<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Trials 2 Interview and Compo</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:01:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: ed</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-83975</link>
		<dc:creator>ed</dc:creator>
		<pubDate>Mon, 01 Sep 2008 19:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-83975</guid>
		<description>Hi there!

Why do I hear that funny &quot;Monday, monday......&quot; and all friends of mine, who also bought the game don&#039;t hear that yell?</description>
		<content:encoded><![CDATA[<p>Hi there!</p>
<p>Why do I hear that funny &#8220;Monday, monday&#8230;&#8230;&#8221; and all friends of mine, who also bought the game don&#8217;t hear that yell?
<p class="report-comment">
				<span id="reportcomment_results_div_83975"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 83975 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_83975"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Topgun</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-79700</link>
		<dc:creator>Topgun</dc:creator>
		<pubDate>Tue, 19 Aug 2008 23:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-79700</guid>
		<description>I thinks its funny to claim that they are ripping off Top Gear by having a motorcycle rider who needs to wear a helmet supposedly be a copy of a guy driving a car who doesn&#039;t.</description>
		<content:encoded><![CDATA[<p>I thinks its funny to claim that they are ripping off Top Gear by having a motorcycle rider who needs to wear a helmet supposedly be a copy of a guy driving a car who doesn&#8217;t.
<p class="report-comment">
				<span id="reportcomment_results_div_79700"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 79700 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_79700"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BIKE JUMP MAN</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-55448</link>
		<dc:creator>BIKE JUMP MAN</dc:creator>
		<pubDate>Sun, 08 Jun 2008 23:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-55448</guid>
		<description>they definately need to release the level editor for this game, while its great as is, even a casual gamer can get to the end( (or at least the hard levels)  really fast.  A level editor could keep this game alive and increase the buzz.</description>
		<content:encoded><![CDATA[<p>they definately need to release the level editor for this game, while its great as is, even a casual gamer can get to the end( (or at least the hard levels)  really fast.  A level editor could keep this game alive and increase the buzz.
<p class="report-comment">
				<span id="reportcomment_results_div_55448"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 55448 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_55448"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2FastLX</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-55395</link>
		<dc:creator>2FastLX</dc:creator>
		<pubDate>Sun, 08 Jun 2008 19:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-55395</guid>
		<description>I see a lot of people asking for help with &quot;The Shortcut&quot; - Hard 4. What I learned is if you do as fluffy bunny says and go back and try to do better on the easier tracks you eventually get good enough to beat the harder tracks. I just finished Inferno recently and have been playing since Trials 2 came out.</description>
		<content:encoded><![CDATA[<p>I see a lot of people asking for help with &#8220;The Shortcut&#8221; &#8211; Hard 4. What I learned is if you do as fluffy bunny says and go back and try to do better on the easier tracks you eventually get good enough to beat the harder tracks. I just finished Inferno recently and have been playing since Trials 2 came out.
<p class="report-comment">
				<span id="reportcomment_results_div_55395"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 55395 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_55395"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-55232</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Sat, 07 Jun 2008 21:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-55232</guid>
		<description>&quot;Yeah DaFox, you’re on to something there about people quitting. I am still tryin really hard at 2 of the last Medium tracks.&quot;

A good idea then is to go back to an easy track to set a new record. You&#039;re no doubt better now than you were last time you played it, so with a couple of tries you should be able to improve your score. This way you&#039;ll get some well deserved satisfaction after the frustration of failing on the more difficult tracks.</description>
		<content:encoded><![CDATA[<p>&#8220;Yeah DaFox, you’re on to something there about people quitting. I am still tryin really hard at 2 of the last Medium tracks.&#8221;</p>
<p>A good idea then is to go back to an easy track to set a new record. You&#8217;re no doubt better now than you were last time you played it, so with a couple of tries you should be able to improve your score. This way you&#8217;ll get some well deserved satisfaction after the frustration of failing on the more difficult tracks.
<p class="report-comment">
				<span id="reportcomment_results_div_55232"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 55232 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_55232"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ANBA</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-55189</link>
		<dc:creator>ANBA</dc:creator>
		<pubDate>Sat, 07 Jun 2008 19:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-55189</guid>
		<description>it&#039;s me and because i speak english bit funny, maybe bit hard to hear. But basically i shout &quot; monday monday monday its monday nitro time&quot; :D</description>
		<content:encoded><![CDATA[<p>it&#8217;s me and because i speak english bit funny, maybe bit hard to hear. But basically i shout &#8221; monday monday monday its monday nitro time&#8221; :D
<p class="report-comment">
				<span id="reportcomment_results_div_55189"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 55189 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_55189"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juror #9</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-55150</link>
		<dc:creator>Juror #9</dc:creator>
		<pubDate>Sat, 07 Jun 2008 17:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-55150</guid>
		<description>Yeah DaFox, you&#039;re on to something there about people quitting.  I am still tryin really hard at 2 of the last Medium  tracks.  I am highly frustrated at times  but i know that i can just turn the game off and head back to my main game and then come back when i want more humiliation.   I do have to say it&#039;s entirely worth the 9 bucks i paid for it.  Physics are right on and  the graphics are pretty sweet and there is no story to mess up.  Looking forward to the future Red Lynx.  I do have a question though, what is the announcer saying at the begining of the game at the load up.  I hear the &quot;MONDAY MONDAY MONDAY&quot; and i can&#039;t make out any of the next line.  Some one throw me a bone here?</description>
		<content:encoded><![CDATA[<p>Yeah DaFox, you&#8217;re on to something there about people quitting.  I am still tryin really hard at 2 of the last Medium  tracks.  I am highly frustrated at times  but i know that i can just turn the game off and head back to my main game and then come back when i want more humiliation.   I do have to say it&#8217;s entirely worth the 9 bucks i paid for it.  Physics are right on and  the graphics are pretty sweet and there is no story to mess up.  Looking forward to the future Red Lynx.  I do have a question though, what is the announcer saying at the begining of the game at the load up.  I hear the &#8220;MONDAY MONDAY MONDAY&#8221; and i can&#8217;t make out any of the next line.  Some one throw me a bone here?
<p class="report-comment">
				<span id="reportcomment_results_div_55150"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 55150 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_55150"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-54980</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Sat, 07 Jun 2008 09:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-54980</guid>
		<description>I think it&#039;s very refreshing to have a game that you&#039;re not _expected_ to complete. And while the &quot;lack&quot; of content for players with a low skill level was an actual problem with the vanilla version, the updated one has plenty of tracks for newbies. 

I think the problem people might have is that when they complete a track, they move on to the next one without ever going back. That&#039;s not the way to do well in Trials 2. Instead you should go back to tracks you&#039;ve already completed and try to perfect them - first of all you should try and complete them with no mistakes, and then you should try and shave every little tenth of a second that you can off your final time, so that you get more points. Perfection is the keyword here.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s very refreshing to have a game that you&#8217;re not _expected_ to complete. And while the &#8220;lack&#8221; of content for players with a low skill level was an actual problem with the vanilla version, the updated one has plenty of tracks for newbies. </p>
<p>I think the problem people might have is that when they complete a track, they move on to the next one without ever going back. That&#8217;s not the way to do well in Trials 2. Instead you should go back to tracks you&#8217;ve already completed and try to perfect them &#8211; first of all you should try and complete them with no mistakes, and then you should try and shave every little tenth of a second that you can off your final time, so that you get more points. Perfection is the keyword here.
<p class="report-comment">
				<span id="reportcomment_results_div_54980"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 54980 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_54980"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Milburn</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-54938</link>
		<dc:creator>Dan Milburn</dc:creator>
		<pubDate>Sat, 07 Jun 2008 05:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-54938</guid>
		<description>Well, as I&#039;m currently the highest ranked member of the RPS team, I guess now would be a good time to actually comment..

@DaFox:  I don&#039;t quite understand your position.  The game isn&#039;t a linear progression where you expect to get to the end and beat the big boss.  So what if there are a few levels you can&#039;t finish?  It&#039;s not like there aren&#039;t a load of easier ones for you to master.  Personally the fact that there are challenges that I haven&#039;t beaten (and will probably never beat when it comes to doing the hard tracks without falling) is what keeps me playing.</description>
		<content:encoded><![CDATA[<p>Well, as I&#8217;m currently the highest ranked member of the RPS team, I guess now would be a good time to actually comment..</p>
<p>@DaFox:  I don&#8217;t quite understand your position.  The game isn&#8217;t a linear progression where you expect to get to the end and beat the big boss.  So what if there are a few levels you can&#8217;t finish?  It&#8217;s not like there aren&#8217;t a load of easier ones for you to master.  Personally the fact that there are challenges that I haven&#8217;t beaten (and will probably never beat when it comes to doing the hard tracks without falling) is what keeps me playing.
<p class="report-comment">
				<span id="reportcomment_results_div_54938"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 54938 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_54938"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BC</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-54890</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Sat, 07 Jun 2008 01:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-54890</guid>
		<description>They certainly dodged that map editor question well.</description>
		<content:encoded><![CDATA[<p>They certainly dodged that map editor question well.
<p class="report-comment">
				<span id="reportcomment_results_div_54890"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 54890 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_54890"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaFox</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-54841</link>
		<dc:creator>DaFox</dc:creator>
		<pubDate>Fri, 06 Jun 2008 22:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-54841</guid>
		<description>The last few hard levels get insanely hard, Only 200 people have completed the last level, and only 5 have completed it without failing. I think that its quite unfair to the player, I know 5 friends that have bought this game, All of them have got fed up with the later hard levels and quit.</description>
		<content:encoded><![CDATA[<p>The last few hard levels get insanely hard, Only 200 people have completed the last level, and only 5 have completed it without failing. I think that its quite unfair to the player, I know 5 friends that have bought this game, All of them have got fed up with the later hard levels and quit.
<p class="report-comment">
				<span id="reportcomment_results_div_54841"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 54841 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_54841"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zuffox</title>
		<link>http://www.rockpapershotgun.com/2008/06/06/trials-2-interview-and-compo/#comment-54805</link>
		<dc:creator>Zuffox</dc:creator>
		<pubDate>Fri, 06 Jun 2008 20:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1872#comment-54805</guid>
		<description>&lt;b&gt;The_B:&lt;/b&gt; Actually, the flags were knitted from 100% Gillen beard.</description>
		<content:encoded><![CDATA[<p><b>The_B:</b> Actually, the flags were knitted from 100% Gillen beard.
<p class="report-comment">
				<span id="reportcomment_results_div_54805"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 54805 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_54805"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

