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	<title>Comments on: Dyson (Nothing To Do With Vacuum Cleaners)</title>
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	<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/</link>
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		<title>By: Claiscifs</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-135089</link>
		<dc:creator>Claiscifs</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:18:03 +0000</pubDate>
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		<description>Чего и следовало ожидать, хозяин сайта нетипично накропал!</description>
		<content:encoded><![CDATA[<p>Чего и следовало ожидать, хозяин сайта нетипично накропал!
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		<title>By: solos</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-107844</link>
		<dc:creator>solos</dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:05:00 +0000</pubDate>
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		<description>Great game, just won my third game. When i worked out that getting as mant asteroids as you can at the start really helps, completed it in about 20 minutes. got all my seeds on 8 asteroids, got 6 trees on every one too. Brilliant yet simple game. Only dowside is only one map. Apart from that its great.</description>
		<content:encoded><![CDATA[<p>Great game, just won my third game. When i worked out that getting as mant asteroids as you can at the start really helps, completed it in about 20 minutes. got all my seeds on 8 asteroids, got 6 trees on every one too. Brilliant yet simple game. Only dowside is only one map. Apart from that its great.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-91426</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 20 Sep 2008 19:51:51 +0000</pubDate>
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		<description>Heh recently found this on my HD, have to say very addictive. Good find.</description>
		<content:encoded><![CDATA[<p>Heh recently found this on my HD, have to say very addictive. Good find.
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		<title>By: GothikX</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-68882</link>
		<dc:creator>GothikX</dc:creator>
		<pubDate>Tue, 15 Jul 2008 05:39:30 +0000</pubDate>
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		<description>Can&#039;t believe it took me that long to try this. I should trust the RPS recommendations on the spot. This is more like a work of art than a game prototype. It can still get frantic though. Must remember to check on the progress of Dyson.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t believe it took me that long to try this. I should trust the RPS recommendations on the spot. This is more like a work of art than a game prototype. It can still get frantic though. Must remember to check on the progress of Dyson.
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55424</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Sun, 08 Jun 2008 20:48:42 +0000</pubDate>
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		<description>Bontago&#039;s years and years old, though. A good game, yes, but has anyone not played Bontago?

Thanks for what you&#039;ve done so far, guys. Further requests for any future version:

Yeah, distance and position just barely sometimes exist right now. Either an interdiction model as mentioned uppage and in your design doc, or alternatively some low chance of death per unit time moving, to tone down the eternally moving unkillable swarms. Meteoroids? Fun-to-animate solar flares? Seedlings use energy moving and recharge faster at friendly asteroids?
Why not put the number of live trees as a numeral in the centre of each asteroid when you scale out the roots? Currently a lot of my mouse mileage is consumed sweeping my domain to update tree situations and correlating number of enemies (in the info box) with number of trees (only available from mouseover)
Relatedly, put number of trees in the infobox?

That said, I can&#039;t see this game structure ever becoming more than a relaxing concept piece, so on my behalf at least please don&#039;t put yourselves out. I&#039;ll be keeping an eye on Deadrock now, though..</description>
		<content:encoded><![CDATA[<p>Bontago&#8217;s years and years old, though. A good game, yes, but has anyone not played Bontago?</p>
<p>Thanks for what you&#8217;ve done so far, guys. Further requests for any future version:</p>
<p>Yeah, distance and position just barely sometimes exist right now. Either an interdiction model as mentioned uppage and in your design doc, or alternatively some low chance of death per unit time moving, to tone down the eternally moving unkillable swarms. Meteoroids? Fun-to-animate solar flares? Seedlings use energy moving and recharge faster at friendly asteroids?<br />
Why not put the number of live trees as a numeral in the centre of each asteroid when you scale out the roots? Currently a lot of my mouse mileage is consumed sweeping my domain to update tree situations and correlating number of enemies (in the info box) with number of trees (only available from mouseover)<br />
Relatedly, put number of trees in the infobox?</p>
<p>That said, I can&#8217;t see this game structure ever becoming more than a relaxing concept piece, so on my behalf at least please don&#8217;t put yourselves out. I&#8217;ll be keeping an eye on Deadrock now, though..
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		<title>By: Borsato (Rudolf Kremers)</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55397</link>
		<dc:creator>Borsato (Rudolf Kremers)</dc:creator>
		<pubDate>Sun, 08 Jun 2008 19:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1878#comment-55397</guid>
		<description>Sorry about not getting on here sooner guys/gals.
Lunaran Hi!!!

Great feedback everyone :-)
I justed wanted to let you know that most of the points made were already coverred in our original design, and we had to drop some things to make the competition deadline. It is easy to forget but this is the competition version of the game made in 1 month in our spare time. We will address many of the outstanding features and bugs but we want to let the competition finish first. So yeah, this is definitely a work in progress.

Please check for updates on Haowan&#039;s site or on mine here: www.omni-labs.com</description>
		<content:encoded><![CDATA[<p>Sorry about not getting on here sooner guys/gals.<br />
Lunaran Hi!!!</p>
<p>Great feedback everyone :-)<br />
I justed wanted to let you know that most of the points made were already coverred in our original design, and we had to drop some things to make the competition deadline. It is easy to forget but this is the competition version of the game made in 1 month in our spare time. We will address many of the outstanding features and bugs but we want to let the competition finish first. So yeah, this is definitely a work in progress.</p>
<p>Please check for updates on Haowan&#8217;s site or on mine here: <a href="http://www.omni-labs.com" rel="nofollow">http://www.omni-labs.com</a>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55329</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Sun, 08 Jun 2008 11:09:45 +0000</pubDate>
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		<description>Once I worked out you needed 10 to colonise an asteroid it got a lot easier. A full screen mode would be nice too :)</description>
		<content:encoded><![CDATA[<p>Once I worked out you needed 10 to colonise an asteroid it got a lot easier. A full screen mode would be nice too :)
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55326</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sun, 08 Jun 2008 10:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1878#comment-55326</guid>
		<description>I guess boredom is a form of relaxation.</description>
		<content:encoded><![CDATA[<p>I guess boredom is a form of relaxation.
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		<title>By: Ci2e</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55325</link>
		<dc:creator>Ci2e</dc:creator>
		<pubDate>Sun, 08 Jun 2008 10:31:26 +0000</pubDate>
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		<description>@Ben

I don&#039;t think it&#039;s a bug I think it&#039;s just unfinished, and how do you make the trees visible from afar ?

It&#039;s a really cool game I liked accumulating a swarm of 500 and just slaughtering enemy asteroids, constantly relocating smaller units to help fend off attacks that seemed to originate from the opposite side of the solar system...</description>
		<content:encoded><![CDATA[<p>@Ben</p>
<p>I don&#8217;t think it&#8217;s a bug I think it&#8217;s just unfinished, and how do you make the trees visible from afar ?</p>
<p>It&#8217;s a really cool game I liked accumulating a swarm of 500 and just slaughtering enemy asteroids, constantly relocating smaller units to help fend off attacks that seemed to originate from the opposite side of the solar system&#8230;
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55302</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Sun, 08 Jun 2008 09:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1878#comment-55302</guid>
		<description>Yeah, I don&#039;t think it&#039;s meant to rival SOASE or whatever. It reminds me a bit of Flow, that game where you swim around eating other things.</description>
		<content:encoded><![CDATA[<p>Yeah, I don&#8217;t think it&#8217;s meant to rival SOASE or whatever. It reminds me a bit of Flow, that game where you swim around eating other things.
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		<title>By: Cpy</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55299</link>
		<dc:creator>Cpy</dc:creator>
		<pubDate>Sun, 08 Jun 2008 08:17:30 +0000</pubDate>
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		<description>This game is awesome but lacks any options to customize gameplay like difficulty, map size,  environment, galaxy shape etc etc you get the point, but the game itself have big potential.</description>
		<content:encoded><![CDATA[<p>This game is awesome but lacks any options to customize gameplay like difficulty, map size,  environment, galaxy shape etc etc you get the point, but the game itself have big potential.
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/nothing-to-do-with-vacuum-cleaners/#comment-55290</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sun, 08 Jun 2008 05:59:20 +0000</pubDate>
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		<description>@Ci2e

I had that bug too, sadly. I think it came from having a number of seedlings stuck on top of each other, all trying to get in to the one planet. Otherwise it was a fantastic little game. 

If you&#039;re listening Mr Dev, you should scale the trees up a bit bigger so you can see them while zoomed out at the whole asteroid belt. I didn&#039;t enjoy having to zoom in on every asteroid to see how many it had left after a killer attack.</description>
		<content:encoded><![CDATA[<p>@Ci2e</p>
<p>I had that bug too, sadly. I think it came from having a number of seedlings stuck on top of each other, all trying to get in to the one planet. Otherwise it was a fantastic little game. </p>
<p>If you&#8217;re listening Mr Dev, you should scale the trees up a bit bigger so you can see them while zoomed out at the whole asteroid belt. I didn&#8217;t enjoy having to zoom in on every asteroid to see how many it had left after a killer attack.
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