammo.</p></blockquote>
<p>Are you having a go?  Playing Bioshock on the hardest setting, around-about Apollo apartments or so, I had every ammo type filled to max, <i>and</i> maximum cash.  I would&#8217;ve had to empty a clip and a half into everyone I saw if I wanted to put a dent into my supplies.  Even after Big Dadddy fights, I&#8217;d be back to full a room or two later; Bioshock&#8217;s the least challenging game I&#8217;ve played since <a href="http://en.wikipedia.org/wiki/Dynamite_Dux" rel="nofollow">Dynamite Dux</a> for the Master System eighteen years ago (although that was awesome; hey, how about that, he was in &#8216;Sonic the Fighters&#8217;!).
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		<title>By: Deutoronomy</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54767</link>
		<dc:creator>Deutoronomy</dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1869#comment-54767</guid>
		<description>I played Doom 3 after Bioshock - and I felt it was a much better game on every level.</description>
		<content:encoded><![CDATA[<p>I played Doom 3 after Bioshock &#8211; and I felt it was a much better game on every level.
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54764</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Fri, 06 Jun 2008 18:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1869#comment-54764</guid>
		<description>Optimaximal - take a closer look at the headline.</description>
		<content:encoded><![CDATA[<p>Optimaximal &#8211; take a closer look at the headline.
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54750</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Fri, 06 Jun 2008 17:38:48 +0000</pubDate>
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		<description>I wonder if the timing tie-in will ensure B3 is a third person action game where you stomp around Rapture as a Big Daddy riveting things and rescuing little sisters.</description>
		<content:encoded><![CDATA[<p>I wonder if the timing tie-in will ensure B3 is a third person action game where you stomp around Rapture as a Big Daddy riveting things and rescuing little sisters.
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		<title>By: Someyoungguy</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54671</link>
		<dc:creator>Someyoungguy</dc:creator>
		<pubDate>Fri, 06 Jun 2008 15:29:04 +0000</pubDate>
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		<description>So, in short, Irrational develops a new IP to demonstrate the powerful storytelling ability and artistic merit of video games, then they try to milk it.

Sounds like a winning strategy.  I&#039;m surprised we don&#039;t see this more often.</description>
		<content:encoded><![CDATA[<p>So, in short, Irrational develops a new IP to demonstrate the powerful storytelling ability and artistic merit of video games, then they try to milk it.</p>
<p>Sounds like a winning strategy.  I&#8217;m surprised we don&#8217;t see this more often.
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		<title>By: wcaypahwat</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54670</link>
		<dc:creator>wcaypahwat</dc:creator>
		<pubDate>Fri, 06 Jun 2008 15:28:17 +0000</pubDate>
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		<description>Meh, I haven&#039;t even finished it yet. Its hard enough to bring myself to complete a single level every couple of months. 

Hopefully they&#039;ll have listened to the masses and at last attempt to make the game we waited for.</description>
		<content:encoded><![CDATA[<p>Meh, I haven&#8217;t even finished it yet. Its hard enough to bring myself to complete a single level every couple of months. </p>
<p>Hopefully they&#8217;ll have listened to the masses and at last attempt to make the game we waited for.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54667</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Fri, 06 Jun 2008 15:18:42 +0000</pubDate>
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		<description>I wouldn&#039;t even call this an announcement.  Zelnick quite clearly states that the film won&#039;t co-incide with Bioshock 2, rather with a hypothetical third game based on the release schedule for #2.

You journos - all hype, no trousers!</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t even call this an announcement.  Zelnick quite clearly states that the film won&#8217;t co-incide with Bioshock 2, rather with a hypothetical third game based on the release schedule for #2.</p>
<p>You journos &#8211; all hype, no trousers!
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		<title>By: cyrenic</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54663</link>
		<dc:creator>cyrenic</dc:creator>
		<pubDate>Fri, 06 Jun 2008 15:05:33 +0000</pubDate>
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		<description>@Dogman

Just goes to show the range of experiences you can have in that game.  It might be because I&#039;m so obsessed with efficiency, but once I got the crossbow that was all I used.  Even against the boss :P.  I also got bored with the plasmids half way through the game, and quit using them.  I think if they would have mixed up the enemies a little bit instead of just slapping a new texture on an existing one and giving them more health, the FPS elements would have been more engaging.</description>
		<content:encoded><![CDATA[<p>@Dogman</p>
<p>Just goes to show the range of experiences you can have in that game.  It might be because I&#8217;m so obsessed with efficiency, but once I got the crossbow that was all I used.  Even against the boss :P.  I also got bored with the plasmids half way through the game, and quit using them.  I think if they would have mixed up the enemies a little bit instead of just slapping a new texture on an existing one and giving them more health, the FPS elements would have been more engaging.
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		<title>By: Aubrey</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/bioshock-3-announced-sort-of/#comment-54656</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Fri, 06 Jun 2008 14:42:23 +0000</pubDate>
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		<description>I agree with Dogman, but I&#039;m biased.

Also, I fail to believe that a game not having certain RPG tropes stops it from being good. Inventory management is fun, in of itself, but frankly, I don&#039;t miss it if there&#039;s something more worthwhile to pursue. Too often, shifting around objects in inventories are the MOST fun part of RPGs. Which is sort of depressing, really.</description>
		<content:encoded><![CDATA[<p>I agree with Dogman, but I&#8217;m biased.</p>
<p>Also, I fail to believe that a game not having certain RPG tropes stops it from being good. Inventory management is fun, in of itself, but frankly, I don&#8217;t miss it if there&#8217;s something more worthwhile to pursue. Too often, shifting around objects in inventories are the MOST fun part of RPGs. Which is sort of depressing, really.
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