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	<title>Comments on: TF2 Pyro Pack Almost Ready</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 23:42:34 +0000</lastBuildDate>
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		<title>By: Kenny</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-2/#comment-58130</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Mon, 16 Jun 2008 22:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-58130</guid>
		<description>OMG!! I cant wait to see the shotgun!! I hope its a riot/tactical black pumpaction thing... SHWEET! </description>
		<content:encoded><![CDATA[<p>OMG!! I cant wait to see the shotgun!! I hope its a riot/tactical black pumpaction thing&#8230; SHWEET!</p>
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		<title>By: Western Infidels</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-2/#comment-55647</link>
		<dc:creator>Western Infidels</dc:creator>
		<pubDate>Mon, 09 Jun 2008 15:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55647</guid>
		<description>Suppose I&#039;m playing Pyro. Will the Axtinguisher crit only on enemies I &lt;i&gt;personally&lt;/i&gt; have set on fire, or will it crit on any enemy who has been set on fire?

The first sounds like fun, but the second could make a pair of Pyros a terrifying tag-team.</description>
		<content:encoded><![CDATA[<p>Suppose I&#8217;m playing Pyro. Will the Axtinguisher crit only on enemies I <i>personally</i> have set on fire, or will it crit on any enemy who has been set on fire?</p>
<p>The first sounds like fun, but the second could make a pair of Pyros a terrifying tag-team.</p>
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		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55502</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Mon, 09 Jun 2008 09:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55502</guid>
		<description>Pyro doesn&#039;t feature on my Personal Records at all despite being my third most played class, but that&#039;s mostly because playing him is an exercise is fun (not that the stats are shabby, 14 Kills in one life is no joke, and he&#039;s the only class  where i&#039;ve been dominating the ENTIRE other team at once)

As long as the weapon unlocks emphasise the fun (like this Axe replacement does... although the fact it isn&#039;t a Gibson Flying V with Hot Rod flames on it disappoints...) then i&#039;m all for it. The guy who totally called this, I hope they are listening to because i&#039;d love a Flamethrower jetpack.</description>
		<content:encoded><![CDATA[<p>Pyro doesn&#8217;t feature on my Personal Records at all despite being my third most played class, but that&#8217;s mostly because playing him is an exercise is fun (not that the stats are shabby, 14 Kills in one life is no joke, and he&#8217;s the only class  where i&#8217;ve been dominating the ENTIRE other team at once)</p>
<p>As long as the weapon unlocks emphasise the fun (like this Axe replacement does&#8230; although the fact it isn&#8217;t a Gibson Flying V with Hot Rod flames on it disappoints&#8230;) then i&#8217;m all for it. The guy who totally called this, I hope they are listening to because i&#8217;d love a Flamethrower jetpack.</p>
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		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55434</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 08 Jun 2008 22:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55434</guid>
		<description>@Y3k-Bug

Well, sort of. The overhaul of the achievements seems to be more &quot;we&#039;ll make them so you don&#039;t have to do silly things&quot; than &quot;we&#039;ll make them accessible to casual players&quot; - the original 10 million heal point target for the Medic Pack isn&#039;t a Silly Thing, but it certainly wouldn&#039;t have been attainable to casuals. (Even with 1 million points as the target, I&#039;m only just half-way there, and medic is my second most played class - but, I&#039;m a casual player, so...)</description>
		<content:encoded><![CDATA[<p>@Y3k-Bug</p>
<p>Well, sort of. The overhaul of the achievements seems to be more &#8220;we&#8217;ll make them so you don&#8217;t have to do silly things&#8221; than &#8220;we&#8217;ll make them accessible to casual players&#8221; &#8211; the original 10 million heal point target for the Medic Pack isn&#8217;t a Silly Thing, but it certainly wouldn&#8217;t have been attainable to casuals. (Even with 1 million points as the target, I&#8217;m only just half-way there, and medic is my second most played class &#8211; but, I&#8217;m a casual player, so&#8230;)</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55400</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 08 Jun 2008 19:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55400</guid>
		<description>yeah the blutsauger is a pyros bane, have to run away and use the shotgun.</description>
		<content:encoded><![CDATA[<p>yeah the blutsauger is a pyros bane, have to run away and use the shotgun.</p>
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		<title>By: The right to arm bears</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55394</link>
		<dc:creator>The right to arm bears</dc:creator>
		<pubDate>Sun, 08 Jun 2008 19:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55394</guid>
		<description>The pyro &lt;i&gt; does &lt;/i&gt; need some sort of upgrade.  I am a medic at heart, and there was a time that the pyro was truly my bane a disproportionate amount of the time.  But that was before the Blutslaughter.  Now a single unassisted pyro can&#039;t really push me back the way they used to, because it is simple to backpedal while killing them, and use the health boost to stay alive.  That is not a complaint, merely an observation that it is probably time to evolve and make us all more strategically fit.</description>
		<content:encoded><![CDATA[<p>The pyro <i> does </i> need some sort of upgrade.  I am a medic at heart, and there was a time that the pyro was truly my bane a disproportionate amount of the time.  But that was before the Blutslaughter.  Now a single unassisted pyro can&#8217;t really push me back the way they used to, because it is simple to backpedal while killing them, and use the health boost to stay alive.  That is not a complaint, merely an observation that it is probably time to evolve and make us all more strategically fit.</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55345</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Sun, 08 Jun 2008 15:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55345</guid>
		<description>I want an underachievement award.
Where it rewards you for your complete ambivalence to the whole achievement system.
Wtf ever happened to just being cool with a high score?</description>
		<content:encoded><![CDATA[<p>I want an underachievement award.<br />
Where it rewards you for your complete ambivalence to the whole achievement system.<br />
Wtf ever happened to just being cool with a high score?</p>
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		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55343</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Sun, 08 Jun 2008 14:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55343</guid>
		<description>@Crispy 
According to the update note from Valve on Friday, they are also changing the way the achievement system works for the Pyro update, so it sounds as though they are taking alot of your considerations to heart.</description>
		<content:encoded><![CDATA[<p>@Crispy<br />
According to the update note from Valve on Friday, they are also changing the way the achievement system works for the Pyro update, so it sounds as though they are taking alot of your considerations to heart.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55335</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sun, 08 Jun 2008 12:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55335</guid>
		<description>&lt;cite&gt;Why so much hate for the “flavour of the month players”? I think one day we’ll all be nostalgic of this. We’ll be all like “Remember when the pyro unlockables were released and the game was almost literally on fire? Good times, good times.” These achievement hunters, annoying as they may be, create some kind of temporary diversity on the gameplay. In the long run, we’ll come to appreciate this, at least that’s what it seems like to me.&lt;/cite&gt;

I will never look back at these achievements with fond nostalgia unless Valve stop making them so easy to farm and so unattainable for TF2&#039;s target audience: the people who drop in every week for 30 minutes, the casual players. Why should they be denied access to content and not be able to play on a level footing with everyone else?

Imo the unlocks should auto-unlock after you have owned the game for 365 days or something. I don&#039;t want to play multiplayer games where I can&#039;t try out all of the weapons and abilities.</description>
		<content:encoded><![CDATA[<p><cite>Why so much hate for the “flavour of the month players”? I think one day we’ll all be nostalgic of this. We’ll be all like “Remember when the pyro unlockables were released and the game was almost literally on fire? Good times, good times.” These achievement hunters, annoying as they may be, create some kind of temporary diversity on the gameplay. In the long run, we’ll come to appreciate this, at least that’s what it seems like to me.</cite></p>
<p>I will never look back at these achievements with fond nostalgia unless Valve stop making them so easy to farm and so unattainable for TF2&#8217;s target audience: the people who drop in every week for 30 minutes, the casual players. Why should they be denied access to content and not be able to play on a level footing with everyone else?</p>
<p>Imo the unlocks should auto-unlock after you have owned the game for 365 days or something. I don&#8217;t want to play multiplayer games where I can&#8217;t try out all of the weapons and abilities.</p>
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		<title>By: Aftershock</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55286</link>
		<dc:creator>Aftershock</dc:creator>
		<pubDate>Sun, 08 Jun 2008 04:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55286</guid>
		<description>This will basically render the spy almost useless until the pyro  rush dies down after a couple of weeks.

I hope the pyro gets upped health, is faster, and generally better and holding choke points than the demoman.</description>
		<content:encoded><![CDATA[<p>This will basically render the spy almost useless until the pyro  rush dies down after a couple of weeks.</p>
<p>I hope the pyro gets upped health, is faster, and generally better and holding choke points than the demoman.</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55281</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Sun, 08 Jun 2008 02:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55281</guid>
		<description>His power is causing trouble*. This trait can be very useful - sending the other team fleeing in panic mid-capture, say, or flushing engineers out of a new hidey-hole, but more often than not he&#039;ll get the bump without having done much of anything. I find him comparable to the spy for this reason. They&#039;re both high-risk classes that require you to keep moving and directly engage the enemy (no hanging back and flinging rockets or grenades), but true success with either can be critical to winning the round. This is apparently still a point of contention, but in my experience, nobody clears a capture point like a pyro.

All the technical junk aside, he is the funniest and easily the most endearing character, and I cannot imagine the game without him. The flamethrower is also one of the most satisfying FPS weapons I&#039;ve ever used.




&lt;i&gt;*click my name for a helpful visual aid&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>His power is causing trouble*. This trait can be very useful &#8211; sending the other team fleeing in panic mid-capture, say, or flushing engineers out of a new hidey-hole, but more often than not he&#8217;ll get the bump without having done much of anything. I find him comparable to the spy for this reason. They&#8217;re both high-risk classes that require you to keep moving and directly engage the enemy (no hanging back and flinging rockets or grenades), but true success with either can be critical to winning the round. This is apparently still a point of contention, but in my experience, nobody clears a capture point like a pyro.</p>
<p>All the technical junk aside, he is the funniest and easily the most endearing character, and I cannot imagine the game without him. The flamethrower is also one of the most satisfying FPS weapons I&#8217;ve ever used.</p>
<p><i>*click my name for a helpful visual aid</i></p>
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		<title>By: mgl</title>
		<link>http://www.rockpapershotgun.com/2008/06/07/pyro-pack-almost-ready-for-tf2/comment-page-1/#comment-55279</link>
		<dc:creator>mgl</dc:creator>
		<pubDate>Sun, 08 Jun 2008 02:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1876#comment-55279</guid>
		<description>1. My fondest TF2 fantasy is of two teams of 12 Pyros facing each other in an axes-only duel across the 2Fort bridge...

1a. I greatly enjoyed the short-lived Mostly Medic Matches resulting from the recent upgrades.  Syringes everywhere!

2. I love Pyro, and s/he remains my most-played class, but I have lately been seduced by the awesome k/d ratio of the Demoman.

3. I have noticed recently that more Pyros are switching to axe for Pyro v. Pyro duels, which is tons of fun.

4. That is all.</description>
		<content:encoded><![CDATA[<p>1. My fondest TF2 fantasy is of two teams of 12 Pyros facing each other in an axes-only duel across the 2Fort bridge&#8230;</p>
<p>1a. I greatly enjoyed the short-lived Mostly Medic Matches resulting from the recent upgrades.  Syringes everywhere!</p>
<p>2. I love Pyro, and s/he remains my most-played class, but I have lately been seduced by the awesome k/d ratio of the Demoman.</p>
<p>3. I have noticed recently that more Pyros are switching to axe for Pyro v. Pyro duels, which is tons of fun.</p>
<p>4. That is all.</p>
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